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Vector-Sigma

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Everything posted by Vector-Sigma

  1. (Emotional rant..) I dislike this mode. I'm sorry my arsenal isn't robust and all my Warframe's are not modded and equipped to kill and take damage at 200+ Guess I'm a 8000+ Hours failure to not making Nova a killer of levels, how my Nekros that I put some effort couldn't take a hit, how my incarnon Latron prime couldn't kill a Necramech but other enemies. Sorry that I SOLO this game and all my years doesn't pay off. Once again all my Arcanes revives are not used, sorry I can't take a 300 hit from a dog machine with armor being useless except to enemy and find this fun. I have only 1 main and I can't mod correctly. Circuit was doable for decrees. Oh, here comes a rogue bone widow with insane damage and I must be in melee reach? I need to do what for Elite? Siiggghhh... Guess my solo butt is obsolete. Wish I could be like the ones who can solo this. This is how this mode makes me feel and I'm tired of this direction of TOUGH MODE EQUAL SPONGE and possible one hit death. Just doing my best to enjoy but I'm tired that I'm not a wizard of modding and the auto placing mods doesn't help. If this is more to come I'll just avoid, haven't finished SP because its not fun. They treat these new modes like arcade arena shooters but not much of positve stats to help out. Sorry if I'm not saying anything substantial, I just want fun not this grueling.
  2. I don't think my opinion will matter here but I'll try anyway.. I'm a solo Chroma main..( I do have rare moments where I try to play with others) 7906 hours with 35.7% on Chroma and 21.8% and still going with Chroma Prime. I use to be a Rhino main, 8% on Rhino and 15.7% on Rhino Prime. I don't use Narrow Minded. I Have 3 Tau Crimson shards on Chroma Prime, one being duration. I'm not good at stats math and I never felt right at mods, so whenever someone asks for my build I just tell them to look it up or find one better. I had a hard time back when Warframe came out, even tho I can do Solo Conjunction Survival on Steel Path for up to an hour or more with Chroma Prime, I still don't feel like I'm considered good. I just play what I like and how I mod. I run with Gotva Prime, Laetum and Nepheri and main Vazarin for its healing (Madurai or Zenurik for some Zariman missions) /profile Killerworld#632 / Vector-Sigma#599 for proof (merged) Issues with Chroma before my own input: 1. Chroma Prime with Primed Flow or Archon Flow, the stats screen shows 855 energy but when I have all the energy its 854, its just 1 point but still why tell me 855 (bug?) 2. At times when activating Vex Armor (not recast) I have to spend a second of the timer for it to start accumlating. (maybe its just me) -- My input: 1. Chroma is power hungry, all my Arcanes, Mods and Shards, 1351% damage and 1720% armor from Vex (841% and 1071% with only shards and non activating mods (like growing power or molt augmented)). There is no limit to how much Power I can put except mod space, duration, energy and timing it right. Some frames get actual damage reduction and take more hits at higher levels compared to my 1720% with Umbral Fiber maxed (using all Umbrals) and I lose too much health that I have to rely on Vazarin to heal me and/or use fire Elemental Ward as a psuedo heal (you regain health if you don't lose to much) and because I need alot of power to survive on my own, my energy from maxed Blind Rage is impacted a lot. Using Maxed out Arcane Energize and Tau Amber Shard with energy orb effectiveness I still have moments where its not enough especially with the burn rate from Effigy and recasting Vex and Elemental, the moment I have zen with all this is when there is a lot of Eximus and they are dropping energy orbs or I get the enegy regen from Zariman/Sanctum. I don't feel comfortable not having more power to keep Vex super useful, I'd like to use Augment of having Elemental Ward stay on allies when I go or using the Effigy augment to move my Effigy and get energy returns but I can't because I'll end up not dishing enough or taking enough, even Effigy dies too quick. There is still enemies I have to worry about besides level, there's the spine attack from Phroid, Kela if sortie gives her a boost in damage, Narmer's "All as one" attack, can one shot me and/or its slash damage. If im not quick to heal with Vazarin or step out of the Warframe while the timer goes. Lastly, Ancient Disruptors because of my requirement of Blind Rage and how Ancient Disruptors get more powerful with others near it and depending on level they can zap my 854 energy to scraps. A single level 40 Ancient Disruptor lowers 854 to 794 and a single level Ancient