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fr4gb4ll

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Posts posted by fr4gb4ll

  1. my guess is that you traded with someone who paid you with platinum they got from certain 3rd party sources or just stole from hacked accounts... DE found out and nulled all trades with that platinum... also blocked their accounts ^^)  and the same thing will happen to your account if you run a negative platinum ammount for a week or so...

    so i strongly suggest you contact the support at once - only they can help you with that. don't expect them to find your post here in time. keep in mind that if you account gets locked, you can't even use the 'contact support' option from here anymore... if that happens, you'll need to try it over email (don't know the adress though) or by phone... but since you are in russia, i doubt that will be an option any longer...

  2. On 2024-04-22 at 5:30 PM, Wallybkc said:

    I know that I’ve been playing for about 7 years dude, it won’t let me trade the platinum I bought 

    so, after 7 years playing the game, you should know that every problem regarding platinum trading can only be resolved by the support, right? so start a ticket with them if you want an answere and/or fix of whatever the problem is - don't wait for them to contact you via this forum (which might happen but probably not).

  3. well, IF there was an offline mode, you wouldn't be able to keep ANY rewards (credits, resources, etc.) because you could easily hack the game to give them to you.

    so you could only play for fun and nothing else - no progression either...

    there would also be the 'little' problem of verifying your account credentials - even WITH an offline mode, there would be need of such security action sonce the game could also be played in online mode. and no, you can't have it both ways since almost every data concerning your account is stored in DEs server - no copy of it on your own rig (also because of possible tempering).

    the only way an offline version would work, if you had a seperate 'non-account' (for lack of better idea how to name it ^^) that you have to either start anew or get as a copy from an existing account (if DE would even allow that - to much interna information could be gathered from such an option). you would never be allowed to get such an offline account online again, meaning also you would have to backup any data of progress yourself in case of hardware migration/loss and would not get any support for technical problems since they could never be sure you didn't temper with this offline copy (game and/or account data)...

    all in all, it's far too much a hassle to bother with such an option and therefore too expensive. and tbh, having an at least half-decent internet connection these days isn't a problem even if you are living in the middle of nowhere. sure, connecting to other would be a pain in the arse - for you AND them - but if you play warframe in solo mode, even a rather high latency (ping) let you play the game well. if you suffer from an unstable internet connection (such as those abysmal uplinking methods via LTE or satelite) and don't have any alternative ways (like changing to a cable/optical ISP), then at least you can play solo and re-connect to the internet before ending a mission in the game - warframe is rather forgiving in that field where many other games (hello f-ing epic and EA, i pointing at YOU!) would instantly kick you out of the mission, game and the platform too... just check your connection before getting out (usually you should be get a warning of connection loss in the HUD).

  4. your best option here is to open a ticket with the support - they track all trades being done and will see what/if something went wrong. if you lost the platinum and not get the BP for it, they will fix that too...

    in any case, whenever platinum is involved, contact the support ^^)

  5. you failed to mention IF you even had any pulse left to be entitled for any rewards from there? remember, you can do the mission as often as you want but only get the 'rewards' from it 5 times the week (or 3 times if you already spend 2 pulses for DA)... also, can you actually start the mission in solo? not sure if netracell has any pre requirements like DA (rank 5 in cavia) but since there are other such issues in warframe where someone could get into a mission via invite or if the teams host take them along, this would not suprise me to be the case here too...

  6. well, the boss fight was bugged in many ways already and some of them are still not fixed... add to that that the DA-boss fight is more dangerous too (though not as much as the 60-eyes version was) and bad-S#&$e can happen real fast. would be nice if this particular mission were NOT included in DA until they fiy it propper...

  7. have you tested it solo? did the other player tried to invite you after they loaded into the mission? and also, did it worked before (last week, etc...)?

    only other thing i could think of, is for you to talk with all the animals + loid, if you just recently ranked up to max rank... might be you have to 'endure' their story first before you can do the mission (lol)

  8. did you do all the 3 missions with the first try? e.g. if you completed the first and then fail at the second mission you will already get the rewards from unlocking the first steps on the progress bar. if you then complete the full 3 missions in the next try, those rewards won't show up in the post battle screen - just those of the 2nd and 3rd mission.

  9. 42 minutes ago, TheDecembrist said:

    I haven't touched the Circuit after getting one incarnon exactly due to the reasons regarding RNG.

    and that is likely your problem: this kind of of gameplay is just not for you.

    for me and others it is though and beside some aspects of this one and circuit, i enjoyed it...

