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TARINunit9

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Posts posted by TARINunit9

  1. 3 hours ago, (PSN)BattleCry1791 said:

    The invasion results could change the faction on a tile set.  If the player base was supporting Corpus continuously on say, Mars - all the missions on Mars would be populated by Corpus, not Grineer

    This is still in the game. Or rather, it was re-implemented after about three or four years of being broken

  2. 32 minutes ago, UnstarPrime said:

    I'll be honest, I'm split down the middle trying to tell whether you're being sarcastic or not.  Lunaro seems far more like the real-world sport Lacrosse than it does cars playing soccer.

    Rocket League came out July 2015 and it was a smash hit. It's easy to forget now, but Rocket League was THE king of the hill that year, an esports sensation and flavor of the month for several months

    And knowing how long it takes DE to make content, Lunaro would have started development August 2015

    • Like 1
  3. 17 minutes ago, Birdframe_Prime said:

    I never get confused with them because I was around before they had names.

    Polarities only got names after The Second Dream where it turned out that DE had forgotten to explain them to us and that's where the Focus School names were from.

    I am 99% sure this is wrong and the Arsenal's sort function always had the names in its mouseover text, but I don't have any way to go back in time nine years and actually check

  4. 15 hours ago, ECCHOSIERRA said:

    Tell me why its fair rhino needs an augment just to be able to recast iron skin when:

    1) Iron skin isnt even that good compared to alot of other survivability abilities (like mesmer skin for example) and,

    2) most, almost all, survivability abilities can be refreshed without giving up a mod slot.

    Rhino absolutely should be able to recast Iron Skin. The augment is supposed to turn Iron Skin into a damaging attack, that's why it takes up a mod slot, so the recastability part should just be moved to the base ability

  5. 5 hours ago, Xzorn said:

    I recall an event years back were enemies had a Tonkor and the community flipped out. Now I see Shield Lancers with it all the time.
    That's an awful enemy design. You can't hear or see it fire. Just the impact. Scorchers were another one and they're all over now too.

    I don't think this is actually related to frame balance, but I agree with you: Tonkor Shield Lancers are a godawful design for exactly those reasons. Bombards too actually, and I don't see ANYONE bring it up

    "Scorchers" aren't a thing, did you mean Napalms or Scorches? Napalms are slightly better because at least you can see their projectiles, but it's only "better" by degrees

  6. 17 hours ago, Aldain said:

    Why Inaros was the priority before any of these three I'll never know, at least Inaros was moderately tanky and had pocket sand...

    Because Inaros functionally has ZERO abilities. Even Pocket Sand has fallen off with Overguard now being a thing. Inaros isn't a frame, he's a walking health bar. That is far more unhealthy than Loki who mostly functions in older content most of the time.

    16 hours ago, Xzorn said:

     

    It's hard to explain how bad Mirage is now compared to her release. 

    Luckily she's already been confirmed for partial rework

  7. 7 hours ago, Kiksik2 said:

    why is that?

    Corpus wares are made of cheap sheet metal and LED strips. I highly doubt the helmets are actually spaceworthy (back when their windows were breakable, they would take damage from the vacuum of space) and are probably just there to show rank. They knock clean off because they suck

    Grineer armor is crude, but it actually works. Your average lancer is wearing a big slab of iron and bullet-resistant ceramic at least as thick as your thumb. And they are definitely rated for extra-vehicular excursions (read: fighting in the vacuum of space) because in older Invasion missions you could board a Ramsled yourself and ram into a Corpus ship -- when you opened up the hatch again, your Ramsled made a hull breech and the vacuum would damage YOU (a Tenno) but not the AI Grineer 

    You're not popping that Grineer helmet off without enough force to sheer his head clean off his shoulders

    • Like 2
  8. 5 hours ago, (PSN)robotwars7 said:

    I'm envisioning it to be something akin to Air Trick moves from DMC, where you extend your combo by lifting enemies in the air, and if they start getting too far away, you slam them down into the ground to put them back within reach.

    19 minutes ago, Skoomaseller said:

    This is a cool idea. Something like DMC or the ludicrousness of NieR: Automata, where you can juggle a bunch of mobs in the air while slashing them to bits, then slamming all of them down. Would need a bit of animation/tech work though. 

    I love Devil May Cry, but the thing there is: it's actually got difficulty balance. There is a maximum speed at which the developers intended enemies to die, and there's only a couple of them around at once anyway (outside of the bonus Legendary Dark Knight mode). The difficulty is learning when to attack and when to not, when it's safe to extend your combo and when it's not safe, which attacks are safe to parry (starting a combo that way) and which have to be dodged

    So yes, in DMC games I can absolutely see the difference between an aerial attack that launches enemies away and another aerial attack that slams them down

    Warframe enemies don't do any of this. They have one job: slowly surround you while holding down the trigger, and so you have only one solution: stun or kill them before they can do that. They spawn by the dozen instead of three at a time. And there's no limits on how fast they can die, you can wipe a crowd with one button press if you can find the weapon that does it. I love Warframe, but a test of skill is not the specific flavor I'm expecting from it

    Extending your combo is not really a thing in Warframe, and a move explicitly designed to do so is the opposite of what most players want

