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svegurok

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Posts posted by svegurok

  1. Sorry but i have to say that Saryn is now in worse spot than she was before this final rework. Lately only thing i do is chase spores like crazy so my accumulated damage does not run out (and it runs out always no way around it also to note i have 128% duration). Please lower the decay and remove instant 20% decay upon last spore running out and remove spore damage decay on casting another spore. Also please DE give us back spore infection on spore death does not have to infect several enemies. Maybe make it so that upon spore death only one enemy is infected not multiple and keep multiple infection on other ability, toxic lash hit or weapon kill.

  2. I have an idea for spore interaction. Maybe someone will like it maybe not.

    Spores:

    - do no damage

    - do corrosive procs 50% chance at base strength 100% at +100% strength

    - spore will jump after 3 spore ticks/enemy death/hit with toxic lash

    - Saryn builds up viral damage based on ticks on enemies

    - if no enemy is around spore jumps to Saryn and drains a bit of energy each second until cast again on enemy

    - spores have no decay

    - recasting spore if existing spore is in place drains 5% of built up spore damage

     

    Miasma:

    - Saryn releases built up Spore damage infecting everything in range with base Miasma damage + built up spore damage

  3. Just don't dwell on it. Keep playing the game a do nitain alerts as they come. I remember when i wanted to create Vauban i had to wait for a while until i got enough nitain. Now i just do one alert when it pops up and i have around 100 nitain stocked up. Also you can look up last nitain alert here http://www.kingtaro.com/warframe/ and calculate approximately when next nitain alert will happen and play then.

  4. - Loki, any dagger with CL, fast firing primary, fast firing secondary - CC with Radial Disarm, Switch Teleport for Invulnerability

    - Frost, any dagger with CL, fast firing primary, fast firing secondary - CC with Avalanche, Frost Bubble for defense

    - Trinity EV, any dagger with CL, fast firing primary, fast firing secondary - unlimited energy, heal on demand

    - Ivara, any dagger with CL, fast firing primary, fast firing secondary - CC with sleep arrow

     

    Ivara sleeps everything. Everyone kills with dagger. Fast firing for Nulli bubbles.

  5. Self-damage on exploding weapons is a bit too high but its not the biggest problem you can play around it. What you can't play around is your kavat, kubrow and especially team-mate running in front of you in the exact moment you pull the trigger on your Tonkor.

    I have a proposition.

    What if projectiles from exploding weapons don't collide with allies?

  6. What if there was a way to transmog items?

    You build Weapon 1 (for instance Lesion) and you don't like its looks you find Weapon 2 (for instance Tipedo) and you use some item for platinum to transmog Weapon 1 to Weapon 2. Weapon 2 is destroyed in the process.

    It would be applicable only on same weapon types. Bow -> Bow, Assault gun -> Assault gun, Staff -> Staff, ....

  7. Many other topics about this i just start another one for good measure.

    In my opinion, aiming, gliding, quick melee, melee, shooting, .. should not turn of toggle sprint.

    Why do we even have toggle sprint then?

    I use toggle sprint mainly because it hurts my finger after a while when constantly pressing down the button. Please DE fix this and make toggle sprint actually toggle sprint and only toggle off after clicking toggle sprint button again. Thank you kindly.

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