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TARINunit9

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Posts posted by TARINunit9

  1. On 2024-04-06 at 6:41 PM, _Eclips3_ said:

    Looks like another one of those cheap indie games where they make you're character an anime girl with fantasy abilities. It's pretty obvious why it's popular. 

     

    9 hours ago, Sporthand said:

    Anime girl?

    Stellar Blade's devs are Korean

    I don't want to get too deep into this, but right now Korea is locked in a gender-driven culture war so intense that makes Twitter meltdowns look like a Kumbaya campfire song in comparison. Korean animation studios have had to hire riot police for protection, or issue apologies on national news for the way they draw hands, it's that crazy over there

    Stellar Blade is focused firmly on the fanservice side of the culture war. Which I don't blame them for, it's usually the choice less likely to have someone who hates you posting vulgar words on the side of a blimp and circle it over your office (did I mention this conflict is insane yet?) At least, the default outfit is; I remember seeing some alternate outfits that cover the main character's glistening skin up, so I think some of their animators wanted to take their mind off the fanservice for a bit

    • Like 1
  2. 11 hours ago, Lorax_962 said:

    if you never understood the concept of saving time andavoiding tedious tasks to enjoy the actual gameplay then perhaps the intricacies of convenience are lost on you

    I have two huge issues with this

    First off, "timesavers" is a buzzword used by Electronic Arts and Ubisoft to justify making their games f**king terrible so they can fill them with micro transactions and season passes so they seem slightly less terrible. Warframe does dabble in some scaled-down versions of these practices, because it's a truly free-to-play game; DE doesn't want to flood their game with EA-styled "timesavers", it would be unhealthy

    Secondly, moving away from the economics discussion, I play Warframe specifically to waste my own time. I don't need convenient timesavers, that would kind of defeat the point

    • Like 2
  3. 3 hours ago, PsiWarp said:

    Now since the Kalymos Sequence's activation in Whispers in the Walls, Otak has been missing. Not sure where our Scratchykins-kun has gone, maybe we'll find him in 1999?

    Wait really? I could a sworn I traded some tokens with the guy just a couple days ago

    • Like 3
  4. 20 hours ago, Raoulsch said:

    I also am unable to change my gear as a drifter. 

    This is true. No one is during that quest. Which means the three bosses are all balanced around the pistol and bow. Mostly the bow

    USE THE BOW. It is far and away the strongest weapon in the game, and the quest is meant to teach you this. You have unlimited ammo, guaranteed crits on a "perfect charge," also you have unlimited (recharging) healing items. Learn the boss's patterns, learn their body language, and punish them with charged bow shots. If you can beat the stealth section to get to the boss, you can beat the boss

  5. On 2024-04-05 at 6:42 AM, MrDugan said:

    But in warframe, primes come from all levels of content through relics, resources are the same drop rates and drop amounts at any level (not counting SP.) and you'll get a heavy mix of high rank and low rank players, which heavily showcases power disparity.  Which leads to "I can't play with xyz" complaints.  There is no "right" place for players to be when high rank.  They're everywhere.  That by itself will be disruptive to lower level players.  Especially new players.

    And I, as an LR3, actually like playing older content. I keep older gear with no forma in my inventory just for the occasion (I mean come on, you think I enjoy the Prisma Grinlok so much I'm going to dump four forma into it and level it up 150 times? Heck no, that thing is my "chill out with weaker enemies" gun). But I still can't deny that my very presence is going to change how the newbies there play, for better or worse. And someone with less chill than me coming in with Styanax and a Kuva Bramma? Yes that's going to be very disruptive

    Game design is a series of tradeoffs, and this is the trade DE have chosen

  6. 2 hours ago, Greysmog said:

    Personally I'd want Chroma to have a heal of some kind in his kit as well

    Technically he does. Elemental Ward: Fire increases his maximum health by 55%, and heals him for however much that number is at the same time

    Of course I can understand this needing a rework. The other three Elemental Wards are all continuous (Cold = armor, Elec = damage redirection aura, Toxin = reload speed) while Fire is just one big lump sum at the start, which can play hell with Duration tuning

  7. 53 minutes ago, Greysmog said:

    Hitboxes and better range by default would help, sure, but if they want it to be anything but a status effect primer I would expect it to hit more than once a second. If they bumped up the drain per second but actually made it hit more often I feel like that would make more sense.

