Jump to content

Wolfgang177

PC Member
  • Posts

    9
  • Joined

  • Last visited

Everything posted by Wolfgang177

  1. I would like to preface this with a disclaimer that I believe he was fine pre-nerf, and is acceptable at best post nerf. I wanted to present accurate data that I collected myself, and provide input and feedback. I tested against multiple units from each faction, the number next to their name indicates when tragedy kills them. Being that the baseline level for steel path is 101, if tragedy fails to kill a unit at that level with steel path modifiers on, I just mark down an X. Being that I am only mastery rank 28, the maximum level I can spawn is 195, so that is the upper limit for my testing purposes. Grineer Test, just Tragedy 308% strength. Butcher Reg - 195 / Butcher SP - X ELancer Reg - 49 / ELancer Sp - X Heavy G Reg - 34 / Heavy G SP - X Bombard Reg - 24 / Bombard Sp - X Grineer Test, Tragedy 308 + 2x Dark verse slash priming. Butcher Reg - 195 / Butcher SP - 195 ELancer Reg - 195 / ELancer Sp - 195 Heavy G Reg - 195 / Heavy G SP - 195 Bombard Reg - 195 / Bombard Sp - 195 Corpus Test, just Tragedy 308% strength. Anti-Moa Reg - 147 / Anti-Moa Sp - X Moa Reg - 195 / Moa Sp - X ECrewman Reg - 165 / ECrewman Sp - X CorpTech Reg - 58 / CorpTech Sp - X Notes: No staple corpus buffing/utility units were used, no shield ospreys, no nullifiers. Corpus Test, Tragedy 308% + 2x Dark verse slash priming Anti-Moa Reg - 195 / Anti-Moa Sp - 195 Moa Reg - 195 / Moa Sp - 195 ECrewman Reg - 195 / ECrewman Sp - 195 CorpTech Reg - 195 / CorpTech Sp - 120 Notes: Honestly surprised with how resilient corpus techs are. Infested Test, just Tragedy 308% strength. Charger Reg - 195 / Charger Sp - 134 AncientD Reg - 44 / AncientD Sp - X Broodmother Reg - 58 / Broodmother Sp - X Boiler Reg - 46 / Boiler Sp - X Runner Reg - 195 / Runner Sp - X Infested Test, Tragedy 308% + 2x Dark verse slash priming Charger Reg - 195 / Charger Sp - 195 Ancient Reg - 195 / Ancient Sp - 195~* (varies by ancient) Broodmother Reg - 195 / Broodmother Sp - 195~* Boiler Reg - 195 / Boiler Sp - X Runner Reg - 195 / Runner Sp - 195 Notes: About as expected, funnily enough the chargers almost died to dark verse alone. Regarding the ~*, these tests were especially inconsistent, with 11 enemies dying on average, and the rest taking little to no damage, this made it difficult to get an accurate reading. Murmur Test, just Tragedy 308% strength. Arcocanid Reg - 61 / Arcocanid Sp - X Culverin Reg - 28 / Culverin Sp - X HollowV Reg - 5 / HollowV Sp - X Anatom Reg - 16 / Anatom Sp - X LumberFr Reg - 12 / LumberFr Sp - X Murmur Test, Tragedy 308% + 2x Dark verse slash priming Arcocanid Reg - 195 / Arcocanid Sp - 195 Culverin Reg - 195 / Culverin Sp - 195 HollowV Reg - 49 / HollowV Sp - X Anatom Reg - 63 / Anatom Sp - X LumberFr Reg - 71 / LumberFr Sp - X The addition of line of sight has drastically reduced the reliability of tragedy, its unprimed aoe potential does seem to be irresponsibly high versus the corpus and infested, but again my tests didn't employ buffing units that are common in their squad spawns. However, in higher level content, the unprimed aoe fails to function at a level that would be dominant, priming becomes a requirement. With all of this in mind, heres some ideas that would be preferable as a nerf in place of line of sight. Reduce the damage or damage multiplier of tragedy, and increase the damage and procs of dark verse. Maybe 2k slash damage base, and allow for the slash procs to scale with strength? maybe a hard limit of 2 slash procs per arm swipe? As for tragedy, 2 or 3k slash damage at base seems reasonable, and its multiplier could be reduced to 2/2.5 Now, before anyone mentions, yes I am aware he is able to kill level cap enemies when using roar, and stacking dots with viral. But the thing people seem to be forgetting is that they haven't nerfed his damage, they've kneecapped tragedy's reliability. Which is a far harsher nerf than any direct numbers reduction could been.
  2. Afuris, Fragor, Destreza, Pyrana, Hirudo(Praying for a lich vers), Magnus.
  3. I was thinking about it being tied to helminth, a side thing that could "fuse" up to two augments to a warframe without it taking up any space or cost to the final build. But this is probably an unpopular approach lol.
  4. If they just worked on making line of sight reliable then this change wouldn't feel so extreme. The OG changes are about what I expected, its easier to treat a symptom than actually address the root cause. It's disappointing as I've been really rooting for DE lately. This, coupled with Pablo's sentiment on what we *want* out of balancing and reworks really speaks negatively on the design and balance portion of DE. https://imgur.com/a/N8gpVeL I believe with the tsunami of negative feedback they're going to sheepishly undo the changes (at least to dante) and not learn a single damn thing from this.
×
×
  • Create New...