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ZiKi1705

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Posts posted by ZiKi1705

  1. Cetus wisps are a hard find, and move in the right direction is to make Quill Onkko sell them.. but 10k a piece is a bit too much...

    Please lower the price, my intentional though was 2.5k but 5k would also be good enough..

    my reasoning for it being overprices is that you need 10wisps to craft one arcane enhancement, so just for that you need 5 days to gather them.. and for a full set.. 50 days..

    Im also aware that this was not intended to be a primary way to earn them

  2. Just now, (PS4)iQuedas said:

    but shotguns fire multiple pellets (let's say 10, just for example), so with 100% multishot your shotgun has 100% chance to fire 10 additional pellets in a single shoot.

    not 10, just 1.. i hope this is a typo

    1 minute ago, (PS4)iQuedas said:

    Putting it +1.2 could easily be misunderstood as +1 pellet, regardless of the weapon type.

    ^agreed

     

     

  3. 3 minutes ago, (XB1)oOJeshuanOo said:

    I'm confused on how Multi-shot is calculated. 90%? Wouldn't it be easier to say +1.2 multishot?

    Split chamber gives you 90% to do double damage (if your gun has 1 bullet, it will shoot 2, essentially dealing twice the damage... or if it does a 3-bullet burst, 4th will sneak in). My suggestion was for the stat to show separated from damage, so you can calculate it manually. Because some of the mods look deceiving

  4. My issue is that we don't have some stats on our weapons... for example MULTISHOT should be a separated stat and not calculated into the weapons damage as it gives you chance to add your weapons total damage on it, basically doubling it (or adding a pellet damage on your shotgun, that has innate multishot). So for example shotguns that fire 5 bullets should have the damage of 1 pellet displayed and above it (where punch through and other stats stand) the multishot percentage of 500%. And if you add Hell's Chamber the multishot goes to 620%.. Multishot calculations are like this now (flat out adding the numbers) but it would be easier for some to calculate damage of your weapon and a good stat to see if you're not sure how many pellets is your weapon outputting.

    Second stat that we are missing is RANGE on our melee weapons. Having to check wiki and not being sure if Reach/P.Reach is worth it is a bummer.

    I'm sure i forgot some.. feel free to add them in the reply section.

  5. Can we get a consumable option to change the energy color of our pets?

    Make it a consumable thing.. and Master Teasonai sells it.. 1 of the item for 1 change.. and colors of energy are from the pet patterns ( Ash Grey , Derelict Black  etc.)

  6. With addition of Eidalon Lens Blueprint, having greater lens on your stuff isn't the best option any longer.

    But to craft it you need a greater lens. One would think its pretty clear right? use the greater lens from the frame to make the Eidolon lense and then put it back in..

    I suggest you implement the distiller back into the syndicates.. but call it Lens Distiller.. would look the same as the old arcane distiller.. just have a different purpose

     

  7. Range... RANGE of the melee weapon is sometimes the sell point of the weapon (Orthos P). I and im sure 99% of Tenno would greatly appreciate if we could see the RANGE of the weapons in stats? so we can choose whether to use range mods or not. 

    Can we all AGREE that LEAP, SPIN and WALL attack dmg in STATS in unnecessary? i think just SLIDE attack at the END of the stats would be sufficient.

    See the link bellow for clarification.. for some reason i cannot put the image to the forum x(

    Quote

     

     

     

  8. I like this a lot :D maybe squanch the numbers a bit... the whole focus atm has some INSANE nubmers.. but i love the idea of infinity progression.. i think i might wanna say that i kinda rly wish that lenses gave a bigger % of XP to Focus... still keep the cap.. just make it a bit LESS grindy.. but still love the IDEA..  :D

    Edit: Oh and i wanna say that gaining those bonuses from the begining of the mission without having to use operator even once would be a nice touch... Almost the same as the passives are now.. just.. without having to get out the cozy frame.. xD

     

  9. Hi, im sure you have used Argon Scope and Bladed rounds and all those mods that are conditional and have a small time window where they are active. 

    My suggestion is for time to stack, like Valks Eternal War, first Headshot or condition will give 9seconds (like normal, now) and repeated condition during the active time will give additional time.. +5sec is ok i think... 

    What do you guys think?

  10. HI, I'm sure you've been a part of what is better... and seeing that most people use Sentinels, its kinda sad to see our kitties and dogies in stasis sleeping forever

    SO i came up with a plan, to make them usable! 

    the idea is to be able to equip BOTH sentinels AND pets. okokok now you're saying: "this guys is insane there's no balance in that!"

    so i suggest that if you want to do sentinel-pet combo you cannot equip sentinels weapon? Sentinel is 100% a defensive buddy with his Guardian and Medi-Rays and his Animal Instinct and what not.. COOLANT SPRAY! ofc that mod! Well honestly its all about VACUUM all over again...

