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zoobmer

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Posts posted by zoobmer

  1. 2 hours ago, DarcosRoyal said:

      You are not familiar with the plains map. Azurite has 30% drop chance from Gem Ores. 

       The tier 3 mining tool will point you the ores on minimap.

    1.  plains is right up there with archwing on the list of things I mostly avoid playing in this game.
    2. I can't get a tier 3 mining tool until I mine enough azurite.
  2. 1 minute ago, Sitchrea said:

    Get a resource and drop chance booster. Ten minutes and you'll be swimming in gems - literally hundreds.

    I simply can not afford those. the only time I have them is when they are a sortie reward.

    2 minutes ago, SeaUrchins said:

    Why can't we simply have breakable ore deposits like we do with other resources? :V

    because that would get rid of the minigame that DE designed. you know how DE love their possibility space! they want as many gameplay modes as possible, which is why we have things like archwing, plains, and operator mode in the first place, despite none of them being very good. oh, and not to mention that sun vs. moon morality system that doesn't even do anything yet. all I ask is to have to play as little of these tangential modes as possible. they can be fun little diversions, after all.

  3. 3 minutes ago, Gandergear said:

    Oh, you have a misunderstanding, the 10 azurite bp produces 10 tear azurite

     

    3 minutes ago, Sitchrea said:

    ^You're multiplying everything by 10, OP. 

    I knew something didn't sound right.

    oh, I thought the blueprint made 1 tear. yeah, not nearly as slow as I thought, but still too slow.

  4. Just now, Gandergear said:

    Really? One hundred? I remember it being only like 10 or something whe poe came out, wow

    it requires 10 tear azurite. each tear azurite requires 10 azurite ore to craft. 10 times 10 is 100.

  5. so I need 100 azurite to level my astron standing to rank 2 (Visitor). in addition, I need ore to craft zaws. I figure, how hard can it be? so I go out into the plains for a couple of hours for a combination of mining and fishing. in that length of time, I find a single azurite deposit, and come back with a measly 3 ore. this is unacceptable.

    mining can be fun in small amounts; but such a slow pace of accumulating resources is just plain tedious. I expect ore deposits to be much more common, and all give a much larger quantity of ore. please change this.

    edit: apparently, I only need 10. it's still slower than it should be.

    • today's sortie 3 was defence with enhanced enemy damage.
    • I bring limbo, because banishing the operator is literally the only way I've been able to find for beating such a mission.
    • I rift walk to avoid dying.
    • nothing outside the rift is supposed to be able to touch me.
    • yet, somehow, environmental hazards still kill me.
    • this makes the mission impossible.
    • please fix this game breaking bug.
  6. 10 minutes ago, Ahcruna said:

    Sort of, yes, it was mostly technical issues with how the old game was setup, and that it was also on an old generation of consoles.
    I remember one of the devs mentioning that just a slight move of a crate in a map would eat up a whole nights worth of processing to compile the map
    with the old tools, and when checking in on it in the morning they just hopped that it hadn't crashed while doing so.



    ___________________________________________________
    There was a hole here, now it's gone. I guess...  (╯°Д°)︵ ┻━┻

    hunh? well I guess that would just be revitalizing it from a technical standpoint as well. point is, the reason for it was neither narrative, nor malicious. it's just what they felt they had to do to revitalize the franchise. also, being officially still in beta is why DE can 

  7. 1 minute ago, Gabbynaru said:

    I dunno, focusing on Destiny 2 and mentioning Warframe by proxy doesn't seem like it focuses on WF that much, therefore not warranting a spot here. But hey, you do you.

    neither one is mentioned by proxy. the post is all about comparing and contrasting Warframe's decision to release The War Within as an expansion Vs. Destiny's decision to release The Red War as a sequel. the post would not be possible unless both of those had released.

  8. 1 minute ago, Ahcruna said:

    Destiny 2 was supposed to be a reset correcting the problems that the first game had because of its troubled development.
    it actually did work and most people liked it, but shady business practices completely ruined anything that was built up
    it was mediocre at best but had some really nice swing room to evolve with DLC and Expansions
    Destiny 2 was never really a bad game to begin with, suits ruined it.

    It makes me sad because I just love the lore in Destiny, but hate the games.



