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Kairo-Kuraku

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Posts posted by Kairo-Kuraku

  1. 1 minute ago, Tarak said:

    So, as a vet who likes (and always did like) Limbo in concept, I've noticed that most players that say Limbo is fine and shouldn't be changed are basing that on using weird, sometimes nonsense interactions with the rift. A common theme with Limbo, with most build, players seem to use two, maybe three abilities and ignore the other, which should not be a thing that happens, and the Devs have been actively working to change a lot of that to make kits more rounded.

    As such I think a good solution would be to change his interactions to better allow control without punishing him and his teammates if you don't precisely know 'how to use him'.

    I totally agree with that. I myself, as I said, think he's fine in terms of his abilities, he just needs some rules to be changed to help unify his abilities.

  2. Just now, (PS4)randy_lahey__-- said:

    I fully understand the frame, but my issue is de is asking new players to learn his weirdness. I understand that most people who play warframe use the wiki but no other warframe works like he does. 

    Then that isn't DE's fault, that goes back to new players being ignorant. DE doesn't ask you learn anything. No one asks anyone to learn anything. Only by indulging oneself in understanding something or someone can he/she really learn to appreciate them/it. If he/she just says "I don't like this" without the knowledge of why it is, then he/she is the one at fault, not the person/object.

    Anyway, this is off-topic for the purpose of this post. If you wish to discuss this further, DM me or have a nice day.

  3. 4 hours ago, (PS4)deathwolfclaw666 said:

    It's stopping enemies but not gun fire, that travels as normal until it reaches the end of Cataclysm or hits an enemy.

    It doesn't need to stop at the end of Cataclysm tho. It could run into rift bound enemies outside of Cataclysm. If you confine people to the shrinking cataclysm space, then they can't do anything outside, only Limbo could.

  4. 7 minutes ago, (PS4)randy_lahey__-- said:

    Im not talking about them being better Im talking about limbo being a confusing frame with weird abilities. 

    Then learn how to play with him. A lot of the issues that spawn are because people don't know what to do with him. Sometimes the Limbo, sometimes the teammates. He is a frame that requires more effort than any other frame solely because he controls another dimension and has rules and player etiquette.  I suggest you play with him a bit, go to simulacrum, learn his abilities, learn how they work and how they help. The more you know about his confusing abilities and his weirdness, the more entertaining, or tolerable, he becomes. 

  5. 2 hours ago, Kagemitsukenshi said:

    i agree with everything you just said most limbos i meet are happy to learn about him i personly like that hes not just pick up and play theres a bit of mastery to him and he is useful on defense with min range because then people have a choice wether they want go in and out of the bubble

    No, totally viable on Defense. I myself just never prefer him for defense unless we have someone who can kill both in and out of the rift.

  6. 12 minutes ago, (PS4)randy_lahey__-- said:

    Ya don't you love it when DE pisses off the upcoming player base. I love dead games too.

    It's not DE's fault. Veteran players should not be punished for being better than new players. 

    DE needs to stop giving the reason for new players and Vets to play together like alerts, invasions, sorties, and fissures. All of that is lower content stuff (sortie is more mid) that everyone does because they may need stuff from there and/or its the only options out there. Sure, endless missions move into High Level, but at best you're playing for a half hour before you get there. DE isn't pissing anyone off, people just need to learn to grow up and learn how to deal with things and not just say, "I hate this, change it!" 

    Besides they should focus on the Vets more anyway, to keep us coming back.

  7. 10 hours ago, Azvalk said:

    These are interesting ideas, but no, personally I would not like to play limbo like that.
    Limbo is perfect now, at 99.9%
    All these posts on Limbo are really starting to scare me, if you provoke a rework now .. I do not know what will happen, but I know it will not be good xD

     

    10 hours ago, Azvalk said:

    Limbo's only current flaw is the details of interacting with the objects of the world.
    For example:
    - when in the rift, he can activate the consoles of some elevator doors, or double console doors.
    For the other consoles, we are forced to do 2-4-3-4 to make sure to trap the nearby enemies in the rift, to get out of it in order to touch the console without being attacked.
    It would be much simpler if we could interact with the consoles in the cataclysm.
    - Cataclysm on a pod to defend, the pod is in the rift, but cataclysm on a room to hack, the consoles are not in the rift, the hackers are ejected from their hacking in progress ..
    This is not logical, neither practical.

