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H0PE

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Posts posted by H0PE

  1. 13 hours ago, SeekerErebus said:

    Steve, Rebecca, and the Rest of the DE team

    I say this wanting New War as much as anyone, but if you take all of 2020 to fix and improve what's in the game currently and we get New War in 2021, I'd be happy with the improvements. If you're interested, here's the things that I think need to be properly reworked, which might actually take a year to do.

    Damage and Hit Points scaling is completely busted. Empyrean's changes to enemies base values show that you know this, and are trying to work around it with no luck. Enemy Health Scaling needs to be a flatter curve. A current lvl 80 could be a future lvl 150, that kinda thing. Armor shouldn't have scaling values, only base ones; non-scaling armor is much easier to keep in check, can be balanced out with relative increases to health scaling, and keeps the factions closer in relative power.

    Damage output needs a rework as well. Less overkill from players. A well built weapon should super rapidly or OHK all light and most heavy non-boss enemies on the star chart, but only barely, so that going up from 40 to 50, most enemies actually take 2x as long to kill because they actually need 2x the shots or damage. Getting this right on a per-weapon basis is a huge task, especially since it needs to be built around it's strongest potential to be done properly.

    Then there's rewards and star chart missions themselves. We need a rewards 3.0. So many drop tables have nothing valuable in them, so many mission types aren't worth running. A thorough pass through all of the tables to make them comparable in reward to disruption would be a huge improvement to the game. Additionally, if on the missions themselves you could pick a difficulty, say the normal node difficulty, a hard mode that bumps up the levels, and a challenging mode that throws a random sortie modifier at you while bumping them even higher. With hard and challenging having greater and rarer rewards behind them, that would make for some interesting times.

    That's just the first things I've thought of. There are a whole lot of things that you made, threw in, and promptly forgot about, that are part of the core game as you make your way through quest lines. If you take the time to work on these, really work on them, you could fix a lot of the things that are causing players to leave. And since at this point, most future content is being made for veterans of the game due to just how many prereqs there are now, vets are who you need to be worried about leaving.

    Thank you for making a game worth 1k hours of my time.

    I kind of wanting them to do a rewamp year for like 3 years.

    Don't think they look at the game as we do honestly. Devs don't play the game as we do. They don't think as we do. In fact the last two content update kind of showing me a sad direction that they start to move the game -god hope its not the case though-. They started to be bored with the "regular" direction of the game and trying to mix the game up a bit. That shouldn't be an issue, if the new content that is different than the main game, would actually fit better.

    Anyways, I would love a new, nice, intuitive and most importantly non-bugged, useful UI for years, but it just doesn't happen. 😞

    The old frames need rewamp too. I was surprised that Ivara and Atlas got no rewamp really. The new frames are fantastic, divers and strong! The old ones feel weird now even though I love them.

    If they start rewamping, fixing issues, like network, general lvl scaling, host migrations, frames, maps, boy I would be happy to come back to play a bit more (altough I do play a bit sometimes still).

  2. Believe me when I say, it is not a bug. I remember when I was trying it I spent a LOT of time on practicing.

    With or without redeemer, just standing on platform or not. I eventually managed to do it properly, I did use redeemer but moved around and hiding behind the walls/corridors. It took me surprisingly long time a few hours for sure just practiced until I got it flawlessly. They see you far away. You cannot be directly in their view direction. When they are near you in a bigger vicinity and you shoot redeemer, they are alerted and go look for you. So you have to make sure no other target around other than the one you shooting at.

    GL!

  3. I can always reproduce this. Seems like I'm the kind of guy who does something and the game constantly looses my positioning and I fell through the ground.

    Something happens when I try to jump on the k-drive. Think when I push the k-drive button from the menu I immediately start pushing strafe keys and look around, and the game does something silly, trying to move me, while I'm getting up to the k-drive. Seems like this is when I fell through the ground.

    And /unstuck doesn't help. The game seemingly recognizes when I choose archwing from the menu I can hear the usual sound of mounting on archwing but can't really use it from down below.

    Just had two Eidolon missions, in both, at the second stage I fell through the ground. So during these two games I was loosing out the whole second and third boss' loot. My team was nice enough not leaving from the game, leaving me there, falling to eternity and exited so at least I got the first kill's loot. But still spending more than 10 minutes falling and trying to figure out how to get out of this situation is crazy frustrating. Plus the team finishes slower, due to me being useless pile of nothingness.

    I mean the ground should not be a "paper thin" ground, that's one of the main issue. The second is that the game doesn't recognizes "underground" as underground. Once you somehow go through the ground level, the game believes there is air and there is nothing, so you start to fell. Once these issues addressed, even though you get below ground you would be "stuck" thus /unstuck would work. Currently unstuck does nothing because the game things you are on ground level. I'm not being smart arse, I did use Unreal Editor in the past, and I do understand how material and object editing works. You need to add material to the underground and not let the Z axis act as "thin air" underground and then the game just stuck you in the "ground". At least that is one solution, I'm pretty sure there are better ones too...

