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IfritKajiTora

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Posts posted by IfritKajiTora

  1. Let make it clear.
    I use spores all the time to half enemies health.
    Molt only for Health Regen.
    Toxic lash only for toxic spread with spores.
    Miasma for small damage that kills weak enemies or reduce their health, but mostly for Stun to cast Molt run and gain some health.

    Saryn have problem with survability, Molt without augment is weak so I decided to put it as armor, Toxic lash to make it good with all play style I don't use melee a lot, but Warframe should not be closed to only one play style it should be a choice. And use Miasma only for stun because damage isn't fantastic so it would be great to give it longer stun and for damage just make them open for melee to finish them quickly.

  2. I found a pretty decent build for Saryn not Overextended build. And she is pretty good at some points but still too weak in my opinion.

    1.SPORES are really fine they don't need any changes.

    2.MOLT in my opinion helpful with Augment but it's too weak without augment. Saryn have lack of survivability so here what I think could be really helpful.
    Change Molt+Miasma damage to depending on how many Molt have health left, instead of how many Molt losed health.
    While using Molt Saryn should not immediately put her molt, it should take some time. So while using Molt for 3 Seconds molt work as Armor for her, and Molt is invulnerable for 3 seconds, incoming damage that is absorbed during the invulnerability period is converted into health and added to the molt's health. That will increase survivability of Molt + it will avoid Molt destroyed immediately after cast and at the same time can be used to gain more damage for Miasma while it detonate.

    @Thaylien Molt would be worn like armour for the absorb period like Iron Skin and Warding Halo, then drop at a high health that can survive for longer. Changing the damage to calculate by the actual Health Points, not the percentage, adjusts things so that then Miasma would gain damage from detonating a recently cast Molt, but for every health point Molt loses it gains damage for its own detonation, making it a valid tactic instead of the instant Miasma detonate.

    Heck you could work it tactically so that you let the Molt drop to half health, so it's gained decent damage of it's own, and then pop it with Miasma to add the other half to Miasma's damage too. That balance would be amazing!

    3.TOXIC LASH is only good for melee, why not just make it little less powerful for example weaker damage but cast it for whole team in range, put to it raw 30% status chance for all weapons. It will be nice buff for all weapons and team mates will help spreading Toxin to enemies.

    That will make automatically Augment better, because of killing enemies by primary and secondary weapons by all member squad.

    That could be really helpful to change damage type to GAS, so with it, there will be no more must have GAS damage in weapons, it's the best for Saryn but it forces you to have GAS damage in all weapons, while playing her. Changing this ability damage type to GAS will avoid that problem and Saryn have all what she needs: Viral (spores), Toxin (Molt), Gas (Toxic Lash). But then ability need to change name from Toxic Lash to something different xD

    4.MIASMA I found this ability with combo to kill or reduce weak enemies health and for small stun. But still Miasma is pretty weak. I would prefer to put less damage from 350 to 250 damage, but put 5 seconds duration, 1 ticks and 5 seconds stun that would be pretty helpful and make ticks and stun affected by power Duration so you can increase stun even to 7.5 seconds and more. Miasma should ignore armor or apply corrosive status, because enemies that have armor get really small amount of damage and it feels like this ability deals really small amount of damage, but it's actually good after doing the combo on not armoured units.

    Miasma Augment: Toxins get to the eyes of enemies, making them blind for 7 seconds, dealing 4x damage from melee to them.
    That will make possibility of doing MELEE build for Saryn.

    In my opinion that could make Saryn really end game viable.
    Molt as Armor and increase Miasma Damage.
    Toxin Lash for all weapons and team mates that helps spreading toxins.
    Miasma good stun duration and armor ignore.

    Open for Duration build to make Miasma as a stun ability rather than damage if someone want to.

    This will put more team playing, survivability for Saryn and more damage.

  3. 53 minutes ago, ultimatumcore said:

    Equinox' first ability is called metamorphosis

    Also. Being able to change your damage type mid fight would be OP.

