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._.-._.

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Posts posted by ._.-._.

  1. On 11/26/2014 at 2:42 PM, Clarvel said:

    Tenno: program's translations do not match all examples shown here.

     

    Regarding to this bug, may i suggest to make "as in"s?

     

    for example, i as in i or pit?

     

    o as in goo or pot?

     

    u as in luck or you?

     

    well, the main thing is the vowels here

    while it is said that the orokin language is often more phonetic spellings ._.

  2. 9 minutes ago, MilkTeaAriel said:

    (Help)

    "Kill 76 enemies with finishers without failing a mission"

    - I cant seem to complete this requirement

     

    1 hour ago, 0FRIXX0 said:

    I need some help with this one

    Rifle riven mod:

    kill 72 enemies with finishers without failing a mission

    http://imgur.com/aemYnO4

     

     

    try in exterminate mission, use excalibur's radial blind and keep performing finishers on enemies

  3. 15 minutes ago, ironfirefist said:

    The question is how to do it tho? i was thinking void defense with a zephyr (less  air drop) maybe some drift mods and a tigris so i can aim above many mobs' head and shoot them all at once?

    I think i'll surely need a lot of luck. I can do 3/4, but 4/4 is one just too much.

    Maybe you would like to use mobilize, patagium, piercing step, toxic flight or even mods that increases aim glide / wall latch so you can aim glide longer than usual

  4. Number 1

    A. Really great, as i want to know further about the tenno (operator) or just like waiting for the next episode after the war within

    B. So far, i find them fun

    C. like point 1A, want to know further about the tenno (operator) or just like waiting for the next episode after the war within

    D. Great, but my graphics card won't be strong enough to render them HD :sad:. Making my computer gone laggy

     

    Number 2

    A. I like it, but can we mod the operator as well as the warframes should be? Plz DE :P

    B. Idk ._.

    C. I really want to say it's very great! especially when you would like to change your build plans. But i think DE should add a counter of times of the mod being rerolled, or don't make re rolling cost increases from time to time

    D. Not that bad, but especially i look forward into wraith and vandal weapon battle pay (i also noticed about that balor fomorian and razorback armada construction status. Will they make a comeback? :o ). But for sortie system, I don't think it has changed so much. I expecting something new and interesting in sortie mission ._.

    E. It's just like a comeback of endless prime farming system. It's like making me to have to plan more and further for it

     

    Number 3.

    dunno, but I think I just want look forward into:

    -the next story after the war within

    -other riven mods for pistol, shotgun, melee, warframe, even companion & sentinel

     

    Number 4

    For players: plz don't bash DE too much ._.

    For DE, plz don't set up hype too much (if the development progress is too far and gone unplanned)

  5. 6 minutes ago, Stormandreas said:

    Complete a Level 30 or higher exterminate without being detected (this included mild detection where they were looking for me), WHILE USING AN EXTINGUISHED DRAGON KEY!!!

    hmmm, i don't think a mild detection will result in failure for that challenge, unless you were remain detected by the enemy and not seeking for imminent hiding place

  6. WARNING: FOR THOSE WHO HAVEN'T COMPLETE THE WAR WITHIN QUEST, DO NOT STOP BY THIS THREAD. IF YOU DO, STOP BY IF YOU WANT. BECAUSE TO UNLOCK THE POWER OF RIVEN MODS, YOU MUST COMPLETE THE WAR WITHIN QUEST.

     

    Before you unveil a locked (or veiled) you must complete the challenge given by the riven mod themselves. So let me (and the others) know what challenge to unveil them!

     

    Mine is: "Complete an extermination mission with level 30 or higher enemies | without being detected alone"

     

    what about yours?

     

    Update:

    as of hotfix 19.0.3:

    Spoiler

    Riven Mod Changes:

    • Removed the "Kill Sentients without raising alarms" Unveil challenge due to impossibility with the way Lua mission spawning works.Challenge complications will be updated retroactively, in this case, the removed challenge will simply become "Kill Sentients".
    • Fixed a loss of functionality in the Arsenal when swapping configurations with Riven Mods.
    • Tweaked and removed some of the more frustrating challenges for Riven Unveliling.
    • Fixed heads while aim-gliding challenge for Riven Mods not requiring lethal headshots, they have to be kills now.

     

    as of hotfix 19.0.4:

    Spoiler

    - Challenges that require the alarm to not be raised if levels have a permanent state of alarm such as Survival, Defense, Infested Exterminate and Interception.
    - Fixed Riven Mods not having the proper names for unveiled mods.
    - Riven Mods with a higher Mastery Rank than an owner's current level will now be visible to the owner as opposed to hidden.
    - Riven Mods now have more information available after they have been Cycled and Unveiled so more can be deduced at a glance. This includes Mastery Rank and Item compatibility, as well as how many Cycles have occurred of a given Riven.

     

  7. 15 hours ago, Skintanium said:

    UMAnJhi.jpg

     

    I haven't committed to it just yet but I am tempted to give in to the idea of an explosive launcher firing more-often-than-not dud rounds, if only for the novelty. Punch Through is pretty iffy with explosive launchers if you don't already know, can't exactly explode if it doesn't impact something you know?

    having punch through on launcher weapons would be bad, making that explosive like won't explode directly to the targeted enemy

  8. I just trying about giving the name for them, i hope those pre & suffixes correct (or just say that they're one of my custom riven mods :P )

     

    Also, if they can be exist, it will have a very low chance, despite the combination of weapon specific and stat naming themselves, are vast and almost possibly obtainable

  9. May i try to give example names for a riven mod?

     

    My example: DMR Manti-Argiada (+ damage to grineer, corpus and infested | note that a minus stat may appear randomly)

     

    Ignis Manti-Argiada (same as above)

    (Hell, that will be very painful against corrupted enemies in void :o )

     

    Soma Visi-Critatis (+ dmg, crit chance and crit dmg)

     

    Simulor Gelitio (+ cold and electricity dmg | wonder if this mod will directly make a magnetic dmg instead of separate cold and electricity dmg)

  10. let me see

     

    wonder if this is spoiler

    Spoiler

    this is strange somehow, when i play solo of the quest, the dialogue of the quest (at first mission) won't appear / working, and teshin is not appear in power test room

    but when i play public (joined with other squad), the dialogue is working, teshin is seen in power test room, but not disappearing as he rushed to the reservoir.

     

    EDIT: looks like in any occasion, the quest seem, messed, yet bugged...

    not only the first section of the quest

     

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