    Normally timing is part of hitboxes, but yes, underline the rate of fire for a buff. My first experiment would be to have Spectral Scream share the Nepheri's breath attack (obviously the damage stats would be tuned differently, I'm talking about hitboxes for now) and see how to improve from there

    56 minutes ago, Greysmog said:

    I would think Effigy would act like an Exalted Sentinel, just following closely behind Chroma and attacking things within a set radius around hi

    A week ago I would have hesitated to do this, but now with Loyal Merluna and whatever Dante's floating books are called, I think it would work out pretty well

    • Like 1
  8. 3 hours ago, Greysmog said:

    I'm just hoping he or Limbo are up next for a Rework.

    Give Spectral Scream some real hitboxes and make Effigy do something besides just sitting there casting Radial Blind sometimes. Doesn't even need a full rework, just needs the DRAGON part of the DRAGON FRAME to actually work

    Limbo is where we start asking the big questions. Do we want Stasis to exist in a world with Overguard? Because honestly I think Limbo would still be great as a niche "troll the AI" defense frame without that 

    • Like 3
  9. 33 minutes ago, Ivi104 said:

    I had to have a friend complete the first two Archon fights in TNW.

    Ok unless you're heavily physically disabled, you had the skills to do the New War boss fights.

    You have unlimited lives at a generous checkpoint, unlimited recharging healing items, unlimited ammo with a weapon that kills them in 20 headshots. This is all stuff Dark Souls players would rail on for being way too easy. The bosses themselves are medium-level 3D platformer stuff, the kind designed to be beaten by 11-year-olds

    • Like 1
  10. 15 minutes ago, RichardKam said:

    ??? I just showed you the maths and you still arrive at that conclusion.

    Your conclusion relies on enemies actually dealing multiple damage types. On some enemy out there dealing IPS+Radiation+Toxic, a good five damage types that could overwhelm Adaptation and force us to take full damage from four of the five

    But I don't know of any enemies that do that, not in a way that Adaptation can't deal with. Some of the older Grineer use a little IPS mixing (mostly Impact with tiny bits of puncture slash) maybe. But the vast majority of enemies don't. Flamethrowers with pure Heat, Detrons of pure Radiation, Sentients with pure Tau. Making it too easy on Adaptation

    • Like 1
  11. 56 minutes ago, RichardKam said:

    Tenno......adaptation does not give you flat 90% DR. It gives 90% resistance to the highest weighting damage type only. If an enemy keep shooting you with slash/impact/puncture with equal weighting, adaptation only gives you < 30% DR. If you think adaptation gives you flat 90% DR, you will be in trouble.

    And if enemies actually used attacks with multiple damage types, this would be relevant.

    So I'm just going to say it: Adaptation is flat-out better than Ember's damage resistance. It's less costly, it's more reliable, and it's pretty much always going to block more damage.

    58 minutes ago, RichardKam said:

    Also, where does Dagath 100% DR comes from?

    Me just being cheeky with how I refer to invuln. 

    59 minutes ago, RichardKam said:

    Getting killed

    Activating Dagath's invuln period doesn't count as death. Doesn't trigger penalties from Archon Hunts or Arbitrations

    So I'm just going to say it: Dagath's invuln period is flat-out better than Ember's damage resistance. It's more powerful, it's more useful, it's less risky, and it's easier to abuse. 

    • Like 1
  12. 12 minutes ago, RichardKam said:

    It is effective, it is just not as effective as other

    Which is why it confuses me when you claim

    12 minutes ago, RichardKam said:

    The reward is having high DR and armor strip

    High DR? Define high, because it's lower than Adaptation's 90% DR which doesn't run out of energy, and in my tests it's lower than Dagath's 100% DR. Armor strip? True, but Dagath gets the same armor strip for less effort

    From my perspective "more hassle" should equal "more effective." Driving a stick is more hassle than an automatic, but you get more benefit, not just the same benefit (or in Ember's case, even less benefit).

    20 minutes ago, RichardKam said:

    Otherwise why we are having 50+ frames in this game when you can subsume terrify on Rev and call it a day?

    It's not that I disagree with the sentiment, I disagree on what's causing the problems. I believe that Dagath is accomplishing the same niches and playstyles as Ember, but with less effort for a greater payout. There's a couple different ways to solve that -- buff Ember for a better investment:reward ratio, diversify Ember and Dagath so they aren't accomplishing the same goal -- but that requires we're starting from the same foundational axioms about the problem, and it's pretty obvious we are not

    • Like 2
  13. I feel you, and specifically arranged my grinding to avoid that feeling.

