Jump to content

lukaself

PC Member
  • Posts

    400
  • Joined

  • Last visited

Posts posted by lukaself

  1. 5 hours ago, .Genix. said:

    The speed of archwing since the "fix" is still 30% slower, not even hyperion thrusters can get me back to what previous speeds were.

    I timed it and it was just as before for me. They reverted the skywing flight changes completely.

    Did you time it or do you just "feel" it's slower. Happens quite often to me.

    Edit : Dammit, you're right! I just timed it again and it looks like Archwing got indeed slower again with the latest update, as slow as it was when they changed the skywing flight model to non 3D. *tired sigh* Someone else pester the devs about it please... Between this and my kubrows looking like hay brooms, I give up.

  2. 8 hours ago, Amhiel said:

    Well gratz ya'll, you got what you wanted. Skywing is horrible again. 

    I was hoping for a toggle myself... If space can have two co-existing flight models well sky should too. Oh well, I got SPEED back. (YES, I'm a Volt player and PROUD ^^)

  3. 1 hour ago, Amhiel said:

    😂 I'm sure we can find other common ground. 

    No worries. :crylaugh:

    Can we agree that  the current flight profile of the Archwing is completely messed up though? I'm sure the flight simulator buff in you noticed that how the Inertia is completely reversed. When doing turns, all your momentum is transferred immediately in the direction you're turning. 

    For instance if you do a starboard turn then let go, you will be flying sideways towards starboard for a while. That's not how inertia works and it screws with my flying instinct.

    Edit : because a short gif is better than a few hundred boring words. Just me turning right and letting go.

    https://imgur.com/34YAa7H

    I'm pretty sure that "invisible rubber bands" wasn't quite DE had in mind when developing the flight model 😅

  4. Big Strike vector fan here!

     

    Moreover, the flight model does not make any sense either... if you turn portside, gain some speed then quickly turn starboard using either the mouse or the keyboard, you will be pushed starboard... while your momentum should actually carry you portside, where you accumulated inertia. Also, the boost is barely noticeable now, I wish I could get more than a 20% increase in speed for having to hold TWO buttons. 🤔

    tl,dr : after the hotfix, archwing inertia goes against physics and instinct! I'm sorry I can't fly like this...

  5. Moreover, the flight model does not make any sense... if you turn portside, gain some speed then quickly turn starboard using either the mouse or the keyboard, your will be pushed starboard... while your inertia should actually carry you portside, where you accumulated inertia.

    tl,dr : after the hotfix, archwing inertia goes against physics and instinct! I'm sorry I can't fly like this...

  6. Revert the change, please. It now takes a long time going anywhere and the view angle limit does not make sense. No loops, no barrel rolls. I also hope it was an oversight and not a design choice to push people towards Kdrives. You don't make something more appealing by making everything else less fun.

  7. Revert the change, please. It now takes a long time going anywhere and the view angle limit does not make any sense. No loops, no barrel rolls. I also hope it was an oversight and not a design choice to push people towards Kdrives. You don't make something more appealing by making everything else less fun.

  8. Revert the change, please. It now takes a long time going anywhere and the view angle limit does not make any sense. No loops, no barrel rolls. I also hope it was an oversight and not a design choice to push people towards Kdrives. You don't make something more appealing by making everything else less fun.

  9. Just wanted to remind you that the kubrow's fur textures are still busted. They're see through and you see huge squares when it's in direct light.

    So I just told myself, well bugs are expected, I'll just use my Helminth Charger... Except some basic mods like BITE don't fit on it anymore and were removed.

    Guuuuuys? I just want to play....

    V7MnnmO.png&key=5034bf0366ed665ecd4c2ea0

  10. 5 hours ago, [DE]Megan said:

    Added some polish to the Gear Wheel changes. We now have a  UI marker to indicate where the start of the Gear Spiral is so you have an orientation point AND we always start the opening of the Gear Wheel in the same rotation. This is based on your feedback about losing muscle memory and losing your orientation upon repeat gear use. 

    Thank you! *applause*

  11. Reset wheel position every time you open it : It's a needed setting. Having items in a different position everytime messes up with muscle memory and makes me waste time in a place I really don't want to, like in a firefight for instance. Idem for emotes I don't want to learn all the emotes' icons by heart, muscle memory took charge of that before... I don't have time to LOOK at the gear wheel it needs to be instinctive. Not having the gearwheel loop but actually making it stop at the end of the list would achieve that

    I feel like a blind boy whose mean parents change the furniture's disposition every min.

  12. On 2018-05-17 at 9:42 PM, NightmareT12 said:

    TBH, I feel it's really impressive. It's not PhysX, but it looks REALLY good in motion and this works for everyone. Also Steve always showcased only particles, never abilities and such -- some could use more, but some like Oberon's Smite or Nova's Orb are REALLY cool.

    I just wanted to post that Volt used to have lots of PhysX particles before the change on his idles (he made them appear with the lighting and afterwards kind of make them float before they fell to the ground), but he doesn't anymore. Hopefully you guys can add it to him 🙂

    latest?cb=20161127205658latest?cb=20161127205659

    Yes please ! Guys, don't forget to put some particles back on those Volt Idle animations, it used to be awesome.... You can't just remove it 😢

×
×
  • Create New...