    The whole situation is very frustrating, this need to be fixed, I mean this mission and even is so old I can't even remember when this came out, how come I'm the only guy having these issues and devs just didn't address this at all still?

  4. Most of the time I'm not able to reload Akaris manually nor automatically. I do have more than 1 additional bullets for the reload to start. I'm not out of ammo at all for the weapon when I'm not able to reaload.

    -I have to swap to other weapon then back to Akaris to start able to reload [automatically]
    -I have to melee attack then [swap back] to Akaris and reload starts
    This is very bad. Some bug for sure! Please fix ASAP! Thank you!

  5. This update is quiet old now (orb vallis one), and you even using the k-drive features in nightwave. But if I don't have a k-drive I cannot see the active races on the map.

    I have to hunt for maps that MAYBE someone posted online, on forum on reddit for quiet a while (no such website exists that can be revisited and check daily, I wouldn't complain if there would be, sure I might be missing it but spending hours on the topic, based on some very basic feature/issue in the game is really crazy now). Or I can spend a LOT of time like 20-30 minutes at least flying around, finding the races.

    This is ridiculous, in so many levels;

    -Obvious overlook of design, not yet fixed
    -Not caring about players who don't give a crap about the silly k-drives and don't plan to buy the non-rented ones, but feels required for doing Nightwaves. Is it optional or mandatory then to do something in an update? Feels forced to me.

    Believe me I'm grinding a LOT in this game, but the ones I at least can enjoy and not burning out [yet, prob. comes the time when I'll have enough of the crazy amount of grind that is constant in this game, you feel like grinding is a feature, not a game design flaw].

    Either way, fix that on non-rented k-drives the active races shows just on the map. Thank you.

  6. I didn't touch Mesa up until now, when I got the prime frame, and I'm shocked...

    Based on the new system I strongly expected that she would have the peacekeeper available as exalted weapons, but its missing?!!

    I mean WOW how the hell...?!!!

    This needs to be fixed. Exalted Peaceekeprs should be there, and I should be able to mod them according, why am I not seeing it, when I see them on mission summary leveling up?!!

    This is really nonsense IMHO.

  7. Ok so I get that:

    -DE Don't want us to earn plat while not even playing

    But the chat system is just really awful to use.

    I know the perfect solution:
    -Give an intuitive AH interface:
    -Let me post items and buy items from it that comes into my mail (purchases)
    -Restrict all the items put on AH for 2-4hours tops.
    -Restrict items posted to AH per account to 2-4 at once
    -Update Mobile WF experience to be AH enabled

    Issue solved because:

    -I can't make money while offline due to time restriction
    -Have to log in, interact with the interface to do my purchase/sale
    -Restrict item count so people can't bot dozens of items

    This would boost D.E.'s Money earning, since the sales would occur more often than not (right now).

    Win Win

  8. 11 hours ago, (PS4)whoistimjones said:

    Sick of playing with bite size people. Please add a lobby system/host or join system. I don't want to be playing with people who do only rotation A then leave.

    Simple answer to this is to let people join or host.

    I choose to do Arbitration.

    New choice appears: (Square) Host (Triangle) Join:

    You choose host, you get to put a title/description on your lobby. You also can choose to host which frames can be used in your lobby(also helps lower toxicity and complaints about certain frames). Also can put other restrictions like certain relics and stuff like that.

    You choose join, you see a list of open lobbies on the screen and their restrictions.

    Not sure why we still have this "game chooses for me" system in place on a game that's constantly been promoted as a game where I choose how I play. This matchmaking right now is absolutely terrible. Please change it.

    Everything you explain here is already there. Called Recruite channel.

    Does exactly that. You can find people to play as long as you want and play the certain role as you want. I suggest to get a clan, get into recruitement, stop expecting PUG to do what you THINK YOU EXPECT from them to do.

    Use the tools. But don't be one (sorry it sounded very smart@rse sentence I couldn't leave it out just for the sake of writing it, I don't think you're a tool just upset :)).

  9. My suggestion is to tone down the effect intensity, the graphic detail effect intensity to low/very low. Don't worry the game will still look like a korean mmo and you wont miss the precious effects and dots and shine flying all around you.

    Also turn off color correction and voila, no more bright blinding flashes.

    I also recommend using detail filter on Nvidia Experience Filters. Works wonders!

  10. On 2019-04-08 at 9:57 PM, (XB1)alchemPyro said:

    We've been in a situation like this before: We're playing with a squishy Warframe (Mag, Nyx, etc) and just got done clearing out a hoard of enemies. You're now low on health and not having any luck getting health orbs; so now you're playing more cautiously. Everything is going fine until a stray Toxin or Slash proc hits you. Your health counts down: 10, 4, 2, DEAD. If only you had on a Rejuvenation aura.

