I'm disappointed with MELEE CHANGES PHASE 2
The most importand thing that as told on Older Devstream about melee 3.0 was the free movement with melee, but it isn't with all stances. Many stance still suffer from interrupting your movement.
Many melee stances while holding Forward and then pressing melee, stops your movement foward. Which was the key in melee 3.0 to not let that happen. Please fix that all melee stances don't interrupt your movement while holding moving forward.
Still thing that doing different combos doesn't change much if combo doesn't have for example slam.