    Chroma is the way he is because he's actually pretty good that way.

    Probably the only actual problem with Chroma is that his fourth ability doesn't make him fly.

    First ability is Useless, almost no damage and utility is too weak, 4 is decent, on higher levels only its utility is good and energy cost is too high.

  4. Chromas first ability is weak I was thinking about using CHROMAS passive while in mission by first ability.

    Change First ability to use mechanics of changing like Ivaras Quiver with 4 difference attacks, because Chroma can have 4 different elements.
    Add to chroma Upgrade mod config D and appearance D, they will work together as the letters are:
    Mod Config A with Appearance A
    Mod Config B with Appearance B
    Mod Config C with Appearance C
    Mod Config D with Appearance D

    Change the ability name to  "Permutation" By pressing 1 you change config and appearance A,B,C,D  by Holding 1 for a second or 2 you use the ability to change appearance.

    Chroma will quickly make for example while using Fire element a small ball/shell of fire around him and then crush the shell from outside with changed appearance and mod config that you chosen (colour scheme and all cosmetic stuff and mod set config). While crushing the shell Chroma deals AoE 100% status chance. While using ability it turn OFF all abilities.

    So its ability that can stop enemies for a while, change your build and strategy with it, and if you have different colour energy you change Chromas element.

    Example of almos how this transformation should looks like: 

     

  5. 13 minutes ago, xxswatelitexx said:

    I just finished Sortie 3 - With Corpus Interception with Enhanced Shields just to see how significant the nerf was.
    Previous Mag would have decimated entire Sortie 3 - understandably that is excessively over powered. 

    New Mag can't even scratch enemies with her abilities with Max Blind Rage + Intensity + Power Drift. 

    In my opinion Mag's Polarize should have 100% Magnetic status that will cut enemies shields in half.

    But there is still problem with Greenirs armor and Infested which doesnt have armor or shields.

  6. 6 minutes ago, Raniu said:

    What did I read wrong?

    Then read what you wrote:

    13 minutes ago, Raniu said:

     

    If NOT having infinite energy and a 75% DR buff makes totally no sense for you then you should probably play some (much) EASIER game.

     

    I wrote that for me it have no sense if Trinity GIVES infinite energy for team mates and 75% damage reduction all the time. While you wrote that if NOT having those for me is no sense, so it is oposite to what I wrote. So...... I have no idea what you wanted to realy say.

  7. 3 minutes ago, IceColdHawk said:

    Why would you ever need a trin for def?

    For team mates to have infinite energy and spam their abilities? to make defense a lot easier. And now 75% damage reduction all the time.

    4 minutes ago, IceColdHawk said:

    So? Chroma can have 97%~, Mesa 95% and wukong 100%

    With Chroma you need to make Realy high power strength build with cost of Efficiency and you need to control Vex Armor, If you use Vex armor while your shield is low or 0 you are screwed.

    Mesa have 95% bullet damage reduction she can still be easy killed with granade, melee and there are some more like bleeding status, fire etc. But its still OP and need nerf a little bit.

    Wukong is OP too, he need nerf too.

    Valkyr I don't even want to wrote about her Hysteria -_- and immortality.

  8. 1 minute ago, Raniu said:

     

    If not having infinite energy and a 75% DR buff makes totally no sense for you then you should probably play some (much) easier game.

     

    eeee??? WTF?

    I'm talking about that Trinity gives infinite energy and to all team mates 75% damage reduction all the time?

    I think you read it wong.

  9. Before patch 18.13.2 Blessing was not OP was preety good, the only problem was solo playing with her, with Quick thinking she was still able to make 99% damage reduction with blessing.

    Now after patch 18.13.2

    It now have more nonsens with her blessing. Descitpion still says that the greater the healing the greater reduction is. But just ignore description I don't want to talk about desctiption.

    Now you can just put some power strength and go around and just use blessing all the time giving you alies 75% damage reduction, no matter how much health you miss, so Description is bad.

