Jump to content

Sonicbullitt

Disciple
  • Posts

    536
  • Joined

  • Last visited

Posts posted by Sonicbullitt

  1. 45 minutes ago, (Xbox One)Esper sparks96 said:

    well first off- yes you are correct exaduration would help to get people's attention- honestly people are gravitated better to stronger negatives
    blah blah anyways color wise- doesnt matter XD
    she still looks like a god damn rooster person and i hate it ;w;
    i wanna say turquise- green blue, that'll shut up the dispute for everyone XD

    Ikr it was bit silly that I was told of that I called the "blue" Green, but  yeah using horrendous in the title was a fine thing to do, it  really gets more emotion across, glad others understand.

    42 minutes ago, (Xbox One)Esper sparks96 said:

    if they fired him because of a simple dispute over a mowhawk that's rediculous- f it's his fault for causing problems or if he left so be it, but if they fired him because of their own complaints . .. i hope it wasnt regrettable

    From what I gather the artist was really bummed out that he had to leave, it was not by choice. I doubt DE would ever use his designs ever, again, due to stubbornness and pride.

    32 minutes ago, TrickshotMcGee said:

    Wow. I actually really dislike it. There is nothing good to say about the skin, save for the thin waistline being on point. 

    Ember doesn't need to be MORE chicken-lady than she already is. A lot of Deluxe skins change the aesthetic of the Warframe as a whole, but this just dials the same theme that people have been ragging on -for literally years- up to 100. 

    I know what it's supposed to be, but that looks nothing like a phoenix. No fire effect, or even decoration/adornment/coloring. Phoenixes are supposed to have grand wings and tails - not tiny baby feathers on shoulders and the tailbone. And the goddamn mohawk. Sweet lord is that not good in any capacity. Not only does it not even resemble feathering, it looks a lot like one of the Guitar Hero mohawks you could customize a character with. 

    I keep chickens at my home. Currently have 12 of them, and 2 are roosters. This image is strikingly like them with the blue/green feathers and their redder feet. 

     

    In no way does this resemble the grandeur or elegance that a phoenix is supposed to invoke. It just makes me think about the fact that I need a new feeder for my feckin farm animals. And that is not OK. 

    Now, DE is way too far along in this design to just scrap it, I know, but it looks like S#&$e. It takes the chicken meme way too damn far, and they expect people to pay money for a literal joke in skin form that players have been telling since Ember's release. It's actually hard to believe that everyone with decision-making powers approved this. Literally nobody looked at the concept and thought "huh, just maybe we're going a little over the top?" Nobody? 

     

    I wish they would have run the concept for this past players so we could have given them some feedback for it before they spent however long creating this only for people to hate it.

    This is what I was saying earlier, that she is supposed to be inspired by a phoenix, the everlasting bird of flame from myth and legend. The chicken theme was only a joke by the community since it bared similarity, but to think they would actually run with it and use it seriously, makes me cringe. I really cannot understand why they went with rooster colours, she's a female warframe. 

  2. 5 minutes ago, Heatnix. said:

    Oh... my... Gods... Ember... what have they done to you? What did Ember ever do to deserve this punishment? Horrendous is the proper word. It's absolutely horrifying. Whoever designed this should be ashamed...

    I think it hits harder because of the first design. We knew the possibilities and we were given the worst possible scenario. This is by far the worst design they've come up with: it's uninspired, it's convoluted and it's tacky as hell. TACKY AS HELL.

    scurrd.gif

    Yes! Yes! I know right ? This is what really hurts me, this is exactly how I feel what we could have had, I wouldn't have cared  nearly as much if I didn't know about the first concept by IgnusDei . I feel like I got cucked lol

  3. 2 minutes ago, UrielColtan said:

    Trying to find words to properly convey my expression, but I am a bit loss for words. I guess in simplest terms, I am not particularly pleased with it.

    It does not exactly accentuate anything particularly fiery or amusing.

    And that mowhawk, man, the dispute over the mohawk with the old concept must have really stuck in their  craw, so they have doubled, tripled and quadruple downed on that feature.

    Yondu-Marvel-Comics-Guardians-Galaxy.jpg

     

     LOOOOOOOOOL!  Hahaha I know right ? I can't believe such a tiny thing was enough to cause a fallout with the artist.

  4. 1 minute ago, Marvelous_A said:

    Well. How about just go for the original design. It's a Nova-tier deluxe skin

    Well De had a disagreement with the designer, for something as minor as what her head crest looked like, point down compared to up. The artist did not agree with DE and DE didn't agree with him, thus they split, or at least that is how the story goes.

