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Get_Singed

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Posts posted by Get_Singed

  1. Just now, SpicyDinosaur said:

    Wrong post? I don't understand what you are responding to.

    He posted a Rhino build using all 3 Umbral mods but only Umbral Intensify is maxed and he's complaining his Rhino build is limited due to being unable to max Umbral Fiber and Umbral Vitality, but he wants to use them at max rank on Inaros. He can do that and simply replace them with the standard variants on Rhino.

  2. 14 hours ago, -Temp0- said:

    That's cute. You picked a warframe that you can't properly play and claim that you can't control it or rather restrain yourself. So other people should bow down to you and "become team players" smh.

    Somehow whenever (not often) I play it, I have control of it 99% situations out of 100 and literally NEVER heard anyone saying anything negative about him like getting in the way and seen no one leave the team because of me playing Limbo.

    Oh that's right. I bring him in missions where he has a plase and don't spam cataclysm+stasis combo, unless it's mobile defenes (and even then I can just solo the thing) or an interception.

     And for the record. Just because you have 4 abilities dosn't mean you should use all 4 - it's like that one slova that came to JV and outright refuse not to spam her 4 despite being told by several peopel he cripples the spawns, that no one needs it and he makes mission longer. Holy hell that was so stupid I still can'tt forget it.

    Also doesn't mean you should slap 250+ range on it as well, just because you can.

    Wow someone didn't understand what I was saying at all. Of course I have control over how I play Limbo, what I was saying is that the Limbo players don't control what Limbo's actual abilities are. DE made Limbo, not us. We don't make that decision. Derp?

  3. Just now, Joe_Barbarian said:

    I'll give Limbo players a chance when he's reworked to not be able to block objective points. Until then, I know myself and many others will rather leave and reform group, I'll be nice next time and play a small violin as I leave group.

    Well go ahead and leave then. We don't want people like you in our games anyway and losing you doesn't do anything to us -shrug-

  4. 1 minute ago, Joe_Barbarian said:

    Only so many times you can let something keep smacking you in the face because you say enough is enough. Maybe instead of getting upset about people not wanting to deal with Limbo players maybe focus on making him more of a team player instead of a team breaker.

    None of us Limbo players have any control over what his abilities do, that's on DE not on us. Maybe instead of just leaving every time you see a Limbo, maybe give him a chance and try being a team player instead of a team breaker.

  5. 1 minute ago, Naztalgic_ said:

    Not sure if it's my issue or what, but Iron skin takes one to two seconds to cast after I picked up an Energy Orb.

    What's the point of Flow as the carrier? Financial Stress Debuff drains your energy the more Gems you're carrying make it pretty much useless since you'll be at zero Energy until you pick up an orb to recast Iron Skin.

    The only reason to add Flow or Streamline would be in case Blind Rage causes the energy cost of Iron Skin to exceed the maximum possible base energy pool for Rhino. I doubt it would but it's possible, just don't know off the top of my head. No other reason than that really.

  6. 8 minutes ago, Joe_Barbarian said:

    I never said that I've never played with Limbo players, I've had my fair share of experiencing them, i might not have thousands of hours in this game but I've had enough time wasted because of ignorant players playing frames they either 1) go out of their way to troll or 2) they have no clue what they are doing.

    More power to you if you stay in a match with a random Limbo and it turns out to be someone with more than 2 active brain cells. I don't want to waste my time finding out, it's not a bias, it's valuing ones self worth.

    Sorry, but that is quite literally the definition of a bias. You've decided that all Limbo players are simply not worth playing with because they MIGHT possibly troll you or not be good at Limbo when that is very rarely the case. You're prejudiced against Limbo players outright. That's all there is to it.

  7. 2 minutes ago, Joe_Barbarian said:

    2 wrongs doesn't make it right.

    Hey people don't like random frost bubbles either and there is a different between them, it's like comparing night and day. Everyone isn't biased against Limbo, trying to pretend there isn't a problem with Limbo is just sticking your head in the sand going bla bla bla.

