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Slash Dash *needs* To Be Able To Go Through Enemies


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Because aiming the ability at a group of enemies only to collide with the first and either slide to the side or just stop is annoying as hell and makes no sense.

 

This ability feels, looks and sounds like it's meant to take out enemies in a line. So why can't it? The only way that ever happens is if the enemies are in a line to the side of you.

de pls.

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While I agree, Slash Dash in such form would still not make Excalibur a usable warframe beyond 30+ levels of enemies.

I don't think that's really the concern here.  It's more about usability, not scalability.

 

Yeah. They brutally nerfed radial blind and dropped in some token improvements to his other abilities except slash dash (though radial javelin has needed that boost for a while - no more walls in the way!). he's not nearly as viable when compared to other frames at high levels now, without the reliability that stun used to have to add to his playstyle. he was paper thin, but you could lock up the enemies in a room to maintain control and avoid damage entirely. Now he's just paper thin.

 

Shame too. he was my first and favourite.

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I don't think that's really the concern here.  It's more about usability, not scalability.

 

For movement it is usable enough. You will never get damage, which scales well enough for high level enemies, be it damage or number of enemies. At the end of the day it does not matter if the Slash Dash becomes obsolete against 15, 30 or level 60 enemies. It will eventually.

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For movement it is usable enough. You will never get damage, which scales well enough for high level enemies, be it damage or number of enemies. At the end of the day it does not matter if the Slash Dash becomes obsolete against 15, 30 or level 60 enemies. It will eventually.

But uh, that's not what this is about.

 

This is about the skill, in lots of common situations, hitting less enemies than it's designed to hit.

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For movement it is usable enough. You will never get damage, which scales well enough for high level enemies, be it damage or number of enemies. At the end of the day it does not matter if the Slash Dash becomes obsolete against 15, 30 or level 60 enemies. It will eventually.

This isn't really about damage or its viability in late game.

This is about it being less functional than it should be.

 

Not having it blocked by enemy collision would undoubtedly make it more useful later on though.

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Not having it blocked by enemy collision would undoubtedly make it more useful later on though.

 

Yes +1. Its so annoying to get stuck on a enemy when you try to do a hastily escape. 

 

Slash Dash getting stuck on enemies makes the ability unreliable even as a mobility skill later in the game.

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Because aiming the ability at a group of enemies only to collide with the first and either slide to the side or just stop is annoying as hell and makes no sense.

 

This ability feels, looks and sounds like it's meant to take out enemies in a line. So why can't it? The only way that ever happens is if the enemies are in a line to the side of you.

de pls.

INb4 slash dash + vortex combo ... *face palm*

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