Jump to content

JaycemeSwain

PC Member
  • Posts

    493
  • Joined

  • Last visited

Posts posted by JaycemeSwain

  1. Thing is, this mod was good on release. DE then accidently bugged it when they removed the ability to hack quest stuff by also making it not hack spy/rescue sortie consoles. They have fixed it but then bugged its AI. Main thing is to have an Ivara still when using this

  2. 41 minutes ago, _Behemot said:

    that I'm grateful that you didn't make this mission a skip all the enemies and rush to the end like the rest of the assassination missions. 

    You can skip, just need a liset air support to do so.

    • Like 2
  3. 7 minutes ago, stormy505 said:

    I've only seen him like twice since the event started. I wish he was much more common so farming him for nightwave points would be a semi viable strat.

    His spawn rate is suppose to have gone up to 8% as of wednesday's new transmission. But I do agree it should be a more common spawn

  4. 1 hour ago, MystMan said:

    Only advice I can give players who are struggling with this guy is to fill up your gear wheel with Specters. All of them. Syndicate + Warframe specters. Drop one of each out and keep them between you and the Wolf & minions. They will draw some aggro away from you, giving you more breathing room. Also, craft the Warframe specters with innate radiation weapons so their damage type helps a bit (Arca Plasmor, Phantasma).

    Uh yes, then he pops in when a new player is in a nightmare mission and they do that to be killed by the specter. Bringing any frame with adaption on should surfice. having a good weapon and perhaps bringing a smeeta to maybe strip his armour. operator with an amp always helps. DE have made him easier cause the more casual player can't beat him easily

  5. Just now, Wyrmius_Prime said:

    So basically they are rendering over half of the weapons in the entire game completely useless. IMO that's just dumb.

    Its not dumb, Wolf isn't meant to be a oneshot pushover like stalker/zanuka/G3. He is meant to be tanky and we haven't even seen his final form. Maybe just get better at modding instead of whinging because the enemy isn't just a meltover with your soma prime. Wolf is designed pretty well. I want all the field bosses to be designed like him.

    • Like 1
  6. 1 minute ago, Wyrmius_Prime said:

    The worst design choice was to make an heavily armored miniboss immune to status procs.

    Not really, just means you have to focus on pure crit and damage, just like with the eidolons.

    10 minutes ago, (NSW)Kaizer said:

    When the Wolf comes and a trio of fugitives are with him they are invincible! Why!? That makes no sense to me, I rather be able to get rid of them, they're a bigger pain than the Wolf himself because they take no damage, and cannot be captured till you defeat the Wolf.

    I've experienced this twice and frankly I hate it. 

    Take a garuda(cause you can continously increase the damage of your 1) or have a tanky frame when you're trying to farm his ass

  7. Just now, TYRANDREWSAUR said:

    So I don't see the Braton Vandal variant in my profile so I am assuming it does not count then? People were talking like it counted on another forum answer from a few years ago but there was no definite answer there.

    It counts. you only see variant weapons once you've put some levelling in it. Every single weapon/frame/amp/k-drive/AW/moa gives mastery. Mk-1, Prisma, Wraith & Vandal variants generally don't show on the profile unless you've levelled them

  8. 1 hour ago, (PS4)d_HopeCraft_b said:

    Nah, its a UI bug for everyone, the 40 defence waves was actually a Eximus challenge masked as a 40 wave defence, and the Index one gives you the standing if you do the 3 waves but doesn't show up as completed, but it 100% sure gives you the 5000 standing.

    The 40 wave defence was a swap, because the 40 waves bugged out with ODD. The index 1 is 100% borked atm

  9. 26 minutes ago, [DE]Danielle said:

    All of the below rewards were added to Alerts retroactively to try and make up for Alerts being a bit 'missable'. None of these items originally launched in Alerts.

     

    • 5x Kavat Genetic Codes
      • Since we are removing the Genetic Codes from the Alerts, we will be increasing the chance of earning 1x Code per scan from 15% to 25% and applying Resource boosters will to scans! 

    As understandable as this is, maybe have it be a 50% chance from the scans, but also make it a 15% chance as a drop from kavats. This would help easy the transition out the alerts.

    30 minutes ago, [DE]Danielle said:

    Nightmare Mode Mods

    • Will still be able to be earned by playing Nightmare Mode missions! 

     

    This is understandable, but we could potentionally see in future nightwaves, nightmare specials, which would allow for us to do nightmare missions to get more credits and let us get the one nightmare mod we want for a price

    • Like 3
  10. 52 minutes ago, T30_KNDY said:

    Personal decoration capacity. Specially noggles.
    Each noggles occupy 20 capacity. Why does it occupy this much? I planned on having an entire collection of warframe noggles
    for clan but it is not possibly mainly due to how much capacity each tiny noggle occupy.

    Suggestion : Lower noggles capacity similar to any other common personal decorations.

    Noggles & Floofs, both are the same cost for some reason. resource decorations still cost 1 or 5 respectively so why shouldn't noggles and floofs

×
×
  • Create New...