    Insisting on leaving any game that you see a Limbo in isn't the right way to go about things. How can you possibly know how most Limbo players even play if you never play with Limbos because you just instantly leave? You're simply biased and don't want to admit it.

  8. 5 minutes ago, jiminatorx said:

    If the answer is no, then please reconsider. This is a horde mode shooter. Today, with maiming strike, even after the first nerf, you can get up to wave 8 with melee only. If that gets taken away then that is a pretty hard nerf. I... don't really know who melee 3.0 is targeted for. Is it about giving more options for beginning level combat? Because I just can't see switching away from main weapon to melee in terms of endgame combat. It can be done today, with maiming strike. But if maiming strike is gone, is there going to be some other crowd clearing mass damage technique to replace it? Ok so you are doing light attacks and heavy attacks, fine and all that... but....

    Maiming Strike is an outlier in terms of melee damage. Melee was never intended to be able to mass clear rooms in that way which is a big part of why they are changing things up. Melee will likely not be viable for high waves of Elite Onslaught due to it being unable to clear enough enemies fast enough, but by that point there aren't really any "legit" methods of killing enemies that DO work, you pretty much just have to cheese to get through. You aren't meant to go that high in Onslaught, they wanted it to be a game mode players could play through relatively quickly against strong enemies to get rewards relatively quickly instead of 8 hours in survival to face high level enemies.

  9. Ya it's good. You can potentially optimize your build further by adding Blind Rage instead of Intensify and Fleeting Expertise instead of Streamline, since the only thing you care about as Rhino is having as much Iron Skin as possible for carrying the points. You could also add Primed Flow or something else entirely instead of Streamline, as long as you just make sure you have enough maximum energy pool to cast Iron Skin. Any time your Iron Skin gets lowish you can just go to one of the energy orb spawners and fill up on energy while you burst and recast Iron Skin, so reducing its cost doesn't really matter. You'll be full on energy any time you need to cast it if you play right.

  10. As an avid Limbo player, I've never understood all the Limbo hate. I've seen a few Limbo trolls in the years I've been playing the game but it's very rare, and the majority of the time I've seen a Limbo trolling someone is because they just randomly started hating on the Limbo so the Limbo just started banishing them nonstop. As a Limbo player, I can relate to wanting to do that but I don't to avoid adding to the Limbo hate. The vast majority of Limbo player's I've seen in my time simply aren't a problem. There are very few people who play Limbo just to troll, it seems to usually be them trying to get back at someone who starts hating on them just for playing Limbo. It's much more common to see someone who doesn't really know how to play Limbo and ends up messing things up for people, but that's still far less common than just getting a good Limbo player in the squad. You can't shoot from outside a Frost's bubble to inside it, but people don't hate on Frost. Everyone's just biased against Limbo for no reason. Get over it.

    Maybe I've just gotten extremely lucky over the years, but I've seen very few bad or troll Limbo players and I don't get flak for playing him very often, though it's annoying when it happens for no reason.

  11. Pure killing time also doesn't determine the pure worth of a weapon, especially if you're considering extreme high level content where utility becomes much more useful. A status weapon modded for pure corrosive grants valuable armor stripping which not only lets you kill highly armored enemies more quickly, it also increases the damage of your entire squad by removing the armor. you could also go for a Corrosive/Heat or Corrosive/Blast build for crowd control options, as heat procs cause enemies to panic and stop attacking and blast procs ragdoll enemies. You can't kill anything if you're dead, so nullifying damage with crowd control becomes more useful the higher up you go in levels. All in all, the Telos Boltor will perform better in low level scenarios as most crit weapons will, but the Boltor Prime is going to be much better and safer in high level content. And frankly in anything star chart level, it doesn't matter which you bring as enemies are basically paper in all star chart missions anyway.

