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VermilionBoulder

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Posts posted by VermilionBoulder

  1. I'm in, because the only thing I hate about Nullifiers is their goddamn shield damage calculation.

     

    Got a crit-oriented high damage weapon like Paris P? Well F*** YOU! I don't give a $#!7 about how much damage you deal, and crits are nothing to me! Unload ten arrows into me and MAYBE i'll consider droppin the shield.

     

    A level 0 Furis? I GIVE UP!

  2. If Valkyr had full control over her movement while using Hysteria, it would make her totally OP. Is literal Invincibility not enough for you? It is a press-4-to-win frame already. No need to make the case even worse.

  3. The body starts disintegrating after desecrate's roll is successfull, however when two Nekroses are present, it is possible to desecrate a body WHILE it is disintegrating already. It's a very small time window but usually works due to constant 3 spam.

  4. - Utility mod slots with their separate mod capacity (the only way to make mods like Maglev viable for installation on frames)

     

    - Rebalance of everything that exists. Literally everything. All Warframes, all weapons, preferrably done by the same team that's taking care of balance in Conclave 2.0 as we speak. I know it would take a lot of time, but the fact that this is being looked at proves that balance still has a chance to exist in this game.

     

    - I want DE to realise that endless level scaling is neither a challenge, nor difficulty.

     

    - Absolute destruction of the press-4-to-win trend. This requires no skill whatsoever, just a proper build. A dumb grineer Butcher could exterminate entire batallions of Tenno if you gave him the ability to cast abilities like Prism or Miasma.

     

    - Archwing ground-up rework. The concept is good, what we have today doesn't even rival its potential.

  5. 1. Well, blame tiles and their waypoint system.

     

    2. Parkour 2.0 inbound in a few days, in case you didn't know.

     

    3. Streamline, Fleeting Expertise, some alt-helmets... they all help with energy efficency. As for channeling efficency, Reflex Coil and Focus Energy.

     

    4. I don't see a problem. If the enemies overwhelm you, either you're not really good at Crowd Control, or you picked a mission that is simply too hard for you and/or your equipment.

  6. Not a clue where to put this thread, I swear on me mum. A non-existing Fan Theories sub-forum?

     

    ______________________

     

    To this day I do not know how were infested weapons formed, made. Did a random infested spore just stop in the middle of infecting someone and thought to itself "Hey, I look like a handle. How about I grow a freakin' hard tail and become a whip?", thus growing a tail and becoming Scoliac?

     

    Did somebody grab a pile of infested... flesh... tissue... STUFF... and kept smashing it against the wall until it took on the shape of a sword?

     

    Or perhaps are they parts of Infested organisms pulled out of them before their corpse disintegrated into billions of tiny spores?

     

    Thoughts?

  7. I think everybody got to the end of it. It should still be on right now, it was supposed to last 3 days.

     

    Here's a basic how-to:
     

    1. Take a frame with some damage mitigation. Rhino is really meh in this case though, you'll be spamming 2 all the time. Trinity FTW.

     

    2. Take a weapon that has high DPS, to dispose of Napalms fairly quickly. Amprex does its job.

     

    3. Don't rush face-first into Napalms, pick them off from a distance

     

     

    I really liked the alert myself, it was challenging AND it was not just enemies that were given an enormous level.

     

    Also oh my God, everything but rhino prime.

  8. Loki is as bad as Ash in terms of pressing 4 to win. However, it's really up to you who you main.

     

    I didn't really know you can get bored with your main. I main Volt since I got him and he was my second frame. I'm MR16 now and still sticking to him, because there are only two bad things about him:

    - No armor

    - Overload is situational. You activate it on earth - doesn't do jacksh**. You do the same on a Corpus ship, everything's dead.

     

    Main the frame that YOU think has less significant disadvantages.

     

    Loki has better invisibility, can go full-potato with melee weapons and is damn fast.

    Ash deals damage, has two ohS#&$-powers, can dispose of heavy units and is nearly as mobile as Loki.

  9. I find it stupid that DE give us mods that are ACTUALLY viable and meant to compliment our loadouts, yet they fail to realise we can't really get stronger because of all the sacrifices we have to make along the way.

     

    We need separate mod slots for augments and/or slots for mods that are viable but can't replace some of the essential ones.

  10. It doesn't have to be PBR. Some weapons just have a default shading applied to some areas, like the Kohm's main body for example. You can color it light green but it will always be much darker. That's what you've just ecountered, probably.

     

    Maybe the people who modelled these weapons thought that some areas would look terribad if given bright colors?

  11. I haven't touched Archwing in many weeks, I don't even have my arch-stuff levelled all the way up to max.

     

    I just don't like Archwing as it is: linear, repetitive, not dynamic... The fact that the markers around enemies are more visible than the enemies themselves is hilarious to me.

    There's also the fact that whatever you collect there doesn't do jacksh** in normal missions (mostly). I think that's the reason I don't play that mode - I don't feel like achieving anything. So I wouldn't really like a prime archwing, kinda pointless for me.

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