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Cyloss

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  1. The pilots are pointless! The only thing they do is move the ship in seemingly random directions. They need to be able to do SOMETHING! We wouldnt want to make them too good, but ATM the AI Pilots are brainless, Here is how it works in my head: ---->the next stuff has nothing to do with the piloting rank ingame (that just makes then fly faster anyways)! AI Level 0 (where we are now): -They dont know what the hell they are doing, are not aware of any enemy /objective -Not aware of hazards like Shipkiller Laser/Crewships/Missile Lauchers. -Pilots dont know they have guns or or any manouvers except from "Fly one way" AI Level 1: -Fly towards enemys and circle them so gunners can pick them off if they are gone circle next objective. -Move away when hit with a hazard like Shipkiller Laser/Crewships/Missile Lauchers. -Pilots dont know they have guns or or any manouvers except from "Fly one way" AI Level 2: -Fly towards enemys and circle them so gunners can pick them off, if there are crewships in the objectives point the ship towards the nearest, if they are gone circle next objective. -Move away when hit with a hazard. -Pilots dont know they have guns or any manouvers except from "Fly one way" and Strafe around Crewships AI Level 3: -Fly towards enemys and circle them so gunners can pick them off, if there are crewships in the objectives point the ship towards the nearest, if they are gone circle next objective and make a gunner shoot the radiator. -Actively avoid hazards but ignore ramsleds. -Pilots dont know they have guns or any manouvers except from "Fly one way" and Strafe around Crewships AI Level 4: -Fly towards enemys, shoot at them and circle them so gunners can pick them off, if there are crewships in the objectives point the ship towards the nearest and shoot the engines, if they are gone circle next objective and shoot the radiator. -Actively avoid hazards, ignore ramsleds. -Pilots using their guns, and dont know any manouvers except from "Fly one way" and Strafe around Crewships, pick up mods and parts on the way and after the objectives AI Level 5: -Fly towards enemys, shoot + altfire + abilitys and circle them so gunners can pick them off, if there are crewships in the objectives point the ship towards the nearest and shoot the engines, if they are gone circle next objective and shoot the radiator. -Actively avoid hazards dodge Ramsleds. -Pilots using their guns altfire and abilitys, They know how to vector/drift/blink, pick up mods and parts on the way and after the objectives ATM Pilots of any rank are at 0, the only thing they are aware of is that they can fly in a direction and loosely follow the player(most of the time....). Now, we would not want them at 5 as this is basically player level flying, but level 2 should be the minimum for a working AI Crewmate, and 3 is like it SHOULD work. Remember we are giving up a player spot for those guys, and that should be worth "something". atleast a gunner/pilot combo HAS to be able to destroy radiators (even with a delay)
  2. Lets say an AH is added to warframe tomorrow. There are Vets like me that have every prime item x10 stored, the only reason they dont try to sell it is because they dont actually "need" the plat, and only sell if they actually want something or run low on plat. The only thing that keeps me from selling a hundred prime sets, is that the trading is to bothersome. Now remove that Barrier and let me sell everything with 1 or 2 clicks Every Item and Set would be worthless within minutes of it going live. Just did a fissure? Pop it on the AH instantly.Whats important is that NOTHING is Rare enough in this game to sustain a high price and (almost) NOTHING in Warframe decays or you need a duplicate of; who needs 3 Mesa primes? And those rare mods only collectors want bring in their price simply by having niche sellers. Even today a single reckless player can crash the price of a item with one item dump. Now imagine 10000 people taking a dump on Warframes fragile economy People dont care if they make only 1 plat on a sale if it otherwise would just clogg up the inventory. It was the same in Guildwars 2 where every item in the AH (except for the really good stuff) was 1 Gold over Vendor price A new player would only need to spend a bit on plat to get every prime item ever and could never get enough plat throu trading himself to buy something in the Market And this is still a FTP-Game, DE needs to make money somewhere DL;DR: Only the annoying trade system keeps the FTP-Economy stable at this point
  3. aslong as its building you can cancel for a full refund
  4. No, the exact opposite! Crafting was NOT encuraged from the start! Insane resource costs, low resource drop chances, low resources on drop, low misson rewards, asymtetric stat allocation between the houses and the missing of fusions, meant that really early adopters did not craft anything that didnt have perfect stats! I remember my Clan used my RJ and we pooled together, and even then i never built a single MK1 or MK2 item. We did everything with AW so save up resources and hid the RJ at the edge of the map; I did 2-3 MK3 Cores because that was the important part to get the avionics to work 3 MK3 Guns. I still own all 3 1 MK3 Shield array from a lucky drop with good stats 2 MK3 Engines and 1 seeker from the clan artillery research I fused 1 engine and 1 core to make them perfect when fusion was released (but i did not need to build extras for that as i kept the first ones) So now i'm maxed out with 10 Wreckage built (If the part from clan research even counts as wreckage built) but did not even qualify for Tier2... Tell me how that " represents the early adopters more"
  5. What does that mean? Rebuilt 30 parts? Thats insane. My RJ is maxed out and i doubt i even reach T2! No Early Adopter like me built anything other than 1x the Perfect shield/core/weapon/etc because it was WAAAAAY to resurce heavy at the start! i built maybe 2-3 cores 3-4 weapons a 1-2shields and 1-2 engines and that took me weeks of resurce farming!
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