    Buying EVERYTHING from Loid (Dante, Onos, Ruvox) costs 1260 Capillaries, so I aim for that number and don't even think about buying anything until I have all 1260. If Dante BP drops? That lowers my target down to 990, but I'm still not buying anything until I hit that target

    The end result, I only had to farm 630 capillaries, which is still a long grind, but at least I don't have to get a part drop immediately after I bought it

    • Like 3
  14. 52 minutes ago, RichardKam said:

    That's why we need a scope or context on where we are discussing

    I'm discussing "not being actively painful to try and use" rather than "effective."

    Let me use an example from another game: Monster Hunter World. Long Swords in that game are well-balanced and effective weapons, and according to my research were voted top-tier in the Japanese forums. They are also BY FAR my least favorite weapons to use. You have to juggle three meters (blade sharpness, spirit meter, and spirit rank-up meter), and trying to raise any of the three bars requires depleting at least one of the other two (attacking to raise your spirit meter costs blade sharpness, sharpening your blade degrades your spirit rank-up progress, and using spirit attacks to rank up your spirit meter costs your spirit meter and blade sharpness). Fail to manage all three meters and you might get caught out without being able to use your best attacks, which means letting up the pressure so you can build back up again. Your reward for successfully managing all this is a lvl3 spirit gauge granting good damage buffs and unique attacks. I don't have fun getting to that point, but I can recognize the reward and admire people who don't have a little voice constantly nagging "meter's going down, meter's going down" hammering the back of their skull

    Ember is all of that hassle with none of the payoff. You're managing three meters (energy, overheat gauge, and overheat growth speed) and trying to change any of them spends the other two. And what's your reward for managing all of that in the middle of combat? Are you getting some of the best buffs, debuffs, or damage in the game? Not really. Her maximum damage output is fine when it lands, but other frames are outpacing her; her absolute maximum damage reduction is the same as the Adaptation mod which is always active for free, and her armor stripping debuff is considered the bare minimum of viability. 

    Even if Dagath were merely "as good as" Ember, she would still win out by virtue of needing less effort to get there

    That's the context I'm working from

    1 hour ago, RichardKam said:

    hmm.....I won't consider the laboratory or zariman "made up of nothing but straight lines"

    I wish I had a picture of this to make my point, all the image searches for "albrecht laboratory warframe" are of cutscenes and secret cache rooms. But my mental image of the place is "hallways and catwalks" and my mental image of Murmur enemies is "lined up like bowling pins." Even the Fragmented One's spawn tiles are canyons

  15. 1 hour ago, RichardKam said:

    Ember has 90% DR

    In the worst way possible. A Monkey's Paw version of DR, barely a survival skill at all

    Which is specifically why...

    1 hour ago, RichardKam said:

    Dagath has no DR or survival skill (her 3 technically is not a survival skill. It is a second chance like Unairu last gasp)

    ...I compare Ember's with Dagath's. Dagath's is unorthodox, it gives you invincibility when you need it most, followed by a period you can't use it. Ember's is also unorthodox, because it's absolutely godawful it also requires the player to manage a meter and stay out of the thickest fighting when the meter is in a bad spot lest they lose it entirely for a lengthy period

    1 hour ago, RichardKam said:

    and can nuke.....in a restricted straight line?

    Considering the most recent tileset we got is made up of nothing BUT unrestricted straight lines, that's not really a downside. I mean even you admit that Ember's LoS checks force her to take second place in this two-woman race

    Now let me get to the real meat of things, the underlying philosophy:

    1 hour ago, RichardKam said:

    Voruna has survival, can nuke, and is more or less a caster because you will keep casting her 2-1-4? And Dagath must be a worse Kullervo as well, when Kullervo can also nuke, does not rely on armor strip when using his 1, has even better armor and damage reduction with overguard, and he is definitely a caster frame when his 4 with augment supplement so well with his 1 you will be casting his 4-3-1 endlessly without using primary and secondary weapons.

