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Ironlixivium

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Posts posted by Ironlixivium

  1. Does it say you have completed it 1/1 times? Also, you may not have gotten it because The idle timer has no mercy for reviveless tenno. In other words, you didn't get your reward because the idle timer decided you were idle and took it from you, despite it being not your fault. Lost the reward to my own t4c because of that stupid thing.

  2. I'm completely stumped. I recently got my secura dual cestra, and while I was using them I felt as if they were shooting slightly to the right of where I was aiming. At first, I figured this was just a matter of perspective, and pressed h to see if it appeared to shoot to my left when the camera looked over my left shoulder. But no, it still appeared to shoot to the right of where I was aiming. At this point, I also felt like I would hit my target most accurately if I positioned them in between the dot and the right part of the semicircle, so I tried shooting at a wall to see where exactly I was hitting, and sure enough, the yellowish sparks appeared right where I had thought it was best to align targets; inside the semicircle just right of the dot. To make sure that this, too wasn't a perspective issue, I tried it on multiple walls of different angles just to be sure, but the yellowish white sparks always appear to the right of the dot, rarely right on the dot due to spread. I had the same issue with the original dual cestra, too, although I wasn't a forum member at the time. not sure if it's for the single cestra though, as I haven't had that in a long time.

  3. From my understanding, Limbo had a bug where you couldn't get a datamass back to the real plane.  They just took it out entirely and that's what we have today.  I would love to be able to collect items or carry a datamass in the rift.

    But wouldn't it be better to make it always drop in the normal plane regardless of what plane the warframe that was holding it was in? What I'm saying is, to fix the issue with it sticking in the rift, they could just make it so a rift walking player who drops the datamass by attempting to switch to their primary would drop it into the normal dimension, rather than dropping it into the rift.

     

    I'd support the ability to pick stuff up in the rift and the rift surge giving 50% damage reduction.

     

    Though personally I'm in the camp that thinks Rift Walk and Rift Surge should be one ability.

    I've never actually heard that before, but it sounds useful. In low level missions that are full, when I can actually play limbo the way I think he should be played, I usually have all my abilities going at once, and rift surge is that one ability that I'd like to always have on,but I always forget to check it because I'm too busy camping off to the side in rift walk, sniping targets that go into my cataclysm and banishing eximus that aren't in it so I can snipe them, not to mention limbo has some annoyingly long casting animations that are ok alone, but when you cast cataclysm, then rift surge, then rift walk, it takes about 3-4 seconds iirc even with natural talent on, which I keep on at all times with him. I guess thats another thing I'd like changed, I know DE made them faster in the past, but they're still just as long as trinity's, except cataclysm won't save your life, it tend to do the opposite, but I already went through that.

        I know my rift cage idea makes 0 sense, but maybe that could be an augment at least? Idk, What do you guys think? Also, thanks for the support on my ideas. :D

  4. I agree, I used to use frost all the time, and I was constantly disappointed with his first ability, and his fourth was only good when fighting mid to low level corpus, and low level grineer and infested. His first ability is just bad. the projectile is slow, the damage is horrible beyond low levels, and any damage done to a frozen target thaws it, so it can't be used to stunlock either. For his fourth ability, I would much rather have it do around 500 damage but leave the targets frozen for a while. when abilities had to be equipped, I actually preferred ice wave over avalanche because ice wave gave a 100% cold proc while at high levels, aside from the 1.5 seconds where everything around me was frozen and I has to wait until frost swept his hand in a horizontal motion, there was really no use for the ability since it caused only about 200 damage.

  5. Bladestorm need a damage nerf, it deal noticeably more damage compare to other ult especially at high armor target. The rest of ult are fine, they all have their downside. Miasma has only 15 meter range. Prism has really long cast time. Iron skin is just cotton skin at high level. Hysteria restrict the player to only using melee and Nullifier strip the buff. Blessing already nerf several time and it's kinda balance now, if not slightly underpower. Stomp damage is not that great at higher level and you cannot spam this ult. It's mostly just CC. Radical Javelin like Stomp isn't that great at high level, they are just CC. WoF? Seriously, out of all ult, WoF need a buff, it's a close range damage ability and Ember has to rely on her stun to survive at close range. Forcing yourself to get close to try to stun a Nullifier group is suicidal at high level.

     

    Bladestorm is the only ult that shine at all level. The other damage abilities that scale that well at high level all have their drawback. Antimatter drop took much more effort to use effectively and it's glitch all the time on the client side. Shield Polarized deal neglected damage until very high level where the enemy can one shot you. It's also useless against Grineer and Infested. While Bladestorm is just point and click and then enjoy the show all the way till your team cannot hold up any longer. The latest TAC alert prove that it's even efficient killing the level 100+ enemy. That's like 3 hour of survival difficulty.  

