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Neptlude

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Posts posted by Neptlude

  1. 4 hours ago, RX-3DR said:

    share a same skeleton to avoid the animation rigging issue. 

    Pretty sure all frames uses the same skeleton.. Thats why Grendell(even Hildryn) looks like they have short arms cause the cant move the shoulder and arm bones outward. And weapon holding usually set on a singular skeleton. There is skeleton scaling which can be seen in our oprators, since back then there was a bug that "stretches" them reverting into warframe size skeleton. (this is just my speculation based on what I see in game)

    This is why I suggested a pre built body with only attachments that works with the current system.

     

    2 hours ago, yles9056 said:

    How something simpler?

    Such as a warframe whose abilities are inherited from the archwing players equipped in the arsenal page.

    I think this idea works well with modular archwing. That makes this warframe somewhat modular.

    Perhaps the warframe should be called Icarus.

    wut?

  2. After seeing the modular archwing in tennocon, maybe someday we get to build our full custom modular frames?

     

    Also in a way that Kuva lich is kinda modular too right?

     

    The parts will be the usual chassis, system, and helmet

     

    System will determine the body build of the frame, from a choice of 8 different body type (4 males and 4 female types)

    Body types for males ranges from Grendel > Inaros > Excal > Nezha. And for the females from Hildryn > Saryn > Mirage > Trinity

    Players will also have the selection of premade textures for the system.

    System will determine the energy and HP capacity

     

    Chassis will act more like a full set of body attachment armors. Normal attachment will no override this, basically will be permanent attachments

    Chassis will determine the Armor rating

     

    And lastly  a selection of helmets.

    Helmet will determine the shield capacity

     

    As for the skills we go around the older time that players needed to attach the skills like mods. Players will be able to mix around maybe 10 selection of skills to attach to the frame.

    The 10 skills should revolve around only 1 theme, to not outshine other frames.

     

    This is just an idea, tho hopefully to see in the future... maybe?

     

    • Like 1
  3. 7 hours ago, [DE]Megan said:

    Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).

    Why? 😧 Shouldn't the nullifier bubbles only affect void energy? Wisp solgate unleashes the SUN!! The sun isnt void energy...

    I thought it was a cool detail that DE allowed the nullifier bubble to get damaged by Sol gate, since its the sun's power not wisp that was doing the damage...

     

    • Like 1
  4. 1 hour ago, Sir_Carl said:

    Natah was reprogrammed by the Orokin (the creators) to turn against her own (sentients) and part of the reprogram, whether intentional or not, is her care about the Tenno. So as it turns out, She didn't really care about the Tenno, it's part of her reprogram. Maybe Ballas was involved.

    What if that reprogramming gave birth to the Lotus persona. An illusion is the truth to the person experiencing the illusion, the actual lotus her self is very robotic but she still cared for the tenno. In a way "that" Lotus really did care for the Tenno.

     

    1 hour ago, Sir_Carl said:

    I like the theory that her helmet is somehow involved in all this mess, maybe that's what the Orokin used to "reprogram" her. What I don't get is how Ballas severed the link as we can clearly see the Lotus carry the operator at the end of "The second dream".

    I think its possible to use the somatic link remotely as long as she was wearing the helmet. The interference that Ballas did allowed Natah to remove he helmet.

  5. Not sure if someone already came up with this...

    [bad english coming]

     

    Okay I was re playing the second dream and the line "Dream of not what you are, but what you want to be". The lotus is a sentient but she was dreaming instead to be a mother figure for the tenno. What if the Lotus herself was originally in a somatic link, like our operator her Lua pod kinda looks the same.

    During the War Lotus/Margulis may have known that she was a fake, that Natah will come for the tenno. She then built a custom Somatic pod for her to suppress Natah.

    When Ballas came he said, " You were imprisoned just like she was" He was referring to Natah which was imprisoned by the Lotus. Then Ballas did that hand thingy which severed the their somatic link reawakening Natah....

    I would like to think that a part of Lotus' consciousness is still in the helmet, as it lead us to Ballas to get the Sentient slayer sword. 

    Related image     

     

    Edit:
     

    Also what if we get a Lotus Warframe, which will temporary hold the Lotus consciousness that was in the helmet, and o to battle against Natah!! OAO

  6. 14 minutes ago, (XB1)GearsMatrix301 said:

    Since melee animations animate the whole body, no. That would require a full reanimation of every since stance combo.

    Im thinking of only replacing the legs animation. the original standing stance should stay the same. Just the sprint and walking animation

  7. I noticed 1 of the colors of the motes does not follow the main frame color. Then I noticed the whole set up was a mismatch

    Base line in Default color

    s54hb1N.jpg

    Wisp Colors

    Primary: Purple

    Secondary: Dark grey

    Tertiary: Cream

    Accent: Purple

    Mote Colors

    Primary: Purple

    Secondary: Dark grey

    Tertiary: Cream

    Accent: Purple

     

    I changed the Primary Color on wisp here, but the mote's tertiary changed instead

    Qrd6EqL.jpg
     

    Wisp Colors

    Primary: White

    Secondary: Default

    Tertiary: Default

    Accent: Default

    Mote Colors

    Primary: Default

    Secondary: Default

    Tertiary: White

    Accent: Default

     

    I changed the Secondary here, but instead the Primary for the mote changed. The Secondary color on the mote never changes no matter which color is selected on Wisp.
    7VTgJ0u.jpg

    Wisp Colors

    Primary: Default

    Secondary: White

    Tertiary: Default

    Accent: Default

    Mote Colors

    Primary: White

    Secondary: Default

    Tertiary: Default

    Accent: Default

     

  8. Pretty sure DE told em that wisp walk/run animation is for her only...

    Thats like expecting the custom dash animation of hildryn will be avaialble to other frames if ye use her idle animation. Also it already in the name"idle"...

     

    Of course some other frames should be able to use the float/glide movement(Titania, Nyx, Mag, and Zephyr. For obvious reasons) but not all.... 

  9. 5 hours ago, lRipperonis said:

    https://www.livescience.com/34469-purple-stars-green-stars-star-colors.html

     

    Tl;dr Blue/White Blue stars are the hottest possible stars, while Red and Orange stars are average/cooler stars. (Fun facts The White and Blue Stars have shorter wave-lengths than the Red and Orange ones, which have longer wave-lengths.) (There are also Neutron Stars, Pulsars and Starquakes (Starquakes is basically earthquakes here on Earth but on a neutron star and other massive bodies).

     

    Then there are White Drawfs that turn into Black Dwarfs (Black Dwarfs doesn't emit any heat or very little) While White Drawfs are stars that are cooling after the Red Giant phase. (Which is the fate of our Sun how many so billion years from now).

     

    So now that we know that wouldn't Sol' Gate appear to have a bluish tint to it if you have slightly above Power Strength or blue/white if you have a lot of Power Strength? and a black/dark color if you have negative Power Strength? 

    Pretty sure Wisp is using the day star / our sun...

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