Okibruez Posted August 21, 2014 Share Posted August 21, 2014 (edited) So I -just- finished crafting an Angstrom, and I figured I'd rank it up with my Paris Prime. I loaded into the first mission, and both Paris Prime and Angstrom had 30 ammo. I figured it was just a slight bug with the Paris' ammo, so I just ignored it... at first. However, I noticed that the spare ammunition was being consumed by both guns.The same thing happened the second time as well.So I tried using the Anstrom with my Dread; Once again, ammo for both weapons was set at 30, and firing either weapon used up ammo for both.I tried restarting warframe, and that hasn't fixed the issue at all, and it's affecting my friend as well.Screenshots forthcoming shortly.EDIT: Screenshots of the glitch. First: Angstrom/Dread, shown right after loading into the game. Dread: http://steamcommunity.com/sharedfiles/filedetails/?id=303446169 Note the Mission statement just beginning to scroll.Angstrom: http://steamcommunity.com/sharedfiles/filedetails/?id=303446207Next: Angstrom/Paris Prime, again right after loading into the game with the initial mission statement still scrolling.Paris Prime: http://steamcommunity.com/sharedfiles/filedetails/?id=303446233 Angstrom: http://steamcommunity.com/sharedfiles/filedetails/?id=303446275 And then a screenshot of the normal ammo capacity of Paris Prime without Angstrom equipped right at the start of the missionhttp://steamcommunity.com/sharedfiles/filedetails/?id=303446316 Second Edit: Further messing around has revealed an issue with Pistol Ammo conversion functioning on Angstrom.Due to the shared ammo pool of the Bow weapons and Angstrom, any "Pistol" ammo becomes "Bow" ammo. One could therefor use an Angstrong as a way to have an infinite amount of bow ammo, without ever applying a "Bow Ammo Conversion" mod, or Sniper Scavenger. Not sure if intended, but this is currently a super exploitable error that I'm pretty sure was -not- intended. The reason this is game breaking, and not just useful is the very small pool of ammo available to the weapons with a shared pool; Pick up 2 ammo pickups and you can replenish more than half the pool. Edited August 21, 2014 by Okibruez Link to comment Share on other sites More sharing options...
Somedude1000 Posted August 21, 2014 Share Posted August 21, 2014 (edited) Angstrum now uses sniper ammo bro, hence all the ammo is saved in 1 ammo pool. I would suggest switching to other weapon combos since all launchers and the castanas now use sniper ammo, along with bows Edited August 21, 2014 by Somedude1000 Link to comment Share on other sites More sharing options...
kingston229 Posted August 21, 2014 Share Posted August 21, 2014 they didnt plan for this it was someone who made this happened they always want weapons nerf y Link to comment Share on other sites More sharing options...
Xenophile97 Posted August 21, 2014 Share Posted August 21, 2014 In the same clan as Okibruez, and we were chatting when this happened so i decided to play with it to see if i got it too or it was just him, as well as see if it happened to the Cernos as well (he doesn't have it). When the Angstrum is equipped with a bow it reduces the bow's ammo capacity. Though it doesn't share an ammo pool with the angstrum (as in you can fire arrows and swap to it, and it does not take from its ammo pool and vice versa). Screenshot links below:With the Cernos: Cernos equipped - http://steamcommunity.com/sharedfiles/filedetails/?id=303447483Angstrum equipped - http://steamcommunity.com/sharedfiles/filedetails/?id=303447508With the Paris Prime:Paris P equipped - http://steamcommunity.com/sharedfiles/filedetails/?id=303447527Angstrum equipped - http://steamcommunity.com/sharedfiles/filedetails/?id=303447553Paris Prime equipped but no Angstrum:http://steamcommunity.com/sharedfiles/filedetails/?id=303447584Also: Angstrum now uses sniper ammo bro, hence all the ammo is saved in 1 ammo pool. I would suggest switching to other weapon combos since all launchers and the castanas now use sniper ammo, along with bows That shouldn't effect the individual weapons ammo pools, it is supposed to effect the ammo pickups of the individual weapons as well as the ammo pool sizes of launcher type weapons only as far as the patch notes have said. Link to comment Share on other sites More sharing options...