    No. Just....no. Do you even have an ash? he can only target 18 people at a time. He and his clones have to go around to those targets one at a time to kill them. Bladestorm is absolutely the worst damage ult at low levels, because it take longer for you to go around killing all the enemies in blade storm that it takes to mow them down with any kind of automatic weapon, and don't even TRY to compare that time to the time of casting an ability like miasma or avalanche which work very well mid level, and saves much more time than blade storm. In addition, you lose all control of ash after it's casted. Friends are bleeding out and pod is almost dead? Lol, nope, that bombard is more important, and you can't do anything about it. Blade storm has high damage, and will revisit enemies that didn't die the first time, but that comes with horrible consequences at times that only someone who doesn't play ash wouldn't understand. Also, don't hate on trin. DE has worked hard on her and imo at the moment she's one of the most well composed warframes there are at the moment, and blessing is part of that. blessing had a cooldown timer. it was the same as it's duration, cause you used to be unable to recast it while it was active. they took that off, because people were dying while blessing was active, even if their trin was really good. right now blessing is a great ability and not even a little underpowered, or overpowered for that matter. It gives the player multiple ways to use it, they can either use link and QT to get their health to 2 by taking damage from enemies (my style) or taking damage from themselves, then be almost invincible, just like how blessing used to be, but way, way less overpowered. or you can just wait untill an ally takes enough damage, then heal the team, but if you're trying to keep a loki alive, the first two methods are probably better.

         Cataclysm has it's own problems.

    I don't really like the thought of a cooldown timer, but I think there should be some punishment to spamming, like decreased movement that only occurs after ability is used a certain number of times. This should be the same ability, not different ones, so that, if you just ran around in hysteria all the time, you would go slightly slower everytime you casted it back to back, and your speed would increase back to normal the longer you stayed out of that ability (as if you were experiencing fatigue) but at the same time, you could still pull of ability combos, like shatter shield and peacemaker, or decoy and switch teleport. The problem with coutdown timers though, is that sometimes, you just have to use an ability or you die, and this is frustrating enough when the cause is not enough energy, we don't need another reason to rage quit.

  6. I thought about that while playing the escalation alert as Nyx. IMHO even enemies killing each other due to the influence of Chaos should reward you ( and thus the team ) with affinity. I really dont see the reason why using a control skill or minions wouldnt give you experience. What happens when Nekro's Shadows of the Dead get kills - no affinty as well I assume. This is just wrong and steals lots of affinity not only from individuals but from complete squads.

    Actually, I recently got nekros, his ultimate does give you affinity for what the shadows kill. I was a little disappointed that chaos didn't give affinity for enemy casualties caused by chaos. I think both abilities should give experience for kills, because you caused the kill.

  7. So basically, all the people complaining about her ult here wants a mix between ash and ember's ults? That's basically how you're sounding. :/ I think the real issue here isn't vulnerability, though, it's that the targeting on peacemaker is random, when it should hit priority targets first, and that the damage falls off late game. Imo if her aim is as good as it's supposed to be, she shouldn't be shooting things in the chest, she should be shooting things in vulnerable areas, which is the face/head for most things. This would be great for going into late game, as I think every frame should be able to, since the face usually has no armor so mesa would be able to directly damage targets with peacemaker without worrying too much about enemy armor ratings. No, she can't be invincible like ash, because two reasons: Ash can only attack a maximum of 18 targets, and the only reason ash is invincible is because you have 0 control over him after you cast blade storm, you just have to wait it out, but with mesa, you can cancel whenever. Although it would be kinda cool if every time she changed stances, she dodges all damage for o.25 seconds or something. she moves so fast it would make sense, and if you slick fast enough you would be able to dodge most attacks, while still taking a little damage.

  8. I like your ideas, and Nekros's shadows do need to have better ai, like staying within a certain range of him, like, 50 meters or something, but the chances of them scrapping the current nekros is about 1,000,000 to 1 :/ especially considering there are so many players who enjoy him. But that doesn't mean you should scrap your Idea either! :D maybe tweak the abilities a little bit to be slightly less like Nekros, and IDK, make a grave keeper warframe? You might be able to do some research and find a better name, I know grave keeper sounds lame, but I'm just trying to say that there's almost no way they'd scrap nekros for anything, since even the slightest changes bring up haters who want it back the way it was before. (I mean, think about trinity. She lost her ability to make everyone invincible with the press of a button, and that's all anyone remembers, despite all the buffs she's gotten since then.) But there's a much better chance to get a new warframe, with a similar theme that opens an entirely different playstyle from the one that already exists. It's happened in the past, anyway.