  9. Very few players will argue Gauss is bad. Functional immunity to half the damage types, plus their procs, including immunity to knockdown AND self-stagger... And that's just one ability. He's also one of the best fire nukers in the game. And if you get bored you can enter the speed force and tell Ezra Miller how much of a terrible movie Flash was

    I don't know what Redline does, best I can tell the only actual important parts of that ability are a fire-rate buff

  10. 8 minutes ago, Qorvex99 said:

    there was no point in maximizing my speed because To be honest I hate doing that, I wanted to show that I can go pretty fast, using a very normal build that I always use on Gauss...the only thing I did here was subsuming reave, nothing more, and it would be stupid of me to maximize something that can scale forever anyway, right?

    but I guess I get people complaining anyway so I can't win 🤷‍♂️

    What we have here is a failure of language more than a failure of ideas

    "Speed" means "change in position over time", and thus "fastest speed" means "greatest change in position over shortest time." This is what most people mean when they say "fastest."

    What you seemed to have meant is that your standards for speed include other factors. You value not simply a change in position, but handling and precision...

    ...I think what you wanted to say was "I made Gauss the best mobility frame in the game

  11. 2 hours ago, Tiltskillet said:

    There's also Spellbind and Lantern, which have the floating animation.  Although they don't behave similarly to Sentient Wrath'd targets in other ways: more resistant to being moved , not as easily cancelled.  And I've heard that unlike Sentient Wrath they don't count as lifted status, although I haven't tested this.

    Lantern counts as being "Ragdolled" with is yet another status effect, on top of "Lifted" (Caliban, Melee Slam), "Suspended" (Vauban, Yareli, the Orvius melee weapon), and "Stomped" (Rhino)

    • Like 1
  12. I can see the logic behind it but I'm feeling iffy on how and why you would implement it

    The comparison to Limbo is a valid question, but not one I would rule in your favor. Limbo was given Rift Walk for free because the Rift is the entire point of his kit. Limbo having to cast his 2 just to make his own kit actually function felt off to DE; DE thought it made as much sense as Frost being unable to fight frozen enemies unless he stood inside his globe. In contrast, nothing in Gauss's kit relies on Mach Rush. His kit is "kinetic energy," and Mach Rush is just one expression of that (that being "bullet"). He can still use the other three ("energy absorption," "heat and cold," and "overclocking") without ever touching Mach Rush

  13. 5 minutes ago, quxier said:

    At this point, do we need disposition? Couldn't we set it at static 1.5? Am I missing something?

    It's an open secret Rivens were a mistake DE doesn't want to support. Currently disposition is more about keeping speculative asset flippers happy more than actually helping solve anything...

    Ok so, when Rivens were first added they all had disposition 1, and DE increases or decreased them manually. This led to some new stronger variant weapons (Tenet Plasmor) being added AFTER the original already had a disposition decrease (Arca Plasmor). This obviously resulted in a speculation frenzy where everyone KNEW these stronger rivens would be quickly nerfed but they were valuable anyway, and the inevitable nerfs made the speculation traders really mad because they now had perishable goods, Rivens that were only going to be strong for about three months

    After some revisions, all new weapons are now set to minimum disposition immediately, regardless of power. This is why the Grimoire's got the lowest disposition. The logic here was, now speculation traders could only ever see their value go up, never down. "Line goes up" and all that, so they should never be mad. And this theory will work as long as Rivens are actually in demand (I for one have long since abandoned them, Galvanized Scope does everything any riven could do but better)

    • Like 5
  14. 3 hours ago, Aruquae said:

    Funny how Caliban’s ability is the only ability that lifts them without suspending the animation. Abilities such as Yareli’s sea snares don’t yet them when they’re lifted. Only Caliban’s (and maybe Rhino’s stomp, idk much about him) Edit: Nvm guess it’s only Caliban. Poor Sentient frame can’t catch a break 

    Strictly speaking, Caliban uses the melee Lifted proc, Rhino uses a modified version of Knockdown, while Yareli reuses code from Vauban's Bastille. They're technically three different status effects

    • Like 1
  15. On 2024-02-05 at 3:02 PM, -1FPS said:

    so you mean that the warframes that were once people

    Which is pretty much all of them. Yes, even parts of Xaku

    On 2024-02-05 at 3:02 PM, -1FPS said:

    excluding Excaliber umbra because we see that there is something below his helmet

    Excalibur Umbra is just a decorated version of Excalibur. The same process that turned Mr. Dax into Umbra was also used on the original Excalibur. So no, not excluding him, INCLUDING him

  16. 1 hour ago, Hexerin said:

    The "secret" version of them is just an unmitigated lesson in poor design decisions, full of instant kills and completely unavoidable attacks with zero telegraphing.

    Oh Big Boy has bad design, but none of what you claim he has

    If anything, the attacks are OVERLY telegraphed, giving you far too MUCH time to dodge. I even thought the fight felt easy on my first run

    • Like 4
  17. Oh look, it's THIS thread again

    Look, SOMEtimes we don't have a choice. SOMEtimes the game only rolls one Neo fissure mission and it's an endless mission. Given the choice between running five waves of defense and making you annoyed, and waiting literally two hours for another Neo fissure to happen, yeah we are gunna be one-and-doners thank you very much. This is literally "don't hate the player. Hate the game"

    • Like 1
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