     And let our pets be aggressive with some dmg and mods like sharpened claws for Kavats that is AMAZING btw !! 

    i love having a pet but the annoyance of walking literally over resources is not smth i want to deal with EVER in the game that actually rewards you getting EVERYTHING from the battlefield.. 

    #MakeCompanionsGreatAgain #DualEquipSentinelAndPet !! pls <3 <3 <3

  11. HI, I'm sure you've been a part of what is better... and seeing that most people use Sentinels, its kinda sad to see our kitties and dogies in stasis sleeping forever

    SO i came up with a plan, to make them usable! 

    the idea is to be able to equip BOTH sentinels AND pets. okokok now you're saying: "this guys is insane there's no balance in that!"

    so i suggest that weapons for sentinels be removed completely... no weapons for them and no attack mods... Sentinel is 100% a defensive buddy with his Guardian and Medi-Rays and his Animal Instinct and what not.. COOLANT SPRAY! ofc that mod! Well honestly its all about VACUUM all over again...

     And let our pets be aggressive with some dmg and mods like sharpened claws for Kavats that is AMAZING btw !! 

    i love having a pet but the annoyance of walking literally over resources is not smth i want to deal with EVER in the game that actually rewards you getting EVERYTHING from the battlefield.. 

    EDIT: Ok maybe not go PUFF.. how about if  you want to do sentinel-pet combo you cannot equip sentinels weapon?

    #MakeCompanionsGreatAgain #DualEquipSentinelAndPet !! pls <3 <3 <3

  12. 6 minutes ago, Tsukinoki said:

     

    1 hour ago, LeX1705 said:

    -How about all vaulted relics change their ball color to.. blue-ish regardless of their era. https://imgur.com/BdQiLMO something like this.

    Would hurt colourblind people too much with just this.
    An icon would be much better.
    Also depends on how your monitor colour settings are configured.

    To me that looks exactly the same as a Neo relic and would be way too confusing.

    Sounds even better then what I proposed! :D

    7 minutes ago, Tsukinoki said:

     

    1 hour ago, LeX1705 said:

    To build a Primed frame (for example Valkyr prime) you need to have built regular frame (Valkyr in this situation) and consume the frame in when building (like when you are making Dual kamas, they require 2 regular Kamas) - this might be a good way to "respect" having a primed frame

    Yeah, no.  Have to disagree with this one.
    I have and use both normal and prime variants of all frames  for 2 reasons:
    First is collections
    Second is I forma them differently so that I can have builds that exclude each other.

    Your idea just creates a huge headache dealing with that and would be far too annoying.
    Especially when quest frame primes come around.   I would be forced to pay money to have the normal and prime version of a quest frame.
    Also what about people that sold a quest frame, such as Chrome or Titania, and then their prime comes out?   Are you basically going to tell them "Suck it up and pay for another of the normal variant to build the prime version"?  I don't see that going over well.

    Alright, you got the point there.. How about not being able to craft prime version until you leveled vanilla frame? I see primed frames as a better version of the frame, I personally don't think you should be able to grab better version before the vanilla.. I don't think most players will build regular frames after getting the Primed ones.

  13. 1)I'm well aware that building primes from vanilla frames isn't lore supported... but I don't believe DE wanted first frames you build to be Prime frames. @Soldier1312 not sure if you were sarcastic or not :/

    2)@peterc3 maybe you are right.. maybe this is a choice instead of oversight... but on Navigation screen before mission starts.. should be a thing

    3) @Soldier1312 point taken. They come back. BUT, they always come with a hotfix.. and go with hotfix.. and not that often.. 3 times a year maybe? 

    oh and btw THANK YOU FOR READING MY POST!

  14. Hi there, some things that should be changed, imo will make the game more engaging:

    -To build a Primed frame (for example Valkyr prime) you need to have built regular frame (Valkyr in this situation) and consume the frame in when building (like when you are making Dual kamas, they require 2 regular Kamas) - this might be a good way to "respect" having a primed frame

    -Would be nice if you gave us the option to refine the relic "on the go" (like before starting mission on navigation or in endless on  relic equipping screen) a simple refine and equip button would be amazing!

    -How about all vaulted relics change their ball color to.. blue-ish regardless of their era. https://imgur.com/BdQiLMO something like this.

    - Melee Channeling has been forgotten, some mods do 50% of whats intended by their description (Killing blow's description says 120% channeling dmg, and when you equip it multipliers goes from 1.5x (most common) to 2.1x instead of 3.3x cause if 1.5X is 100% adding 120% buffes it to 220% and 220% of 1.5x is 3.3x). So either fix their description or their effect

    -Fang prime... or should I say dual daggers in general... would benefit so much from just allowing them to equip Covert Lethality as its limited to single daggers only.. which makes no sense

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