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selig_fay

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Posts posted by selig_fay

  1. 4 minutes ago, Alexcavalera said:

    Really..Rhino more armor? now i understand why this thread from OP.

    He only can play Inaros.

    Some people don't know how this game works, or how to play well..damn....

    If it can really play like Inaros. Inaros is a frame that relies more on equipment than abilities. Nidus is rather the literal opposite. A similar comparison can be made with Hildryn and Revenant.

    My point is that Inaros is also not a good frame for those who have not learned the power of weapons.

  2. 5 minutes ago, Archwizard said:

    Sure.

    But the point of discussion wasn't his use of Snow Globe, and in that context, Nova was providing the main force of CC.

    You weren't playing Whack-a-Mole on Sentients using Freeze as the hammer, which is effectively what GrimCorsair was implying.

    No, I didn't play only CC. But I used the freeze on the earth mission to strip them of some armor and make them even easier targets. And I froze this when I was having fun on reiljeck with boarding sentients, because standing and guarding oplinks was very boring. Literally only mesa had fun there. 1 and 4 work well against them, because they count for different abilities and if they have adapted to 4, then 1 will have the full power of the first casting.

    When you attack rather than defend, the CC frost is quite powerful against the Sentients.

    • Like 1
  3. 10 minutes ago, TeaHawk said:

    Let's speak honestly now. Nidus was the same before this update. No one was complaining about its tankiness. This update everyone (counting other powerfull tanks) except Nidus. That's quite an unfair treatment. Don you think?

    I think the shields are not needed by Nidus. And I think hp doesn't need Nidus either, because it's much more resilient than Inaros. In any case, you can always use shields on nidus using shield ospray. But why, when you can use an ancient healer and have protection in range of 1.6-16kk EHP? Although, you can use both anyway.

     

  4. 9 minutes ago, Archwizard said:

    Which I chose not to address, because there are more effective CCs against them, and more effective means of dealing with Sentients that don't require nearly as much CC, as evidenced by the last event where Frost dropped off in use compared to Limbo even after his nerf.

    Frost + Nova worked perfectly on the space mission. I would say that he is better than limbo, because he could simultaneously be on the ship and hold the dome at the oplinks (although any person could hold the dome, since the dome is accessible through tactics)

    Almost any good CC could handle the ground, because grineer is mostly there. Frost included. Frost slowing down the sentients, which made it easier to kill with mesa. Limbo on earth could only infuriate.

    The problem with using limbo in space is that the space mission itself was a boring defense and nothing more.

  5. 16 minutes ago, TeaHawk said:

    Except it works mostly like shield-gating, except that you need to build up stacks, which is not the case with shield gating. And don't you forget, it is his main feature. Now every S#&$ty frame has that. That's stupid.

    Well, shieldgating only protects for 1 second if you charged the shields 100% before triggering, and less if you didn't have time to charge it. Shieldgating will not protect against toxin. And shields don't have as much EHP as health and armor. Nidus has both the healthgating advantage in full almost always and all the health benefits with armor and DR. I think that gaining 15 stacks for such a big advantage is not such a bad price, especially since if you do in umbra build, you will actually almost never use healthgate in actual content, because your HP just can't run out.

    If anything, it's much easier than the healthgate Garuda.

    • Like 3
  6. 5 minutes ago, DreadWarlock said:
    You guys know that bastille removes armor, buffs player's armor with it and buffs Orbital Strike damage don't you? On testing, Orbital Strike killed level 150 enemies instantly if you wait for their armor to be removed, which can be easily done if you don't think on immediately killing enemies locked on bastille and instead focus on those enemies that are beyond Bastille's cap. By the time you finish those enemies, the controlled enemies will be armorless and they will be one shot by orbital strike regardless of how much health and which level they are. UNless you're one of those guys who, for some reason, have 8 hours to waste on a single Survival mission.

    Oh, yeah, I forgot about the armor. Although, 8 hours of survival is the only time it will be useful after the recent nerf armor.

    • Like 2
  7. 57 minutes ago, Flustershy said:

    Vaubans Bastille 12 enemies affected without mods, while spells like equinox sleep, and Ivaras sleep arrow have no limits and open enemies up to stealth dmg multipliers while bastille does not.

    It's actually not very clear why the Bastille exists at all, because vertex has the same radius and has no restriction on targets.

    In any case, I think that all this is done just to justify the strength and nothing more.

  8. Okay. I thought. Perhaps, this problem could be solved with the help of spellbind augment, where the caste on itself would block the location of Titania in the air, preventing she from falling to the end of the spellbind. This would be a strong boost form swapping build.

  9. 23 minutes ago, T-Shark69 said:
    If you like Nezha, hope he doesnt. This severely limits his EHP, and you'll find yourself fighting lvl 300 enemies as if they were lvl 9999.