    ___________________________________________________
    There was a hole here, now it's gone. I guess...  (╯°Д°)︵ ┻━┻

    as I said, it was to revitalize the series. 

  9. 1 minute ago, Gabbynaru said:

    1. This thread belongs on a Destiny forum, not here. This is a complaint thread about Destiny 2, a game which Warframe isn't.

    actually, I think it belongs on both forums, since it compares and contrasts the two games. I also posted it on the Bungie

     

    2 minutes ago, Gabbynaru said:

    2. Regarding your conclusion, here's mine: Activision-Blizzard and Bungie are greedy bastards, and that's the reason Destiny 2 happened the way it did.

    yeah, Activision, is, after all a AAA publisher, whereas Warframe is AA game. it shouldn't be surprising that they do things differently.

  10. spoiler warning: for obvious reasons, assume there will be spoilers for The War Within (Warframe) and The Red War (Destiny 2) in this post.

    Spoiler

     

    Destiny claimed to be a 10 year plan, which sounded like they were saying they were saying they would release expansions for the same game for a decade. then, suddenly, they released Destiny 2 a third of the way through that plan. on the surface it makes sense: players lose their light at the start of Destiny 2 and have to earn it back. at least... it would make sense if Warframe had not released a similar quest around the same time.

    upon entering The Queen's Fortress in The War Within, The Tenno loose their Transference, which is functionally the same as The Guardian losing their Light. yet, the quest was an expansion, and Destiny 2 was a sequel.

     

    in the end, each franchise did what works for their business model. Warframe uses a Free to Play model, and is officially still in beta after years. Destiny, on the other hand, follows a Premium model, and officially releases as a complete game and later releases expansions. this makes it hard to discredit either one's choice regarding these quests, since the two simply function differently.

    once we know this, the goal in making Destiny 2 a sequel becomes clear: it was not for narrative purposes, but rather it was for revitalizing the series. expansions like The Taken Kind could not create buzz outside of the existing player base, despite strengthening the series like never before. releasing a sequel caused content creators and critics to talk about the renaissance the series was going through in ways they simply did not with expansions. this in turn got newcomers to pick up the series, which revitalized the franchise.

  11. status per second should be based on 2 things:

    • status per particle
    • particles per second

    in which case

    • status chance mods should increase status per particle. this currently increases status per second, as it should.
    • fire rate mods should increase particles per second. this currently increases status per second, as it should.
    • multishot weapons should increase particles per second. these mods currently only increase damage, which is not how it should work.

    edit: to my knowledge, the recent beam rework fixed this, mear days after this post was made. good job DE!

  12. since my fluff post from yesterday is perhaps my most popular post on these forums, here's another.

    I always wondered how Kubros recognized their owner. Kubros, and later Kavats and Chargers, clearly bond with their owner and no one else. but if my warframe looks like another Tenno's frame, but does not look like my other warframes, how do they still recognize who is who. the solution seemed simple: dogs and cats have a heightened sense of smell compared to hoomans. they can simply smell their owner.

    the Second Dream complicates this, however. operators are not in their warframes. what is going on? my conclusion: void energy has a scent, which is unique for each tenno, just as body odor is unique for each hooman

    it makes sense, since the sense of smell literally uses quantum physics, what would stop it from picking up on something like void energy?

    so there you have it, Kubros and Kavats can smell the operator, regardless of whether the operator pets them directly, or as a warframe.

  13. I just want to thank the fandom for allowing new players to be ignorant enough of the second dream to be able to experience that feeling of awe when they first play it. By the time I played the second dream, I had accumulated over ninety log in rewards, seen operators used several time, and had watched the then recent Tennocon War Within trailer, yet the nature of the second dream still eluded me. Every line I heard Margulis say towards the end of the quest had me in shock, as I struggled to process the secret that had been kept from me.

    My point is, awaking from the second dream is an awe inspiring experience like no other, and I'm so glad I got to experience it, thanks to all the Tenno who refused to spoil it.

     

  14. 1 minute ago, Rawbeard said:

    vacuum is just too useful and always will be. the vastly increased damage and survivability of pets will never compete. though the crit cat becomes popular for eidolon hunts. but that is mostly because there is little to vacuum :crylaugh:

    dude, I ❤️ my kavat. she is my baby! even though vacuum is so useful, I still enjoy taking her out for a walk every so often.