Okibruez Posted August 21, 2014 Author Share Posted August 21, 2014 (edited) Angstrum now uses sniper ammo bro, hence all the ammo is saved in 1 ammo pool. I would suggest switching to other weapon combos since all launchers and the castanas now use sniper ammo, along with bows ... Which is why I can still use a Pistol Ammo Conversion on Angstrom. And why the ammo pool is reduced down to 30 for both weapons. But you probably know better than I. In fact, if that is the case, then this is even more broken than intended; Using Pistol Ammo Conversion on Angstrom, as it's a sidearm, and due to the fact that all ammo for sidearms is pistol ammo, you can refill your Sniper ammo for your bow or sniper simply by using an angstrom with pistol ammo conversion. You will -never- run out of ammo for either weapon. Which was probably not the intended result. After testing this little bit out in an actual mission, it's confirmed to function exactly as predicted: Expending Bow ammo by firing the paris prime causes the shared pool to decrease, automatically causing the internal ammo meter to register as "Not Full" which causes all pistol ammo to be picked up. With the Pistol Ammo Conversion mod, all ammo is pistol ammo, which refills the shared ammo pool. So via this whole system: Fire Arrows forever while picking up nothing but pistol ammo. This is silly, and needs changing or fixing. Edited August 21, 2014 by Okibruez Link to comment Share on other sites More sharing options...
Somedude1000 Posted August 21, 2014 Share Posted August 21, 2014 (edited) I could very well be wrong, Ill have to check the patch notes again to analyse mate Edited August 21, 2014 by Somedude1000 Link to comment Share on other sites More sharing options...
Rydian Posted August 21, 2014 Share Posted August 21, 2014 ... Which is why I can still use a Pistol Ammo Conversion on Angstrom. The ammo conversion mod used does not reflect the ammo type used. Even before this change there was a weapon that took the wrong mod but it worked anyways, I forget offhand what it is. It's set by humans and they forgot to change it. Angstum uses sniper ammo. And why the ammo pool is reduced down to 30 for both weapons. Unintended consequence of the change, since previously there was nothing in the offhand slot that used sniper ammo they forgot to account for it like with shotguns... though we're not sure if they'll keep it like this. Link to comment Share on other sites More sharing options...
Xenophile97 Posted August 21, 2014 Share Posted August 21, 2014 UPDATE: Okibruez and i tested whether the ammo mutation would work for when you have it on the Angstrum but were shooting your bows, it does. Currently we can run off of pistol ammo mutation mutating ammo to bow ammo indefinitely since the pool is currently shared. Bug OP much? This i believe will require fixing lol. Link to comment Share on other sites More sharing options...
Somedude1000 Posted August 21, 2014 Share Posted August 21, 2014 UPDATE: Okibruez and i tested whether the ammo mutation would work for when you have it on the Angstrum but were shooting your bows, it does. Currently we can run off of pistol ammo mutation mutating ammo to bow ammo indefinitely since the pool is currently shared. Bug OP much? This i believe will require fixing lol. After reading the patch notes and trying to make more sense of it, I very well believe it is a problem, I guess the issue is valid after all eh? Link to comment Share on other sites More sharing options...
Okibruez Posted August 21, 2014 Author Share Posted August 21, 2014 Yup. Either intentional or not, this is kind of a game-breaking issue. I've edited the original post to include the game breaking exploit involving the conversion mod. Link to comment Share on other sites More sharing options...
Xenophile97 Posted August 21, 2014 Share Posted August 21, 2014 Another thing to consider about this is that its problematic cause its already a you either run out of ammo often or flatout never do thing, but if there is no way to run out of ammo there is no learning conservation and such, and that effects gameplay for everyone. Ammo conservation is a big thing that they are capitalizing on what with the launcher ammo nerf and stuff, that and having people actually use the mutations, so if people take advantage of this bug then it effectively renders said nerf unviable and flatout useless to the end it was supposed to be to if we recognize that end and not just the realistic ammo capacity of said weapons. So game experience altering bug has been noticed, 'nuff said. Link to comment Share on other sites More sharing options...
