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IfritKajiTora

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Posts posted by IfritKajiTora

  1. I just bought mod from simaris Health Conversion. Maxed it, pick up to my Nekros to make him more Tanky viable for Endgame.
    This mod is very dissapointing.
    Description says: 

    • Health Conversion: Picking up Health Orbs grants up to 450 armor, stacking up to 3 times. Taking damage will consume a stack after 2 seconds.

     

    It sound good, but its not, issues with this mod I found at the first minutes of playing:
    -Sometimes when you pick health orb it doesnt give you stack. (It actually give you stack, maybe its only UI problem not tested that mutch, it shows that stack is aplied after several seconds [some times it shows x-3, x-2 ,x-1, 0 just like its a negative and max stack is 0])
    -It feels that first stack dissapear immediately after getting hit. (First stack dissapear immediately, after stack dissapear then the 2 seconds rule works, just after stack dissapear the next stack is immuned for 2 seconds)
    -stacks dissapear even if you get damage to your shield.

    This mod is useless to Nekros which get a lot of health orbs from enemies, then what about other warframes, its realy useless.
    This mod should get buff:
    -first issues can be a bug, but it should have 100% chance to give you stack
    -too quick dissapearing first stack, probably bug too, or 2 seconds are realy too small amount of time.
    -stack should be only taken when you get damage to the health, not shield.
    -boost consuming stack after 3-4 seconds, 2 is realy too small amount of time.

  2. Really, all DE would absolutely need to do is stick the camera inside the Tenno's head and, from our end anyway, hide our Warframe's head to minimize clipping.  No, it's not a very high quality first-person perspective, but you know what?  I'm not asking for much here, just first person without seeing bits of my helmet.

    You know how they do first person?

    All players see your face or helmet etc, but for you its flagged as invisible to not get mistakes like pieces of helmet or eyes could jump on your camera. Thats all

  3. Yeah and I can't get it, because I dont want to spend 250plat on Trinity skin which I dont want, because it looks horrible just like Loki skin -_-. I just want that Kubrow Armor and Bo skin from the bundle.
    That same was with Loki skin, from the whole bundle I just wanted the Armor Set which I could not get it too -_-. Buy bundle for 325plat to get armor set which is worth 75-100plat.

    The Kubrow armor helmet reminds me of this:

    metalgreymon_by_greatveemon.png

  4. When you said that about 360, i was thinking, if your wf does a 360 with melee, the camera will stay in front of him, lol

    Yeah i was writing it too, in some first threads about first person mode, but people just could not understand what I'm talking about.

    Just like here: 

    Or the better is TES Oblivion. In first person mode you have camre in front of you no matter what you do, in third person mode you can see that soem attacks are maded with 360* turning.

  5. I think it would be interresting. although your warframe skins would not matter anymore if you choose to play like this because you yourself can't see it. xd

     

    still cool concept!

    You would. I writing here about First person mode only while aiming with primary and secondary weapon. All other stuff just like now, so coloring etc will have still a reason : P

  6. There was a lot of threads about First Person camera, and it was NO NO and NO.
    Because swinging 360* melee could bring disseas xD

    So I'm thinking about adding First Person camera option (ON-OFF in gameplay options) only while AIMING with Secodary and primary weapons. It would be preety cool to feel like in Unreal Tournament game.

    Some cool screenshots:

     

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  7. Just make Charge attacks the main reason of Melee weapons.
    Fast attacks just to stun, status and deal small damage with multipliers.
    While charge attacks should be the most used attacks that deals finisher damage, the same amount of damage as you do finisher to the ground when opponent is on the ground.

    And just delete first fast melee swing when we hold E button to do charge. Because it stops you from moving forward, and the most of the time charge attacks are used to charge them before touching enemy, so that fast swing attack have no sense here.

    Right now charge attacks are too weak and useless.

  8. Mag: Shield Polarize is OP vs Corpus.
    This ability should just destroy 50% of the corpus shield. No damage done. 50% of greenier armor removed, no damage done.
    Recover 50% of the shield to all allies affected by power strength.

    Thats all, its not utlimate ability to make 250% damage multipleir from enemy shield. Its obvious that it will destroy Corpus because they have high shield and small amount of health.

    Pull is just good first ability that cost small amount of energy.

    Bullet atractor should do only 150% of the damage not 200%, but after enemy is killed it should jump to nearest enemy and that until Duration ends.

    Crush should take up all enemies, combine them into one big ball, and throw them to the ground, and magnetize them to the ground so they will not be abble to stand up for several seconds. That will put all near enemies into one place, just for easy kill.

