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(PSN)shadowraith_666

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Posts posted by (PSN)shadowraith_666

  1. It's a standard progression mechanic that exists in most games, as you progress through the game you become more powerful and gain access to more powerful abilities and equipment that allows you to take out your enemies faster and more efficiently, equipment/character/race/class synergies are also a very common mechanic just like the simulor+mirage combo

     

    games like warframe/STO/TES/ESO/Destiny *shudders*/Diablo/WOW/Neverwinter and many games going back into the 90s have been doing this for years and it's very unlikely to change.

  2. so your asking to nerf launchers, syndicate weapons (that have an AOE bonus), ignis, simulor (both variants), AOE mods (combustion beam, concealed explosives, thunderbolt, power throw etc), chaining weapons (amprex, atomos), frame AOE abilities (most frames have an AOE), frame syndicate augment mods (that boost AOE abilities) and sentinels... that's a huge chunk of the game.

  3. 8 minutes ago, (Xbox One)Skode said:

    They're maybe thinking high costs = buy with plat instead. I know I did that with Knux release - it's done now but if a clan isn't motivated for something enough high resource costs can be the most frustrating experience in game esp with hard to grind stuff (Nitain, Tellerium etc). Mutagen Mass was a stupid choice though - it's only recently stopped being derelict exclusive and Mutagen as a whole is too rare (every invasion seems 3 Fieldron yet one Muagen Mass on same planet?).

    until they make the next weapon a research only weapon (not buyable with plat) that requires HEMA as a research prerequisite or construction component

  4. DE has an extremely annoying habit of adding research weapons as a requirement for other research weapons , i have a feeling that DE will make HEMA a requirement for another weapon at some point, buying HEMA does not eliminate the research part you still have to do it for the other weapon making it a 5k mutagen sample gate on top of the next weapons requirements.

  5. On 09/12/2016 at 6:59 PM, Finedaible said:

    Hence the buff proposal.

    Consider the alternative, buffing a weapon wielded by enemies like they did with Supra. Techs now have highest enemy DPS in game (as far as I know) after they buffed Supra. Elite Crewmen (Flux Rifle crewmen) used to be annoyingly powerful before devs finally made tweaks after complaints.

    There's a way around that, give enemies npc variants of weapons like DE did with bombards, that way any changes to our weapons won't effect npc weapons.

  6. 14 hours ago, HelWan said:

    To all people who write in "dojo" section. There is almost no news about dojo updates and devs dont pay attention to it. So if you have a problem with dojo, you will need to wait untill devs will do everything else in their to-do list.

    But the problem with their to-do list is that they keep adding new content to it instead of improving/expanding existing content.

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