Disruptor at 195, 854 to 250 energy. Vex armor being the most expensive 116.25, idk the math but thats what the stats screen says and testing against an Ancient Disruptor in Simulacrum. ---- 2. Spectral Scream, I rarely use it and when I do it is for energy emergencies because of Archon Flow. Spectral Scream is too weak even with my Vex buffs, wish it didn't have a casting cost. I'd like to see it changed to Elden Ring dragons' styles, where the breath flows more and more and has DoT on the floor of where it trailed or something more flashy and fun, since this is sci-fi game could do more by adding some technology/energy/effigy style thing to it like a blast effect when hitting enemies. Other part of me wants to launch giant elemental orbs like Latron Incarnon or like a BFG 9000 from Doom (Classic or 2016/Eternal) or something a futuristic dragon would do. --- 3. Elemental Ward.. The reason I don't use Narrow minded is because I like using Electricity. I only use Fire and Toxin for tough moments and need Electricity for Hijack. Using narrow minded lowers the range of helping others with the ward and with Electricity's range, can zap a bit better range when I get the double power and range boost from Void relics. Removing/nerfing that power damage adds more range also sucks since Chroma is power intensified. I'd like to be able to have more range and have benefits of overguard and/or overshield or If you have fire active, you are immune or reduction to that element or get health when attacked by that element or killing an enemy with element type? (like Paladin's elemental auras or rares that have elemental healing from Diablo 2 or Gauss's Kinetic plating styled) Chroma does need more attacks tho.. Maybe something like Qorvex and Vauban but in a dragon's way? Orowyrm? --- 4. Speed and Vex The most important skill on Chroma and even with my stats, I can't do crazy defense missions unless I have a good AoE and being quick about it, so I end up using the Amalgam Serration and Amar's Anguish on exilus slot since Chroma is slow to me and can't pull off ESO so I have to use frost for defense and Saryn for ESO even tho I'd rather main as Chroma. Atleast, with the sprint speeds, double jump and parkour boost I can do Void Flood and Cascade easily. I understand the wanting of toggle but without toggle I am able to rely on other sources and I can have hope for an energy orb to pop around and hit the energize when I have zero energy. At toggle, it'll deflate at 0 energy and I'll be even more at the mercy of Ancient Disruptors unless they change something else with Vex. I'd rather it be more like Gyre's Cathode Grace, where killing enemies extends the duration and there are moments especially the no revive missions where I want Vex to stay up and not die easily just because I forgot to recast or didn't use it because I'm building up Molt Augmented. Vex armor is expensive and recasting drains so much with Effigy around too, 9.12 per sec with my setup. All my mods are centered at Vex and I dislike that. Sometimes I wish I could use Archon Range or the rage mods or an augment or something but not enough space on Warframes. I'd like to see a better UI on it, how do I know if my stats are even good? Yea big numbers sounds nice but what does my weapon damage look with 1351% vs Laetum's 50% chance to do 2000% Damage kinda thing. I'd like where I don't need to supply so much power strength and get better or same benefits. Also, I want where when I cast Vex without Molt Aug at 250 and without other activations, that when I recast, I can make damage and armor go higher when I do have my activations and molt at 250. I always have to let my Vex turn off, re-do my dance of activations, growing power, power drain, molt augmeneted, Energy Conversion and then take damage so I can get to my 1351% damage.. if I miss one of those I'm stuck and have to re do my tango. I know there is Pax Bolt and Exodia Brave but I like what I'm using but enegy costs are high enough. The only thing I can think of to changing Vex is do something like a rage/stress meter but Chroma keeps growing in both categories, power strength allows you to handle more and accumulate quicker percentages before Chroma can't handle the stress which you then use Spectral Scream with synergy of stress and vex to lower stress and do a cool breath attack? (Thinking of Super Saiyans [Dragon Ball Z] or like Ember but I don't like Ember's penalties) might be OP sounding but at same time on circuit SP getting hit by enemies at round 6+ hurts and my current states don't help at super high level enemies. --- 5. Range.. Range seems so.. pointless if you aren't into electricity. Effigy doesn't seem to benefit from it and you'd think it would so that it can stun