    I think Limbo is fine as he is now as well. I'm sure DE is satisfied with how he is now.

    It's really as @Klokwerkaos says, the people who complain are the ones who don't know how it works or the ones who can't handle not getting every kill. This is why I suggested a "Change of Rules" and not a rework because he needs to be tweaked not changed.

    This would also help with the second part of what you said about the consoles and life support and crap like that. One thing I've always questioned was the ability to open doors, but not locks and consoles.

    Also, I did watch some of that video, mainly just the rift etiquette though. That is something EVERY Limbo player needs to know. Whether by video or just figuring it out as I did a couple years ago.

  8. 3 minutes ago, (PS4)mahoshonenfox said:

    I think the best alternative to Limbo's stasis is to just make Limbo invincible to enemies in the rift while its active. It does the exact same function while stasis is active. Nothing can kill him because nothing can move. Making him invincible is just making it so that nothing can kill him.

    Would also be nice if all players gained 10 energy for killing enemies in the rift while being in the rift. Even better if Limbo's rift torrent made it so that all players in the rift have their weapon damage boosted by 30% for each surged enemy instead of just Limbo's.

     

    The invincibility, I can't say much about. It would work and I don't see downside to it. 

    I really think Stasis needs a loophole though, it's too perfect of an ability

    Rift Torrent should be applied to all allies in the rift, I don't see why not. 

     

     

     

  9. 5 minutes ago, (PS4)deathwolfclaw666 said:

    With Stasis you could have it where all player's rounds travel towards the end of Cataclysm until they meet an enemy. From there the round hits them, the enemy is highlighted and maybe have a skull above them if they would be killed by said rounds. If the enemy leaves Cataclysm due to it shrinking or Stasis is stopped then the damage is done.

    Sounds interesting, but I don't think that would make people happy. Would still get the,"I can't use my gun how I want" deal. 

    Just curious, how would that affect stasis? Is it just slowing time down rather than stopping it?

  10. So lately there has been a lot of bad blood towards Limbo. There always has, but its more than usual right now because of the Limbo Prime leak. Everyone is hating on his abilities and especially his Cataclysm and Stasis. I have some thoughts on how to make him more fun to be around and just more of a team player. 

    Note: I have posted some of these thoughts on other threads prior to this. I thought, instead of posting to many threads about "Limbo's Rework" I'd just make a post myself. I don't wish to make him a whole new frame. I don't wish his core abilities to be different, just modified.

    Banish: Good in concept, but rarely used. This is one ability that could make players play Limbo differently. Having it be a Radial Banish makes it more usable, but you have to go in and out of the Rift Plane to use it. I won't argue in changing that. What I want to do with it, involves Rift Surge.

    Stasis: Why does Limbo Freeze everything? He controls the Rift, doesn't he? Stasis is the best thing to happen to Limbo, but its the most HATED ability in the game. Hated because its always used with Cataclysm and then it screws allies over making projectiles stop in place. How do we overcome that issue? I've thought a lot about this myself, I love playing Limbo, but I can't enjoy it because of people that always complain, rightfully so. I'd say let's change Stasis' rules a little, not break them, but change them.

    Stasis could:

    1. Only effect Enemies (I myself don't like this idea, and IMO I don't think DE does either)

    2. Only effect Organic(or something like that) properties. This makes Stasis not so OP and controlled, Guns and ammo would still work and creates a loophole for enemies. Moas and heavily modified Grinner wouldn't be affected by stasis as they wouldn't fall under the "organic properties" rule. Limbo would still have to watch his back for someone just in case. 

    3. Make Stasis like Ivara's Quiver or Vauban's 2. Give Limbo the option of what he wants to stop, such as Robotics, Organics, All (Includes Guns and ammo). This way there is a Downside to all three.

