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ZiKi1705

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Posts posted by ZiKi1705

  1. Hi there. I'm sure you've tried once to combine your prime frames skin with a deluxe skin, and you thought: "Perfect! This combo of body+helmet is what i was waiting for! now.. lets color it... oh... *disappointed". Now... why does this happen?

    I'm sure most of you know that lots of deluxe skins have their metallics bound to TERTIARY instead of ACCENTS like everything else... or most things... so... i suggest 2 solutions:

    First (easier, less desirable by me) MOVE METALLICS TO ACCENTS ffs... i get rly rly ugly color when i try to get metallics to match... heres an examplegiphy.gif

    or Second (harder, more desirable tho) Separate helmet coloring from body, like syandanas have been moved from Attachments.

  2. Hi there. I'm sure you've tried once to combine your prime frames skin with a deluxe skin, and you thought: "Perfect! This combo of body+helmet is what i was waiting for! now.. lets color it... oh... *disappointed". Now... why does this happen?

    I'm sure most of you know that lots of deluxe skins have their metallics bound to TERTIARY instead of ACCENTS like everything else... or most things... so... i suggest 2 solutions:

    First (easier, less desirable by me) MOVE METALLICS TO ACCENTS ffs... i get rly rly ugly color when i try to get metallics to match...giphy.gif

    or Second (harder, more desirable tho) Separate helmet coloring from body, like syandanas have been moved from Attachments.

    • Like 1
  3. 3 minutes ago, Kialandi said:

    DE: Let's stop people rushing the missions by nerfing Ember! 

    But the issue is... she can still do it... some can argue even better than before since increase in dmg...
    also.. they are "removing" press 4 to win, and spin to win.. BUT i guess press 4 to spin to win doesn't count xD (Revenant)

  4. Since the change to her ultimate, Ember was not in a good place. I have a suggestion that might fix this...
    She is a glass cannon frame that should output good dmg in exchange for survivability

    Her current passive is: Any time Ember suffers a Heat b Heat proc, she gains 35% Ability Strength for the duration and regenerates 10 points of Energy for every second she is ablaze. (copied from wiki)
    My suggestion: "Ember cannot contain her power! World around her randomly explodes every 3-5 seconds (depending how much Devs think this is strong)." Basically what I'm saying is move WoF to passive, make it explode randomly, single explosion with 3, 4 or 5 sec cooldown, prioritizes enemies, if no enemies present, targets crates, Search range is affected by range mods, damage of explosions is affected by power mods, cooldown is NOT affected by any mods

    Her first ability.. i would have it look like banshees first.. but with flames! 100% heat proc... some dmg.. cone shaped in front of her instead of a single target explosion
    her second and third ability i wouldn't change at all! :)

    and her ultimate.. since WoF is moved to passive.. a new one should be in.. This is open to suggestions if anyone has one, please write them down :D
    Mine is: "Blaze" Ember heats up dealing dmg to everyone that comes close to her. Flames erupt from the frame deals dmg to enemies around her (base 5m cap 10m, this is also variable, maybe I'm thinking small here) and has 50% chance to make enemies suffer knockback. If already under heat proc, ability does double damage. Dmg is delt in 1 second intervals. My idea about her new ultimate is to push back enemies that try to surround her and increase her survivability though power!

  5. What i want to say is... Revenant doesn't feel very unique... i have a few ideas:

    Lower base HP from 100 to 50 or lower (DE said they were planing on "no hp" frame... well how about very very little)
    Change passive, add when shields are depleted, AOE Blast damage of total shield amount not including overshields (has cooldown of 30sec shown by indicator next to HP bar, unaffected by mods)

    His first ability is basically Nyx's mind control but with a twist... I say leave her job to her.. no need to have clones of frame abilities *kahm,kahm NEZHA x(* 
    I would change this into "Sweep of the sentient" where Revenants hand extends tentacles and sweeps in front of him (looks like Gara's sweep) but impact based with very low or no dmg (like Banshees first aka. panic button)


    His second ability is in a right direction.. maybe just add a chance to resist status proc but remove damage resistance (read below)


    His third ability is great looking but healing from that seems a bit meh... how about this... passing though enemies would grant damage resistance... max stack of 15-18 where each enemy gives 5% damage resistance... and each stack has its own cooldown of base XX (lets say 20) seconds.. so in order to keep the 75-90% you have to constantly pay attention and keep a close look on your indicator

    and finally His ultimate ability.. i would argue to remove Dance Macabre completely.. My version of his ultimate would be version of Inaros's ultimate aka. channel to increase total shields (synergy with passive) [button 4 is held] BUT once passive AOE dmg is proc-ed this buff is lost so you have to re-channel.. while you're channeling you're invulnerable and cannot act

    // another idea is.. it would be amazing if you could transform into a minisized Teralyst right? going around smashing things 🙂 \\

     

    I'm gonna be honest, when i say Sentient based frame i think of some sorts of damage mitigation so.. this would fit him i think
    I'd love to hear what you have to say about this 🙂

  6. 21 minutes ago, mosaickle said:

    You clearly missed the point of Peculiar mods...

    Honest now, have you ever used one?
    I guess their point is to stay in mod collection?
    Maybe i have maxed frames capacity with regular mods and have exilus slot empty...
    Is this game breaking?

  7. Single mods that give Blast, Corrosive, Gas, Magnetic, Radiation and Viral... make them Legendary like umbra mods and instead of +90% let them each give +120%

    Edit: its only allowed one of these mods to be equipped... cannot equip more than one

  8. Since the release of Helminth, we didn't have much use of him.. and since Sacrifice showed what warframes really are.. it got me thinking...
    What if we have to sacrifice something to him (a pet, or a valuable resource from Venus or Railjack) in exchange for a tag, mark or a brand that allows regular forma to get Umbra polarities?

    Feeding him too much of the selected resource will make him grow in strength and will eventually trigger a boss battle in your orbiter.. you know.. to keep him in place.

    If you fail to defend yourself, he will place a 7day curse on your frame (the one you him with) (curses being lowering your BASE stats.. hp shields energy armor ability stats, mods still work). Next time you fight him you cannot use cursed frame.

    This way you have an option to gain something really valuable, but also have a chance of being crippled for 7days. High risk high reward scenario 🙂

  9. 37 minutes ago, Tangent-Valley said:

    DE tried to make the Derelict relevant again.....but when they did they instead caused a huge Mutagen Sample controversy.

    you mean research costing 5-6k mutagen samples in the Dojo? That is different... That's FORCING.

    this would be unlocking.. maybe some Meso/Neo Fissure there.. why not?

    39 minutes ago, Tangent-Valley said:

    Considering that, I don't really want DE every trying to make the Derelict relevant again.

    Just because they failed once, doesn't mean they'll fail again.

  10. Since Orokin Derelict is "locked" behind keys.. no one goes there.. Keys are obsolete, i have a different suggestion...

    Create a Junction from the Void itself to Derelict... and in one of the demands for junction to unlock should be crafting those keys.. and make it unlockable like any other planet

    Besides the Vaults, that you need a designed team, Derelict isn't hiding anything valuable.. Sad to see a great tileset be unused

  11. 4 minutes ago, Xaxma said:

    And yet the 7 cost, V polarity dual stat mods give 60% of both dmg and status chance. it needs to give like 100% status to even be marginally useful. 

    yeah, and the argument "just use dual stat mods" falls flat because, what if i just want do have only slash status weapon, without elemental status....

     

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