  12. 4 minutes ago, Omega-Shadowblade said:

    Weapons with special chanelling characteristics were confirmed on the latest devstream to be in their thoughts and something they want people to know will still have their special effects brought into 3.0 in some way.

    Ya, I'm just concerned they might overlook this weapon in particular because I don't know whether the capped/uncapped healing thing is intentional or not and I really don't want to lose the feeling of being a paladin healing my allies as I smack a Grineer over the head.

  13. I love the Sancti Magistar as it is currently, and I feel like it has the potential to become very powerful in the new Melee 3.0 with heavy attacks being more relevant, but I'm worried that a big issue with the Sancti Magistar will be overlooked in this whole transition since it's the only weapon of its kind. Currently, charged attacks with the Sancti Magistar heal in an area around the user, but for some reason the healing is capped for normal charged attacks but unlimited for channeled charged attacks, the only limit being how much damage you can do in a single channeled charged attack. With the full removal of channeling in Melee 3.0, is the Sancti Magistar going to see the small heal cap on normal charged attacks removed as well? I don't want to see that mechanic become completely useless, as the capped healing amount on standard charged attacks is pitiful.

  14. 13 minutes ago, Magneu said:

    Baro Ki'teer sells a beacon that calls him, IIRC. Don't remember if he always brings it or only randomly.

    The beacon is brought randomly if at all.

    There is nothing you can do to guarantee your mark gets consumed, but if you want to increase your chances of encountering the Stalker in a game you can simply join a squad with 3 other people who are also marked by the Stalker. Marks stack so it increases the chance he will attack in any given run, though he can still only attack once per run, and only the person who he specifically chooses to target will have their mark consumed.

  15. You can test pretty simply by removing Primed Cryo Rounds outright and putting on a 90% mod or Vigilante Armaments instead of Point Strike. The cold procs you're getting will be significantly reducing the damage dealt by the Boltor Prime due to how effective Corrosive Procs are at high levels. Even with a mod missing it will probably perform better when modded that way.

  16. If you're going to put Shred on the Boltor Prime, you have to be testing how both weapons deal against a group of enemies instead of enemies one at a time, since you've now added punch through to the Boltor Prime that the Telos Boltor doesn't have. 100 shots on the Boltor Prime will also take less time than 100 shots on the Telos Boltor would due to the increased fire rate. If trying to shoot through a group of enemies, the two weapons would probably have similar kill times with the big determining factor being where you are trying to shoot through them to get the most out of that punch through. It might also help the Boltor Prime if you replaced Vital Sense with Vigilante Armaments, and Primed Cryo Rounds might actually be better replaced with a heat damage mod since heat procs do damage that cold procs don't do and heat damage is better overall than cold damage.

    Edit: the above suggestion for going pure Corrosive over heat is probably better to increase corrosive proc chance. Vigilante Armaments might beat out having two 90% mods but not sure.

  17. 1 minute ago, (XB1)oOJeshuanOo said:

    Loki is good, but not in squads. I'll play void fissures with friends, go invisable, its great at first. But then in a room crowded with bombards and missles flying every where its not fun. Even when I tried to revive my brother, a bombard shot at his sentinel and I ded.

    Have you ever pressed 4 as Loki?

  18. Ivara's stealth being "better" than Loki's is highly subjective. If you like being mobile while stealthed, Ivara is not the frame for you, as she can only walk roll and jump while stealthed without breaking stealth. Running bullet jumping sliding or using any non silenced weapon breaks her stealth. Loki is a great stealth frame especially since he has the augment that makes him completely silent while invisible, and the duration is quite nice if you just put duration on him. He's a very good frame overall for stealth gameplay.

  19. 2 minutes ago, Kalvorax said:

    a MAX of 25 seconds is rather low....and that is with ALL duration mods on...which is quite low compared to the buff from changing forms.

    The clone won't live any longer than that anyway unless you're in low level content. It's only as durable as Equinox herself is, which is not very durable at all. No need to give it more duration if it'll never live to see it anyway.

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