Teliko_Freedman
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Posts posted by Teliko_Freedman
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Fixed Railjack Speed stat showing a higher number than your in-game movement speed.
This fix needs some explanation. First of all, a bit of trivia, Railjack operates at a different scale than the rest of Warframe. Perhaps some of you have seen space-time breaking down in the form of truly enormous cats... The Speed that was being shown in the drydock in your ship Stats was in the wrong scale and gave numbers that were inaccurate. This also caused the bonus given by your engine, displayed in kilometers-per-hour, to be wrong: an engine might say that it gave an extra 30km per hour, but give far far more than that in the Stats if you did the math to convert. This has been fixed so that: 1) your Stats now show the correct Speed for Railjack's world scale, and, 2) your engines are rated in meters per second which matches up to the Stats. While it may look like your ship's Speed stat in the drydock has gone down significantly, please try flying around in missions and see how your ship handles. This only fixes how the UI reports the numbers in your Stats. No change to how fast your ship actually moves is intended, and if your ship doesn't fly at the meters-per-second shown in the Stats then it should be carefully measured and reported as a bug.
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From wiki
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You don't get nightwave credits per level up for the first 30 tiers.
You get the various prizes on Tier Rank up.
After 30, you earn 15 nightwave credits per level instead of the prizes.
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You don't have enough intermission credits.
That is NOT the same thing as Intermission levels and standing. Look to the top right of your screen.
That Icon with a 10 next to it.
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Personally, crit chance.
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There's also Boost drift speed.
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I wonder if you could find some pilots standing around, and hits them with Titania's lantern while sliding.
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Get a USB keyboard, and disable voice chat.
Text is much easier to understand.
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Hello Plague Zaws with Viral/Corrosive /Heat?
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I'd like a Tactical Menu bind for the RAILJACK Control options for Controller.
Also Since there is a cycle power left and right option, throw in an Activate selected power for the RAILJACK Control options for Controller.
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So The Railjack controls, I notice there is Cycle Power Left and Cycle Power Right. Can we have an Activate Selected Power so we can make use of it?
I mean for the Controller Railjack options.
Also my Archwing's Secondary fire on controller still prioritizes using Heavy Melee even when I'm using an archgun. Would be great if it selected priority based on whether the archgun or archmelee is equipped.
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Since the regular Status chance mods are now updated to 90%.
Any chance of updating the Stunning Speed pistol mod and Hammer Shot mod with increased Status Chance as well?
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Just build the Mirage and leave it in Foundry until you have platinum to get another slot.
At the very least, you want to Max Rank the Mag. Then you can get rid of her when you get a Mag Prime.
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Augur mods plus Shield gate?
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What about Augur mods?
The set bonus in particular?
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Healing return with 100% status and primed reach is great.
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Did you Forma your Aura Mod Slot to blank?
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Gauss can run on water.
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I'm waiting for the Status chance mods getting buffed.
Though I wonder if Pistol's "Stunning Speed" mod will get a buff to its status chance too.
Also Primary Kitguns.
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How about instead of needing to use Pull on the Magnetize bubble, you just Press 2 to use Magnetize, but hold it to get the super magnetism suction effect?
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When I use Titania's Razorwing, The Sprint button makes her dash forward nonstop. Has that always been there?
It makes it harder to dash in other directions. New Archwing itself doesn't do that, so it always throws me off.
If possible, I'd like that fixed.
PC/PS4 User.
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We have Hildryn already. Isn't all shield gate going to operate exactly as that on our end?
Also Mass Effect 3 Multiplayer nostalgia. That Shield gating got you really far.
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Yes, That's because some Primary and Secondary weapons make use of Secondary fire which is also bound to the Heavy Melee Button.
So which ever weapon you press that button on will do either their Secondary Fire or Heavy melee attack.
On an Archwing though, my Secondary Fire forces a Heavy Melee attack to dismount, which shouldn't be happening.
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Since we're adding Stagger instead of Self Damage, Can we remove Corinth's Airburst Safety Distance? I want more Explosions, not Duds.
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How hard is it to get Saryn as a new player?
in Players helping Players
Posted
Work your way across the planets, and unlock nodes until you get to Planet Sedna.
Fight boss for parts blueprints.
Get more parts to build parts from Blueprints.
Use Built parts with MAIN Saryn Blueprint in Foundry to build Saryn Warframe.
Parts take a lot of time to build and accrue materials for.
Alternatively, you can spend the Premium currency to outright buy the Warframe.
Later on, there's the PRIME Version of Saryn (Superior version), which you have to obtain parts for to build.
These are much harder to obtain, as you will have to rely on RNG with Fissures/Relics or buy the parts from other Players.