    • Like 4
  10. 14 minutes ago, quxier said:

    Isn't Gruzzling's drop normal drop? Drops from Parvos treasurer are just normal pickable loot. It doesn't show as anything special. Gruzzling's shouldn't as well but... I'm not sure.

    idk what you mean with 'normal' drops, but for me they can drop the rare-ish resource, vocas, arcanes and in case of disruption the keys too. i never had them drop the 'ultra rare' arcanes though.

  11. just one silly thought here: do you, by chance, use any kind of script for input-actions? because that is what happens to me when i go into anyplace that offers the serach via text and have accidently activates such script (usually, by pressing one of the many mouse buttons).

    while especially space won't 'hide' anything this way (if you would use space for anything in the game), most of any other letters, numbers and symbols will, ofc, hide every mods in your storage.

    also this way, it might switch the category-tabs if the buttons for it are used...

  12. On 2024-02-01 at 1:16 AM, (PSN)robotwars7 said:

    they need a serious rework to buff all their stats, and better mods.

    that goes for the ranged 'heavy weapon' too. witha few exceptions, that all are far weaker than even many 'normal' pistoles in the game.

    i'd like that, beside the very much needed rework of the whole AW guns and blades system (and stats), the mechanic of their use would be more... streamlined... or more specific: let them just be a 4th choice in the arsenal. they have their own type of ammo already and the 'effect' of using them is more than ok with me but the annoying equip part and the 'waiting time' when the ammo isn't full is not.

    DE should order those devs who designed the 'heavy weapons' to a crash course in the army, for them to learn what 'heavy weapon' really means ^^)

  13. so... after 6 years, THAT still can happen - exactly as the OP described it here: used forma in cetus, no screen about what forma to use, no selection of a slot but the frame get back to unranked, the used forma on it counts up and the forme itself gets substracted too...

    nice job DE, did you guys never read the bug forum or never though about testing those reports a few times yourself - and NOT on your precious test environment but on the live server and when it's full of people too (like NOW during the new plaguestar event).

    normaly i would open a ticket to complain about and wanting my forma back and the frame returned to rank 30 too (not that that would do much, since that would take weeks for even the support to react to it, but anyway...), since one forma 'only' cost me about 9min in SP PS and the frame will be back at 30 in about 3 such runs too, i won't.

    still it annoys me to no end when i see developers ignore reported bugs for 6 years or worse, re-implement them (if that what happened) due to sloopy copy/paste work of code and lack of quality management. so, fix it, for good this time!

  14. my guess is that you accidently started the qualify instead of the practice run. or was your run successfully? then idk...

    the only two times i 'failed' mastery rank test over the years were when hotfixes (with their short notice warnings) came in during my test and the syncronisation at the end of the test didn't work.

  15. 21 hours ago, BalaDeSilver said:

    While I think you're right, I'm pulling a run every 9 to 10 minutes... That'd be so quick of a grind for these resources, I think it's too much.

    Token Steel Essence per stage (so it's still rewarding if it bugs out, which happened to me twice today), 200 total Kuva, 600 total Endo and the removal of the Rev and Lens bps would be ideal, so it's more likely to hit the actually good rewards without being as good of a loot cave to break the game.

    with a friend and one of us a volt, 10min is quite doable, yes - sadly, doing the normal or even the easy run, take about the same amount of time.... therefore i still say SP rewards are... unrewarding ^^)

  16. 1 hour ago, LittleLeoniePrime said:

    SP droptables have never been anything else than their normal mode counter part - as much as I wish they were across the entire star chart tbh, but this is the reality we live in sadly.

    correct, but DE made this PS event first time available for SP, so at least they could have think of something better than just copy/pasting the default settings for it and just adding +100 endo and 25!!! kuva more than in the 'normal' difficulty - oh i forgot the 600 more standing... harharhar.

    seriously, 1000 endo, 250 kuva, at least 1000 more standing than the 'middle' difficulty and at the very least, radiant relics and some token SP-essences would make me concider it worth doing the SP-run of this.... that said, i done them just for the fun anyway but feel badly rewarded each time.

    oh, any yes: lenses and BPs should be kicked out of the SP droptable completely -really, stop copy/pasting everything, everytime DE and put some work (and more so, thought) into your 'events'.

  17. On 2023-10-20 at 1:20 AM, 0Midas0 said:

    use in every build

    beside from inaros, nidus, kullervo and ofc hildryn ^^)

    but yes, the mod would heve been questionable useful before this last update due to it's not being a exilus mod but with the changes now, i can't even see a use for it at all except if one goes for a survivablilty build without any significant use of abilities - and that might only be viable for a very selected amount of frames (if at all...).

