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zoobmer

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Posts posted by zoobmer

  1. dex furis and dual skanas are quite useless as it stands. Winds of Purity and Brite Purity make furris and prisma skana somewhat useful, but they do not work on all weapons in their weapon line. please make Winds of Purity usable on akfurris and dex furis, and make brite purity usable on dual skanas. this logic can also be applied to other arguments, but I only looked up the New Loka ones.

  2. 11 minutes ago, Eljureo said:

    Death machinegun needs a buff for sure. Crit rate and status on it is lame.

    However Deriga is great. With riven it can oneshot lvl 60 regular enemies at 70m range.

    Sentinel weapons should be able to tackle lvl 30-60 enemies and be of use.

    But most important, Sentinels should survive with tge player. A fully decked sentinel would struggle to survive past lvl 100 on eny endless mission.

    What we need is a mod that transfers all damage to the owner. Then we would be talking about damages.

    • with higher crit and status, Deth Machine Gun would be able to consistently bleed enemies, which is in line with Deth Cube's theme
    • the buffs I mentioned are meant to make them useful with or without rivens; rather than only with rivens. aiming for headshots is in line with the theme.
    • all the buffs I mentioned would make them useful for quite high level content. 
    • primed regen is a good survivability tool. beyond that, I suggest adding life steal, which would also help. however, I only suggested this for Stinger, due to being in line with the infested theme and tanking theme.
    • transfering damage to the owner is a good mod idea, actually.
  3. 20 minutes ago, (Xbox One)Aquarii Ptosi said:

    These seem way too stronge collectively but they don't fix tributes main issue. The abilities it already has are very good but they rely on what enemies are around you making them too situational. Secondly energy restoring while it could work thematicalmy it probably shouldn't be in her kit healing tho should probably be added.

    That arura stuff way too op. 

    Also she's not very energy intensive(augments don't count)

    A drain of 1.25 for a channel is nothing plus she's not primed yet which she'd probably get an energy buff so 450 rn vs a possible 700 or more?  

    this will take away from it being situational, since, energy and health are always useful

    energy restore would make her useful in a team with an Ember, for example, since Titania will be able to restore Ember's energy while Trinity can not.

    as for it being too strong... IDK, this is a hord game with very few supports. I think this will make her viable as a support frame, since tribute is a support ability, after all.

    20 minutes ago, Marine027 said:

    It would be simply nice already if the souls would vacuum towards her, becasue its tedious consdiering its single target anyway, while fighting masses, thats not something you keep a good view of then.

    Her abilitys overall are good CC's but, just very speciifc and not much able to control.

    or maybe, if it was effected by the vacuum effect that already picks up loot?

    15 minutes ago, (Xbox One)Sneak Attack 65 said:

    I'm not a big fan of that last point. By having the buffs become unaffected by mods, it allows the ability to be overall useful no matter what negative stats you have in your build (except efficiency). For example, I have a max range Titania build to take advantage of lantern and spellbind, and it's nice that I can still take full advantage of tribute's dust effect despite having low power strength.

    okay, I edited in something to make it better.

  4. 32 minutes ago, BiancaRoughfin said:

    My Stinger does 600+ damage per shot. 1200 Health recovered per shot would be very overpowered no?

    okay, first off, how in the world did you get a weapon with base 15 damage to do over 1k per shot?

    second, Djinn is meant to tank for the player, so it needs a lot of survivability.

  5. let me start up by saying, unlike Saryn, it is commonly agreed that Titania needs a buff. here's a good list of things to add to Tribute that will make Titania useful

    • each soul restores 40 energy
      • scales with power strength, just as EV does
      • unlike EV, restores energy to warframes while channeling, since having to pick up the soul means AFK is not an issue
    • restores 50% of health
      • scales with power strength, just like blessing
    • all auras tribute buffs are now effected by strength, range, and duration mods
      • edit: all buff stats would have a floor of 75%, which they would not be able to go bellow
    • sweeper (carrier)
      • buff status chance to 30%
    • deth machine riffle (deth cube)
      • buff status chance to 20%
      • buff crit chance to 20%
      • either buff crit multiplier to 3.0x or double base damage
    • vulklok (diriga)
      • make calculated shot aim for head shots
    • stinger (djinn)
      • add 200% life steal to heal the sentinel
    • deconstructer (helios)
      • improve reload speed to 0.2 seconds
    • artax (taxon)
      • increase status chance to 40% per second
    • laser rifle (wyrm)
      • IDK, I don't use this sentinel. maybe the same as deth machine rifle?
    • burst laser (shade)
      • make silent by default
      • increase crit chance to 45%
      • increase cirt multiplier to 3.0x
      • triple base damage
  6. 13 hours ago, Thaylien said:

    No, that doesn't work for the same reason that Corrosive does work. Corrosive should bring diminishing returns forever, 25% of current armour each time, but after a certain number it removes Armour completely because it rounds to whole numbers (there's no such thing as 0.5 armour). This is due to the game engine's handling of the debuff equations, not the proc itself, and would apply the same way to any other debuff.