  5. 3 minutes ago, StinkyPygmy said:

    So exactly like default ember. She's a literal fire chicken

    I think phoenix is what they were actually trying to go for, since you know phoenix is a bird made of flames from myth and legend ? Original Intentions aside she really does look like a chicken or a rooster to be specific with this new skin, I really think they took that joke a a bit to literally, with this skin.

  6. 1 minute ago, MagPrime said:

    Ah, you're using exaggeration to get attention.

    I'm out.

    just because the exact colours don't line up exactly to what you see lol ? just because a blue that looks slightly like green ? The point still stands though.

  7. 1 minute ago, MagPrime said:

    Might want to adjust your color settings or something, there is no green in that image.  Just white/blue/grey/red.

    And I like your version the best, but the entire concept is far from horrendous imo.

    It's red, white, green with a little yellow, my eyes are just fine thank you

  8. 3 minutes ago, UrielColtan said:

    To think, that dilemma with IgnusDei's design could have been easily resolved if they just made DE''s additions toggle-able auxillaries.

    I have not seen the newest concept for the Ember deluxe though, pics?

     

     

    1:02:21 in the stream, she looks like a frikken rooster....a male chicken, even colours match up.

  9. 7 minutes ago, Cliff_Racer said:

    Wouldn't go so far as to say it's "horrendous", but when I saw it first I thought it was supposed to be Zephyr, not Ember. Looks waaay too much like a chicken.

    lol I also thought it was the zephyr deluxe, it really doesn't suit her at all the colour scheme is completely off too, green for a fire based frame ?

  10. You guys have to admit that compared to the first concept we should have gotten for Ember, the new one is incredibly disappointing to what we could have had.

    This beauty 

      jQ2ID7a.jpg

     

     

    It really is a pity the original creator of this skin got decommissioned by DE, due to "creative differences."  He was honestly much better at creating skins compared to the new guy.

     

    Compared to what we are supposed to get now  this ....thingDS99-Ember-Deluxe-Model-1024x576.jpg

    Edit: Added other image for clarity

  11. On 03/10/2017 at 10:58 AM, Cortanis said:

    It's not even a suggestion that operators would be op. They fundamentally can't survive. Given what has been shown of the system so far as well as the limitations on what they're pushing, they simply can't keep up with scaling or even proper mechanic use. Even if the energy pool is exponentially increased so that you could theoretically do the entire thing cloaked, your frame still sits there. You want to actually fight? Operator movement is so clunky and clumsy that not only is it pointless, but scaling insures that the damage output, armor, and hp are going to be at a point that the units will just mow you over. I've seen it countless times now and had it happen more times than I care to remember. Simply put, operator play is terrible currently. Unless they're going to be reworking and polishing that in very fundamental senses, the focus system rework going onto and expanding operator play will be little more than wasted. We've even managed to see, thanks to the last prime time and casual scrolling over stuff, that most of the base operator stats are going to be buried under the cross tree sections. IF that remains the same, it will mean picking a focus school will as a mandatory be pointless as you'll need to invest in all of them just to properly flesh out the operator stats just to survive for more than a minute.

    Not to mention your warframe itself is totally useless in operator form, honestly operator combat doesn't mesh well with warframe's fast and fluid gameplay. If they intend to keep operators in the game like this, they need to make the warframes work with them, not separately as entirely different beings. Honestly the operators take away a lot of what makes warframe gameplay so fun. The game is called warframe for a reason, the developers pardon the pun, need to stay focused on whats really important rather than add a whole new set of convoluted game mechanics that do not mesh well the the core game and are completely unnecceesary, If it's not broke , don't try to fix it.

    As I mentioned in a previous post if the operators have too much agency the warframe itself becomes useless and the entire game and lore gets retconned. The moment the operators were introduced in is the day DE wrote themselves into a corner, give the operators too much agency and the warframes become useless give them too little and the operators will also become worthless. The problem is that DE wrote the operators as being purposely weak in the lore, that is the entire reason they need the frames. The warframes are a catalyst for their powers a way to concentrate and control them, so you cannot make them too powerful on their own without the frames.

    This is why i say they wrote themselves into a corner, as of now the operators will always be an annoying tacked on gimmick.

  12. On 02/10/2017 at 2:22 PM, ZoneDymo said:

    Now dont get me wrong, this is not a hate thread, I dont want to incite negativity.

    I just would like to get a picture of what in general seems to be the biggest gripes with this game as is.

     

    My personal input, I think the game is (way) too easy.

