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Raithon07

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Posts posted by Raithon07

  1. Hello Tenno,

     

    After this thread emerged from the inside of my empty head :

     

    https://forums.warframe.com/index.php?/topic/355484-moves-20-ledge-mechanics/#entry3954542

     

    (if you're fan of movements improvements,I highly recommend to start with this ^, and the Melee 2.4 tips. )

    Let's go to the second idea ASAP,to make us more space ninja : throws/grab attacks.

     

    j6rVdSe.jpg

    *flow in the animations & fast execution would be cool for the takedowns.

    **Heavies & high level units are harder to grab. Because weight.

    ***changeable keybindings.

    ****Possible additionnal mechanic : throwable objects, like the explosive barrels/loot containers... Will add it soon. :D

     

    More offensive choices, better & varied experience.More fun.

     

    What are your thoughts? :)

     i could see it going a step further and default manuvers for grab kills per what warframe you use. example, RHINO SUPLEX *@##$ES! vs valkyr neck snap? or kitty cat kidney punches. i think you get the idea. :D

  2. I get that it can be helpful to have around but a sentinel does basically the same thing. Kubrows apparently degrade over time and require expensive dna stabilisers to stay in shape. Im also required to log in every day to keep it's loyalty up. My sentinel didnt care that I quit for the game a year and a half. My sentinel doesnt care if it dies. My sentinel doesnt ask for 75000 credits on occasion.

     

    So why would you use a kubrow? I get that theyre adorable and all, but a floating immortal (not indestructible) robot with a gun just seems more efficient... and I didnt need a quest with an absurdly low droprate, an argon crystal, and 5+ days of waiting to use my sentinel. And with no further upkeep I see no reason that Ive incubated my kubrow other than to have one. It's actually worse since if I wanted more of them Id need to do MORE upkeep AND if I want the best one possible for me I have to breed MANY of them to get it perfect. My sentinel doesnt even need potatoes to be effective.

     

    So are kubrows REALLY that helpful in battle? Half the ones Ive seen end up getting wasted during missions which costs more credits for the owner.

     

    No a  kubrow is not worth using, sentinels are free to use after built kubrows are not, sentinels have better targeting ai so dps is much higher kubrows take 5 to 30 seconds to decide what they want to do if not anything at all, if you need to switch your tactical purpose of a kubrow it takes 3 hours to switch. the only major advantage is on void runs with the lockpicking mod on a kubrow because of its 90% chance to unlock a locker vs mastertheifs 40% imo just dont do it. youl waste about a million credits maximizing your kubrow mods to figure this out.

  3. So, silly i know but i think im just not going to aknowlage mesa's and salad v's infestation existance untill this nav cordinate thing is changed. it just seems really lame to advertize a new boss and make it the most obnoxious thing to do just to fight him let alone farm for mesa parts. just dont bother. dont play it, dont by plat for it. a silent protest. wait what was i  talking about? a gunslinger warframe? whats that? o.O

  4. mine takes down a rank 50 void gunner in about a second with a 80-70% success rate, not to mention he opens lockers which gives me precious argon, i like them and there ai is still a bit meh, though im sure DE is going to work on it like everything else

     

    they can only do so much, also this is beta, which means everything is not finished ever. DE will still make changes or maybe completely remove them.

    sad part is a sentinel can do that better with a good modded gun. and less cost. sentinels do everything better. you just have to look at it from a pragmatic veiw.as far as the companions weapons do sweeper is the most silly of them all even after it was nerfed.

  5. how about do something abbout the new alad v boss We have to w8 for RNG to craft the key and then if  we are lucky we might get the part RNG again just did 4 runs all got the same parts ,try fixing that

    i havent even gotten ONE run on alad v yet.  so yeah. CHANGE ALAD V BOSS CORDINATE SYSTEM PLEASE. tyvm

  6. The survival was not that infuriating imo. I had a Valkyr, Nekros, Vauban and Nyx on my team, and it went pretty darn well. Your team composition needs to be very good however, so most random groups won't work.

    just because it didnt happen to you dosent mean it dont exist. try getting stun raped in a corner for a min straight. totatly "fun"

  7. So, DE said that they will use Syndicates to make more weapons/frames viable regarding other top tier weapons/frames, and they said they don't preffer any single Syndicate, but look at what we have - 

