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ZiKi1705

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Posts posted by ZiKi1705

  1. first thing... Helios disappears on Uranus tile-set when going from submersible archwing to on-foot.. that doesn't happen with Carrier Prime for example.. 
    second thing... Helios uses Simaris scanner charges even if the infinite scans widget is installed.. was this on purpose or a bug as well? 
     

  2. Ty for this update but... why no love for Helios? he still dissapears on Uranus of going from submersable archwing to on-foot and he uses charges of Synthesis Scanner even if we have the Sol whatever (infinite uses) widget...

    Please <3

    Ty for this update but... why no love for Helios? he still dissapears on Uranus of going from submersable archwing to on-foot and he uses charges of Synthesis Scanner even if we have the Sol whatever (infinite uses) widget...

    Please <3

  3. I would rly like a Despair... i have Dread (and god knows how many bps i got) and Hate (got 2 bps in total) but no despair... @(*()&#036; thing hates me xP and now... stalker got another weapon.. the (spoiler) xD another thing not to get xD and as far as i saw it.. its IMPACT based!!! of all @(*()&#036; things.... sigh... i guess its only for mastery...

  4. I don't think so.. since the thing you get is highlighted... we will have to wait till tmrw and see for ourselves... but.. i'm more interested in sortie time limit... is it 12 of 24 hours... the update was out at ~2am CET  and the sortie missions end at 6pm CET later today... i'm curious... if it 24 hours.. that means only sorties don't refresh when the servers do (~1am CET, when you get new daily standing and new syndicate missions etc).. Wierd 

    Also striking the luck and getting 2 legendary cores would be nice... but less likely.. my prediction is that you will get different part every time you do the sortie.

  5. 1) Foundry - make multiple instances of same item to be built at the same time (example --> making 3 formas at once)

     

    2) Cephalon Simaris - he needs additional stuff.. after doing Chroma quest, there's no real reason you wanna keep doing stuff for him the only good thing (kinda) is exilus slot bp and simulor.. but there's also synoid simulor so again.. no real reason... some simaris exclusive mods and augments would be nice (like those dual stat mods that can be obtainable only as end reward of spy 2.0 missions)

     

    3) Simulacrum - need to be accessible through the liset and it should be a valid farming point.. paid 50k standing for simulacrum key... worthless... atm there's no way to "finish" simulation... so you cant take resources you get with you...

     

    4) Helios - Helios needs to be able to use synth scanner if it has the infinite charges

     

    5) Other sentinels - why isn't vacuum a passive of all sentinels? or every warframe? this would make all sentinels viable... nowadays only carrier/prime is being picked... and why aren't precepts shared? like sentinel weapons? you obtain then only by making certain sentinels (like their weapons) and allow sentinels to be able to use all sentinel precepts and weapons on other sen... so you can combine and enjoy all sentinels.. and i don't think this would be game breaking..

     

    6) Invasions - instead of doing 3 same missions.. what about doing 3 different missions? or don't change anything just up the rewards?

     

    7) Augments - they should have a status of exilus mods 

     

    8) Arsenal - instead of select mode button on bottom right it should be an Archwing button.. you can edit conclave loadout in conclave console right of the mission select console (starchart)

     

    9) Void resources - Void should be the place with random resource drops. instead of Rubedo, Alloy Plate, Control Modules and Argon Crystals --->> Random (common), Random (uncommon), Random (rare) and Argon Crystal, in form of locked drops per mission (example Ferrite (common drop), Circuits (uncommon drop), Morphics (rare drop) and Argon Crystals. Argon Crystals are always here since there is no other place to farm them. All resources should be in here since Orokin Faction is a combination of Grineer and Corpus. Exceptions should be Cryotic (excavation exclusive), Omega isotopes (relay defending planet exclusive), Tellurium (archwing exclusive) and maybe Oxium (but i would personally add it to Orokin Drone). I have stacked up on Control Modules (1.5k) and alloy plates (1.5mil) its not even funny...

     

    10) Inventory - remove those unnecessary nav segments and other useless stuff or let us remove them. We used one to unlock a certain planet, would be nice if it didn't pile up in the inventory.

     

    11) Syndicates - all syndicates need a signature melee weapon... and give simaris a secondary also

     

    pls write you thought about this.. if i come up with more stuff in next 2 days i'll write them down

    Also pls share this post if you liked it.. spread the word so devs might look into this... i hope some of these get in the game :D

  6. I agree with at least most of those things. I always keep thinking to myself "this should really be accessible through a different approach". As amazingly original and unique Warframe is, it has a lot of things that make inventory and loadout management unnecessarily slightly more difficult than it should be.

     

    Why do we need to keep so many nav segments if we don't ever use them anymore?!

     

    Why the hell does the Ascaris Negator not just go away? nobody needs that useless gizmo anyway. it served its purpose and now it's just sitting there like a trophy that melted and now looks ugly after losing its golden colours to rust and decay.

     

    Now as for sentinels, I agree with the suggestion purely because it is a technological gadget that is very useful, but at the same time there is only one sentinel model that everybody uses regularly and nobody who strives to be objectively better ever uses anything that's not #CarrierMasterRace because this game makes it very clear that loot is important and Carrier makes looting literally a no-brainer. Making sentinels more openly diverse, individually speaking (if that is the right term), would take all the other sentinels out of the trash container of forgotten items otherwise known as "mastery fodder".

     

    AND FYI, SENTINELS ARE NOT WARFRAMES, THEY ARE A FLOATING TECHNOLOGICAL DEVICE COMPRISED OF PARTS THAT SOMEONE CRAFTED. THEY ARE NOT LIVING BEINGS. THEY CAN BE MODULAR BECAUSE LOGIC.