    I know this has been an acknowledged struggle DE is having so we can expect improvements on that front and I know its hard to make it balanced between endgame players like myself and new players.
    The difficulty atm is a bit... well... lame, either you kill everything with a passing thought OR the enemies become severe damage sponges that kill you with 1 or 2 hits, which is not really challenging or interesting, the game barely lends itself to be able to protect yourself against such things and thus there is little in the way of challenge.

    But I would just love for this game to actually require some careful play in certain missions/situations.
    To actually have/need teamwork beyond everyone does whatever until someone needs to be helped up, then right back to the chaos.
    The game DE said started as sorta Left 4 Dead in space, L4D is an excellent example of a game best experienced with voice chat and working together.

    obviously we will still have our "kill all those weak level 20 enemies like mad" missions, but I need mroe challenge and co-operation.

    The Nox enemy is a nice first step in the right direction, specific targets, dangerious behavior.
    Think of an enemy like Lech Kril, where one player needs to distract them from the front so another can attack the weakspot in the back, instant teamwork.

    This thinking of a high difficulty area also reminds me of the early early days of warframe:

    When the enemies still commanded respect
    When you felt you were fighting a losing battle
    When Pluto and Eris and like, Outer Terminus, were places you would dread.


    this is why I think this level of careful play and difficulty would be very nicely suited for the area beyond the solar system.
    the outer rims where far more dangerous foes lurk.

    All the bullS#&$ tacked on systems like archwing, kubrows, pvp, lunaro oh and especially the operators I despise those little runts. They have they ruined warframe's lore and story for me and made me despise the focus system.

  13. On 01/10/2017 at 2:29 AM, Roikan said:

    I feel like this is an important point that DE forgot about in their creative fervor.

    The game is called Warframe. The initial appeal of it is the Warframes. I'm here to play with Warframes. Operators might as well not exist for all I care. Your opinion may vary, but you can't argue with the fact that the reason we cared about Focus at all to begin with is because it stood to make our Warframes stronger.

    If the new Focus system forces us to play overmuch as our Operators when we don't want to, we will resent it no matter how "strong" it is. So please be careful, DE. Strike a balance with Focus that allows players who don't want to use Operators to be just as effective in combat as those who do.

    Glad to see more people speak up about this, I personally have despised the operators since their inception and still do, but I can deal with them as long as they don't start to interfere too much with the core part of warframes gameplay, the warframes themselves. If you make the operators too powerful and give them complete mobility and full control on their own, you completely retcon the entire lore and make the warframes completely useless.

    On the other hand though if you make operators too inconsequential, the operators too will feel pointless, which too be honest in their current state they are. While personally I wish the operators were entirely removed from the game and never had anything to do with the focus system, the best compromise is for the warframe to work in tandem with the operator.

    As to how that would work with the focus system , I have no idea. What I do know however is that the current system is a huge failure, that it needs to be scrapped and completely reworked from the beginning. Till DE can find a way to make focus work in tandem with both , focus will always feel incomplete,cumbersome and tacked on.

  14. 1 hour ago, ninjadeboxers said:

    since plains of eidolon is about to launch, I want to spend my time killing stuff with my favorite weapon, the braton prime! but this weapon has problems with ammo economy since it has such a short ammo reserve. I think the braton would fit in a great spot has an extremelly efficient all-rounder, since pretty much other assault rifles have better killing times and better ammo economy, this way I consider the braton to be sitting in a wierd spot right now.

    I would solve this by buffing its ammo reserve or give it a passive where it would get 2 times more ammo from drops. 

    Increasing its crit chance to 15 would be also something to consider, since it can help with the kill time, making the gun a little bit better but not the crazy "new thing, rip zenith, rip soma prime,..."

     

    I wanted this gun's ammo count buffed like 2 years ago to no avail, had a forum post just like this, hopefully the devs will finally buff it this time, the gun has had its low ammo count for far far too long. The ammo count was overnerfed due to developer fear that the gun would be overpowered at the time, looks like that "fear" is long gone now with all constant power creep weapons they release these days. There are many weapons far far more powerful with higher ammo counts, yet the braton still sits in its pitiful state, even though the gun has so much potential. All it needs is its max ammo count bumped up and it would be so much better, a great all rounder like the Braton series is supposed to be, it doesn't need a buff to its other stats at all, though I wouldn't mind a slight improvement in its stats.

  15. 10 minutes ago, Peacemuser said:

    I did some observations and it also looks like they also increased the fusion cost.

    Before, R0 uncommon fusion cores had 8 energy, but used only 50% of the energy when fusing because of the polarity. A Legendary mod would cost 16 energy to rank it up by one level. Therefore, you would need 4 R0 uncommon fusion cores to rank it up previously.

