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Domaik

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Posts posted by Domaik

  1. cooltext1653995723.pngcooltext1653995881.pngcooltext1653995023.png

    3HGY8es.jpg

     

    Quick overview:

    -Full research done ALWAYS. We make sure to keep things up all the time!

    -Friendly and helping players.

    -New player friendly.

    -Relaxed and not elitist.

    -Veterans around to help.

    (Mostly European time-zone players but everyone welcome!)

     

    Hello there! Bullet and Arrow is now recruiting loyal and friendly Tenno! EDIT: CLAN IS FULL FOR THE MOMENT, thanks everyone!

    Who are we ? What is the clan's objective? 

    We are a friendly small Shadow Clan (30 players max). We are not elitist. We do not pursue hardcore playing. 

    All we want is to help people enjoy the game and have a good time playing. We want our players to be friends, have a team of Tenno that they can rely on to do runs, farm anything, enjoy progressing in the game and have a place to hang out and talk with nice people.

    It doesn't matter if you're a new player that needs to learn and adapt to the game or a veteran seeking a reliable team to avoid all the public hysteria and paranoia, we want to help you!

    Who do we want? What are the requirements for joining?

    We started by recruiting all kinds of people as long as they were friendly but now I'm afraid we have a few simple conditions.

    -Over all and most important be friendly.
    -Should be somewhat active. Play at least once a week. (Don't get into the clan for only a week and leave for 60+ days)
    -Must Speak English. Don't be afraid to talk in clan chat! We also have a discord but barely use voicec chat. we don't have the need for it.
    -Be mature. We don't want people that insults, spams or behaves poorly.

    -European players preferred. We are mostly in european timezone but we have several members from around the world (lag issues for clan runs will be avoided if players are from the same region)
    -Commit to the game, this would mean that you are going to be a Warframe player and you won't quit in a week or month

    Note>We DO NOT MIND if you have to be gone for some days but we want players that love Warframe and want to keep playing the game. Everyone has a life and we know it better than anyone since we ourselves need to be offline certain days and we also have a life. But we don't quit the game or leave for extremely long periods of time. We would like you to be constant in the game.

    How do you join?

    The easiest way is to leave a reply here in the forums with a bit about yourself if you want to join and we will contact you in game!

    Alternatively here's a list of the 3 players you can contact in-game to get inside:

    -Domaik (Me, the clan's creator (Warlord) )

    -Abraxas (Best and friendliest Liutenant in the world)
    -Vulbjorn (The Oily Beard Architect, The Walrus Rider, our God?)


     

    Clan emblem:

     

    p57KZeA.png?1

     

    Dojo arquitecture: It's pretty nice and we welcome players that want to do more and design things in the dojo! Our clan has some pretty fun and amazing dojo arquitectures that you will like! I cannot possibly post a picture of everything so you will have to come to find out!

     

    Thank you for your attention. Have a wonderful day!

  2. I crafted the cryotra weapon for sentinels/MOAs and when I equipp it it gets no exp from any source. I have leveled several kitguns from 0 to 30 and other weapons, even two moas from 0 to 30 and gilded with no result. The cryotra just gets no EXP for me. 

    Anyone else having this bug?

  3. The map marked a cave that you didn't enter...You'll have to go one by one and find the one that you didn't explore sadly...My gf had the same problem with 28/30 and she had to do the whole round to find the culprits...tedious indeed...The map shouldn't mark unexplored caves or mark them differently...

  4. Why does Garuda's shield not slow her down like volt shield does? Both have the same speed (1.0) but garuda's shield is a pretty good defensive and offensive skill...better than volt's shield since there is no need to carry it limiting you to only secondary like volt....and it doesn't slow her down while volt's shield does.

    Can we have either volt or garuda's shield revised/balanced so they stand on par a bit more rather than making volt's riot shield an inferior version please?

  5. Either these things give no MR points or they aren't shown on the profile. It currently is impossible to know which parts (if any) give the MR points. Can we have them included in the profile so we can see and know what actually gives the points? that would be most useful to not repeat the same parts stupidly.

     thanks!