     

    Diversifying the void is also a good idea, and it makes sense by my logic because of exactly the same reason as the OP said.

     

    The foundry really needs a rework too, like many other things. and the OP makes sense because the foundry is basically a manufacturing module. instead of a per-item basis, what it needs is to have, say, 6 production slots, and to have none of them restrict what item the other slots can manufacture. for example, if I want to build Energy Restore gear 6 times, couldn't I just have 6 runs simultaneously instead of having to wait 7 minutes?

     

    Or, alternatively, if we don't get manufacturing slots, how about manufacturing automation? I'd like to be able to manufacture a bunch of the same item and not do it like we're in the middle ages that we have to put stuff in and take them out manually, we're playing in the time setting of several thousand years into the future.

     

    And don't get me started on how hard it is to get Vauban. after several weeks of waiting just for one last part, only to see another alert for a part I already have, I finally broke the platinum wallet and bought a pre-built, pre-potatoed Vauban off the market. Vauban is the one thing I ever felt like it's the same as decorations or cosmetics that I have to buy from the market instead of acquiring it through grinding. it's the only frame that takes weeks of WAITING just to give up and buy it for Platinum, regardless of the price.

     

    Invasions... it can be argued that they are as they are because it's a game, and that makes perfect sense. in fact, I think it should be this way because this is a game. Invasions have a unique mechanic in the way they are launched and ended. the OP makes sense, but keep invasions the way they are, it's fine.

     

    Now I don't remember ever doing Crossfire missions, probably because I don't bother due to the fact there are a lot of other mission types. but if the Lotus's lines in ths mission type are inconsistent with the mission objectives, that's most likely to be considered a bug or at least a mistake in design.

    either way, bugs need to be fixed.

     

    Exilus is not a waste of space. it creates more space by collecting a bunch of useless mods and making them rather very useful. one can argue more mods may fit into it, but then again, it could make otherwise difficult things become way too easy. I'm happy with how Exilus slots are right now, though arguing that the idea should be expanded is acceptable.

    THANK YOU very much dude :D much appreciation ^^

  7. I realise this, but if the slot were unrestricted, then it might increase the chance that people would buy it outright since there is a definite advantage to having it. The thing is, as it stands, the exilus slot is not necessary to build a functional loadout, it is something extra which is probably intended for use on one or two favourite frames rather than every frame in the arsenal.

    What about Orokin Reactors and Catalysis? those are almost the same thing... but you cant go without those... 

    btw my sugestion is to change exilus slot to augment slot.. and then i went like.. or remove the limitation... either of those too would be usefull and people would do Ceph Simaris missions more to get Exilus (or in this case an Augment) slot.. you get my point? the bp isnt cheap.. it need 2 formas.. thats a pain to build.. try it.. and then tell me you are satisfied being limited to only use Rush in that slot... (mind you Rush is the ONLY good exilus mod.. maybe aside with handspring)

  8. I remember a long time ago when the syndicates used to also say a line before a you do their missions I don't know if they purposely took out this dialog or it is bugged and they have yet to add it back in but none the less i feel so lonely when playing syndicate missions ;-;

    I feel you bro :(( now im sad.. i want that back in the game 

    i mean.. Lotus has nothing to do with the mission... it should be the synd leader talking instead of Lotus.. right?

  9. 7. I also disagree here, the purpose of the Exilus slot is utility, not an outright upgrade to your warframe. Removing the restrictions so that top tier-players can fit one of every type of Primed mod on their warframe would fly in the face of DE's non 'pay to win' policy; people with the slot might have a distinct and potentially game-altering advantage over people without the slot under a system without restrictions, people can buy the slots with platinum to get ahead meaning that other players are forced to or otherwise suffer unbalanced gameplay. However, I concede that if the Exilus slot was unrestricted except for Conclave PVP where there was no extra slot I think it would work just as fair and well as it does now.

    Exilus slots do not have to be purchased with plat... you can buy them from Ceph Simaris for 50k Standing.. bp uses 2 formas and 1 argon and 1 orokin cell... tell me, after all that mind numbing forma waiting to get the exilus key is not worth removing the limitation? 

  10. 5. I disagree, payment afterwards represents divvying up the spoils of war, no matter how irritating it may be it makes some sense (at least for more valuable items). It might be nice to receive rewards that get better depending on the number of times you complete it.

    That could work too... just doing something 3 times to get 1 MMass is a bummer...

  11. Well dude, i know that you cant replay quests either.. the topic name is more for devs.. but guys before you told me DE is working on it... didn't know...

    It was an example... How about Chroma? or some other warframe? you do know what examples are, right? 

    I'm actually talking about Ether Daggers.. Deleted them way back while playing the game.. now i want them so i can grow my mastery rank.. higher mastery rank = higher syndicate standing per day = more mods and weapons = more plat or other mods from other syndicates...

    and i know that ether daggers wouldn't give me much affinity, but i'm a completionist... i like to see all of my things maxed... do you get my point now?

  12. This needs to be fixed... imagine you made a Warframe (for example Limbo or Mirage) and you needed space for other warframe.. and you.. uninformed at the time... deleted her... but you saw her potential and now want to play her... YOU CANT... or you wanted to get those Ether Daggers cause you deleted them.. PLS FIX THIS! 

     

    Also check out my other suggestions here: https://forums.warframe.com/index.php?/topic/551458-some-suggestions-i-came-up-with-over-time-playing-warframe/#entry6207039

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