  9.      Don't get me wrong, I like limbo, but a few things about him really bother me. I understand why you can't pick up things while banished or rift walking, it makes sense; you're in a different dimension, so you can't touch them. It would also be kinda overpowered if you could, because then you could just run around collecting loot and not caring about enemies you don't want to fight. But it makes no sense in cataclysm's case. You're sending an entire area with everything in it to the rift, but apparently the rift has a no items allowed policy, cause those stay in the normal dimension....which is really odd. This also wouldn't be overpowered, because other stuff can come in the rift to kill you, so its not like you can run around collecting loot from your friends kills.

         Another thing I wish would be changed about limbo is that held mission items are dropped when entering the void. Why? Wouldn't they come to the void with you? I'd understand not being able to pick them up while you're rift walking and it's in the normal dimension, but it should just come to the void with you when you rift walk. It wouldn't be overpowered either, loki has invisibility, rhino has iron skin, trinity has link and blessing, and valkyr has hysteria. because of this dropping mechanic, limbo is a horrible burden on any mission that has a held mission item like excavation, mobile defense, deception, and void sabotage. Warframes are bound to have a few missions where it's a bad idea to bring them, like a frost to survival, but no other frame can't be used in that many mission types, and my example, a frost in survival, it's not a good idea, but it IS doable, whereas a limbo in those missions, maybe the void sabotage would be ok, but he can be obnoxious to the rest of the team in the rest, and if your limbo is a troll, they can also be a theif, and steal the mission item by casting banish on anyone who picks it up before them.

         One more thing I'd like to mention about limbo is that he really needs some kind of way to protect himself with the rift, maybe rift surge also gives him a 50% damage reduction or something? Limbo players right now would probably say that this is overpowered, but it wouldn't be, according to his description, he's supposed to be dividing and conquering his enemies with the rift, but unless you have a squad to do your conquering for you, casting cataclysm usually ends up with a lot of dividing, but more dying than conquering. My point is, the only way to currently play limbo is to banish your enemies and use a finisher on them one by one, or be really, really, good at him, but I have yet to find someone who is. Anyway, back on track with my point, casting cataclysm gets you killed, unless you immediately detonate it. I don't know about anyone else, but that just seems wrong to me. What other 4th ability (commonly referred to as an ult or ultimate I might add) gets you killed? Every other ultimate causes something to happen that you wish could happen all the time. (or at least most of the time) here are some examples: All the radial damage abilities, bringing back enemies you killed to fight on your side, healing the team and giving damage resistance, making you invincible and giving you claws, making you teleport around stabbing enemies in the face, a few of these have certain situations where they shouldn't be used, but for the most part, they work out well. With cataclysm, though, you'll get shot when you cast it, and the higher the level, the worse it gets, to the point where you'll die on cast (yes, it happened to me, I casted it on a nullifier, and before I actually got control of my warframe back, I was on my back, bleeding out. You could probably call this a sharp learning curve, but the way I see it, it's just kinda broken. Another idea I thought of a while ago would be to make the insides of the cataclysm reflect bullets, or just stop them. this would work well because it would allow limbo to pick of targets with little risk, but entering the cataclysm would still most likely get him killed (similarly to how running around without invisibility in a high level mission with loki will most likely get you killed). This too would not be any more overpowered than any of the other 4th abilities, but imo put it right along with them. Just please keep in mind that it IS an ultimate and should be overpowered to an extent.

         So what does anyone else reading this, as the Warframe community, think? Do you think these changes would be enough to make limbo a fun warframe and a welcome team member....or do you support the argument I've heard a thousand times, that limbo should remain the same? If you do I just want to say, I have no problem with that, but would it hurt to imagine a mission where, similar to other frames, you aren't wondering IF you should cast, but where and when?

  10. I know a lot of people have reported issues like this, and DE has responded saying to tell them about the individual places, but no one seems to ever mention that overusing Ash and Valkyr's 3rd abilities will eventually cause you to get trapped, because at the end of the finisher, it doesn't bother to check if the place it puts the Warframe is actually inside the maneuverable part of the map. I've even gotten stuck inside an orokin pillar before, and I had to keep running up the walls and falling down again to make sure the idle timer wouldn't take my reward.

         While I'm mentioning this, I might as well mention a few other bugs I've found but haven't been fixed too. Specifically with ash's smokescreen. When wearing the locust helmet (my favorite one for ash) the wiggly thing on the back becomes completely invisible, regardless of energy color, so it appears that it isn't there. I don't really look for this a lot, but there hasn't been a hotfix since I saw it, but weapons he doesn't have equipped still appear in his hand when he has another equipped, so if you have a bow, an arrow would appear in his right hand. I I have one last ash bug though, it's pretty simple: When I was playing the current tactical alert, a ceres interception for tempo royal, I used ash the first time, and multiple times he held my scindo rather than his blades, and 4/5 times the animation wasn't even lined up correctly, and I stabbed air rather than the enemy.

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