at furthur distances or have a more spread out attack. Elemental Ward doesn't benefit fire ring, would like it more so infested or melee types get hit before hitting me or when I run near storages its not 4m to hit with the fire ring. Would like to see range incorporated more if they do something about the power creep thing. ---- 6. Effigy Its cool but its slow and doesn't deal much. I am using Archon Continuity for the Corrosion. Luckily Archon Flow works with it but it doesn't kill as fast with that breath and the 4 seconds interval of switching with stunning and spraying. I wish it did more than just spray. Doesn't help much on defense and Soloing Mirror defense is hard, I have to use Effigy and Nidus specter to help out. Sometimes I wish it was like the Jackal, shooting grenades and doing large swirling beams. Other times, I think of this game called Chaos Legion where Chroma's effigy looks like Perfect Thanatos, the being swirls like a football and strikes heavily at enemies knocking them down on the floor and its other attack is where it slows down time and launches a barrage of homing energy missiles. I even thought at one point why not ride the effigy like a kaithe and it has its attacks.. lol. All I can think of is one again some more attacks wise, remove the debuff or maybe help with stressor idea, improve time of stun and breath attack. Maybe an enemy puller function? Some sort of grand AoE attack like Dragonlord Placidusax (elden ring) or be more effective like Hydroid's tentacle swarm. I do think its a good idea that effigy reacts different with each elemental or has more energy/tech looking attacks and synergy stuff. I've also wondered if maybe its something like Equinox, where once you summon effigy you are given another 3 abilities to use. Wish the energy drain and cost to cast was lower or is another duration thing. Needs more survivability. Shouldn't have an issue with Guardians. Too weak against Eximus units. -- 7. silly idea Since Chroma is seen as a dragon and has the credit drop with effigy, why not have some sort of hoarder perk. Credits adds to this, getting resources adds another thing, mods, etcera. Get rare mod drops gives efficiency or something but I feel this idea would be crap since there is other issues and how would that add more to effigy's deficiency. --- summary.. Chroma demands power like fry demands 100 coffee in that Futurama episode. Synergies or make Chroma the frame that exalts in power strength, like Hildryn with shields. Would like to see spectral scream turned into either an elden ring's dragon's type breath or elemental orbs like Latron's Incarnon. Timer on elemental ward should have an increase as well as its range on all elements and maybe be something like Qorvex and vauban or offers elemental resist/absorbing to heal, like fire eximus doing fire but Chroma has fire so absorbs and heals team and perhaps included with affinity range. Vex armor, be like Cathode's grace, kill to gain time and allow where activation mods can still boost vex when recast when missed before or turn the ability into a stress meter and the only limit is how much chroma can take so a balance of making chroma chill out and go back in, using spectral at a high stress makes it really powerful, (projectile?) no limits or increased limit of how much damage and armor gained? I would imagine when enemies hit to hard the stress is always too high. Power strength to have a higher threshold and gains or efficency idk.. thought of super saiyans or games where you're in critcal and do very high damage but in warframe's critcal it'd be like meter like Ember. Range mods should effect effigy range and elementals not just electricity or bring back power strength giving range. Effigy, attacks more, hits more woth knockdowns, flys more, or does more AoE attacks or given abilities like using a kaithe or equinox or khora. Not good at defense missions compared to other frames. Drains to much. Lower cost and drain. Be able to hurt eximus better. Lastly, silly idea since Dragons are hoarders of treasure, why not get benefits from loot you pick up in a mission? Credits for more vex/elemental time? Anyway, thanks for reading, tried my best and I once again feel I'm a failure here lol but that's my problem, Idk what else to say or add without it sounding too OP or just another Augment. Want to use more than just Power Strength as a solo player but yea.. GL HF!
  3. Saw this shoulder armor (pic below) in a random's profile, tried scouring Wiki and the in-game market but no luck. Wiki doesn't list all of the promo armors (TennoCon, Verv etc). Thought I saw it on a Devstream or Prime Time forgot which episode. Thanks for reading and helping.
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