Simeoff
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Posts posted by Simeoff
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They said on today's Devshorts that they will be lessening the nerf
but it will still stay nerfed (which is fair)the update will probably not come out tomorrow, but the next day
(since they want to test first) -
1 hour ago, Mordewraithe said:
ye this nerf has annoyed me more than the Dante nerf, i invested a lot of resources into Nezha to try out everything with it, only for them to nerf it into the ground.
As probably quite a lot did, full Shards into him, getting a 2nd Dante to use his helminth on him. I bet DE will not be refunding us our resources lost.
As u say a 50% radius reduction is a 75% nerf. Never been so insulted by DE. Im currently out of the game since the nerf, sulking at the moment, but i cant help it, im really mad. But also that means they lost 4 accounts of support from me for now. Im close to just uninstalling for now. Ill be back as i love the game, but i cant bring myself to log in and play as im so mad.
I think for me it was the lies from them in the 15min short saying that they dont do nerfs, and was only going to do a look at the numbers and change where necessary, and then a few days later, probably the biggest nerf of all time.
And i dont know if anyone else noticed but Nezha's nerf in the patch notes was buried half way down the page in amongst the hotfixes, almost like they wanted to hide it.
They aren't even addressing it, despite it having a huge outcry too
ofc the Dante backlash is bigger, but Nezha's nerf IS making a lot of noise in the community too
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1 hour ago, [DE]Danielle said:
Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following:
- Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status.
- Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage.
Full details here:
We want a change on the Nezha augment mod nerf tooPlease address it..
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Waiting for the Nezha augment mod change..
the 50% range reduction is NOT it
...
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They really could've made the Nezha change so much better
the 50% range reduction, just feels lazy..
Also, the spears don't even impale enemies some of the times
when will That be fixed?- 3
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59 minutes ago, Eggximus said:
This is a good change, thanks Pablo!
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15 hours ago, PollexMessier said:
Wow they nerfed it? That's so stupid. I was really exited for Nezha to be an actually good frame for once.
The really stupid thing is this only worked on trash mobs anyways. Because any mob worth a damn is immune to getting impaled because it's CC. The exact same issue as frosts passive augment. So it was really pretty balanced, since wiping out all the trash mobs means you still need to deal with all the enemies that are actually dangerous.
This!
Finally he had another role in the game..
and it's instantly blocked ...by a stat that isn't even Used by him!
Isn't even automated or dominating to begin with! (not that That stopped DE letting other frames destroying the game with no repercussion
Even when building for max range, it Still isn't that effective ...I barely kill anyone before a teammates swoops in and decimates the mobs around me...The nerf really crossed the line between usable and outright useless....
Also, as PollexMessier said, it's literally for TRASH MOBS!
I've been in so many missions already that I've been jumping and dashing having to deal with eximuses, nullifiers and etc..
like.. there are many ways to cheese quick missions with other frames, but for longer ones - u still need to work for it.This augment finally made Nezha another frame which was useful in clearing out trash mobs (literally have more uses) ....well, not much anymore ig......
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7 hours ago, MuonNeutrino said:
Well that's disappointing. I spent most of this past week farming up and messing around with Dante, so I didn't even get to use the interesting new augment for my favorite frame Nezha before it was effectively removed from the game. Slapping a 50% (multiplicative!) range penalty on it makes the ability basically worthless unless you build for so much range you can't build for anything else, and range is a stat that Nezha otherwise has no use for. Note that this is a 75% nerf to area covered! The ability becomes essentially pointless for crowd control *or* the new effect with that short of a range, so putting on the augment is arguably a downgrade now unless you cripple the rest of your build for range or are subsuming on a gathering tool or something like that, which is not what an augment should be.
If the problem was that this ability with high range was too problematically strong and letting people nuke entire tiles, why not just do 'range is capped at 100% of base' instead of this giga nerf? That would prevent tile-nuking, and at least that way you aren't self-nerfing the ability into the ground (for everyone not building for infinite range) by choosing to put on the augment. Because right now I see absolutely zero reason to ever equip it, and if I could I'd ask the steel meridian vendor if they could refund my standing and endo.