Okibruez Posted August 21, 2014 Author Share Posted August 21, 2014 Yup; Either this is a legit choice that renders players unable to use bows (and potentially snipers) with Launcher side-arms due to the shared ammo, or forces them to use a broken combo to garner infinite ammo. Neither one encourages really enjoyable gameplay interaction.And if it's a glitch, as is suspected, it's a major gameplay-changing one that needs to be fixed ASAP.Either way, it's super silly atm. Link to comment Share on other sites More sharing options...
Xenophile97 Posted August 23, 2014 Share Posted August 23, 2014 Bump Link to comment Share on other sites More sharing options...
Merazor Posted August 25, 2014 Share Posted August 25, 2014 Got same problem with cernos. 30 max rounds with no mods installed http://clip2net.com/s/iNqZdk second weapon - angstrum got shared rounds and cause cernos to have 30 max rounds insteed of 72. Link to comment Share on other sites More sharing options...
Lycrius Posted September 15, 2014 Share Posted September 15, 2014 I'm gonna necro since it hasn't been fixed. Secondary launchers reduce bow max ammo and drain from the same pool. Link to comment Share on other sites More sharing options...
Guest Tehnoobshow Posted September 16, 2014 Share Posted September 16, 2014 Considering how long this has been ignored, I'm going to go ahead and assume it's an intended feature. Is it really that OP to use both a sniper rifle and an explosive? Link to comment Share on other sites More sharing options...
tveeggad Posted September 16, 2014 Share Posted September 16, 2014 (edited) intended feature. If it really is an intended feature I don't even know what to think. Secondly, no. I really think that it isn't overpowered. Edited September 16, 2014 by ConcretePie Link to comment Share on other sites More sharing options...
AlphaSierraMike Posted September 16, 2014 Share Posted September 16, 2014 I think it's just because hardly anyone uses that combo, it's not exactly practical. Btw have they fixed the fact that they share ammo? Lower ammo, i don't mind, but using all my ammo on my sniper rifle and falling back on my explosive secondary finding that there's no ammo to use is kinda frustrating. Link to comment Share on other sites More sharing options...
Guest Tehnoobshow Posted September 16, 2014 Share Posted September 16, 2014 (edited) I think it's just because hardly anyone uses that combo, it's not exactly practical. Btw have they fixed the fact that they share ammo? Lower ammo, i don't mind, but using all my ammo on my sniper rifle and falling back on my explosive secondary finding that there's no ammo to use is kinda frustrating. Sharing ammo is an intended feature as well. That's for certain, since they both use sniper ammo. Edited September 16, 2014 by Tehnoobshow Link to comment Share on other sites More sharing options...
Seanjuju Posted September 16, 2014 Share Posted September 16, 2014 Sharing ammo is not an intended feature. Its collateral damage from DE breaking their own rules as it pertains to ammo. Link to comment Share on other sites More sharing options...
notionphil Posted September 16, 2014 Share Posted September 16, 2014 Is this regarding the angstrum + any sniper primary? Or are there other combos? Angstrum + penta/ogris? Same? Link to comment Share on other sites More sharing options...
Antikonos Posted September 16, 2014 Share Posted September 16, 2014 Castanas plus sniper it's another combo this limits. Link to comment Share on other sites More sharing options...
00zau Posted September 16, 2014 Share Posted September 16, 2014 Could you take advantage of this bug by carrying pistol ammo mutate on your secondary while using your primary, switching to the secondary to fill up on sniper ammo while still having 8 slots on your primary? Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted September 16, 2014 Share Posted September 16, 2014 Definitely not intentional, has been logged to dev! Link to comment Share on other sites More sharing options...
Guest Tehnoobshow Posted September 16, 2014 Share Posted September 16, 2014 Is this regarding the angstrum + any sniper primary? Or are there other combos? Angstrum + penta/ogris? Same? Happens any time both of your guns use the sniper ammo pool. So, Ogris, Penta, Torid, Angstrum, Castanas, Vulkar, Vectis, Lanka, Dread, Cernos, Paris etc. It always takes the lowest ammo size for both weapons, so Ogris + Castanas will only have 20 rounds. Link to comment Share on other sites More sharing options...
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