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(PSN)Xx-Ribbium-xX

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Posts posted by (PSN)Xx-Ribbium-xX

  1. So since nightwave has done a fantastic job at reviving underappreciated content and adding fresh rewards to the game i personally think it would be a great idea to add some challenges to the mode.

    Here are some of my suggestions:

    Finish a full conclave match

    Kill 5 players with a melee weapon while airborn

    Kill a player on a killstreak

    Finish a game without dying 

    Kill a player with all of your arsenal 

    (Team annihilation) whipe out an entire enemy team before they can respawn.

    i would love tp hear more ideas on what challenges could be added. Especially challenges that are dedicated to different modes.

     

    • Like 2
  2. On 2019-07-10 at 6:20 PM, Tachmag said:

    The only problem is that dojos use the relay system (animations aren't stored and tick rate is low). So some sort of forcee host migration would need to happen when you enter the arena. Alternatively, DE could allow us to create dedicated dojo servers that we can opt to use over the relay servers.

    Im sure they could have a match making system inside of the dojos like they have in the relays for their independent navigation consoles

  3. 9 hours ago, (XB1)Zweimander said:

    How about not... Their is a long enough wait for the main content the game was advertised as being a primarily PvE game and all that so it does nto need to be slowed down or stunted in any way to pander to the 1% that does conclave. If they have a very small team of maybe just a few people then maybe I would be okay with it but you were probably thinking something on a much larger scale which would slow down what most the community wants. It's a valiant effort but people will always fight back against these people pleading to have their extremely niche fan base catered to including myself. All it should be 99.9% PvE development and maybe they get to conclave IF they are ahead of schedule...

    Conclave had a dedicated team before POE, the chains of harrow update was by far the most balanced and fun update for conclave. That team was around 4 people.

    Look at dark souls, Its primarily a pve focused game. However its the pvp that kept the community going and alive without adding new content in an attempt to extend the longevity of the game i get that dark souls and warframe are both very different games, but having a pvp treadmill is a whole lot better than relying on constant expansion updates that boil down to the same thing.

    • Like 2
  4. On 2019-06-13 at 6:59 PM, F4MouSz_L3op4rD said:

    Why would non-aoe weapons get a damage decrease, and increase in HS multi, they are fine the way they are and got proper solid balancing.

    I disagree, i feel as if hitscan auto weapons are mindless hold down R2 and just jump around with your mouse roughly aimed towards them. I feel shifting the Curran damage onto headshots makes auto weapons more competitive and require more effort.

    On 2019-06-13 at 6:59 PM, F4MouSz_L3op4rD said:

    And don't get me started on aoe or beam weapons in conclave, they are a blight.
    From the auto explode macro abusing Castanas users to the Staticor "no aim, no brain." approach or the blinding stick Ignis Wraith mains that think this game is a "hold left mouse button pressed for 2min" simulator.

    I think the only weapon you mentioned there that should be in conclave is the staticor. Just revert it back to its original state before the update and the weapon will be fine.

  5. Well the issue is mainly with the weapons. I think all non aoe weapons need a damage decrease and an increase headshot multiplier to encourage more skilful accurate gameplay. While aoe weapons get an aoe decrease of 25% and an extra 1 in the mag or flight speed

  6. 21 hours ago, SevenLetterKWord said:

    Yes. How tragic. Truly, you were misled and cheated.

    How dare DE not explain how the Celestia Syandana works, right there in the item description.

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    How dare DE not also warn you again in the purchase screen.

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    How dare DE go so far as to conceal the information from the wiki.

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    What a gyp, indeed.

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    Really showing off those ms paint skills

  7. 6 hours ago, (PS4)No_Skill0508 said:

    Make impairment and knock downs such was Valkyr's 1st or equinoxes sleep and excal's 1st cancel charged and held weapons 

    I've been killed far too often buy knocking a Staticor user down with Valkyr's 1st to go for a counter shot just to still get the projectile thrown at me close range while im locked in my animation and my opponent is on ground. I don't really see this is absolutely necessary but its a little infrequent exchange I'd like to see gone.

    Im 100% for this, the same with daikyu arrows, i knock the player down with staticor but i still get hit with the arrow and lose a stack. Not very good for them either way since they are dead before they get up but regardless that shouldn't happen

     

  8. I agree with all the weapons getting nerfed as long as the staticor does the same damage and knockdown if you run into players. 

    My advice is to target the players who use nidus with high damage puncture weapons, i see a lot of ribbium clones abusing the more exploitable part of my build when it was only intended to help gain stacks to survive cheese weapons like the daikyu and other 1 shot weapons. This encouraged players to switch to weapons that required more effort and i hoped the community would benefit from my discovery, but no they just abuse and exploit because theres no consitant dev team that plays pvp to know what actually needs fixed

  9. serious question, where have they been since chains of harrow? the new weapons such as zaws have turned conclave into a complete effortless button mash.

     

    and then I see this juicy post in the most recent pc changes and I honestly couldn't stop laughing.

    On 2018-10-12 at 2:56 PM, [DE]Megan said:

     

    Conclave Changes Fixes:

    • Fixed kills achieved by Warframe Abilities that summon AI (Rumblers, Shadows, etc) not counting towards Conclave Challenges.
     

    for those who don't see the problem with this one fix let me explain. nekros's 4th ability shadows of the dead (which this post names) doesn't even spawn AI clones in conclave. it resets the cooldown of respawn after death.

    to me this shows the people who are currently working on conclave have no clue on what needs fixing and what needs nerfed

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