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CaptainJLP

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Posts posted by CaptainJLP

  1. It could either be server maintenance or problems with your internet at the time, or just the game taking a dump. Either of the three. The dump part doesn't really have a solution.

    There might be more, don't know them though.

  2. Support only operates on Monday to Friday, so they should have seen it once, though I have experienced something similar, but in my case, my item didn't get traded and the platinum didn't end up in my inventory (otherwise known as the trade failed and nothing changed), make sure to check that the trade didn't fail, its very easy to mistaken the trade failed message with the trade completed message. Though it seems it may not be about trade failed if its happened to 2 people. Hmm

  3. When you cast molt as saryn usually the molt will use the same pose that saryn was in when casting, I.e when casting while aim gliding molt will be floating in the air in the air gliding pose.

    As of right now, when casting molt, it uses a pose that can only be described as a 'starfish pose' and that pose only. This happens every single time you cast molt.

    Video Reference:

     

    Edit: This only effects the host, this will work as intended if you are a client and are playing saryn.

  4. 2 hours ago, Amhiel said:

    I don't understand your point very well, in this particular game mode if you die and leave squad you keep the rotation rewards, so if you want to leave you can just let yourself die, can't you? 

    Psst, Hey!

    Okay quotes and jokes aside, the idea of leave squad button goes on, You don't get to keep rewards like cryotic and other goods such as mods, orokin cells, argon, you get the point. It's clearly stated here, after re-reading the update thread.

    On 2018-10-13 at 12:56 AM, [DE]Megan said:

    Any A/B/C interval reward you receive is kept after you die or fail the mission (anything picked up off the ground is lost though)! 

    So, really it does make sense now, I hope. I'm sure I and plenty of others do like the bonus loot from all of these missions, but just don't want to write what is already stated above, in my other replies such as ruin what the other players may have had planned for that mission, like completing 20 excavators or an hour survival or something. But as right now, because there is no such thing as the leave squad button, the makeshift solution is to leave and lose some rewards by committing suicide and than leaving, which in turn is not intended. If I had to guess, it's only there if you really don't want to see your teammates stay in the mission for another 90 years after dying, and that seems fine, that's what its intended use is.

  5. 1 hour ago, Amhiel said:

    I don't understand your point very well, in this particular game mode if you die and leave squad you keep the rotation rewards, so if you want to leave you can just let yourself die, can't you? 

    In other missions that never made sense, must have missed that part in the forum thread, and anyways, if so why have an abort button (it is misleading, and shouldn't be there, otherwise seriously remove it or replace it with  end mission or something)? Anyways having a button like this for normal missions would actually be nice, in my opinion. I'm pretty sure in one of their dev-streams many moons ago someone in chat asked that question, something like "Since we have a leave squad button in PoE, can we see this being in normal endless missions in future?".

    Anyways thanks for letting me know, It's just last time I checked, all missions fail when you lose all revives on solo, so didn't know if this was still the case for these ones.

    Mission Failure has the same results as aborting.

  6. Add the leave squad button! Really as simple as it may seem, it is going to be the best feature that was ever invented, because I do not want to pray to my teammates to get out of a survival mission or excavation and so on, and waste what could have been a very long endless opportunity for them, Just add it, It will solve the problems of people wanting to go on and people needing to leave. It is essential, to this game and endless missions in particular. 🙏

    In all honesty you can keep the one hour cool down between alerts, but adding a button that allows someone that doesn't want to go on for an eternity (if their teammates choose to do so) to leave the squad, so he isn't making the others wait that long time that could have been them farming away in their arbitration.

  7. This is a duplicate, I received an error page when I originally posted this for some reason.

    The tonkor grenades, If I remember correctly are supposed to explode when they hit enemies, this doesn't appear to be the case anymore. Instead they bounce straight off of enemies.

    When I was testing this, I was not hosting.

  8. All cestra related weapons all have their barrels pointing vertically instead of horizontally when previewing them in the arsenal (and having them equipped in the arsenal), the Perrin Sequence secure dual cestra preview and so on. It's been around before plains of eidolon had been released. Here is an image example of it. 
     

    Edit 1: This doesn't appear to happen 100% of the time and I am not really able to find a way to recreate this bug, it seems more or less random. 

    Edit 2: This seems to happen after coming back from a mission. 
    aCBk0F0.jpg

  9. Well first of all welcome to the forums!

    Second of all, what she is saying here:..

    9 hours ago, DLiciousCrabMeat said:

    "Mission completed, the target has been escorted to the extraction zone."

