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Posts posted by ._.-._.
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-are you going to plan another riven mods? like for shotguns, pistols, melees, warframes, companions, even sentinels as well?
-can you please allow us able to mod the operator?
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9 minutes ago, MilkTeaAriel said:
(Help)
"Kill 76 enemies with finishers without failing a mission"
- I cant seem to complete this requirement
1 hour ago, 0FRIXX0 said:I need some help with this one
Rifle riven mod:
kill 72 enemies with finishers without failing a mission
try in exterminate mission, use excalibur's radial blind and keep performing finishers on enemies
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Whoa, nice calculation of combination :o
ugh, i kinda forgot how to calculate anything like permutations, combinations, even the probabilities (except factorial)
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5 minutes ago, Stormandreas said:
It did for mine. I had to be COMPLETELY undetected.
Someone mentioned using Ivara.... tried with Sleep arrows... that doesn't work XD. Cause when they are sleep, if one dies infront of another, it results in failure, as they get mildly alerted.i think i'm going to plan using ash later ._.
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15 minutes ago, ironfirefist said:
The question is how to do it tho? i was thinking void defense with a zephyr (less air drop) maybe some drift mods and a tigris so i can aim above many mobs' head and shoot them all at once?
I think i'll surely need a lot of luck. I can do 3/4, but 4/4 is one just too much.
Maybe you would like to use mobilize, patagium, piercing step, toxic flight or even mods that increases aim glide / wall latch so you can aim glide longer than usual
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Number 1
A. Really great, as i want to know further about the tenno (operator) or just like waiting for the next episode after the war within
B. So far, i find them fun
C. like point 1A, want to know further about the tenno (operator) or just like waiting for the next episode after the war within
D. Great, but my graphics card won't be strong enough to render them HD . Making my computer gone laggy
Number 2
A. I like it, but can we mod the operator as well as the warframes should be? Plz DE :P
B. Idk ._.
C. I really want to say it's very great! especially when you would like to change your build plans. But i think DE should add a counter of times of the mod being rerolled, or don't make re rolling cost increases from time to time
D. Not that bad, but especially i look forward into wraith and vandal weapon battle pay (i also noticed about that balor fomorian and razorback armada construction status. Will they make a comeback? :o ). But for sortie system, I don't think it has changed so much. I expecting something new and interesting in sortie mission ._.
E. It's just like a comeback of endless prime farming system. It's like making me to have to plan more and further for it
Number 3.
dunno, but I think I just want look forward into:
-the next story after the war within
-other riven mods for pistol, shotgun, melee, warframe, even companion & sentinel
Number 4
For players: plz don't bash DE too much ._.
For DE, plz don't set up hype too much (if the development progress is too far and gone unplanned)
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6 minutes ago, Stormandreas said:
Complete a Level 30 or higher exterminate without being detected (this included mild detection where they were looking for me), WHILE USING AN EXTINGUISHED DRAGON KEY!!!
hmmm, i don't think a mild detection will result in failure for that challenge, unless you were remain detected by the enemy and not seeking for imminent hiding place
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11 minutes ago, Cythphn said:
I've added your suggestion to the OP. As far as the odds of getting a certain combination go, I haven't done the math on it (yet).
why thank you...
uh, i feel kinda shy about that
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WARNING: FOR THOSE WHO HAVEN'T COMPLETE THE WAR WITHIN QUEST, DO NOT STOP BY THIS THREAD. IF YOU DO, STOP BY IF YOU WANT. BECAUSE TO UNLOCK THE POWER OF RIVEN MODS, YOU MUST COMPLETE THE WAR WITHIN QUEST.
Before you unveil a locked (or veiled) you must complete the challenge given by the riven mod themselves. So let me (and the others) know what challenge to unveil them!
Mine is: "Complete an extermination mission with level 30 or higher enemies | without being detected alone"
what about yours?
Update:
as of hotfix 19.0.3:
SpoilerRiven Mod Changes:
- Removed the "Kill Sentients without raising alarms" Unveil challenge due to impossibility with the way Lua mission spawning works.Challenge complications will be updated retroactively, in this case, the removed challenge will simply become "Kill Sentients".