    Currently, each R0 uncommon fusion core equates to 5 endo. However, it now costs 40 endo to Rank the same Legendary Mod by one rank, which now requires 8 transfers of R0 uncommon cores. In other words, they might have accidentally doubled the grind.

    However, the slight upside is that duplicate mods do not suffer the 25% reduction to energy efficiency when fusing with other mods of different type and polarity. Endo also drops quite commonly in bundles of 15. Not sure if it's affected by resource boosters.

    yeah , you are right the conversion from cores seems fine but the price in both energy and credit cost has gone , how this is "improved" from the last version, I don't see how, so far it still seams to have more downsides than up.

  16. 1 minute ago, CorvusTheHeretic said:

    <blockquote class="imgur-embed-pub" lang="en" data-id="zHS0gou"><a href="//imgur.com/zHS0gou"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>

    Hieracon now awards 15 Endo on excavation. This is an equivalent of one bronze core. Before it used to drop 5 R5 cores, which in translation would mean 400 Endo.

    Same sitution with all missions, that used to give golden core packs at least. It gives about 26 times less than it used to. Im almost certain it is a bug.

    I sure hope it is , right now the amount of endo is just too low

  17. 5 minutes ago, Lichcontract said:

    Nope. I just did a fusion from rank 6 to rank 10 of a legendary mod and it cost 1,731,072 credits + 35840 Endo, whereas, before it would only cost 1.6 mill from rank 0 to max + 528 r5 cores. The conversion rate of cores and credit balance is definitely wrong on this patch.

    http://prnt.sc/c7vhsb

    I knew I was right , the credit cost has gone up for sure , so far this new system has potential but the numbers side of it isn't looking very good , DE need to pick up on this fast, or else the forums are gonna get flooded with salt soon, and for god reason too.

  18. 1 hour ago, [DE]Danielle said:

    Hello Tenno! Please use this megathread to post your feedback on the changes to Fusion in today's update, The Silver Grove. 

    Fusion Simplified: Part 1 is here!

    If you're asking yourself 'Where are my Fusion Cores and what is Endo?", please read this section carefully! This section explains the conversion from a Fusion Core / Duplicate Mod fusion system to the Endo Fusion system. 

    Fusion in Warframe is one of the main systems that encourages investment in your Mod collection and Upgrading your gear. With calculated clicking and collecting, you can take your unranked Mods to top tier performers.

    With the change to an Endo system we've removed the hidden complexity of Fusion. This Endo Fusion system maintains many aspects of the hold. 

    What is Endo? Endo is Fusion energy incarnate. It is the raw resource that powers the process of Upgrading Mods. In essence, Endo serves as the simplifier in all things Fusion. All duplicate Mods can now be simply converted into Endo. Endo will now drop from enemies and missions where Fusion Cores used to be.


    Fusing with Endo makes the Mod Rank increases clear, as the system now only increases in whole Ranks. Partial upgrading with unclear requirements towards your next rank will no longer exist, and neither will wasted Fusion energy. The UI will tell you exactly how much Endo is needed for the next Rank, which gives you a clear goal to work toward.
    Any partial Mod upgrades before this Update will be refunded with equivalent Endo and Credits.

    So how does the conversion actually work? The base conversion is: 

    •  5 Endo = 1 Unranked Common Core.
    • Fusion Credit Costs are now averaged out since Endo is a static Resource and not skewed by Rarity or Polarity in the same way Mods and Fusion Cores were. 
    • No more wasted Fusion Energy exists. Often times you'd Fuse a Mod with a Core and would lose some tail end fusion energy. Static Endo amounts mean this is no longer possible.
    •  All Mods can now be Dissolved into Endo. 
    • Fusion Core packs in the Market have been replaced with completely repriced Platinum Endo bundles. 

    Part 2 is coming soon and will include:

    Treasures: discoverable ancient valuables that can be constructed and converted into high Endo quantities. 
    Trading of Endo (in the form of Treasures). 
     

    Thank you! We hope you enjoy the new Fusion System! :) 

    I had about 1000+ fusion cores including 200+ rare ones, that  converted was about 30k endo, 20k which of is needed to fuse a second before maxed primed flow to max rank. This number just seems like too little to me, I feel we should have gotten much more Endo for our cores. With how many cores I had, I feel that I would only need to use half of those 1k+ fusion cores to get primed flow to max rank. 

    I like the new system, however I can't help feel the numbers for the conversion are a little off , I really hope DE took in the rarity of the cores into account. Right now it just feels like I got less value out of my cores than what I would usually have before this update , I hope I am wrong, but right now I just can't shake the feeling that this system is straight up worser than the previous one, even if it makes fusing easier.

×
×
  • Create New...