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Zefat

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Posts posted by Zefat

  1. 16 hours ago, Jakorak said:

    If you're talking about speed volt maybe. If you're talking about nuker volt that'd probably make it worse since volt's ult is one of those that is more CC than damage and yet again doesn't have the range for that map .... not even resonating quake banshee has range for this map and that's saying something.

    I use Resonating quake banshee build on this map, if you stand on the center on top of the giant rock there, you can reach every point in the interception mission, i usually cap 2 and neutral one point for maximum efficiency. can go 4 waves with a breeze. 

  2. 32 minutes ago, Jakorak said:

    It's this gosh darned ludicrously large 200m wide square canyon corpus map with spawn points so convolutedly far away that it takes twice as long to do anything and that's with a competent team.

    I'm a simple man, and not very bright. what are you talking about?

  3. 44 minutes ago, Thredra said:

    Is there a point to this event other than showing off a new mob that dies before it hits the ground?

    Supra Vandal + Free Noggle, new mods, boss fight that when it's on sorties people cry and make DE change that mission to an exterminate because it was "too hard" and most people were to lazy to farm the event and therefore could not enter the mission. Try going at least 5 waves interception in Cerberus Pluto when the ambulas reaches above level 70. after that try any axi fissure mission interception or defense even to see if you can still kill it before it hits the ground xD The sortie boss fight was one of the best things to happen in a long time for me. i actually had to focus a little bit, just a little bit.

     

  4. Imo Reducing the cost to half would suffice, its still a grind but its a fair grind compared to the 15000  i have to do with 5 veteran players in my clan, and 6 new players, the rest are just casual players still learning or can just play on weekends. Its defeats the purpose of fun in a game that's already grindy. Specially for new players. Since i'm not online as often as i used to and with so much to do now (ambulas reborn, new mods to farm and event), i just prefer to farm everything else quickly and efficiently and it actually awards you instead of wasting 2-3 hours daily on the same mission type farming nothing but one resource. Each hour for me with a resource boost/chance and a nekros with desecrate build on i usually get 80-100 mutagen samples. All this setup was because i am a "veteran" end game player, how would a new clan or even new player founded clans be able to catch up to this if not wasting almost months just to farm a single weapon. Don't get me wrong hema is strong, viral + corrosive melts almost everything, but nothing like torid, tigris, pox, zenistar. and you can get most of these by just playing the game, the resource costs of these weapons (torid, pox) both cost just 80 samples total...how does that equate to a weapon costing 15000 samples?!

    Gc5mVsR.gif

    Every other research takes time to farm specially with new players in a clan. It just seems like a forceful and painful grind. I think aiming towards a balance between both drop rate of the mutagen samples and hema costs will just be a waste of time. They created a problem and want to fix the problem by changing the game around the it :| 

    TL:DR: "I think reducing the mutagen cost to half is faster/easier than balancing the drops and general resource rates"

    Remember its just Imo. Sorry for the rant, it's just frustrating all this. 
     

  5. 1 hour ago, (Xbox One)neoxal said:

    Did you drain it on the incubator? or did you use the chair on the infested room?, because if you drained it, it will appear again

    I used the chair, almost 18 (why do you reject our beauty?) lines later. played nidus once today on the survival, changed frames and bam got the cyst on nekros.

     

  6. This is bs, i did the cyst removal thing, and it came back once again on the same frame! I cleaned every single frame with a cyst and I've been taking notes on this and it keeps getting back after i use nidus, and nidus doesn´t have a cyst. I wish there could be a way to "not get helminth virus (from other players as well)" on the options menu. I can´t seem to get rid of it.

  7. I've gotten this bug in capture, spy missions and exterminate missions, 1st time i noticed this was in a defense corpus mission. Lith era relic. After i get the 10 reactants it explodes like normal, and lotus says the relic has been open, but at the end of the mission i'm not able to choose anything from the relic rewards, neither my relic opens.

    here's a screenshot of a capture lith mission:

    yeIfptu.jpg

    if it helps, in most of these i was the host. But it also happen to me when i'm at a party and my connection was really good, lower than 50ms. So i don't know what is triggering this bug. 