  6. After the update my helios prime has become useless, it wont scan anything in fortuna or regular missions. I have equipped both types of scanners. Symaris scannner has two widgets sol battery and the matrix(trying to remember the name.

    The investigator precept is equipped in the top right-most polarity.

    It doesnt scan any enemies in fortuna or normal missions as I said even though I have not completed the scans for most enemies so it should be scanning them.

     

    Edit: sentinel has weapon equiped but the mod to attack is not and was never equiped for over a year, as I never run attacking sentinels.

  7. Hey there! Amazinf wonderful job with fortuna I think there arent that many bugs at all but there are some.

    This is a list of the problems I have encountered:

    -Kdrive races NPCs dont always appear at the locations. I have found many spots marked on the map for races but the kids are not there to start the race.

    -Kdrive races bug and never ens when the timer runs out.

    -kdrive races bug out and never end when you are knocked out of the kdrive.

    -kdrive races bug out and never end if you fall off the kdrive and restart the race.

     

    Asides from that all seems to be working very well. I suggest you explain thay after getting the kdrive launcher players DO HAVE one kdrive...because if you go to arsenal to see it, there is nothing and makes you think that you don't have one.

     

  8. 6 hours ago, [DE]Saske said:

    Hey Tenno! We are aware of the issue but we are having a hard time reproducing it. If you have any more information on how to trigger the problem please comment below. (precept location, scanner type etc might be important)

    I have the same problem since the gear wheel update. Helios prime will not scan anything at all.

    I use both type of scanners on my gear wheel. I have 2 widgets on the simaris scanner, Sol-Batery and cross matrix widget. Investigator mod is on the top right-most polarity and maxed. Helios prime is not investigating anything in fortuna or anywhere

  9. As soon as I got it on the mission i got attacked and the Kdrive was destroyed and lost...I could complete the mission with no problem but it was very unsatisfactory to have it destroyed within 1 second of getting on top of it and not being able to experience while the NPC asks me: how's the ride?...yep...

    Also it's confusing as to how to get it the very first time after the quest....since you need the parts to build one but to get the parts yoou need standing and to get standing you need a K-drive....that's a bit confusing!

  10. I just lost 1 hour trying to get to wave 8 with no success...I tried all my warframes and i didn't get past wave 7

    This is not even elite mode and with my best weapons...considering I'm MR25 and played for 5 years that should tell you what power I can get to...I guess I'm out of shape or doing something wrong...

  11. Khora is quite bad compared to the last warframes released say nidus, octavia, harrow....or bad compared to all warframe I would say. In my opinion it could have been so much more...there is so much potential for synergy but it's all wasted or not there at all!

    Whipclaw, her number 1 is possibly the only good skill in the set. it is nice and looks very cool...feels nice to use and could have a lot of synergy with the rest of skills.

    Her number 2 should be able to draw more enemies in or at least the closer ones...or pull all of them together similar to Nidus...you can reduce the range overall so it doesn't suck in a whole map but please increase the amount of enemies that can be caught. 

    There is also the problem that if you kill the original target all the CC is stopped, the caught enemies are let loose again...this is bad. 

    And lastly, why does whipclaw dispel ensnare? If ensnare worked better at gathering enemies together this would be acceptable but you hit a group of enemies and the little few other that were luckily being drawn in are not because ensnare is now gone...

    Her number 3, the Kavat is a joke...I'm sorry to say it but it is. I don't see myself ever using this skill, sentinel is still superior in many aspects. It needs a big bump in damage or utility. Something needs to be done specially the awful duration for this skill...having duration on the kavat feels terribly awful.

    Her number 4...the damage does not spread between enemies caught?? that should have been a built-in feature since enemies are so far apart and hanging enemies sometimes are dead and you end up shooting dead things..they are held too far apart. It does create a semi safe spot but it can't really do much else, you have to take too much time killing the targets that have been singled out by the skill and then the duration is done.

     

    Overall the warframe has soooooo much potential for synergy but it's all wasted...ensnare could be useful to draw all enemies in the dome so you can finish them with number 1...or let the damage done by number 1 spread to all caught enemies in the dome.