This is particularly sad because, while I love the frame to bits, he's mostly just a weapons platform. His 1 and 4 are his most flavorful abilities, but they're also normally his least impactful - I subsumed off his 1 eons ago, and I never actually need his 4 in like 95% of missions. I was looking forward to actually having a reason to use his 4 and gratuitously impale things on spears, but I guess it'll just go back to gathering dust.
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Nezha's base range being cut 50% on the new augment mod is TOO much
like...do 25-30%, but half?
DE pls..
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36 minutes ago, Sir-Lorkhan said:
OH but I want Nezha to be ruined. After all if they gut Dante, so should Nezha and all the nuking frames.
Dare saying Dante is OP is scandalous. Saryn, Mesa, Hildryn, bloody Octavia with no mods are more powerful than him. So yeah, you gut Dante? Gut them all to the ground
Yall are so dramatic
the "nerf" isn't even implemented yet for u to be acting so mad
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18 hours ago, Sir-Lorkhan said:
The frame isnt even 1 week old and they are already going to gut him. What about Nezha and his new augment? Maybe work on that, after all, now Nezha is MUCH MORE automated and dominant with his new augment. Gut him too then. Oh no you wont because god's forbid we nerf only fun stuff.
If they nerf Dante, I want a refund on all the forma I put on him then. After all, if he becomes trash, why should I pay for it?
So now if a warframe is good, it gets gutted in less than a week but if it's trash, it takes more than 6 years to buff him? What is warframe? A power fantasy or a real life simulator??
You have 3 posts saying the same thing
The way yall will ruin Both Nezha and Dante fans' fun tsk..
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On 2019-11-06 at 10:33 PM, Vladchaos68 said:
When using Nezha, if you hold 2 to charge his Blazing Chakram it will immediately go out, and back without going the max range that it used to before the recent update. This can be annoying because it's supposed to be used for extra damage, but that's not possible when it goes out about 1m before returning immediately back to Nezha. Something I just noticed in my mission and it was consistent and happened every single time I would charge his Blazing Chakram.
tbh it was this way even before the new update
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Where is the rolling?!?!
The gameplay feels so slow now?? Wtf
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Thank god no Excalibur skin
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Wait..u couldn't do that before? 💀 mess
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Okay I thought I was alone on this
They will probably fix it
Maybe it's because too many people are doing the same mission or something -
Almost the same!
But I dont even load with others!
When I load solo, I just see how people are trying to connect and then leaving since it takes them too much time to do that.
The only way I play with others is by finding a squad in the chat..but even then, it kick me out sometimes 😕 -
15 hours ago, Vlada91 said:
Haha yea because this position,but this design its just super cool and it would bee much cooler if DE go in that direction for future prime frames...or maybe create proto skin for nezha that look like this...
haha yea
I dont know about the black/white colour being there because I've read that there is actually lore behind which frames are black and which are white
I am sure they already have ideas for his prime tho ? -
looks like he has a bit of a tummy lol
love the halo tho -
This is the first time I am reporting a bug or something so dont flame me please.
Anyways I mostly play Nezha,I've noticed that whenever I used his Warding Halo and if there is a knock-out type enemy (doing his..knock-out) I get knocked out even tho I have the Warding Halo on (or while the animation for it is still running (although I get it if I get KO while performing the ability) but it's mostly in the 3 seconds of the ability)
Is that normal?
I know that WH defends from knock-outs.
It just recently started and I just got the courage to write about it.
Thanks -
47 minutes ago, LordOfWar666 said:
Maybe is a latency usue, try downloading latency moon for find the problem and try disabling v-sync in Warframe.
It says that my system appears to be suitable for handling real-time audio and other tasks without droupout.
The V-sync is already disabled too
Anyways it's more playable now cuz I twitched some stuff yesterday but it still has that delay from my movement and it actually moving ;( -
How do they know u afk tho?
Do u have to constantly comment or something?
We can't leave it on one tab and do other stuff in others? -
:( no one?
PC Dante Unbound: Hotfix 35.5.6
in PC Update Notes
Posted
Thanks for addressing the Nezha nerf and tweaking it