  8. most of the ideas seem balanced and somewhat useful/fun to build, i don't know if anyone mentioned this but there could be at least an increase in the rooms decoration capacity, i end up trying to decorate lightly a room to create like a themed room, and i end up placing not even 15 decorations and i'm already at the max capacity. either that or add something to each room like resources to increase the capacity. i would be happy with just that.

  9. i Have the exact same problem, and i could get some screenshots for proof

    The cyst:
    CpOJYpX.jpg

    The Door not opening:
    T6AUbe3.jpg

    I have this problem with oberon, i removed the cyst about 4 days ago, and it went from a last stage cyst to a stage 1 cyst, and it didn´t grow. The door doesn´t open probably because the game assumes you removed the virus. Asked in the region chat for advice, there has been a couple of people with the same issue, so its probably something DE needs to fix, but since its not a game breaking bug it will  be fixed in a hotfix probably in a near future. I did try repairing my game, thinking it could be some minor error with the image. but nah. 

  10. 1 hour ago, TrickshotMcGee said:

    Well, in my opinion, there's nothing wrong with your clan the way it is.

    Obviously if you want something more for it then that's something that can be worked on, but if you want to provide a place for people to go to find help, then try recruiting newer players, because they tend to stay in longer. As for Raids, I suggest looking up something called the "Raid Schoolbus"

    I didn't know Raid schoolbus existed, tyvm :)

     

    1 hour ago, TrickshotMcGee said:

    I'm in a clan like this myself (though not a Warlord), the Lone Rangers. As the name would suggest, many of our members are rather quiet and tend not to do a whole lot of communicating. We are nearly at our player cap with more people posting in the recruiting thread for it, though, so it's not like we have a bad rep for not being particularly chatty people (although there's usually some bit conversation going on in clan chat, and I'm usually part of it). We get tons of new players that don't know how Warframe works and don't wanna join a clan they dislike, so they join ours and we hand out a lot of free help. End up keeping a lot of them.

    I've already tried that the max i've got from the new players is 3 or 4 days playing non stop, then they just leave for no reason for almost a month. Not saying every new player is like this but just shows you how unlucky i get with these things ... And i'm looking towards a communicative clan, i used to organize and prepare ranked games in fps, and raids in mmo's quite often and i miss that x'D. I was trying to get new/active but also talkative players. i think that's why clans existed in the 1st place. (warframe turned out to be researches driven clans only) but with the upcoming events and clan events that could be a reason to talk with each other. Either way thx a lot for the feedback :)

  11. Hi, i'm currently the leader of a clan, its about 2 years old, and we used to have a lot of people, and most the researches are done, we even have an emblem... but composed mostly of casual players. I've been absent for a few months and most of my clan died out. I tried inviting new people, but most of them, if not all of them, do not communicate, so i set some basic rules like be active, if you have any questions express them we can help, things like that.

    What i'm trying to get is, how can one improve the clans image in order to keep people interested and active, i did set up a "if you are not active for more then 2 weeks you will be kicked" just to "clean" the inactive players and its working i guess, and i did setup a working discord server and steam group. So i kinda want to hear people's opinions or even advice on this matter. I love this game and i want really want to learn more, like raids (i've been absent for a long time, so raiding is something new and hard to star thing, at least in my opinion), so i'm thinking in getting people to help teaching other players to complete the raids, and now with the upcoming "clan Activities", ill need people to participate, just like with alliances. 

    Ty for your time, and sorry for the long read.

  12. 50 minutes ago, Fukushu said:

    I don't know what's worse: the fact that DE thought only four one hour Nitain alerts a day that many people could miss due to having responsibilities and a very rare drop chance from finding all three ship sabotage caches was a good idea, or the sickening number of people defending the decision and telling those who have a life outside of a game to quit because we're in the wrong for having jobs, families, school, etc. Seriously, this is a game, not something we should be forced to keep watching 24/7, 365 days a year (or 366 if it's a leap year) because the developers think a "time gate" of "you can only have this when we say you can" was a healthy decision.