- Fixed a loss of functionality in the Arsenal when swapping configurations with Riven Mods.
- Tweaked and removed some of the more frustrating challenges for Riven Unveliling.
- Fixed heads while aim-gliding challenge for Riven Mods not requiring lethal headshots, they have to be kills now.
as of hotfix 19.0.4:
Spoiler- Challenges that require the alarm to not be raised if levels have a permanent state of alarm such as Survival, Defense, Infested Exterminate and Interception.
- Fixed Riven Mods not having the proper names for unveiled mods.
- Riven Mods with a higher Mastery Rank than an owner's current level will now be visible to the owner as opposed to hidden.
- Riven Mods now have more information available after they have been Cycled and Unveiled so more can be deduced at a glance. This includes Mastery Rank and Item compatibility, as well as how many Cycles have occurred of a given Riven. -
don't know how i should say about rerolled riven mods
i think the riven mod should have a reroll counter of times of being rerolled
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to me, the seller should clearly describe the stats of riven mod, including the minus stat
the buyer should have a hawk eye to looking at the stats and the weapon specifics
yet normal users cannot use PSA / Megathread tag ._.
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believe me, that's not too impossible
maybe you can try somewhere like mobile defense in lua, as lua place will be impossible to let enemy sound the alarm
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15 hours ago, Skintanium said:
I haven't committed to it just yet but I am tempted to give in to the idea of an explosive launcher firing more-often-than-not dud rounds, if only for the novelty. Punch Through is pretty iffy with explosive launchers if you don't already know, can't exactly explode if it doesn't impact something you know?
having punch through on launcher weapons would be bad, making that explosive like won't explode directly to the targeted enemy
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I just trying about giving the name for them, i hope those pre & suffixes correct (or just say that they're one of my custom riven mods :P )
Also, if they can be exist, it will have a very low chance, despite the combination of weapon specific and stat naming themselves, are vast and almost possibly obtainable
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May i try to give example names for a riven mod?
My example: DMR Manti-Argiada (+ damage to grineer, corpus and infested | note that a minus stat may appear randomly)
Ignis Manti-Argiada (same as above)
(Hell, that will be very painful against corrupted enemies in void :o )
Soma Visi-Critatis (+ dmg, crit chance and crit dmg)
Simulor Gelitio (+ cold and electricity dmg | wonder if this mod will directly make a magnetic dmg instead of separate cold and electricity dmg)
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or maybe most of them come from latin
for example: magna may come from magnus, arma may refer to ammo (just let's say it's for magazine instead of ammo max)
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bump
i don't know how DE would classify the mod, but might make sense if those pre/suffixes comes from (look-alike) scientific names
or whatsoever taxonomy
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10 minutes ago, [DE]Megan said:
Fixed the Dojo,Void, and Derelict Elevators locking players in and not moving.
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but the reload speed seems fair enough
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Just now, Rozellia said:
How?
anyway. its kinda there already just read. if u see spoilers then dont click it ?
there's a PSA thread about "tww spoilers" created by [DE]Danielle
If this thread should have that tag, just in case
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2 minutes ago, Rozellia said:
does it not say [SPOILERS] in title ??? im lost
just saying that saying [spoilers] only in title isn't enough, somehow
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looks like you should add spoiler tag for this thread, somehow
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should to add spoiler tag on this thread, somehow
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let me see
wonder if this is spoiler
Spoilerthis is strange somehow, when i play solo of the quest, the dialogue of the quest (at first mission) won't appear / working, and teshin is not appear in power test room
but when i play public (joined with other squad), the dialogue is working, teshin is seen in power test room, but not disappearing as he rushed to the reservoir.
EDIT: looks like in any occasion, the quest seem, messed, yet bugged...
not only the first section of the quest
Tennotyper - An English To Warframe Text Translator
in Fan Zone
Posted · Edited by Primbone
Regarding to this bug, may i suggest to make "as in"s?
for example, i as in i or pit?
o as in goo or pot?
u as in luck or you?
well, the main thing is the vowels here
while it is said that the orokin language is often more phonetic spellings ._.