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Domaik

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About Domaik

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    Gold Hunter

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  1. First of all, the effects are a bit out of control, void storms are generating so many damaging fissures it's hard to stay alive, not to mention the particle explosions. then we have the void storm effect from outside, the RJ portion glitching inside the ships and causing massive energy tails that follow players everywhere. combined with (seems that it's the only one) pre-objective in RJ about hacking and dealign with drones, where you're constantly assailed by electric arcs...you have a cluster#*!% of effects and it's very disorienting. Also after 4 hours of farming supposedly 10% drop c
  2. the mission is extremely good, one of the best BUT 15 minutes to complete one void storm run and have a low chance at a sevagoth part is not ok... Please those void storm missions are already hard and one-shot me constantly, why do I have to do a full lenght RJ mission on top of it....it takes so long to get nothing out of them.
  3. TYPE: In-Game DESCRIPTION: Gunnery intrinsics rank 10 makes it impossible to aim at turrets or anything other than enemy ships. it locks you constantly when aiming. Once unlocked this Intrinsics perk can't even be disabled for preference. VISUAL: REPRODUCTION: aim at anything while there's a ship nearby, turret snaps to it and doesn't let you aim at turret or anything else. specially bad when multiple enemies around. EXPECTED RESULT: ability to cancel lock and aim at ship turrets or asteroids/envioronment, battery guns and similar. OBSERVED RESULT: crosshair while
  4. This is probably not all the problems i've encountered but some of the most annoying ones. -Combat and mission flow GREATLY stopped by forcing all players to board ship for the last part of missions. (I thought RJ point was to have one person aboard and one on "outside" duty). This is an awkward decision considering it wasn't a requirement for sentient assault missions or any grineer missions back then. why is it mandatory now? -Veil proxima mission length is too much. 2 pre-mission objectives while your ship is being shot to death? a bit too much. -Difficulty scaling, sp
  5. TYPE: In-Game DESCRIPTION: If you start a new mission after another in RJ and you're in the pilot seat, the end-of screen mission locks the game and you can't do anything at all except force quit the game. VISUAL: end-of mission screen on top of everything, can't interact REPRODUCTION: When starting a new mission from another finished node then getting on pilot seat during loading (before end of mission screen appears) EXPECTED RESULT: ability to play OBSERVED RESULT: stuck in end of mission results UI screen, unable to do anything. buttons not working. REP
  6. There's no way to change the wear&tear inside railjack. There's no way to replentish RJ resources at dojo
  7. There is no way to restock RJ resources/ammo at the dojo
  8. Any plans to make railjack controls compatible with Hotas joysticks?
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