      Hide contents

    Really it doesn't make sense as to why Warframes can't just naturally regenerate health. They're Infested super-humans crammed full of mythologically advanced technology. The fact they can't heal the occasional scrape or ding without outside aid is baffling.

    Ideally Warframes should be able to heal themselves at the tiniest of increments. Not enough to actively heal a good chunk of health between fights, but just enough that the occasional flesh wound will patch itself up after a minute or two. Like (+1 hp / 2 sec) or something.

    Thoughts?

    EDIT: I've been seeing a lot of comments saying it will "make the game too easy". I'm just gonna throw down some math to offset these argument.

    The average Warframe has 300 health at rank 30 with no supplemental mods. If they were given health regen of 1hp per 2 seconds, it would take ~10 minutes to fully regenerate their health from near death. I personally cannot think of any situation in which a player would be on the defensive for 10 solid minutes without health orbs dropping. The focus of this entire argument is that small amounts of chip damage should not spell death.

    Unfortunately I disagree. I always have plenty of squad health/shield/energy/ammo restore in my gear slots.

    A good and useful tool. Easy to use, can save you exactly in the situations that you described.

    And I wouldn't like the devs to start nerfing warframes to give every warframe self healing. Every time there is a new function, feature, etc. you can expect some kind of "nerf" or ability/feature removal... So that wouldn't worth it.

    LONG STORY SHORT: Use all your available tools.

  11. On 2019-05-23 at 3:20 AM, Atsia said:

    Except primes aren't intended as absolute upgrades to their base counterpart. DE had said this multiple times, along with not wanting to give us more mod slots.

    And Yet, they are always 100% upgrades. more stats, added polarities and extra look, so you can ditch your original Warframe completely and you can use the prime as a prime (look) and normal look of the WF.

    So they were kind of 100% upgrades all the time.

    I only play prime weapons and prime WFs for this same reason. I won't spend forma, potato on a non-prime weapon if there will be a primed version and you have to do the same forma and level grind all over again. It is enough to level them both up to 30 one time.

    The whole argument fails here.

  12. Watching streams since two days and I was wondering why I don't receive email about my reward in-game.
    Checking the warframe profile for the integration/sync and I see this:

    Mixer Sync: Could not find, check back later or try and refresh your info . Click here to unlink

    Tried to unlink, sync again, same error message. I think there is something wrong with the integration.
    I've created a new MS account specifically for this sync feature, but seems something isn't right, can you help?

  13. 7 hours ago, Ayures said:

    They claimed to have fixed that a while back. Apparently not.

    Thanks for the reply.

    Now I also have one additional mod in the set, that is working, the Strain Fever, that is working and I can see the Helminth Charger Growing and releasing the maggots.

    Altough I don't see the buff icon on my UI as this guy does so I assume this is bugged (On my Nekro, with Despoil, Shield of Shadows and Adaptation are equipped that might affect the mod):

     

    • Like 1
  14. Hi,

    I really don't understand this set at all.

    AFAIK, all set mods should work alone, individually, even the secondary stat too right? Sure it would give me the minimal amount of the set bonus.

    However Strain Consume doesn't work at all, alone.

    Should it work at all alone guys or am I missing something? That is the minimum for a set mod(s) to work?

    I've tried to use the Helminth Charger as a pet in simulacrum, still didn't do a thing.

    • Like 1
  15. Let me add one more point of view to the 1000 ducat argument:

    -If you doing lot of runs where you farm prime parts and want to build something [else] then ducat can be piled up a bit.
    -If you grinding the 1000 ducats just to get that BP you've mentioning, then the PROCESS OF GETTING PRIMES are going to turn an ugly and boring grind.

    So the first option is an okay gameplay the second is a very boring grind where you can feel that the Ducats got "high cost".
    I can't remember exactly how much but one time I hade more than 1500 and I didn't really needed anything from the trader.

    Otherwise I would say as well, 1k Ducats seems a lot but actually it isn't too hard to get. But could be very boring if the goal is to "get that 1k ducat". 🙂

  16. Just wanted to check out the game after a longer absence.

    Was blowing myself up with the tonkor, by shooting at enemy 8-10 steps away from me, when I just insta died -to my surprise and gave me a nice sarcastic giggle also-.
    So this (and similar) launcher got useless then?
    Wondering what changed regarding self damage and which weapon rendered to uselessness?

  17. Please dont upset me with this comparison. The two game is really on a different level technically, story-wise, gameplay, and replayability. And every other comparison also is a big mistake at this point of the life of WF.

    Borderlands is almost as unique and special in the early 2000's of the game industry as half life and quake and unreal tournament was in the 90's.

    You can't compare _this_ "Game" to THE game.

    Never ever make that mistake again son, no offense.

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