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Zzz-Somnus-zzZ

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Posts posted by Zzz-Somnus-zzZ

  1. So after 3k plus cryotic on heiracon, my server crashed...(seems to be happening frequently...too frequently nowadays)

    and my exp was wiped clean...

    That was 20 ranks without bonuses to an unranked twin grakatas and other weps (focus for my skills) 

    Pls make it such that ur progress overall is saved, (I mean if other rewards like credits and relics are saved when my server crashed, I don't understand my exp cannot be so) 

    when such issues happen. 

    Not the first time that server issues has messed up a good run :/

  2. Personally I only use it on the gunblades. Love that Redeemer spray...plus, no need for reloading. Guess DE has picked up on the fact that charge atks aren't as popular as it was in melee 1.0 so thats why some mods (empowered blades) were introduced to encourage its use. 

    However, its still relatively situational as its not exactly very helpful in speedrunning stuff i guess.

  3. Never had a problem with the missions in tactical alert.

    However, it seems strange that Nightwatch reaver was removed as a unit from the codex.

    Not sure if bug or overlooked.

    Meanwhile, I can never get to scan the Nightwatch flameblades nor the brunt lancers...as they die too quickly 

     

  4. Personally I find that Valkyr's god mode is too short after the nerf as the energy costs increases as you use it (up to a cap) so that means Hysteria may end abruptly should you stop getting energy orbs after a while.

    This is dangerous at high levels as the damage listed in the counter will hurt you immediately upon hysteria ending should you be in range of an enemy unit. So sudden death upon energy = 0.

  5. Well, also kinda hoping they fix how the prisma effects incorrectly copy over onto the Nari and Vali skin when used on prisma dual cleavers (if that is even intended at all)

    Also unsure if this should be in bug report but while it bugs me, its not really a high priority cause for complaint as it doesn't affect gameplay much.

  6. RNGesus guys...RNGesus is behind all this.

    Ok but on a serious note, it is strange how the other syndicates require an uncommon item at best to be sacrificed for you to advance to next syndicate rank yet this is the only case where they require a rare item as sacrifice. 

    Hmmm I guess they could change the req.s for ranking up syndicates for Arbiters of Hexis but really, depends on DE's stand as to whether they'll take this seriously.

  7. Some items are kinda misleading (If I understand OP correctly)

    Fang p handles are labeled in silver font (when obtained as uncommon drops in lith and Neo runs) and yet only give 15 ducats. 

    Braton P bp and Trinity P helm on the other hand, are common drops in Axi runs and yet gives a higher amt. of ducats of 25, compared to other commons worth 15 ducats.

    Perhaps the ducat cost per item should be stated on the item when the reward selection screen appears? (Is that what u meant?)

     

  8. Well, didn't spend a single cent cos idk, most games that I've spent on either stopped being fun (no longer grind-worthy/no more content to look forward to getting in the near future)

    While I understand many ppl strongly suggest spending money over it and vice versa. Really, I'll leave that decision up to your personal preference.

    But I thank the payers for supporting DE so I can be F2P and I thank DE for making stuff worth buying for the payers.

    Least its not all bad for the F2Ps

  9. Well, guess its another goal of DE to make you play the game for longer periods of time. Though if you're desperate to upgrade your favourite frame and don't plan on starting on trading nor see another alert/gift of the lotus for months, then you could always just spam forma.

  10. Dang, another difficult vote. Whilst Hunhow's gift is awesome, doubt many will be able to afford it. Palatine on the other hand is rather cheap but lacking in general cosmetics for all frames plus no war. Well, not regretting getting the Hunhow gift bundle before the deal hit LOL. 

  11. Not affinity for weapons but when u fuse duplicate mods, u require less mods to lvl it up as compared to fusing non-duplicate (non-fusion core) mods.

    Idk what do u call the pts needed to lvl up mods previously I just used the word "exp" as a generalisation.

  12. One thing I did want to highlight about the new system was that (apart from the bugged rewards that give very little endo per extractor on hieracon) was that u no longer get extra exp for lvling duplicate mods. Small matter since u get to use endo from scrapping other unrelated mods though but personally, I was very used to just lvling mods with duplicates (for commons like steel fiber)

  13. Only 400 in Sorties? Well depends on the sorties I guess, with a dps frame in eximus stronghold interception you can get a few thousand focus pts per convergence orb.

    Stopped trying to farm for focus since Draco was removed so I just spam Hieracon for Relics and fusion cores, focus-wise, only about 200-500 focus per convergence orb but usually u'll be in Hieracon for a while.

  14. Lol as much as I would like an MR21 account with excal p, imma just suggest the Borderlands series if u're into sci-fi cos Destiny requires an X-box or PS4

    EDIT: Dang the other 2 beat me to it by seconds

     

  15. A well built maxed forma-ed tonkor deals arnd 20dmg with a 87.5% crit chance amting to about 30k dmg per sec assuming all hits count.

    A maxed synoid does arnd 3k per shot with maxed split chamber and upon firing a stack (5rnds in 2secs) and averages out to be 7k dmg per sec

    Maim can be recasted multiple times to extend bleed duration and burst dmg after stacking. Needs a cap on dmg?

    Avalanche removes up to 60% of enemy armor upon cast and deals ~5k dmg and slows the enemies down.

    According to your calculations, bladestorm averages out to be 20k for the entire animation which with maxed fury is 8k dmg per sec on initial hit and 2.1k bleed dmg/sec after initial hit.

    There are many pointers u missed out and dmg on the whole is not the only indicator of whether an ability is too be nerfed. WoF and Maim are active as long as the ability remains toggled and basically u conveniently left out wep dmg that could been included in the calculation of dmg per sec.

    While Bladestorm is easily spammable, its hardly the only skill that is so. 20k dmg per target for Ember's WoF is more than enuf to wipe out entire hordes unless u're playing survival solo at high levels and Frost is rather invulnerable when in his snow globe. Equinox is able to stun multiple targets with maim and recasting it upon expiry of the slash status keeps mobs occupied while she heals. 

    The problem I see for bladestorm is that its not exactly interactive...melee slideshow gets boring after a while, lame video content when the animation doesn't even play out correctly and overly speeded up slideshow with mods. And no, atk speed on weps don't affect bladestorm. Besides, a high enough aoe  and power str for ember and Ash won't have targets to aim at. Plus, there exists multiple faults with the skill such as not allowing for allies to dmg known target (invul frames). 

    But to me, this isn't a nerf. Its to fix what's broken with it. (not exactly a bane to bladestorm)

    Please learn to target the right points in my argument before you start showing off thx.

    1 hour ago, Nox_Terminus said:

    Affinity stealing isn't the problem with Bladestorm.

    Then what is? All you showed me were merely dmg calculations that showed how Bladestorm is vastly superior on initial hit.

    I'll be fine with nerfing its dmg TBH, just needed an invul frame for when teammates using squishier frames need help to take down the tankier venomous eximus units. Already many have forsaken the role of a valkyr hysteria nurse in sorties. 

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