    Those are the only ideas I've got for that, but  2 is what I think would work the best. To me, it makes the most sense.

    Rift Surge: No real changes, but to work better with Banish(1), I think the radial banish range should be increased. This way you could stay in the rift more. Not sure what it's locked to right now, or if it's affected by Ability Range mods (the radial banish I mean) but I think it would be useful. You would have to come out eventually, as both run on timers, but you wouldn't have to go in and out so much.

    Cataclysm: Fine as is for me. No real change needed for this one as it is just used for stasis purposes currently. It grants protection and that's all the ability itself needs to do.

     

    Thanks for reading, please give some feedback on these things and don't just say, "This sucks" "I don't agree" "You're an idiot".  At least explain why you don't agree.

     

    Some things that have been discussed since this post went up. I have Mentioned some people if I talk about what they said specifically. Sorry if you didn't want to be mentioned, but credit is due where it's due.

    • Limbo doesn't need to be changed he is fine as is. @Azvalk said he/she doesn't want a rework and that all of the recent posts promoting it is going to start something.
      • That is not what this post is about. I only want, and think we as a community need, is a change of rules for Limbo such as Terminal interactions. The ability to open doors, but not hack a console is dumb.
    • @(PS4)mahoshonenfox brought up an interesting change of giving Limbo invincibility in the Rift rather than stopping everything. "I think the best alternative to Limbo's stasis is to just make Limbo invincible to enemies in the rift while its active. It does the exact same function while stasis is active. Nothing can kill him because nothing can move. Making him invincible is just making it so that nothing can kill him." 
      • I think this is a decent take on the second ability. Invincibility has been done before, like Valkyr, and it has stayed. This is a bit more of a change of rules like I want, but I don't think this is a bad alternative if a Rework comes to pass.
    • Rift Torrent affecting allies. 
      • Thought this myself as well as some posts here. It would be nice, but allies cant control of whether they are in the Rift or not. And when they aren't, Rift-bound enemies can't be hurt and allies don't get the buff anyway, so doesn't make much a difference.
  11. I think Stasis needs a change of rules. 

    From: Freeze everything in the Rift

    To: Freeze Organic (Bodies) in the Rift

    This leaves a weak spot in the ability, a lot of Grineer are mostly mechanical and Moas. Guns and ammo wouldn't be affected, but it would still freeze plenty of enemies.

  12. I think there is a good solution to his Stasis, the ability everyone hates. It freezes everyone and everything in the Rift Plane. I think the rules on that should be "only freezes organic materials" or whatever. Weapons and non-organic enemies wouldn't be affected. This gives the ability a weak spot and people can have their weapons back.

  13. 2 hours ago, Trichouette said:

    Banish's only purpose is to send someone to the rift. That's all.

     

    2 hours ago, Trichouette said:

    Players in the rift will have all their projectiles (bullets / grenades / arrows  and even glaive and other throwing weapons) frozen aswell.

    Allow me to throw my two cents in here:

    I'm a big Limbo player, I like using him whenever I can, but I'm one of the smart ones that don't take him where enemies need to be killed. (Exterminate, Defense, etc)

    Limbo's Banish is the worst ability in his kit. It's so freaking useless and unhelpful for a horde game. The original idea of it was, "There is a strong enemy over there, I will go banish them and isolate them from the rest of the team" Now instead of fighting everyone, Limbo just fights one specific character. Imagine him more as a bounty hunter, if you will, as he was designed with the idea of killing "high-value targets" such as Bombards, Heavy Gunners, and the such.

    Stasis was designed specifically to help Limbo do that because, before his rework when Ability 2 was Rift Walk, you couldn't survive the Rift with a Bombard in there. Also when used with Cataclysm I believe the idea was to have teammates fire weapons at specific enemies and then release it. Boom, everyone in Rift=dead. That's not how it's used, as this is a "kill everything as fast as possible" game.