    "Mission Completed" is referring the main objectives being completed, the mission you take on in a capture mission is to capture a target, the mission you take on exterminate mission is to exterminate all enemies, etc (you get the point). The rest is also correct, Lotus is saying he / she (the target) has been transported to the extraction zone. (obviously not physically trapped in a cage at extraction, but more or less likely already taken as prisoner on board the ship)

    9 hours ago, DLiciousCrabMeat said:

    "Well done, we will interrogate the target back at base. Your work is done here."

    The first sentence is self explanatory, don't need to go over that. The second sentence though, I do understand what you mean, Instead of saying "Your work is done here" it should say "Mission Completed".

    So the two lines said by the Lotus should go like this:

    Capture the target - "Your work here is done, the target has been escorted to the extraction zone."

    Extract - "Well done, we will interrogate the target back at base. Mission Completed."

    Though it doesn't really matter because they pretty much mean the same thing regardless as I stated earlier as mission refers to the main objectives rather than everything after and before the objectives..

  10. Was playing some kuva fortress spy for fun earlier and I came across a lot of situations where the control consoles were never being effected by Sleight of Hand as the enemies proceeded to trigger the alarms or initiate lock down, I don't know if this intended or was removed, but according to the wiki (and also the in game tip on the loading screen referring to the use of sleight of hand in rescue missions to stop wardens triggering the execution process via consoles), it should effect all consoles. Mirages energy color does not seem to be shown on the console like it would be with all other objects.

    All though I mentioned spy, I'm referring to all consoles outside of spy.

  11. Areas in the Lua Spy vaults are desynchronized for clients and hosts. An example of this is the very start of the Simon Says Vault, where you shoot the chandelier off the ceiling in the past to reveal a hole in the present time area. In this area clients are allowed to go through that hole (and there will be no chandelier present) regardless of the chandelier being  broken off the ceiling in the past where as the host will see the chandelier in the ground (but with out the hole), until they go into the past and break the chandelier off the ceiling, so they can go through the hole. This desynchronisation is present in every spy vault (or maybe just the "simon says puzzle" vault) for some reason.

    This happens 100% of the time, When I do Lua Spy.

  12. When throwing a glaive with very high projectile speed while dual wielding, and then recalling by pressing E again in rapid succession, instead of the glaive returning to the player it will endlessly spin around them in a growing circle, the player will be unable to use their glaive until they are downed and they auto-re-spawn.

    An  example of this can be seen bellow:

    I have most commonly had this happened with charged glaives, but it has happened with a non-charged glaive once.

    It is possible to grab the glaive back, but it requires speed, and depends on the size of the circle the glaive is creating when circling the warframe. In normal missions the level geometry seems to make the glaive come back (tested on mars - Sand Tileset )

  13. When switching between warframe, weapon and companion customizations A, B & C, the weapon, warframe or sentinel's colors will not change to the selected customisations colors when you get out of your arsenal in captura and the simulacrum. Though this isn't really important in the simulacrum, in captura it most likely is.

     

    Quick Note: The game will update the appearance of everything equipped that has had its customization changed via the use of the customization slots A, B, C, when the player changes any color on a warframe, weapon and sentinel.

     

  14. I might also add that:
     

    > Magus Nourish doesn't work with this frame due to it turning into a specter, neither your controllable warframe (I'm not sure on this one, I heard it is) or specter gets the heals.

    > You do not get the full heals out of Vazarin's protective dash (for obvious reasons) when transferring back to warframe before the buff is over (or something like that).

     

  15. 1. This is a bug, and only happens to people who do not host the mission. Player 2, 3 and 4. This does not happen to the host.

    2. Part of the bug I mentioned before, FOV is reduced to normal FOV (default) and also you are taken back to your warframe's location. (And I might add this is done in a glitchy mess).

    3. I think it was part of DE's intention to not allow specters to cast their exalted weapons, I might be wrong. And yes, just to clarify he is a specter, doesn't matter though, I'm not bothered if it gets changed or not. (I assume your talking about his passive here).

    The bugs are probably going to be fixed in a couple hours, Limbo Prime will be here with a hot-fix probably.

  16.  

    The way specters work is the same as umbra.

    Specters will act as if they are in stealth when invisible and will not attack so they do not alert enemies.

    Is this good?

    No. Because, no one brings a specter to a stealth mission like rescue or spy. If you do, it would probably alert enemies more than anything.

    Should it be changed?

    Really depends, I can think of an exploit that might become ridiculously overpowered if he's immortal (essentially, especially with the subsequent ability; void chrysalis).

    But it might most likely be changed to what the community wants, so he attacks when invisible.

    Also worth noting protective dash is an alternative to this, from the vazarin focus school, but its not the best alternative. 

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