    I'm using the old terms here. Trinity is a healer, Oberon is a healer/CC hybrid, Frost is a defense tank, Baruuk is a dodge tank, Ash is a ganker, Saryn is DPS. And under these old terms, Ember and Dagath are both casters. THAT'S why OP and I consider them to be comparable

    True, Warframe's heavily moddable gun systems allow every player to become a de facto DPS class. But I don't agree that lets us throw out the old terms out of hand. I think that fundamentally, Ember is going to lead her player into a very different playstyle than Frost would -- but a very similar playstyle to how Dagath would.

    You might disagree with me on the fundamentals, in which case you and I have nothing more to say to each other. But you might also agree with me on the fundamentals but have a different range for what counts as "very similar," and that I can understand

    • Like 1
  16. On 2024-04-03 at 6:16 PM, RichardKam said:

    Btw, Ember is fine

    I disagree

    My favorite Warframe is the Randomizer button. And every time it lands on Ember I have to force myself to be optimistic. "Ok, let's TRY to make this work." And even then that doesn't last long

    Ember just isn't bringing enough to the table. She can armor strip... Sorta. She can get damage reduction... Sorta. And she can deal fire DPS... Not very well. I find myself spamming buttons, and the enemy is more inconvenienced than anything else

    On 2024-04-03 at 6:16 PM, RichardKam said:

    You are not even comparing apple and orange. You are comparing apple and beef wellington.

    Disagree here too, I very much think the comparison to Dagath is warranted. I can't think of anything Ember does that Dagath doesn't, except for the extremely niche "deal damage to Fire Prosecutors." I'm going to add Ash in there too, because all three of them are squishy damage-based caster frames with a slightly risky survivability power (Ash is invisible but not invincible; Ember gets damage reduction that costs energy if used wrong; Dagath becomes invincible with a long cool down). Especially their ults: I think Ash's no jutsu attack, Ember's meteor swarm, and Dagath's cavalry charge are all fundamentally very similar. The difference is, Ember's is terrible

    Bottom line, every choice has an "opportunity cost" to use a term from economics. This basically means even if Ember has no downsides innate to her kit (which she does) she still carries the automatic downside of "not being Dagath." And right now that is a pretty big downside.

    • Like 1
  17. 2 hours ago, OneOmniverse said:

    Don’t need a history lesson to see they are doing the same thing all the other devs are doing which is nerf nerf nerf something as soon as it comes out. Doesn’t matter what nerf it is ,there should even be any nerfs

    It's not healthy to have a knee-jeek so strong it's knocking your own teeth out. Maybe actually read the history lesson I posted for you and you might calm down

    • Like 1
  18. 9 hours ago, Hexerin said:

    If you're dying enough that revive count is something that even enters consideration, you're simply not ready for the content in the first place.

     

    8 hours ago, Voltage said:

    You're moreso observing people participating in missions that they shouldn't be.

    This isn't wrong but it's not really correct either.

    OP is describing a mission where they WOULD have won IF OP's teammates had just waited the 10 seconds it would take for OP to revive them. Player skill is a very small factor in your success, but it is still a factor

    I for one think the bleed out button promotes bad habits and a hostile level of impatience, and it should be disabled for the first five seconds or so of a player's downed state

    • Like 1
  19. 9 minutes ago, Circle_of_Psi said:

    Wait, is that all they did, just a bug fix being able to re-cast over and over mid-air?

    No wonder I have not noticed any change, weird.

    I'll let DE speak for themselves:

    Quote

    Removed the ability for Styanax to recast Final Stand multiple times while in the air. 

    • The facts: with the synergy of Rally Point providing Energy and Shields, you can spend almost your entire mission in the air. For transparency, this is something we caught earlier in development, but this change was missed for the release of Veilbreaker. You can still be in the air when you first cast Final Stand, but to recast, your toes must first touch a surface, similar to how Transference casting is done.

    But yes that was the only nerf they gave Styanax, six days after his launch

    • Like 2
  20. 13 minutes ago, OneOmniverse said:

    It's disheartening to see developers yielding to the demands of a vocal minority

    Dante was released on a 4-day weekend, I doubt anyone on the team besides Megan was even looking at the forums

    Little history lesson for you: Styanax was nerfed six days after his release. As of this writing he holds the record, not Dante. And you know what the Styanax nerf was? Removed the ability to cast his 4th ability "Final Stand" multiple times in midair. That's it, that was it. If that's an indicator of things to come, THAT is the level of "nerf" you can expect from Dante

    • Like 6
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