    Rift Surge (RS) I believe was reworked to help with the uselessness of Banishing one enemy at a time, because when you kill an RS'd enemy they create a Banish Bubble, but it's not very helpful because the range is so small, like 10 meters I believe. 

    Cataclysm... Well, I myself love the ability and it's very useful when mixed with Stasis and RS (with Rift Torrent of course). I do hate having to ask teammates "Don't use your guns please!" that's not fair. I myself use Cataclysm to cheese Mobile Defense missions and ones that don't require anyone to kill. I don't think there is anything wrong with it, but it does need help with the rules it puts down. It could give a melee damage buff or something.

    With the combo of Stasis and Cataclysm, I think Stasis should only effect bodies and not objects like guns. Stasis should only affect "organic" material or whatever. Warframes being made of Bio-Mechanical stuff, or something like that, that would give reason to not have Stasis affect them.

     

    Anyways that's my 2 cents, so to speak.

  14. 18 hours ago, (XB1)Xephos Liponias said:

    Just keep leaving the match when they show up. Eventually they will quit using Limbo, learn how to play Limbo (don’t shoot in my cataclysm!). or DE will fully rework this nightmare of a frame.  By the way. I will always overload a cataclysm I see with frozen mobs. 

    I think you're the nightmare. Just go melee in Cataclysm, it's not that difficult. Tearing down stasis on purpose will just kill your Limbo then you'll be pissed that you keep having to pick him up. If you don't like playing with one then you leave, don't be a $&*^ about it, because then you're no better than them.

    On that note: 

    18 hours ago, Kagemitsukenshi said:

    he's not a nightmare frame its just when peiple use him incorectly that he becomes a problem

    This is correct, people who don't know how to use him are a problem, but they can learn, just help them out a bit. Tell them what to do and what not to do, what missions he's helpful on and ones he's not (like exterminate or Defense)

    People who troll with him, do what you want. They ruin Limbo for everyone, then those who are good at playing him suffer from community backlash. 

    Also, to help people with the whole forced Melee in Rift, they should make Rift Torrent (Rift Surge Augment) an ally wide buff for everyone in the Rift Plane

  15. If you're feeling like you have nothing to do, I would start by collecting more frames, weapons, and mods. Yeah, it's collecting and you may feel like a treasure goblin, but only having 9 frames and 18 weapons? That's not nearly enough. I have every frame and about 200 weapons, I don't use all of them, but when I'm bored I often go back to my collection and think, "How can I make you better? Is there any other way to build you?" There are a lot of weapons and frames people build a certain way and no one changes it. For example, everyone built Saryn the same way before the rework; Mesa, Valkyr, Excalibur are often built the Same the, around their 4th ability. Is there anything bad about that? Not at all, there are reasons people do that, I do as well, its because they work. 

    What I did over the weekend, and the last week or so, I played with Excalibur and Chroma differently. For Chroma I learned about his health buff he gives, I completely built for that, made adjustments every time I ran a mission. Excalibur I built around Radial Javelin. Looked up the augments, played around with it, and made it viable. I didn't only use these abilities, of course, I just built around them.

    I do this with weapons as well, playing with their crit chance/damage and Status Chance. You may find a gems every so often if you work on some weapons enough.

     

    My advice: Play more, get more, experiment. The game doesn't hold your hand, remember? So it's not going to tell if there's anything else to do either. Gotta figure that out on your own and by the other players.

  16. I think it was smart to cap this.

    Does anyone else feel like Harrow either more damage to him or more CC? Like what Samual said, Dps isn't a thing for him, but the duration for condemn is a bit too low for true CC

    7 hours ago, Samuel_sfx said:

    With the current Harrow...playing with high dps squad will leave Harrow energy less and shield less

     

  17. 6 hours ago, Kinetos said:

    Syndicate tokens can only be turned in at relays. 

    Which is funny cause standing, mods, blueprints and all that from them can be done from the ship, why are tokens the only thing that you have to go to the relay for?