  15. first off, switching between pets is way to hard. if I put one of my pets in stasis, I either need to wait a very long time are pay a huge sum of credits to take another one out of stasis. turns out, none of my pets are worth putting my Kavat into stasis, due to how long the wait time is and how high the rush fee is. this is further exacerbated by how much more useful sentinels are in commerision pets; since switching between my kavat and my sentinel collection does not require me to mess around with the stasis system.

    and sentinels are indeed a lot more useful. there's of course the obvious factor, which is the fact that sentinels have vacuum, but it does not stop there. sentinels also effectively have double the mod slots and mod capacity, since the sentinel itself and the weapon are modded separately. with pets, we only have 10 mod slots and 60 drain to instal all of the offensive, defensive, and utility mods, and it simply is not enough. these issues need to be fixed in order to make pets worth it.

    first off, I would recommend lowering the "remove from stasis" cost to be something manageable. for example, it could be 1 minute of wait time, or 1k credits to rush. these amounts would be measly enough to be unnoticeable, allowing people to switch freely between pets. on top of that, please increase the number of mods we can have on our pets. maybe add a third row of slots, so we can have 15 mods at a time. that would of course call for more drain capacity. for this, I'd like the ability to install 2 potatoes on the same pet in order to triple mod capacity; as opposed to doubling it with a single potato.

    this is not as absurd as it may sound; both sentinels and the player controlled arsenal effectively involve more mod slots, and the ability to instal both a reactant and a catalyst, with the reactant improving defence and utility, while the catalyst improves pure offences. Mesa would not be nearly as effective if pistol mods and warframe mods took space away from each other, and dethcube would not be capable of the offensive capacity it was designed for if we did not have the space to mod both the dethcube itself and the machine gun. why should a pet's mod space be so limited, when all the other actors in the game have so much more room to work with? in addition, why should switching between pets be so hard, when switching between the rest of your arsenal is so easy?

  16. 1 minute ago, EinheriarJudith said:

    im sure the nerf is more felt in plains as well.

    eh, she was never all that great in plains TBH. that's where Mesa shined, given there were no walls, and her range is mainly just limited by her line of sight.

  17. 39 minutes ago, EinheriarJudith said:

    dont get me wrong i like ember and WoF nerf was a knee jerk reaction for ember killing trash in the blink of an eye up to lvl 40. after that its just a CC tool but dont get it twisted saryn is her own woman and isnt a replacement for any frame.

    actually, with my akbronco prime to debuff enemies, and my flash accelerant to debuff them further, while also buffing myself... my ember playstyle could easily kill level 80 enemies fast enough to maintain max energy and max ammo, simply by looting their corpses. level 30 enemies, on the other hand, were a complete joke; I could kill them just by running past them.

  18. 45 minutes ago, CaptainZgred said:

    Learn to use a molt on higher levels, see how often it gets shredded to pieces even when almost entirely covered from enemy fire.

    By the way, did I mention that your precious molt doesn't get much more priority over your warframe?

    And said priority works in very limited area?

     

    38 minutes ago, EinheriarJudith said:

    did i forget to mention moving around helps. 20 min on mot no problem 40min+ at your own risk few frames can survive long duration mot without stealth so... again even in a squad saryn will always beat ember on damage and as ive said dead enemies dont need to be CCed.

    okay, I have a feeling you two are using different points of refrence here. for example, one of you could be using sortie 3 as your refrence, while the other would be using 3 hour survival. since survival enemies scale infinitely, 3 hour  survival enemies would be much tougher than anything you could possibly come across in sorties.

  19. 1 minute ago, EinheriarJudith said:

    learn to use molt and you wont get swiss cheesed. her damage doesn't falloff and there are plenty of ways to survive.

    is there any chance you could private message me how to play her in Grineer sorties? I had the lowest damage dealt when I played her in a sortie 3 grineer interception.

  20. 2 minutes ago, DatDarkOne said:

    Sounds to me like you have to change your playstyle if you want to continue to use Ember.  Improvise, Adapt, and Overcome.  :smile:  Sorry Tenno.  

    the only "adapting" I can think of doing is learning how to use saryn as a replacement.

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