    As I see it, there are three ways DE could make this better for everybody:

    1. Increase the Nitain alert time from one hour to six hours; that way even those who only have a few hours to play can grab at least one or two a day.
    2. Increase the drop chance of Nitain from ship sabotage caches. Last I saw, the chance of getting Nitain from these missions was a measly 2%, which is nowhere near accessible enough to act as an "alternative for farming Nitain".
    3. Make Nitain a rare resource on Uranus. Seriously, why doesn't a resource made from micro-organisms living in ocean vents drop from a planet that's a lab under an ocean? I'm not even going to call that a missed opportunity; I'm just going to say that fact clearly flew a couple stories over whoever made this resources' head.

    Now that I think about it. I don't even know why I'm bothering to be logical in this situation. Judging by this thread, there are very few of us left who know what bad game design is, and I'm more than expecting to be told "I'm playing the wrong game" by those who think DE can do no wrong, plug their ears whenever they're shown the facts, and blame others for not living to only play a computer game.

    Nice!

  13. 21 hours ago, Beggining said:

    I find it funny how, when someone is talking about Nitain Extract, Vauban Prime isn't so far behind.

    Maybe the real problem isn't the extracts and alerts themselves, huh?

    Agreed, this reminds me of the Hema mutagen raining in the Derelict thing. I agree with the "trying to get clans to do stuff together", and sincerely for the Vauban parts, it was a controversy from the beginning, new players didn´t had the means to get almost 14k oxium from start, nitain was still a new thing, and new players trying to build him were barred from higher level missions (at least without taxis). Maybe it was intended, it does make people start farming other stuff like oxium and cryotic, and specially nitain. I only had problems with wukong research + vauban prime release. Just like Ceepee said everything to do with a time gate. It's part of f2p games.CeePee

  14. Personally i play warframe 2-3 hours daily even though i have a life, and a family. I have been throught wukong research and build, + vauban grind and building (this when nitain 1st showed up). I currently i have so much nitain i don't have any use, if you have a week, there's plenty of time to gather 20 nitain, and its not 4 times per 24 hours its an average of 3-6 per 24 hours..
    also

     

    Not adding anything new to it just to keep in mind this^^^^

    My point is even though it seems like a grind, its always something to do in the background, just like farming ducats for Baro'Kiteer without exhausting yourself, keep doing the alerts you can if they pop up, if not, hey! tomorrow they will probably pop up again. My trick to succeed in warframe is not get mad about alertium, and focus on other things like min-max equipment, shoot some people in conclave, gather some resources i need to build decorations at the dojo, there's so much stuff to do, i never get tired of this game (besides when i get my hands on new addicting games like the witcher 3...).

    And before this you only got nitain from alerts, now you can actually farm them in caches so its a good addition. I agree with one thing tho, to people who get less then an hour to play daily or just run a couple of missions per day and they need to get back to their lives, farming nitain can be annoying, i suggest a simple extra, add nitain to spy mission drops as well. and the more you hack the higher the probability. Just like the caches, there's a small chance to get nitain from caches if you get all 3. Or the hijack corpus missions, at least there would be a reason to steal a rover with "valuable resources". 

     

    Oh and one more thing read this, this helped me alot when i needed nitain

     

     

  15. 2 hours ago, KurzedMetal said:

    It's really unfair that players that didn't build it can get it back this fast but players who sold them built can't.

    I really don't what's the point of this restriction.

    I'd gladly pay Plat for it but it isn't in the Market.

     I understand, but the same issue is given towards other weapons. I guess everyone suffering from this setback is to file a ticket to DE asking about the topic, or get alot of people and reporting this issue until one of the developers look at that specific issue without having to delay other aspects. Cuz i bet its not just a small group of people having this exact problem, so they need to re-evaluate that weapon market value, and either give the weaponto the people affected by it, or just re-introducing it in the market again even if its plat only. My e.g was that i didnt even had the chance to acquire it in the 1st place. Try getting a petition with players having this problem and send an email to DE, maybe it will reach somebody.

     

    Sorry for the long text.

  16. I don't remember even having it, i did the stolen dreams quest a really long time ago. like almost the 1st week i've started playing, and its been almost 3 years, all i know is i don''t have any mastery on it. I will try to contact support to see if they can help. But i seriously doubt they can give me a weapon just because xD

    My thoughts are since i didn't get it while it was in the market, i completed stolen dream and only got the orokin catalyst/reactor, then they did the change and i completely forgot that this weapon existed..   

     

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