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ZiKi1705

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Posts posted by ZiKi1705

  1. the idea is to remove some defensive mods from pets, like shelter as you have sanctuary on sentinels, and its "rare" so it costs more endo to max it.. i guess smth like that would balance having a pure utility sentinel and a pet that has some perks but is usually aggressive.. so you can mod pets for fighting.. 

  2. Hi there, since dual wielding melee and single hand secondary... how about we start using pets and sentinels at once? 

    Of course some balancing needs to be applied.. i say remove guns from sentinels.. 

    what do you guys say?

  3. 5 questions: 

    -We are in dire need of a Pet room with each pet in its cage so we can look, mod, customize it without having to pull it out of stasis everytime you wanna do smth

    -Archwing arsenal needs to be separated from warframe arsenal... if you want game part to be taken seriously.

    -What do you say about all owned Warframes to be lined up in the Transferance room, next to each other like statues, and active one to be missing from the bunch?

    -When are you gonna put Vacuum as a passive for all Warframes? so you have a legit choice btw pets and sentinels? this way sentinels win by default.. 

    -Would you consider removing ability to attack from sentinels for some additional defensive perks? so when you are going to choose a companion you choose btw defensive (sentinels) and aggresive (pets).. within pets, tehy should have diferent attack dmg type.. for example Kavats should have slash only dmg, while on the other hand Kubrow type1 has Impact and type2 has Puncture dmg.. Infested dog should have Toxin as primary with some Impact dmg.. Theres no need for 5 diferent dog types and 2 different cats.. 1 or 2 is purrrrrrfect

     

     

    Hope you read this and like some of them.. 

  4. I'm getting a vibe from DE that they more care about quantity instead of quality of the things they ship out... so many new frames.. weapons.. pets and sentinels... and yet... 

    I know DE kinda wants something that looks like WoW because it has big audience but the game does not need to be a grind to be good..

    as I don't ask for fundamental changes, Pet room and archwing arsenal should be long implemented... if DE of course thinks of them as real part of the game.. not a random project that was not meant to work or draw people in.. I personally like archwing.. but I dislike the limited mission options.. and pets.. well I like to think that they got an indirect nerf due to sentinels being able to use Vacuum... there is one easy solution to sentinels vs archwings... its REALLY REALLY simple... just implement vacuum to be a WARFRAME PASSIVE.. for EVERY FRAME.. that way.. when you choose a companion you wont be instantly dragged into sentinels.. also.. i rly HATE the idea that SENTINELS have WEAPONS... I propose this... when you're choosing companions first you wanna ask yourself.. aggressive or defensive? If you lack damage and choose an aggressive companion.. get a Pet.. kubrow or kavat... if you want something defensive.. go for sentinels.. their name is SENTINELS which means a guard, a defender.. remove weapons from them...I already don't use weapons on them.. Sentinels should be divided in 2 groups.. Healing and Utility...

    I could go more in depth with my idea on Pets vs Sentinels but there needs to be a difference and they need to have a ROLE! not just vacuuming and mastery...

     

  5. Hi all

    Well i have a pet peeve.. that i have to share..

    I dont rly like how interior in our home ship, Orbiter, is organized.

    Most of the stuff is good, but 2 things i have issues with.. Pets and Archwings... 

    so Pets need their own room... id like to customize edit and select Pets but let them all be in a cage of some sorts.. and if you wish to use it, have the same recovery time etc.

    having to look at them can actually tickle you to use them... as ofc Sentinels are 2 times better (Vacuum, medirays) making these mods across the companions would most definitely increase the usage of Pets.

     

    and getting to archwing arsenal is just a nuisance.. having to go through one menu to get to it was ok when the orbiter was small..

    theres a perfect place for it... right behind the arsenal slot.. in from of the Transferance rooms door

    Id love to hear what other people say about this... :D

     

    Edit: thanks for correcting me <3

  6. To solve this issue, you need players to spend credits on something that doesn't last long, costs a bit but everyone wants it.

    So my proposal would be... 12h and 24h boosters for 150k and 250k credits respectively.

    What do other players think about this?

     

     

    PS. Please lower the cost of tennogen items! the lower the cost, more people buy them, more cash for DE and creators!

  7. why i ask for has no downsides... i see no reason not to do this... especially because normal and primed frames can use deluxe skins...which change the hole appearance..
    im not asking for stat changes and other stuff.. just the option to choose btw primed body skin and regular 'vanilla' skin...

    as i have already said.. i rly rly rly hate Saryns jiggly skirt

    I would like this for sentinels as well.. (wyrm prime to have the option to look like normal wyrm etc.)