    Viral procs would do the same to Health using the current system, where the stacks would then set health to 0 after a set number of re-applied procs. That's what I meant by there's no way to stack a straight debuff as yet. Under the original post's changes to Spores, re-proc'ing Viral every tick, this would mean that the ability would become a bigger nuke than old Shield Polarise was for Corpus, it's a literal infinite scaling kill ability that will kill level 9999 enemies as easily as a level 30.

    And considering it would go by 50% each time, this would then translate to far faster than the effect of Corrosive. Health of 1000 would be reduced to 500, 250, 175, 83, 43, 22, 11, 6, 3, 1, 0. And that wouldn't take much longer for anything else, especially if they're also taking Corrosive procs and consistent damage. If you consider that the damage from Molt bursting and spreading the Spores can be in the low hundreds on a level 30 Heavy gunner (which has approximately 5000 health) you would go 5000 to 2500, but taking 100 extra damage so it's 2400, then 1100, then 450, 125, dead. Level 30 heavy gunner in 5 ticks of the ability, faster if you're using weapons or farming those procs so that the Toxin damage on top of the Viral is higher.

    It wouldn't matter what level the enemy, you could kill everything in the game just by sitting around a corner and using Molt and Spores over and over again. Which, I'll note, people are complaining about Saryn being able to do on small map Defense runs already, in the same vein as Ember's World on Fire does for Exterminate missions and Banshee's Soundquake does for any small sized interception/defense.

    And (according to the next point in the post) corrosive procs on top? Meaning that each instance of damage per tick is getting incrementally stronger because the armour values are going down? Good RNGesus above...

    okay, you're right, having all the changes would break the game. so what if we only got some of the changes.

  7. 18 hours ago, Thaylien said:

    Viral cannot stack, it's effect is 'enemy is at 50% of max health' there is no way to stack a straight debuff as yet.

    sure there is:

    • 1 proc = 1/2 health
    • 2 procs = 1/4 health
    • 3 procs = 1/8 health

    and so forth.

  8. 3 minutes ago, ClockworkArc said:

    I'm pretty sure as long as spore is ticking...it keeps viral on the enemy which can be longer than a normal viral tick. 

    Corrosive procs from spore would be way too op.

    Molt damage multiplier increases the damage of your miasma based on molts missig health...so that already exists.

    The toxic lash buff you want is already a spore augment.

    Miasma does pop all spores in range. It doesn't spread them because it consumes the spores to increase the damage of miasma by 100%.

    I could get behind a miasma augment that gave it a chance to proc corrosive based on power strength. If it was 100% it would be way too OP. Miasma deals four instances of damage with base duration. If it was 100%, that would mean you could reduce enemy armor by 70% in a ludicrous radius and you could use over extended and it would scale with duration. Miasma proccing would have to be tied somehow to power strength.  

     

    check the newly edited version. IDK why you still have the old version TBH.

  9. 1 minute ago, (PS4)LoisGordils said:

    And change Molt to deal Gas damage upon detonation. Now we have the whole family :3

    Spores: Viral

    Molt: Gas

    Toxic Lash: Toxin

    Miasma: Corrosive

    except she is not meant to be a direct damage warframe; she is meant to be a status procker. therefore, we need the ability to proc all four types of status, not deal all four types of damage.

    30 minutes ago, Omega-Shadowblade said:

    Not sure how you run her, but I don't usually have a problem with bringing her to high level content. She absolutely destroys corpus, and her viral already knocks out a large portion of grineer armored health. Would like Miasma to cause corrosive procs to bring the whole poison family together though.

    I'm just upset that there aren't many Warframes that are effective in augmented shield and augmented armor sorties. it sometimes feels like maim is the only useful ability in those missions.

