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svegurok

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Posts posted by svegurok

  1. Overall its not many changes but i think this would work and fit Oberon so much. Two channeled abilities are too much.

    How about this?

    ------------------

    Ability 2 "Hallowed Ground":

    Augment ("Hallowed Aura"): Hallowed Ground is turned into aura around you.

    ------------------

    Ability 3 "Renewal":

    Energy cost:  50

    Coat your allies in 3 stacks (max) of void layer (not modifiable) each layer would act as armor and give 10% chance to resist knockdown. Each layer gives 5% (or raw number - modifiable by strength) bonus HP, maybe flat armor as well,. When one layer is destroyed warframe is restored 5% energy (not modifiable).

    Augment:  Upon destroying each layer it irradiates nearby enemies (6m - modifiable by range)

  2. This would made Oberon so much better at being support with a bit of dmg. Maybe the numbers are a bit high/low but i do like it especially his passive. But i would suggest his passive to be a bit different consider you don't need to heal anyone then its useless. Maybe something like for every 3 ability casts your next cast is free would be more useful.

  3. It would very much depend how they would implement it. If for instance you would get say 1 token for each sortie. And following table would be used.

    1 - 2k endo

    3 - random riven mod

    6 - forma, lesser lens

    10 - exilus, bluetato, goldtato

    28 - greater lens

    + random chance of getting booster

    + mega-ultra random chance of getting legcore

    it would be completely ok. You would not saturate market with riven mods and even if you do there is still RNG in what riven mod you get and what stats it will have.

    EDIT: This is not very different how ducats are working. You can pre-farm trash prime parts and sell them for ducats when something nice comes that you want. Also they could use sortie tokens (high amounts) for buying sortie specific cosmetics, like emblems, sigils. Or even you can get sortie specific tokens for each faction (grineer, corpus, infested) and have specials (cosmetics oriented towards said faction) just for those tokens.

  4. Some syndicate sigils don't fit certain frames. It would be nice if there was a way to hide sigil.

    Solution 1) checkbox Visible sigil

    Solution 2) Alpha slider when slid all the way to the left makes the sigil invisible (now its almost invisible)

  5. If you want a frame that is good at dps you should probably get Excalibur. He is very tanky, his Exalted Blade is really strong ability and also he has some utility.

    If you want to have fun with weapons get Rhino, start with build oriented around Iron Skin.

    All frames are awesome. My favourite are Rhino, Excalibur, Saryn, Trinity, Loki, Mag, Nyx.

  6. It works. I did that same sharkwing Sortie 2 extermination and enemies were not spawning. Told everyone to go to the end (it was the water end) and asked them to come with me. And voila enemies spawned. You just have to be patient. I know it sucks but DE is probably trying their best to fix it, even though its like this for a long time.

    EDIT: Sometimes the most trivial bug can be really really difficult. Personal experience.

  7. In your OP you stated that its wrong to make riven mods for whole families of weapons. I think you are right at that and you also said that a solution would be that riven will get stats based on weapon where it is put. So for instance MK1-Braton STRONG, Braton NEUTRAL and Braton Prime FAINT. Don't know how difficult it would be to implement such a feature. Maybe each mod can have general stats shown when acquired and update stats in Weapon Upgrade menu.

    EDIT: Or you would have to decide which weapon you want to lock it for when its for whole weapon family. So you would get MK-1 Braton Riven Mod.

  8. @Pazgabear I agree that it might have been easier to just buff some of the weapons, but giving us riven mods, albeit a bit bad designed right now, is better than just buffing said weapons. We have to wait how riven mods will be changed and believe me they will tweak them.

     

    You never know how something works out if you test it with a handful of testers. We have to give DE time to adjust and tweak new features.

  9. @low1991 I was merely pointing out that its ok for players to want this riven system being changed a bit and not be that much RNG or more manageable RNG.

    because now you need to be really lucky to get something nice on your riven. and i completely agree with OP that it should have a cap on how much Kuva is needed to re-roll riven.

  10. Veteran cry babies. Sorry but it is like it is.

    Look at games like World of Warcraft. When new mini-expansion, and TWW was essentially a new mini-expansion, is introduced everyone including veteran players have to do a quest to unlock it. In WoW-Burning Crusade you had to unlock Hyjal and after tha tyou had to unlock Black Temple when it came out.

    So stop whining and do the quest (junction).

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