  18. 5 hours ago, (PS4)horridhal said:

    I don't want the relays to be necessary.  I hate going to the Relays and wish I could perform all the actions I need from my Orbiter instead of being forced to load into a laggy area filled with people I'm not actually going to interact with simply because I need to do something that will only take me 2-3 minutes (selling medallions, checking Darvo, Simaris mission, and sometimes Baro).

    That's what I think part of the problem is, no one wants to go, it often feels like a chore. For Baro, I don't mind, but anything else is bleh. That's why I think it should function more like a marketplace, with things you can only do at the relay when they are necessary, ya'know?

     

  19. 4 hours ago, Tesseract7777 said:

    Syndicate tokens, turning in prime parts for ducats, Baro Ki'Teer, Darvo Deals, weekly clem missions, Simulacrum, everything else involving Simaris. 

    Sure relays could always use more reason to be there, like a room to hang out in operator mode or something, and some other stuffs, but let's not say there is no reason to be there. 

    There are already necessary reasons to go there. I know you go into some detail about this in your post, but your title imo is kind of misleading. 

    And I understand some of these things aren't for you, but if you farm Simaris, you have reason to visit the relay every day.

    If you farm syndicate tokens, you have reason to visit the relay every day. 

    I think what you are asking are more "dailies" of some kind, that involve needing to go to the relay. And I'm not objecting to that, but we already have a couple dailies that require use of the relay, you just don't prefer doing them often. 

    Ya, I suppose the title is a little out there, but I think my point still stands. I did mention some of those things, Simaris, Darvo, Baro (Ducats fall in his category), but a lot of those you only go to once a day or less. 

    The Syndicates are a topic in themselves and yes, you turn tokens in at the relay*, but once you hit a certain point, Syndicate tokens mean nothing. You don't usually have to do the missions cause you can do it passively. We could just move syndicates fully into our ship, just sell the tokens in the syndicate segment on our ship, it's not like shipping is ever a problem seeing how we get mods from there.

    That's a lead onto something that I will use to clarify why I used "necessity".  A lot of things there you can easily move into the ship as they may already have a place do part of it, like Syndicate standing, but no token redeeming. Market and Darvo are connected, and anything to do with the Navigation System i.e. Clem, sculpture hunting for Maroo. So when I say "Lack Necessity" I mean they don't have things special to the Relays, everything can easily be in the ship. There's nothing holding these things (Simaris, Darvo, Clem etc) there. Relays need more life, more stuff there that are part of the Relays only and not available from the ship. Does what I say make sense now?

    Simaris you go there once a day for him, and he's like a syndicate so he should just be accessible from the ship like the others. Simulacrum is the only thing he has that you can't just have in your ship. Mastery Tests/Practice is something you could move into the ship, we already don't need to go there to test, so why practice?

    Baro is every two weeks, need only go there when he's there.

    I'm not sure what you mean by "dailies", if you mean daily missions I think we have enough of those with the Sortie, Syndicate missions, Simaris stuff etc. 

    *When I say Relay/Relays I am Referring to IronWake, Larunda Relay, Kronia Relay, Orcus Relay. Maroo's Bizarre isn't included as it serves as a place to trade for clanless Tenno and sell wares to Maroo herself, however, this could be included, but not limited to, with the "Syndicate Tokens issue"*

  20. 13 minutes ago, PsiWarp said:

    Actually there are plenty of visual indicators, but if you have a dark energy color they tend to fade into the background:

    1. Penance - there is celtic art that appears below your reticle and "# HEALED" that shows up whenever someone is healed in your Affinity Range.
    2. Thurible - the glaring wall of energy that marks the borders of your aura wherever you go, and the messages of "+# energy KILL / HEADSHOT" at the bottom-right.
    3. Covenant - the energy wind that surrounds you and teammates while protection and retaliation are active, and the whispering sound from Rell whenever one of those buffs end.

    I see what you are saying, and I know they are there, but I don't want to have to use a bright energy color to see the indicators. 

    Also when you're in the thick of it looking for the subtle UI/HUD detail is not on the top of my list usually, I tend to just look at the duration of my abilities instead for more accurate information. So having the Custom like that would help immensely.

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