  10. spore

    • deal additional viral procs per tic
    • popping spores should spread corrosive procs as well as well as toxin procs
    • edit: also, spores should always spread if they pop. remove reinfect cooldown, and replace with a popping cool down.

    molt

    • keep current damage as base damage, and have damage increase based on how long molt is out
    • allow casting during emotes

    toxic lash

    • apply buff to all weapons, not just the melee weapon

    miasma

    • edit: apparently, miasma already pops spores, but it should also spread them
    • have miasma deal corrosive procs on each tick
    • edit: another idea is to add a short radial blind to this ability

    edit: the goal of these buffs is to scale Saryn's damage into higher level content which involve higher armor and shield stats.

    edit: also, make viral, corrosive, gas, and all toxin stack if they do not already

  11. On 1/12/2018 at 2:56 PM, peterc3 said:

    Why not ask for a bajillion% status and crit?

    at 45%, two dual stat mods will get it to 99% exactly. if you want 100%, you'll need another slot for another status mod, like Stunning Speed. this way, Stunning Speed is a useful mod for something, and you actually have some room for crit mods and a riven mod, which would all be needed to make such a weapon useful. I gave stats I considered balanced for a strong riven disposition.

    On 1/12/2018 at 3:27 PM, Inquizitor said:

    Sicarus Prime-formerly garbage, now even better than lex Prime (with worse ammo efficiency however), has a 5/5

    is it better with or without a riven though? if a Sicarus Prime with a good riven is better a Lex Prime with a good riven, than that is just rivens doing their job. if a Sicarus Prime without a riven is better a Lex Prime without a riven, than the riven disposition is wrong.

    On 1/12/2018 at 4:09 PM, Paradoxbomb said:

    I really like the Akjagara

     

    On 1/12/2018 at 11:04 PM, Sibernetika said:

    I love my akjagaras 

    I like the Akjagara  in the same sense I like Star Wars: as a concept, it's cool.

  12. 1 minute ago, Trichouette said:

    The weapon would have a medium disposition.

    I would hope it would just use regular akjagara rivens. it's possible they would nerf the disposition after releasing a more powerful prime, though. still the weapon is too flawed for a medium disposition, even with the improvements.

    23 minutes ago, Inquizitor said:

     awful recoil, terrible accuracy, long reload time and low dmg

     

  13. 16 minutes ago, Inquizitor said:

    You would like something with so awful recoil, minimal mag. size, terrible accuracy, long reload time and low dmg?

    Trust me, even with such improvements, noone would consider using it. That weapon was doomed ever since it was released.

    I included magazine size in my list, just had to edit it in, because I forgot at first.

    I would 100% use the weapon I just described; especially with such a strong riven disposition.

  14. 3 hours ago, Fiftycentis said:

    shred is really good because the punchtrought it gives you it's enough for all but a couple of enemies, which helps a lot also in high levels. But i don't want it primed, because imo it will not be so useful and i would prefer to have other primed mods
    but i agree with more weapons instead of primed mods

    I use shred because it let's me shoot through riot shields. makes bursi a lot easier! heck, even shield lancers give me trouble without punch through!

    1 hour ago, Adamant80 said:

    I'd like to see more cosmetics as opposed to items. This would include things like syadonas and armor sets (probably in the same theme of the existing log in weapons).

    that sounds super cool TBH.

  15. 1 minute ago, Ceryk said:

    if they are going to pick unnecessary or mediocre mods like Shred to Prime.

    see, I use Shred on every single one of my builds, with the exception of Vectis. personally, I'd love to get my hands on Primed Shred and Primed Vigor, since I'll be using them on all my builds. personally, I treated the unique weapons as mastery fodder, and only kept them because I don't have any way of getting them back if I throw them away.

  16. now that they are fixing the log in rewards systems with multiple paths, I thought it was about time we requested some good rewards to go with it. here is what I personally want:

    • Primed Seeking Fury: so I can optimize the DPS on my Tigris
    • Primed Depleted Reload: so I can optimize the DPS on my Vectis
    • Primed Lethal Torrent: so I can optimize the DPS on my Peace Maker
    • Primed Overextended: so I can optimize my Nyx build

    feel free to add your own rewards in the comments, and discuss rewards mentioned by other people.

  17. On 9/22/2017 at 7:55 AM, (PS4)Chris_Robet said:

    mandatory earrings

    not mandatory; it's simply a min-max thing.

    On 9/22/2017 at 7:55 AM, (PS4)Chris_Robet said:

     putting a hole in your lip for more energy

    mouth was referring to the accessory you get from Baro, which is a mask, not a piercing.

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