    And giving 75% damage reduction is nonsens, because its the same as having 4x health and shield. And now all missions will look like that.

    Enemies are dealing big damage, we need Trinity.

    Defense Void, we need Trintiy.

    No matter where you go on higher levels, wee need Trinity to give us 75% damage reduction and infinite energy.

     

    Where is freedom of chosing? Without Trinity its a lot harder, no infinite energy and no 75% damage reduction. This have no sense. Blessing reduction should still depending on the health loss, to not make 75% reduction all the time.

    And now Trinity can have all the time 75%+75%= 93.75% damage reduction Blessing+Link.

  10. 9 minutes ago, LethalAffliction said:

    But was 99% bless for 30 seconds OP? Yeah. How about 10 seconds? Not really. Difference between 100-300 duration from mods.

    Valkyr without mods is OP, immortality for long time as you can even 5 minutes.

    And a lot of damage.

  11. 43 minutes ago, MattM01 said:

     

    Is there anyone else who has reduced their playing time on Warframe b/c of this continual grind to get these parts only to achieve nothing?

     

    Earlier I was playing everyday, because I was getting new stuff so I had something to build and level up, it was interesting.

    Right now I just enter Warframe rarely. New update ok I can try, go in test whats changes or new in game, try some voids, no effects, turn OFF the game and wait for next update to see whats new.

    I have no reason to spend money on the game that I play rarely.

  12. 41 minutes ago, Prime-Ares said:

    [Rant] Thoughts about U18.13, Did the community forgot how to play?

     

    ...Did the community forget how to spell too?

     

    34c150ba7d954a9381b49e3d9961d4bb.png

    Wow seriously?

    The guys like you that have nothing special to say and don't accept what OP wrote, you just say about their grammar -_-.

    If you don't understand what he wrote because of some not important grammar, then you need to learn english more sir.

    I have no problem with reading even if someone make mistakes in grammar, and it doesn't affect comunication.

     

     

    OP have right, people always complain about nerfs, even if they know this thing was OverPowered. But they just used to it, so NUUUUuuuu nerf! I can't play this game anymore, just wow and lol. What a shame. I can't win with one button, I can't be immortal, this have no sense anymore, I just quit xD. Looks fair to me.

     

    Nerfs and bufs are needed. The more game is balancing the more choices you have, the more interesting is game.

  13. 1 hour ago, -Shadow-Sky- said:

    Uhm yeah..the title... Remove nitain?

    No, just remove nitain from requiers to build stuff for yourself, and just make Nitain as a Dojo research resource.

    So people will just get Nitain and together put all nitain they have for dojo to make new researchs, and unlock new weapons to build.

    That would be the best option in my opinion.

  14. 18 minutes ago, Raniu said:

    I wish other frames were as fun to play, as balanced and as useful at the same time as Volt :(

    I think right now its only Volt and Rhino, other frames have useless abilities or OP :/.

    Frost have weak Ice wave compared to avalanche and freeze is weak compared to Volt shock, freeze is not that good as it should be. But his almost like balanced and have 2 abilities usefull and not OP.

  15. 33 minutes ago, Henji said:

    Been playing with Volt prime lately and I didn't find his new changes all that bad but it seems people are upset by it and wanted to get some info from other players. 

    Volt is now great, all of his abilities are now usefull, but I found two bad stuff about him:

    1.Speed not affects team mates :/

    2. Consumption of the energy while moving with shield is too high. Without Zenurik your energy will go from 100 to 0 in several seconds. Thats realy bad.

     

    And a small complaining about him, that his passive works with guns and melee. It should work only with his powers, that should make his apssive better. To shock enemies with +1000 electric damage : ), or for his Overload.

  16. 3 hours ago, DrakoKnight48 said:

    All I want is for Valkyr's ability to go back to what it used to be

    No, thanks, It was OP, and its still OP, but not that much as it was.

    We need to take out all abilities that makes you immortality. Trinity got nerf on blessing, Valkyr still can be immortal.

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