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svegurok

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Posts posted by svegurok

  1. 2: If standing on lava pond from 1 or trail from his 3 he draws in some lava gains armor and heals a bit canceling 3.

    3: If activating (when 2 is up he shatters creating small pond of lava and releasing several impact projectiles), loses a bit of armor and gains some speed canceling 2.

    Essentially 2 and 3 can't be activated at once and cancel each other out. 2 gives a bit armor, heals and lowers speed.  3 loses a bit armor gains speed gives CC around you.

     

    4: At release based on charge time releases moderate direct fire damage at each target hit covering them in ashes for some time (~15s at full charge distance). Ashes apply low slow effect and small vulnerability to fire damage.

  2. Simple question. Why do pet Health, Shields and Armor scale from warframe you have equipped?

    Link Shields, Link Health, Link Armor should scale pets default HP. Tanky Inaros gets tanky pet, squishy Mag get squishy pet that is just wrong. Another reason to not use pets with squishy frames especially.

  3. 3) Again it can be either invisibility or void. I think void is more interesting. Its up to DE if they want to implement Arsene

    2/4) Getting hard CC scale-able with Range mods to 75m is OP as hell, if you change it so you get Vulnerability Spots when parkouring lets say pulse every 1s when not touching the floor it would be better i think. Just that CC is too much.

    5) I miss-wrote about free Trickshots.

  4. 1) That is just too much dmg.

    2) With my proposed 1 and 3 you get high base damage

    3) Invulnerability while you can't do anything. Its a get-out-of-jail card so it should work like one. Invisibility is on many warframes Void is not.

    4) Getting good CC and high damage is a big no-no. With my 3 it would get you double damage on vulnerability-spots (they can be bigger or more of them)

    5) Don't forget that damage would scale with you power strength Transient Fortitude + Intensify + Power Drift = 200% which essentially doubles it and combined with my 1 would make it really strong against groups. Cause you get free Trickshots. Also you can use fire rate mods Anemic Agility and Gunslinger on your secondary.

    Otherwise i would really like to see this warframe it looks very strong. 

     

  5. Passive: gets stacks after 1st second of acrobatics, no critical bonus, only critical damage 0.1, needs maximum stack (5), lose 1 stack each second upon touching floor

    3->1: duration 3/4/5/6s (duration), less bounces 1/2/3/4 (no scaling), bounce range 6/9/12/15m (range), no bonus dmg on bounces, bounces don't share critical/status/head-shot/vulnerability

    2: target cone 120° (no scaling), no invisibility, on activation enters void making you invulnerable for 2/3/4/5s (no scaling), can't do anything when invulnerable just run

    1->3 Hawkeye: duration 8/12/16/20s (duration), range 15/20/25/30 (range), outline enemies with energy color (same as Argonak), see vulnerability spots for 2x damage (same as Helios - Detect Vulnerability)

    4: toggle/energy per shot (duration, efficiency), semi-automatic 60/90/120/150 (strength), 50% CC, 3x CM, 50% SC, same mods as other exalted weapons

  6. Azima's secondary fire often does not work correctly. Maybe a rework for Azima to attack closest target and have set timer similar to Zenistar with lower time like 10-15 seconds based on used ammo (say for every 10 ammo it would stay for 2s).

  7. If they removed 1 zero so 250k would become 25kk doubled it so its 50k and removed 1 zero from focus prices. And made it so you cant get more than 5k focus per mission. You would have to play at least 10 missions but you would need 1 convergence to get it.

  8. Focus_2.0 fixed.

    1) Higher focus cap (500k, 800k, or even 1mil) so noone would be able to get all focus in one day so to speak.

    2) Removal of convergence orb.

    3) Remaking of focus lenses giving us flat 5%, 9%, 13% (normal, greater, eidolon)

  9. Please DE remove convergence orb and make focus base gain 6x. That way we can just play the game without farming for hours to get focus cap at Adaro, Berehynia, Hydron, ...

     

    EDIT: And also please put focus cap at 500k.

  10. Here you go my Hydroid Revisited

     

    Tempest Barrage

    - toggle

    - fires barrage where Hydroid is looking (120° | 10m, 13m, 16m, 19m) in intervals (2.0s, 1.5s, 1.0s, 0.5s - no scalable)

    - has chance to stagger base (25%) max (50% at 150% strength)

    - each barrage has small AoE (3m - not scalable), seeking enemies in line of sight

    - small base damage of 20, 40, 60, 80 (Impact)

    - range, duration, strength

     

    Tidal Surge

    - no change needed i think its very nice movement ability

    - maybe make it targetable if pointed at enemy

     

    Undertow

    - create puddle with seaweed coming out at cursor

    - max 3 instances

    - slows enemies (10%, 15%, 20%, 25%) and make them more succeptible to status (+10%, +15%, +20%, +25%) flat chance to status for affected enemies (not scalable)

    - radius (3m, 5m, 8m, 10m)

    - range

     

    Tentacle Swarm -> Summon Kraken

    - creates (invulnerable object just visual) entity in air above ground (or on ground) at cursor point, can be recast but only one Kraken can be summoned

    - attacks enemies with tentacles (8), seeking enemies in line of sight, seeking range 10m, 15m, 20m, 25m)

    - base damage 100, 200, 300, 400 (impact 50%, slash 50%)

    - duration (10s, 13s, 16s, 20s)

    - chance to inflict status knockdown 25% / slash 25% (max 50% at 150% strength)

    - prioritizes closer enemies

    - if above Undertow - gains slowing 25% (max 50% at 150% strength)

    - range, strength, duration

     

    Edit: probably very high range for most abilities should be toned down

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