  9. EXCALIBUR......
    Steel Charge which means +60% damage to his Exalted Blade.
    Sliding makes FREE blinding enemies  and deal to them 400% damage, easly without Power Strength do 17K damage per hit. Waves go through walls and through enemeis, so with one slash you can kill 10 enemies.

    OR Valkyr
    IMMORTALITY
    Steel Charge +60% more damage from Hysteria
    Slide deal high damage.
    Build just melee on Critical and you have a ton of DAMAGE!

    Both just go Efficiency 170% and hold their standard 100% duration or more, and you just turn ON those abilities and forget to run OFF.

    Both frames are ofcourse RIDICULOUS OVER POWERED.

  10. I tested today Melee Charge attacks damage.
    And it do 4x (400%) damage than standard fast swing attack. It sounds good right?
    Actually no.

    With fast attacks you can get COMBO MULTIPLIERS which means more damage.  1,5x ,  2,0x,  2,5x  etc.
    And many stances deals more damage in their combos like. 200% damage, 300% damage, 150% damage.
    And that is a problem.

    If you start to charge, before you hit the target, you combo multiplier ends.

    So at the end, those charge attacks are preety useless.

    I prefer to boost charge attack damage to 8x-10x (800%-1000%).

  11. Why I can't kill myself with tonkor? Because it's bug or imbalance.

    Why every noob use tonkor? Because it's PRESS X TO WIN.

    I propose:

    1. Tonkor must deal suicide-damage. :)

    2. Slightly reduce damage, because tonkor has powerful crits.

    P.s. sorry for bad english.

     

    EDIT: Answers for your arguments.

    Kill-steal.   I don't care about kill-steal, I'm farming focus points on Vedic, Ceres (solo, stealth, loki and bo with great lenses, 10000-15000 per mission)

    Rocket jump. We have bullet jump now.

    Don't use it, no one is forcing you. I don't use it, but I see tonkor or two in every mission. It's boring. Where is your penta secura, ogris or torid, guys?

    YES TONKOR NEED A NERF.

    Half cutted damage. It need to have the same damage as Ogris and Penta do.

    DIssadvantages: You need to directly hit the target to make a explosion and full damage.  With Ogris and penta you dont need to do that.

    Advantage: You can't kill yourself.  With Ogris or Penta you can

    I'm not moving on sorties missions without TONKOR, because it make too much damage.

  12. After being here for a year, (on the forum i mean) i notice how useless the forum is.

    People never stop making suggestion threads, telling DE what we want, and they still fail.

    Look at this sniper rework. Look at the melee charge attacks. And all the useless frames.

    They post numbers showing that banshee is the least played frame, of course she is. Tons of other frame are way better.

    The only good things they did recently is the second dream quest (not even the focus) and the saryn rework. The rest is... awful.

     

    Hey DE, i think mag need a nerf you should look at this. (maybe if we tell them to nerf more mag they'll notice how non balanced she is)

    CLAP CLAP CLAP!!! Thumb UP.

    Finally someone who thinks in right way. Not many of that people in this Forum.

  13. Today I tried Rhino, and when I used Iron skin I was like...huh? Where is Iron skin?
    I have 100% but I dont see it.  Then In darkness I realized some small effects on it. Uhhh...

    These effects looks OK, but They need to be bigger, on the whole Rhino to see those effects even in the light.

  14. so community asked for artemis bow rework to make it more aoe usefull (more like EB) and we got nerf to prowl (melee attacs cost energy now).. :D 

     

    *sarcasm activated*

     

    thanks DE you are awesome.. 

     

    *sarcasm deactivated*

    Loki and Ash need to have it too, its a good nerf to invisibility.

    Shooting and meleeing in invisible state cost energy, and change it to turn ON, OFF ability.

  15. I dont think that would be a good idea bcuz that would mean all weapons are viable and do almoust the same amount of dmg which is ridiculous bcuz you could just buy one gun upgrade it forma it potatoe it max the tier you are talking about and thats it... you got one of the best weapons in the game...

    Yeah but you need High mastery rank, and some pieces of Weapon upgrader, just chose weapon which you like the most and make it the best as you can.

    Its better than having 90% of the weapons non usable. I have in my arsenal a lot of weapons that I don't use because it have garbage damage.

    My favourite weapon if Gorgon, which is very weak weapon, and I'm not using it, because there is no point, Soma/Soma Prime is not a heavy machine gun, just rifle and somehow have A lot of Ammunition in magazine, very high fire rate like Heavy machine gun Gorgon, and have a lot higher accuracy than gorgon which means I can put heavy caliber to it and get more damage. Just a stupid Rifle Soma beats Heavy machine gun Gorgon in all the way, which have no sense.

