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FREQ1989

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Posts posted by FREQ1989

  1.  Great stream today! Too bad Sony didn't have the bug sorted out with the streaming. Oh well.

    Contest is to get your favorite frame and favorite melee weapon and go to Earth. You must take a screenshot in the forests of Earth with NO enemies and NO team mates. Just you and your favorite melee weapon and frame. It's to bring last memories of melee 1.0. I'm doing Zephyr and Dakra Prime. What're you all doing?

     

    Saryn and Dual Zorens. Not to mention the rest of my load out I used when I fell in love with this game.

  2. I have seen the stalker twice today. After his buff or fix, which ever one it is since I forget, he is still weak as before, or at least it seems that way to me. He just shows up and literally as fast as he appears, he dies. The G3 on the other hand, seem too OP from me encounter with them. I was running about a level 23-25 frame and the person i was with was in the 18-20 range. our weapons were in about that same category as well. The G3 showed up without me even knowing it was them (I didn't have a death mark in my mail. Don't know if that's a bug or not).  They show up at level 27 and only one of them actually attacks me. I don't know if that's how its supposed to be or not. Needless to say they captured us and rammed a bolt in our legs. Afterwards I noticed that even the one I fought only was dropped maybe a third of his life, and that was over a 3-5 min battle against him. Either way I think there are some numbers tweaking to be done with these two special experiences in the game. I haven't seen the harvester, although I have been marked for about a week or two now. I can't wait for that one, I like the feeling of chaos I get whenever they show up, and the actual sense of fear and danger they can bring.  Thanks for reading if you stuck with it for this long. You all have a great day!

     

     

    FREQ1989

    Warlord of The Troupe

  3. When are we going to see a better connection from Dark Sector's universe to the current Warframe universe? Overall lore behind the game connection or the frames themselves would be nice, as for myself it would give the game even more depth and meaning.

     

    Also will we ever be able to add more mod slots to our stuff or combine mods ourselves (at a price/sacrifice of course) to get more of the mods combinations we could want.

  4. I use a xbox 360 controller to play on PC, and I have noticed an issue over my months of playing, wall running. Trying to wall run, vertical run, etc. isn't responsive at all. For example, I amd trying to rank my level up to 7 or 8 (I can't remember) but its the one where you wall runa nd shoot the orbs to open the path. I can't do it at all. So the overall question I am getting at is, with Warframe being sent to PS4, will this issue be looked at, or has it been and can it be put into the PC version. If anyone else plays like me and has this problem please bump this thread.

  5. I know you increased the reload speed but, i have a 15% tactitcal pump (Iknow its not that high level yet) but it took me 3.62 seconds to reload that thing. I don't know if you meant to increase it that drastically, but im just putting the number up here fo you all to see.

  6.  

     

    Hello.

    The problem with Sobek can't be solved by simple number switching because it's designed wrong in two ways.

     

    1: Warframe had three shotguns previously, Strun the standard all arounder, Boar the rapid fire auto and Hek the heavy hitter with low ammo.

    Trying to make the sobek a rapid fire shotgun is redundant...what makes more sense is to come at it from a different way.

    either

    A-Burst fire: shoots two shots then cycles. This makes it hit harder than other shotguns but will have a delay between each shot.

    B-Wide Fire: Shoots in large cone effect then cycles. This makes it good for hitting multiple enemies at close range but will have a delay between each shot.

     

    Either way, burst fire or wide fire, it becomes the unique hitter with good ammo but time in between shots.

    That gives it a more unique niche in the arsenal.

     

    2: The sobek looks like a double barreled shotgun. This aesthetic implies power shots to most people yet you've chosen to go with a weaker per shot mechanic. This is counter intuitive.

     

    After posting then reading through, I totally agree with this guy! The Sobek right now feels too much like the AA12 from COD or the USAS12 from BF3. As much as i like the idea of the full auto Hek, this really should have the ability to fire both barrels for ultra damage. If that ends up being the plan then it should have a low ammo capacity and a moderate to high reload speed to keep the dps of the weapon on par with the other shotguns or rifles in the game.

  7. Well at this point you guys may as well give the Sobek the last 40 damage and make it the new Hek. That being said, I am happy that its getting damage buffs, because it was REALLY weak to start. Great changes and I LOVE the fact you guys pay attention to the community. DE #1!

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