  8. Yeah.. basically 'Saryn prime skin' is the skin of Saryn prime..
    so same as with the helmets as there is a 'Saryn prime helmet' and 'Saryn helmet'... regular frames cannot equip primed skin tho...

    i'm not sure if you get to choose regular helmet on primed frames if you never owned a regular frame... but that's beside the point

    what do you think... am i asking for too much? i'm just really annoyed by the jiggly stuff..

    thanks for replaying m8 :)

  9. Hi.. we all want our frames to look top-notch so...
    how come in appearance under physique there is "no body selected" option? i mean, when you select a helmet.. you can select the regular one, primed one (if there's a primed version of the frame) and few alternatives.. but in body options you can't select between regular and primed one.. 
    my biggest pet peeve is the Saryn prime... the jiggly skirt gets on my nerves too much, clips though arms and syandanas.. if only there would be an option to use regular saryn skin.. without jiggly skirt.. i would be so happy

    so my proposition is this... make it same as helmet selection... example... Saryn skin, Saryn prime skin, Saryn Immortal skin and Saryn Orphid skin...

    Thank you for reading this :D

  10. Hi.. im was filling in the Codex with scans the other day and i found out this..

    • Nullifier target nas no faction... it should be Corpus
    • Corupded Warden and Corupted Warden Eximus are under Greneer faction.. they whould be under Corupted
    • Corupted Vor is under Greneer faction as well.. he should be put under Corupted as well..

    if i find more.. i will type it here

     

  11. 4 hours ago, chuckdm said:

    Leave Carrier alone.

    Instead, I want an Exilus mod (for my frame) - a new Drift, basically - called Logistics Drift.

    Increases the radius for loot pickups by 50%/100%/150%.  Increases Ammo Max Capacity by 5%/10%/15% for both weapons.

    This way, we can still have the effects of Carrier without Carrier, but we have to sacrifice an Exilus mod to do it.

    This seems like a VERY fair trade to me.  And there will be times I'd still rather go with Carrier, but this way it's WAY less mandatory.

    Using a warframe slot for that is definetly not worth it... and pointless.. cause everyone will still use Carrier and have a slot for power drift or cunning drift for their builds...

    Carrier must be changed... but not nerfed... changed... Give every companion a way to suck in the loot aka Vacuum mod or a high rank version of it with the same range or greater, and give Carrier another ability... 

  12. i dont disagree totally.. but i have several issues with your statements... inate range of pickups isnt that great though... you still need to walk over them to get anything.. and if thats the point of the game... its not a good mechanic.. as you dont want players constantly looking at the floor while a new batch of enemies come at you full force...

    Also, survival mission, how can that be a bad thing? im apsolutely sure you dont use small modules as a lifesaver especially when they can expire and give only several % back... 

    i have no issue with sentinel weapons... my only issue is that the RANGE of the weapon is depended on the SENTINEL and not the WEAPON itself.. which is rly a sign of bad design... think of it this way... equipping Vulklok on Carrier... will it shoot at long ranges? no.. only at the range it was ment to shoot the shotgun.. dumb... rly dumb.. but i digress.. thats not the point of this thread anyway..

    my view is this... mass majority uses ONLY carrier... and thats a bad thing... as a developer you cannot be satisfied with this... its the same as Saryn before the rework.. a bit different though.. as Saryn effected the game of other players... sentinels only affect the owner...

    and to strip everybody of Vacuum would be a terrible thing.. thats why i wrote this thread.. as im sure 12m vacuum will not be a warframe passive... ever.. they have to give us Vacuum thats usable on a global scale.. bit different.. let it mimic Sanctuary... 10 ranks Dash polarity (instead of D) max lvl capacity of 14.. and let it scale from 1m unranked to 15m fully ranked... 1m per rank... im sure everyone will love this and max this asap..

    As for the Carrier... it needs a different ability now... i saw a therad that was written 2 years ago (linked bellow) that makes carrier CARRY additional ammo, energy orbs, health orbs and what not... and if you drop below a certain point it will restore you... that would be awesome and very balanced imo... 

    Because all im asking for is balance.. i personally like the looks of Wyrm prime... a dragon.. but.. i do not see it ever by my side because the usefulness of carriers vacuum...

     

  13. 14 minutes ago, Rinslaughter said:

    The more and more I think about it the more it sounds like a good idea, turn carrier into a flying ammo processor, after picking up x amount of ammo he craps out an ammo drop of your currently equipped weapon.

     

    20 minutes ago, Rinslaughter said:

    I think ammo mutation wouldn't be too much if the ammo converted was at a reduced efficiency vs the weapon mod mutations. like 50-30% of the weapon mutation efficiency or even down to 15% it would still be really really good. 

    I LOVE IT! seems balanced enough to me :D

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