Corvid
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Posts posted by Corvid
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Not quite on topic, but does anyone else miss the old Melee Channelling kill effect? When killed by a channelled strike, enemies would disintegrate outward from the point of the killing blow.
I kinda wish they'd made it the kill effect for Void damage.
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3 minutes ago, Malikili said:
They’re both an hour
Incorrect. Day lasts 100 minutes, night lasts 50.
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5 hours ago, (PSN)IndianChiefJeff said:
Dark Sector never struck me as much of an indie title given how much it takes from other late 2000s shooters.
That's because it quite literally wasn't one. Before Warframe, DE wasn't an independent studio, they worked for various publishers (Deep Silver in Dark Sector's case) and were thus subjected to said publishers' mandates, hence why that game drew so heavily from trends of the time.
In fact, the original concept for Dark Sector was actually much closer to what Warframe ended up being, as seen by its old trailer.
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33 minutes ago, (XBOX)Architect Prime said:
Arthur had a bandolier, Zephyr Deluxe has a vest, and Hydroid Deluxe has a coat.
All 3 of which needed to be specifically modelled for their respective frames.
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The jump from Normal to Advanced seems a tad extreme.
I get why the changes were made, but in previous runs I liked being able to tune the enemy level and Hemocyte count separately, so having the choice be between 1: "Trivial numbers of infested that die to a stiff breeze", 2: "Fight a bullet sponge boss that can only be damaged via weakspots that it can and will keep closed for as long as it feels like while you also have to manage an unending horde", and 3: "Same as the second, but with even more durability" feels like a downgrade.
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2 hours ago, --Leyenda-yight6 said:
Volt needs his 4 augment to survive
Electric shield is a thing.
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13 hours ago, funnycolorsman69 said:
Bruh, that would make things even better. I find it so weird that it defaults to a dead channel and not something like region or trading... very annoying. It makes it seem like there is no one playing the game or interacting.
I think you may have misinterpreted what I wrote. For me it currently defaults to trade, and I wish it would default to a silent channel.
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As someone who has a regular monitor, I'd also appreciate this. I always have the in-game performance monitor active, and the default chat box placement puts the input space underneath it.
Also, being able to decide which channel it defaults to would be nice, so I don't have to switch away from trade chat every time I log in.
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11 hours ago, Highasafly said:
As some1 else said not using Galvanized aptitude is a crime, also galvanizes multishot. Base dmg ( serration can be ported from primary arcanes) that gives room for hunter munition/ fire rate mod.
Bear in mind that these are just for my Railjack crew, I'm not investing any forma into them.
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This is the build I've put on the copies I got for my crewmates, feel free to rip it to shreds.
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10 hours ago, (PSN)FirmBizkit said:
Can someone explain this to me and what OPs gripe with it is? What is legendary and why is this an issue?
Regarding the Legendary part, I think they're annoyed that Primed mods are white while Uncommon mods are Silver. Apparently those two are too similar for their tastes.
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15 hours ago, Karsaros said:
An interesting perspective I honestly never really considered making certain things crit immune a shame it will likely never happen.
To add to @Tiltskillet's response, Arctic Eximus bubbles are immune to crits, so we do technically have an enemy type that prevents them.
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11 hours ago, Traumtulpe said:
People browse the internet on their phones? Without adblock? How do you even survive that?
There are adblocker programs for mobile as well. I personally use Adguard.
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This bug persists.
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It's worth noting that even if RNG completely screws you over and gives you nothing good to use, you can load into Duviri, earn a single decree, then quit out. That will completely reroll your offerings.
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I think simply continuing to cut down on the grind of previous expansions (at least the ones that will be prerequisite for WitW when it comes out) is the best path.
What would have summed up to 100 hours worth of grinding for players who went through each update's respective release could easily be trimmed down to a much more manageable total.
I'd say 10 to 20 hours for a player who's focused on the primary progression path should be the target, since I do believe giving players time to get used to what they think they know about their avatar is important for making the Second Dream hit like it does.
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23 hours ago, (XBOX)Architect Prime said:
until you get rid of them
You do realise that cancelling a lich would qualify as "getting rid of them", right?
I recently stabbed a larvling while my focus was briefly on something else. That momentary lapse in attention (less than 5 seconds) lead to me having to go through a tedious multi-mission process to get rid of the lich.
I frankly don't care that you think they're supposed to be a persistent nemesis, the inability to tell the game "I no longer wish to engage with this system" after starting it is an annoyance that the game would be better off without.
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41 minutes ago, (XBOX)K1jker said:
You are a necessity.
Aw... that's so sweet of you to say!
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1 hour ago, SteveCutler said:
If it takes an entire month for one of their programmers to fix this, then please hire me. I'll have it sorted on day one. :)
Somehow, I don't believe you.
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7 hours ago, GoldenToad said:
Just Dagath and qol update to Hydroid.
And companions.
And shields.
And accessibility.
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4 hours ago, RobWasHere said:
Equilibrium is supposed to pick up orbs when full now
It won't pick up any orbs if you're full on both health and energy, but it will pick up both types if either bar is below max.
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This bug persists.
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41 minutes ago, (PSN)slightconfuzzled said:
Narmer Rifle
Narmer weapons are kinda just the regular version of that enemy's weapon (Dera for Crewmen, Grakata for Lancers, etc) with a gold attachment. If anything, I could see it being something more like an Incarnon Genesis than a separate weapon.
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Everyone here's saying that Duviri spoils the Second Dream, meanwhile I still remember the fact that the first quest to imply that Warframes are remote controlled was Vor's Prize, AKA the first permanent quest ever added to the game.
Granted, when that quest first came out most people took it to mean that Tenno were energy beings that hopped from body to body (despite DE explicitly stating that said interpretation was wrong, something they rarely do when it comes to lore mysteries), but it's not like the game tries particularly hard to hide the truth about Transference.
I would throw money at a non-humanoid Warframe alarmingly quickly.
in General Discussion
Posted
Which are not Warframes.