    And still to get Mastery Rank you need to make weapons and level them up.

  16. so if mk1 braton is x and boltor prime is 10,000x

    and judging by your words:

    tier 4 mk1 braton is y and tier 4 boltor prime is 10,000y

    x=y

    unnecessary power-creep-ception

    end game lvl will just shift from lvl 100 to lvl 150 and nothing will change

    MK1 Braton is weapons TIER1  at Tier 4   it will have 60dmg per shot

    Braton is weapon TIer 1 too but its better because of faster Fire rate, at Tier 4 this weapon will too have 60 damage per shot

    Braton Prime is weapon already Tier 2 because of the damage. At Tier 4 this weapon will have 65 damage per shot  and it already have higher status chance and slightly more critical chance and higher magazine size, so Prime is better at Tier 4 than standard Braton or MK1- braton on Tier 4.

    Just to be clear. All Rifles on TIer 4 will have almost the same power as Boltor Prime or Soma/Soma Prime, just some weapons will have little less damage but more status chance or critical chance/critical damage, accuracy, magazine size, reload speed, fire rate and some will have more than 60 damage per shot, but very small status chance or critical chance/critical damage, fire rate or magazine, reload speed, accuracy etc.

  17. IMO it's a bad idea since either thing would become worthless: getting better guns or upgrading your weapons.

    If upgrading was easier than noone would ever want to get weapons, instead everyone would be running with their MK-1 Braton or MK-1 Paris.

    The other way around- it would be easier to get new weapon- this means upgrading is worthless.

    If both things would be exactly the same, everyone would rather make new, better weapons since you get Mastery Points.

    And yes- of course ppl will keep making weapons to get the MR if upgrading was easiest. But the thing is that there will be a lot less will to make new weapons (and lots of hate and flame as well)

    Its better than having 90% of weapons not usable at end game.

    MK1 is weaker versions of standard weapons so Tier 4 MK1 will not be better than standard Braton or Paris. And Prime,Wraith,Prisma will have even better stats than standard versions.

  18. I suggest to add Tier to the weapons from 1 to 4.
    And all weapons can be upgraded from TIER 1 to TIER 4.

    Example:
    Braton will be weapon Tier1
    while Soma is weapon Tier 4

    By upgrading braton to Tier 4 it will be as good as Soma it means viable at the end game.
    Each tier will upgrade only DMG or maybe even critical chance and critical damage. its up to DE

    Example: Braton Tier1: 20 damage
                    Braton Tier2: 35 damage
                    Braton Tier3: 50 damage
                    Braton Tier4: 60 damage

    Braton Prime is already a TIER 2 weapon
          Braton Prime Tier2: 35 damage
          Braton Prime Tier3: 50-55 damage (maybe slightly better damage)
          Braton Prime Tier4: 60-65 damage (maybe slightly better damage)

    Prime weapons have already boost in Critical chance, critical damage, status chance, fire rate, magazine size etc, so those bonus will stay in those weapons by leveling their TIER.
    The same will be with Prisma, Wraith and Vandal versions.

    So on Tier 4 Braton Prime will be slightly better than standard Braton, because prime version have Higher fire rate, larger magazine and higher status chance.
    Upgrading Tiers on weapon will make them require higher mastery Rank.

    TIERS of each weapon can be upgraded by for example getting "weapon upgrader" from Voids, or from alerts (or buy in market), from syndicates. Its too up to DE.

    All Weapons at tier4 should be preety balanced so everyone can use what they like to use, in the end game missions level 80-100 and higher.

    Examples of starting weapon tiers:
    Braton Tier 1
    Braton Prime Tier 2
    Scindo Tier 3
    Scindo Prime Tier 4
    War Tier 4
    Broken War Tier 4
    Gorgon Tier 1
    Gorgon Wraith Tier 1 (wraith bonus to Status chance, short reload speed and 2dmg more)
    Prisma Gorgon Tier 2 (because critical make it better in DPS than Wraith and standard version)
    Soma Tier 4
    Soma Prime Tier 4
    Hek Tier 4
    Vaykor Hek Tier 4
    Sancti Tigris Tier 4
    Tigris Tier 4
    Boar Prime Tier 4
    Boar Tier 4
    Lex Tier 2
    Lex Prime Tier 4
    Aklex Tier 2
    Machete Tier 1
    Machete Wraith Tier 2
    Magistar Tier 3

  19. Ivara sometimes have bug with Dashwire, I could not use X to run on the wire and I could not pickup mods, energy, ammo etc all the loot.
    I tried using Roll, turning ON and OFF other abilities, tried to use another Wire but I could not run at them by pressing X and could not pick up all the loot for the rest time of the mission.

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