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Posts
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Posts posted by ._.-._.
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9 hours ago, [DE]Drew said:
Fixed an issue that could cause an auto-ban for selling a Riven
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4 hours ago, Calvyr said:
I believe the bug you're experiencing is one that many others have reported where maggots' damage continues after they die or are removed. This has been happening somewhat randomly, but consistently recently on all Infested missions.
As to your question about the search function, I noticed it as well and was wondering if I was the only one. I'd really like to see that function restored,
might want to add another note that when maggot continues damaging player when they're on the warframe and get attacked by an infested enemy (can't say which one), it caused that bug (constantly damaging the player until die [not getting downed] and revive)
EDIT: btw, somehow, currently the search page is broken (browsed at december 14th, 2016, 01:42 AM UTC +7). Even if you refreshed them for many times
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but it went to this error ._.
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Just now, SeaUrchins said:
Complain about it on forums?
//diziznotmahrant,oraranttred
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there's a spy room variant which features corrupted enemies
is there something behind them?
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1 minute ago, onieyez said:
C was the annoying one for me
the other two had very simple routes
not many play it so lua spy is good for the game since it's pretty much the only place in warframe where difficulty isn't hiding behind armor and one shot
would you like to show me the entrance of that room? or some screenshots of your said room
i wanna see which room you think kinda annoying for you
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15 minutes ago, corporatePaladin said:
.....why is this bad? I fail to understand what kind of point you are making. Missions that push you out of your norm is good. It keeps content from getting dull.
i wanna see how many ppl ranting about such "unfamiliar" missions here
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like in lua spy missions (sorte date october 13th, 2016, defeat general sargas ruk's forces)
datplaceizzoguud.ujusnid2improvaiztoplay.kippleiltilugetuzed2it.
somanypipolfeil,soliltaim.
hir,hevadolanpikfo'u
//diziznotmahrant,oraranttred
even worse if the sortie takes place in kuva fortress, as a spy mission, or other missions that is so unfamiliar to you...... (mostly, currently in lua or even in kuva fortress)
what'cha gonna do, what'cha gonna do when you no familiar....
protip: don't forget to use liset, and bring doze air support to compensate your failure or clumsiness....
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bump bump bump
i just noticed it
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now that you mentioned it, taijutsu, karate or other martial arts moves, i highly appreciate them
wonder if there's someone in DE who masters a martial arts fighting style...
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during devstream, sometimes you'll see [PH] tag next to a new feature / item / whatsoever new
what's that refer to?
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i think i'm sure if held-triggered weapons such as flux rifle has no negative effect on weapon recoil
since it only shoots straightforward
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20 hours ago, AeonSky_17 said:
sustain a 3x melee combo in 30 seconds alone
can you tell me what mission i'll deal with?
try survival mission and sustain them
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6 hours ago, (Xbox One)FOCHOCLTstrfish said:
sustain a 3x melee combo in 30 seconds with an active sentinel present
equipped the mod on my soma p waited for the sentinel to spawn kept whacking them till I had 3x multiplier and started a stop watch, smacked them a couple times to keep my multiplier going, got to 45secs just to make sure I got the time right finished the mission and the mod is still locked...
I am already hating riven mods, so any advise?
EDIT: it's a combo multiplier iirc ._.
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don't forget to equip the riven mod first on your rifle weapon, then complete the challenge
that challenge is quite easy, just kill those sentients
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another minor bug that i found
if i'm right, in sortie defense in kuva fortress, when the injector was started, the operative went into t-pose model for a few sec and then retrun to normal
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10 minutes ago, AM-Bunny said:
not that bad after all
i'm sure i can do the rest for the edits
EDIT: after i open the psd file, i didn't find the legendary, uncommon, 'riven" rarity, no unairu polarity, no rank 8 mods, which is riven mods specific rank... while it said ummmm Update 14.5 (?)
But that's okay...
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don't know, but i only look for the card bases
oh and it's the long ones i only looking for ._.
EDIT: i will be very grateful to see someone making mod base cards and share them as public so anyone who would like to make a custom mod can fetch the card bases
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well, at least attempting to make some custom mods, or whatsoever
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not that bad forum update
Spoilerwowderebeccacurrentlygotintothe<div id="1"></div>leaderboard
iused<div id=''>cuzthehashtag(#)istoodemmainstream
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wonder if there would be exist (only plain mod card, no pic, no mod name and description)
from common to riven
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-do you have other reason why you added 3 nitain extracts to sortie reward pool? do you have some sort of nitain awareness, especially for new players doing sortie?
-how do you name those riven mods? i mean, where are those phrases like sati, crita, arma coming from?
-do you have other reason making the riven mods?
-when will you make other riven mods for shotguns, pistols, melees, warframes, companions/sentinels, archwing, and arch-weapons?
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Spoiler5 hours ago, [DE]Megan said:
Changed Riven Mod capacity warnings and action steps to be more friendly by adding an ‘Ask me Later’ button that allows you to delay your decision on which Riven Mod to get rid of once you are past the cap (16/15). Previously if you were in the scenario of receiving a 16th Veiled Riven Mod via Sortie, you were sent back to your Landing Craft and locked into making a choice of which Riven to Dissolve. It can be any Riven, even the Veiled one you just received. However, while you're above the Riven cap you will be ineligible for Sorties until you manage your inventory (16/15 must become 15/15 or less).
is that include restriction via trading when the player wants to buy another one? i mean like this, you are the player who owns over 16 riven mods, and you want to get another one via trading. is that possible to have restriction about that? (unless the player managed to sell one [via trading, for plats] or dissolve one mod)
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dunno if this would be bug or not
spawning operator (tap 5) while the elevator is working can cause the operator fall down
and may stuck in the last room and cannot activate the elevator button
Secondary Riven Mods - Azima
in Weapons
Posted · Edited by Primbone
added what to make them moar $|p$ fof
they might be p|$$3d off to see the secondary riven mod for azima, especially when there's one that suits the build, and so op
cuz you know that wouldn't be expected to those who had thrown azima away (yet the secondary fire looks quite promising and this might be the reason that they throw them away, they didn't discover the secondary fire)
EDIT: maybe an oversuperdupermegagigapetaexacomplex power will p|$$ them off more (like a riven mod that features above 200% crit chance, crit dmg, or even dmg)
wish there will be a primary version of a sundial themed weapon
EDIT (again): should this be considered as general discussion instead of feedback?