Neptlude
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Posts posted by Neptlude
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1 minute ago, AgasKahn said:
I think it should be something like "fenix aura" or "chiquen wrath" can also be "barbecue"
so many ideas, so much sarcasm, and so little time :'c
DE should make a contest to rename her skill lol
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1 minute ago, (PS4)Khepriem said:
Nuuuuu, not even more Ember nerfs please! I agree that the name should be changed though, it's so small and doesn't get too hot, I was thing of something like "Central Heat and -air." And because you have to spam the ability over and over, you'll be doing the CHa-a CHa-a Cha-a all day long!
I think what DE was originally trying to do is make ember a more melee type, by lowering the range.... But she should get her old Overheat ability which gives her 40% damage reduction. If we get that back ember will be a rolling ball of fire and blades... (* ^ * )
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1 minute ago, Pyus said:
"This Particular Portion of the World Right in this 10M Radius On Fire"
Rolls right off the tongue
lol
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Can we still actually call world on fire, as World on fire when its just a small spot? o. o
I suggest calling it Meltdown or something
Also nerf the range more since ember can still cheese mid missions easy, and add some damage reduction when using 4th skill (add it as an aug or something)
Edit for a serious suggestion
Change WoF to Meltdowner
A toggle ability that gives ember a flame armor, initial cast radius starts at 1m growing to 5m when it hits 100%
enemy that enters the radius get burn
Energy and damage also doubles just like the current skill
gain damage reduction from 10% to 40% when also reaching 100% of the skill
Another edit
Change her fireball skill to flame thrower, similar to fire Chroma's spectral scream.
Ember fires a stream of flame from her hands to burn her enemies
(uses secondary weapon mods?)
When cast during meltdowner it cost 0 energy and power increases when meltdowner reaches 100%, but she becomes stationary.
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She is now harder to use on higher level than before the rework...
She gain more power at cost of her survivability, which was already kinda low to begin with..
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My old Limbo as a grill fanart...
Sorry XD
Also my potato, based from Hew's artwork
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6 hours ago, o0Despair0o said:
I generally haven't seen any Equinox in a long time, but about Ember...
I got 145% range on her. After ~15 seconds it's down from 20-30 meters to about 10, probably even less. Yet she still deals a ton of damage in missions below level 30. And her CC is just gone.
In other words, she still semi-AFK's low level missions, and high level became even harder. DE screwed up once again.
Equinox is just hard to get for most players lol
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1 hour ago, Kyoresh said:
Well, now you need to recast it ever 15-20 seconds
but the point of her rework is so that she doesnt cheese low to mid level missions.
She wasnt even easy to use at higher level now she is harder to use than before on higher level... .-.
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She can still cheese through low level missions easy =_=
She how ever lost/barely maintain her CC fire quake ability
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Not sure but I think there is a bug in survival mode... I get full whole minutes of no enemies spawning o. o
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I miss my melee ember... with the damage reduction will really help a lot.
I suggest make Over heat as an augment and replace fire quack, gives ember 40% base damage reduction when in WoF
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Any video of this skill? kinda curious =w=
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Better contact support for that, I think...
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Just now, Lemon said:
This wouldn't fix the supposed orignal issue which was clearing entire maps while just running through them, with teamates not seeing a single enemy all mission. This is an inherent flaw with a passive aoe high damage ability. You either scrap the ability entirely or you keep the warframe broken.
my there idea was a giant heat cannon `-`
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10 minutes ago, Oreades said:
Decided to pull Ember out and mess with some builds.... honestly it seemed to me like most of this change is the direct result of/response to Auger Messenger.
Unfortunately it really does kill Firequake. I was able to get my build back to the same range but at the expense of survivability and ...... firequake.......
The two things that occurred to me was to just cap her range, If memory serves there are some frames that have a hard power cap. Just cap it at something like 27m, no more ~40m Ember.... problems solved~
Alternatively scrap Firequake and replace it with something that is actually useful.
Tho the tiered damage rings while a bit complicated would also probably work.
Will try .- .
can ye show me yer build?
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3 minutes ago, Cazzzz said:
Just ran Ember in the Sortie survival today, did about 50% of my team's damage. The reduced range only really matters in missions in which there aren't enough enemies in range for WoF to target consistently. If you are using Accelerant to buff up WoF, getting close enough to keep them in damage, and making sure you don't stand still, Ember is more than okay in her current state.
Heat damage may be bad, but with Accelerant augment you give everyone on your team MORE damage, and then multiply it on enemies. It feels pretty overpowered, actually.do ye have fire quake on?
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Please consider
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Basically just remove the range decay, but keep the damage range decay...
Old WoF with even damage throughout its range
Current WoF with range decay but boost damage
Suggested to keep original range, but farther you are from the source the weaker the damage, but the closer you are the more it should burn (300% damage bonus cause heat damage is bad...)
By keeping the original range with diminishing damage should still make Fire Quack viable...(we could just remove all the damage on decay damage area and let it just proc heat on enemies?)
Edit also keep the current energy consumption its feels fun o. o
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1 hour ago, Maka.Bones said:
Slide/roll/bulletjump more
hard against hit scans tho
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30 minutes ago, Maka.Bones said:
If it were going to be DR, it would need to be more than 75%.
Would be cool though... But I hate playing ember static, so I'd only use it situationally
I play ember as melee, but the current range of fire quake makes it harder now .- .
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Since DE wont revert the world on fire stats when using fire quack augment is on (with 50% reduction on over all fire damage)
Make a new Fire Blast augment... (since current one is pretty meh...)
Fire Wall Augment
The ring of fire becomes a wall ring of fire blocking bullet (or damage reduction to 75% while inside the ring)
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1 minute ago, devildevil21 said:
Don't mean to bash, DE is awesome and the best game company I've ever seen, the developers are really dedicated, but I swear, they sure know how to irritate their playerbase every once in a while.
Its better than getting irritated everytime by that certain publisher >:T
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tennogen last batch?
Change World on Fire name??
in Warframes
Posted
its been 5 dudes even before the rework tho o. o