     

    Arbiters of Hexis (Telos Akbolto) and Steel Meridian (Vaykor Marelok) got the best secondaries out of all Syndicates;

     

    Arbiters of Hexis and Cephalon Suda have (pretty, arguable, but almost everybody agrees that this is true) the best augments;

     

    Arbiters of Hexis have T4 survival keys (probably the most popular T4 void mission due to the very high chance of getting x5 R5 bundles every A and B rotation);

     

    So what do we have here? Arbiters of Hexis rule the Syndicate system with Cephalon Suda being 2nd and Steel Meridian being 3rd, while the long forgotten Red Veil, The Perrin Sequence and New Loka have only 1 good augment each (Ashs Team Smoke Bomb, Vaubans Tesla Link (nerfed, woooooooo) and Hydroids Healing Puddle respectively) and sub-par weapons (Rakta Ballista (REALLY???), Secura Dual Cestra (EVEN MORE REALY???) and Sancti Castanas (going for these myself not because they're especially good, but because it feels like throwing sticky C4 that procs all elementals it has on itself - the most fun I could think of with any secondary in the game) respectively). 

     

    DE, were you simply lying about the "no preffered Syndicates" part, or is this a beginning and they all will be balanced with each other as time goes on? Also, Tenno, what is YOUR opinion on this topic?

     

    Keep it civil please (THAT MEANS NO FANBOYING)!

    Many good points. but with the state of the game, it seems to be a WIP with hinted at future content(via devstream and posts by dev) that may shift the balance of power again. im willing to wait on this. the thing that really grinds my gears is the new boss and how ungodly impossible it is to get to it right now. but thats for another thread :D

  8. a large concesus of people have agreed that the existing system for aquireing mesa is just plain dumb.

    +1

     

    i havent seen one dev post adressing this tho, so im thinking our feedback is falling on deaf ears again mainly because its a "you dont like it? get platnum" scenario same damned thing with vey hek .

    i wanna just pull up a second part of this issue from the story aspect.  YOU HAVE TO GRIND TO BE ALLOWED TO PLAY NEW CONTENT!? hey we totaly have a new boss out we want you to fight! but you totaly have to spend all of your waking hours waiting to be lucky enough to get onto an infestation with the right reward to get permission first! it seems kind of contridicatry to release a new boss and make it so damned silly to find him. im sorry but this is NOT a reasonable way to relase new content.

  9. Enemy accuracy will now be affected dynamically depending on what movements players are doing. Sprinting, sliding, jumping, and wall-running will all decrease enemies accuracy, and the faster you move the better that penalty becomes.

     

    THAAAAAAAAAAAAAAAAAAAAAAAAANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

  10. Hello all,

     

    As many players have commented that the way to acquire the new Warframe had become like Hydroid and Vauban rolled together (i.e.: Needing beacons to get to the boss [but with very much less beacons] and relying on chance to get the beacons [but since Infestation Outbreaks tend to happen often, the effect is less felt compared to getting Vauban]), and said that it has way too much walls to get to the new Warframe, they have suggested various things to improve it, from making containers in the Outbreaks drop the beacons, to making the boss be in the node itself, not locked away by the key. 

     

    However, there is one suggestion that has not been raised to help lessen the amount of walls given for the new Warframe: Simply allow the Jupiter Alad V have a chance to drop a beacon to access the key to fight the Mutalist Alad V. The reason for doing this is to further incentivise fighting Alad V in Jupiter other than the off chance of him dropping Neural Sensors, as well as building foreshadowing for new players: They obtain the coordinates, and wonder what it would be used for. Then, as they play, they obtain the blueprints to the key, build it, use it, and find out that the coordinates used to build the key were coordinates to locate Alad V's Infested research base (or something of the sort). This would allow newer players to be encouraged to continue playing to find out for themselves what the beacons are used for.

     

    Please discuss civilly in this thread.

     

    Renegade343

    At this point im not sure they could make it any worse than it is.

    and its not the only peice of new content like this, elytron is pretty stupid to get. so is any new archwing stuff.

    and the katana stance that came out.

    hmmm want me to buy platnum? make a reasonable way for me to continue to play the game free and ill feel inclined to invest in it.

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