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Corvid

Grand Master
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Posts posted by Corvid

  1. 5 hours ago, (PSN)IndianChiefJeff said:

    Dark Sector never struck me as much of an indie title given how much it takes from other late 2000s shooters.

    That's because it quite literally wasn't one. Before Warframe, DE wasn't an independent studio, they worked for various publishers (Deep Silver in Dark Sector's case) and were thus subjected to said publishers' mandates, hence why that game drew so heavily from trends of the time.

    In fact, the original concept for Dark Sector was actually much closer to what Warframe ended up being, as seen by its old trailer.

    Spoiler

     

     

  2. The jump from Normal to Advanced seems a tad extreme.

    I get why the changes were made, but in previous runs I liked being able to tune the enemy level and Hemocyte count separately, so having the choice be between 1: "Trivial numbers of infested that die to a stiff breeze", 2: "Fight a bullet sponge boss that can only be damaged via weakspots that it can and will keep closed for as long as it feels like while you also have to manage an unending horde", and 3: "Same as the second, but with even more durability" feels like a downgrade.

    • Like 8
  3. 13 hours ago, funnycolorsman69 said:

    Bruh, that would make things even better. I find it so weird that it defaults to a dead channel and not something like region or trading... very annoying. It makes it seem like there is no one playing the game or interacting. 

    I think you may have misinterpreted what I wrote. For me it currently defaults to trade, and I wish it would default to a silent channel.

  4. As someone who has a regular monitor, I'd also appreciate this. I always have the in-game performance monitor active, and the default chat box placement puts the input space underneath it.

    Also, being able to decide which channel it defaults to would be nice, so I don't have to switch away from trade chat every time I log in.

  5. 10 hours ago, (PSN)FirmBizkit said:

    Can someone explain this to me and what OPs gripe with it is? What is legendary and why is this an issue?

    Regarding the Legendary part, I think they're annoyed that Primed mods are white while Uncommon mods are Silver. Apparently those two are too similar for their tastes.

  6. I think simply continuing to cut down on the grind of previous expansions (at least the ones that will be prerequisite for WitW when it comes out) is the best path.

    What would have summed up to 100 hours worth of grinding for players who went through each update's respective release could easily be trimmed down to a much more manageable total.

    I'd say 10 to 20 hours for a player who's focused on the primary progression path should be the target, since I do believe giving players time to get used to what they think they know about their avatar is important for making the Second Dream hit like it does.

    • Like 8
  7. 23 hours ago, (XBOX)Architect Prime said:

    until you get rid of them

    You do realise that cancelling a lich would qualify as "getting rid of them", right?

    I recently stabbed a larvling while my focus was briefly on something else. That momentary lapse in attention (less than 5 seconds) lead to me having to go through a tedious multi-mission process to get rid of the lich.

    I frankly don't care that you think they're supposed to be a persistent nemesis, the inability to tell the game "I no longer wish to engage with this system" after starting it is an annoyance that the game would be better off without.

    • Like 4
  8. Everyone here's saying that Duviri spoils the Second Dream, meanwhile I still remember the fact that the first quest to imply that Warframes are remote controlled was Vor's Prize, AKA the first permanent quest ever added to the game.

    Granted, when that quest first came out most people took it to mean that Tenno were energy beings that hopped from body to body (despite DE explicitly stating that said interpretation was wrong, something they rarely do when it comes to lore mysteries), but it's not like the game tries particularly hard to hide the truth about Transference.

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