    Well I'm still waiting for the halo to affect objects to figure out if it will be an OP, given the invulnerability when the DP ends, or not.

  10. 9 minutes ago, T-Shark69 said:
    Nezha can outtank anyone right now. Some bug in the mainline made it so he has 100% dmg resistance with Halo.


    That said a naked Excalibur could tank an Orb Mother explosion and Inaros couldn't. I'm ok with turning this thread into Inaros shaming, maybe the devs will notice and make him useful with the prime.

    It would be great if Nezha stayed that way) 

  11. 11 hours ago, T-Shark69 said:
    You are deluded if you think someone pressed 2 every few seconds for 4 hours. If you don't know how to do it, then keep staying ignorant on the matter.

    You can set the duration for ~10 seconds and it won't be much different from what Loki does. You'll just do it more often.

    • Like 1
  12. 2 hours ago, TeCoolTenno said:

    Nerf Inaros, if he's so good. No, "only buffs cus pve" is not a good argument. I don't want to play a game so braindead I don't even need to use abilities as you said.

    No, buff PVE is a good argument, because buff PVE also implies buff opponents. And while we are fighting against the dummies, I don't understand what kind of smart game we are talking about. 

  13. 11 minutes ago, (PS4)Captain_Bonecold said:

    Grendel can have 2k health without effort. Inaros 9k easy. Inaros will out tank you. Inaros is Immortal.

    So what? How does this affect the fact that Nidus can reach 11 million effective HP with an ancient healer and armor build with adaptation, while inaros can't? 

    Khora, for example, can have 2 million effective HP with quick thinking, HP, armor, adaptation. HP can be easily restored with the help of an immortal cat, energy with the help of rage. And this is what Inaros has a survival rate of. Khora > Inaros. 

    • Like 4
  14. Just now, kwlingo said:
    I just use the 4th because it looks cool. Not for damage.

    Well, I'm not saying delete it. There is nothing wrong with funny and useless abilities. Although, the banal tickrate in 5 times more than the current would make the beam very useful.

  15. Just now, kwlingo said:

    Check on youtube you will see some already doing it.

    I see people abusing the build on blinding from the third ability to do more melee damage, and invisibility/CC from the second ability to protect themselves and the object from damage. Buffs are just part of it. But I can see how all the first three abilities are literally being used. On the other hand, I don't see anyone using a sunbeam after level 200. 

    • Like 1
  16. 3 minutes ago, kwlingo said:

    All Im saying I saying is the 3 motes Wisp has can carry you to level 10,000 no problem. The rest of her abilities is just if you want to spam another ability in mission.

    I'm waiting for a video from you where you beat 9999 levels using only three motes.

  17. Nidus can have 1600 health and has 90% DR, which is actually 16000 effective health without armor. And now add here another 1000 armor that nidus can have thanks to mods. And now add here useful ability to support the group and damage, as well as one of the most useful CC. Inaros crying on the sidelines. Somewhere near Titania, Grendel is thinking about the meaning of its existence.

    • Like 2
  18. 1 hour ago, taiiat said:
    rotating Abilities limit how fast you can perform actions. you can still execute the right things most of the time, but it's considerably slower than if you didn't have to rotate stuff. it's fine for Warframes that only change the Slot from time to time generally, but Warframes that want to use all of the things in the circle on a regular basis, it's kinda awful. since Wisp generally Casts a stack once every 60-90 seconds it's not the worst thing ever, but it does slow down placing the stack. (unlike booben when it's kind've awful and is why Players using that Warframe aren't really being 'the Grenade master' quite like Digital Extremes has in mind or suggests in the Trailer - you just can't Cast the Abilities that smoothly)

    Yes, but it's not such a big problem to literally destroy the rest of the frame's abilities.

  19. 26 minutes ago, kwlingo said:
    To be honest if the 3 motes were ability 1,2 and 3 I would be okay with it. Just keeping 4 the way it is. I don't think any would even care about ability 2 and 3 as it is right now. And she would still be classified as S tired level. She stands along on S tired. Wukong rework was till it was nerfed.

    I worry about these abilities because I use them a lot, unlike the sunbeam, which I almost don't use. Another question is, what is your problem with the buffs selector? I really don't understand this, because I've never had a problem pressing the button correctly.

  20. 10 minutes ago, ShichiseitenYasha said:

    No reason to use the other abilities in starchart missions. What, you're going to decoy the enemies that die in one shot? Blind and share damage to enemies already losing 3% of their health to the shock mote? Summon a portal to the sun to move more slowly as you kill enemies just as fast?

    You'll rarely see these abilities used until you're in a point of the game where the abilities are required to be used. Say... Sortie 3 level on some sort of elemental enhancement, or an endless mission.

    Well, ability 2 is useful for moving. Especially on Jupiter. A 3 is good for jumping on points during an intercept. Yes, you can do without them, but they are fun.

    • Like 1
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