  12. I can't really answer from when I started playing as it was closed beta but all the years gave me an overall idea seeing new friends join the game.

     

    • What were some things you wish Warframe taught you in the first 2 hours?
      • That I need to look things up in the wiki for the game does not help explain 90% of things.
    • Were there some things that were too overwhelming or confusing during these first 2 hours?
      • Mods. Normal mods and broken mods. Damage combinations with mods to output proper damage.
      • How to level up mastery rank properly (how much each weapon and frame gives me, numbers needed!)
    • Can you recall any points in which you or a friend weren't sure what they were supposed to be doing during the first 2 hours?
      • Most people don't know where to find information for their answers until the community clarifies that 90% of it needs to be looked up in the wiki.
      • Most people are not warned that primes are pseudo-end-game and try to go after them at the start of the game, neglecting the non-primed weapons.
      • There are no public, view-able  lists of items (mods, weapons, frames etc) in the game, you have to go to the wiki if you want to see lists of mods and dropping locations properly. Codex doesn't unlock them right away so it's useless.
    • Any other obstacles that stood out to you at the beginning of your Warframe experience, or any particular items you feel a new player would benefit from.
      • Not knowing how a MR2 player can do so much more damage than me, then being explained the staple mods needed to output damage.
      • The abysmal bullet-sponginess of armored enemies.
      • Nullfiers don't let me do my cool warframe powers. why do the corpus not cover their ships on that technology if they can use it?
      • No proper and clean explanation of lore. I wanted to know a reason for the cause. Why am I killing thousands?
  13. I don't understand what is the reasoning behind it. This problem has become more accentuated after his damage buff because now the cap (that stayed the same) is reached faster breaking the CC even faster. It has left volt in a position where it deals questionably less damage and for sure less CC.

    This problem is even more accentuated when we realise that no other warframe has damage cap. Why is volt capped while other warframes aren't?

    There are the so famous Bere and hydron runs to farm for exp where "DPS" frames are recruited and these frames can get up to 900-1000 kills in just one round of intercection. Frames like:

    -Banshee

    -Saryn

    -Equinox

    -Nezha

    -Mag (yes I have seen it done in Bere and it worked better than banshee! but very energy hungry)

    While all of these frames enjoy being powerhouses and getting thousands of kills in short time Volt has to stay behind with a damage cap on a skill that already has a "expanding over time" radius that is affected by range instead of duration. With the slowness of his skill to reach enemies how is he at risk of becoming powerful and in need of a damage cap? I simply don't see any sense behind the damage cap as it is right now (it even scales with negative power strength so you can't make a full CC build!)

     

    And while we are at it, casting discharge on the air does not affect enemies...it seems to be a bug.

     

    I would really like volt's problems to be addressed. His partner starter-frame Excalibur enjoys a lot more of damage with a pretty good CC kit too...Why is volt left behind?

     

    I'd like to know everyone's feelings and opinions about this and specially hear from DE regarding this problem that main volt players have been complaining about for a long time.... 

    Thanks everyone!

  14. For me and my girlfriend the new event operation bounty keeps failing for no reason during the defense part. The console is well protected and full HP and shield but the mission still fails for no reason nor do we know why or what happened. 

     

    It has become quite frustrating to do this event since 1/3 times we do it, the mission fails and the traveling time between mission objectives is obnoxiously long!

  15. Title says most of it. After having made all 6 strike-zaws to squeeze the MR out of them I feel I am done with them and never to use these again.

    Zaws are pretty bad for the amount of farming required to obtain and gild them. Any person that can farm as much as a Zaw requires can perfectly find many other, much better melee weapons that won't take so long to obtain.

    The same issue applies if the Zaws were designed for new players: the amount of farming required is too much, by the point you can get to the levels and materials required you will have run into other weapons that are a million times better or simply have put all that time and effort towards getting many other better weapons.

    In my opinion zaws need either something special to put them apart from the rest of melee, and at an advantage or need a serious buff in stats to make up for it.

    And let's not delve into the arcane system that came with the zaws. That one needs a pretty good look and rework. 

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