  18. 1 hour ago, Pakaku said:

    My guess is it's two things:

    1. Shield mods are already non-exilus, this is a shield "alternative" and should follow the same rule
    2. Shield-gating exploits were always unintended, so as a compromise, now it exists as a mod but you have to factor properly into your build. Making it an exilus would defeat the point of making that decision, if you could just toss it into an optional slot that doesn't touch your core build.

    1. that only tells me that shield mods also should have been exilus candidates. and before you state that those mods (same would be true to health and armor equivalents) are survivability mods, i say: that also goes for (primed) surefooted and similar mods too (though the primed one sure is one of the most used one, for those who already got it, since it nearly removes one of the most dangerous scenarios for your frame against very high enemy levels like in circuit SP where you often are dead meat once they knock you down).

    2. unintended maybe, but they made it into feature long before this update by not removing the effect of the dragon key (which wouldn't really had hurt the gameplay at all. or, like i said above, if the devs had just though a bit before adding shieldgate and its combination with other game mechanics, they could just came up with a system like the one they implemented now. btw, this isn't the first time DE releases something new and then learn the  hard way that there are consequences to it if one doesn't understand ones own creation... funny for them maybe, but sadly enough, usually not for the players if they spend time and efford to find an usefull application to such new contend/mechanics/weapons/mods/etc...   the newest example is right in this update too: the 'fix' of thermal sunder when fused into other frames made my harrow nuker totally useless - and i never even suspected that to be one of those 'unintended' things needed to be fixed.... not that DE even made it widely public afaik, and it certainly was 'available' for a long long time till now. and no, it surely wasn't even overpowered like many other 'unintended' mistakes DE made over the years... so sorry, but i can't accept the 'unintended' excuse DE usues so often - but that's beside my thread purpose and only should state that DE doesn't really know its own game as much as they should and changing thing in this state of mind  is predetermined to produce 'unintended' results.

    in any case, i doubt that they will change this mod to be an exilus one anytime soon or at all and more or less wanted them to know their more... generally failure in thinking new stuff through before releasing it into the wild. makes me wonder if the those players on their test-server, who should have known better at least, are worth their salt when they can't even point out those 'unintended' problems...

  19. the mod itself is great, since it can spares us the use of the dragon key (and the annoying mechanic that comes with not-having loadout specific gear wheels)... but... the mod should be one for the exilus slot. reason for that is simple: it's an utility mod like e.g. primed sure footed and also uses up space for far more important mods.

    try as i might, so far i can't see any frame build where i would use it but i do have at least a few where i would consider it in the exilus slot - even instead of my usual choice, the mentioned "primed sure footed".

    ofc, there are many other mods that i would also see changed into exilus-capable versions but that's another story. so far, i only get the impression that you gals & guys at DE never really think your ideas through - at least not from the perspective of your player base. just randomly putting mods into a frame might work good enough against enemies in normal 'map-missions' but i dare say that more players rather play against high-level enemies (either steel path or long endless missions and such). for those players, there is no real choice placing that new mod into a proven build - 8 slots are just too valuable for even a good utility mod to put in.

    • Like 2
  20. the only way to level stuff in the circuit is by already going into the cave with the unleveled frame and/or weapons that you will then actually choose to in there. otherwise, no progress...

    idk if DE intended that kind of nonsens or not but until now (many hotfixes and one bigger update) they didn't changed it, so my guess it was intended and is not a bug.

  21. so, i just found the shortcut in the syndicate screen which let us travel to the relay and spawn us directly at the room of the syndicate we wanted to visit.... neat function and i wonder why i haven't seen it till now.

    so, i thought that beside syndicates, which most of us don't really travel to that often, why not having a similar function for the one place in a relay we do: the simulacrum. sure, we can fast travel to simaris after landing in the relay and then only have to roll over to the left to get to the simulacrum entrance but if the only thing we want on a relay is to enter it, why do we have to waste time travleing to a relay station first just to loading out of it right after getting there to travle then into the simulacrum? not only does that costs time and, for that minute or more locks the place for other players on the relay instance (may sound irrelevant, but try to get a full squat into one and the same relay at once, for blessing and such... you will likely end up in seperate instances if the 'mission' caller choose a not-empty one.) it also costs unnecessary server resources on top of it - might be small but it accumulates...

    nowadays, we have the option to travel back to the orbiter from inside of the simulacrum too, which weren't the case to many years, so why not the other way around? the simulacrum is not really a part of the relay staion (code-wise) and the only reason i can see it's handled the way it is, that we spend more time with travling. keep the entrance to it in simaris room but also give the players a shortcut directly to it - be it via the arsenal or any other place in the orbiter.

    • Like 1
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