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Fluffysbeans

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Posts posted by Fluffysbeans

  1. 4 minutes ago, Xekrin said:

    Do I sound bitter? No?  I'll try harder next time.

    The main problem isn't that people don't know, it's that once you explain, you have an even higher risk of people like Hemmo67 getting mad and intentionally aiming for you. It's true that there needs to be more transparency, but it would also be nice if everyone using one considerably underpowered frame wouldn't have to worry about someone trying to make their life miserable every time they try to enter a mission.

  2. On 3/14/2017 at 9:46 AM, Hemmo67 said:

    well if i see nyx in her bubble the first thing i think of is that she wants to release the AOE (unless she has no health then u can ignore my next part) i unload my furises to her so she can do that aoe dmg c.c

    Oh look, it's an exact example of the entire problem every Nyx player is having, this kind of person right here.

    You do realize you're draining Nyx's energy and entirely disabling her, right?

  3. I feel like it would have to be something either
    a) Exclusive to the augment or
    b) Remove the option to send out more than one and change the second press to a manual detonation. Without manual aiming, we can't choose when to detonate it.

  4. 31 minutes ago, Treebiter said:

    Not yet. I'm surprised it's been so long tbh, especially after Rebecca's comment last Friday.

    If another patch drops without a revert or at the very least a DE response, it'll appear like they're avoiding engagement with the community. Hopefully it won't come to that...

    The DE team was at PAX last week, so that's at least a reason for the inaction.

    But yeah, if it's not addressed in the next patch, I'm pretty scared. I'm still suffering from flashbacks to Saryn's flippy-skirt.

     

  5. Scroll down to the red text if you want it short.

    The thing that's hurting me while reading through this thread is how many people are suggesting nerf-like changes to something that already was near the bottom of the usage charts. As a majority of Nyx players know, she's by no means the top of the tier list, and she is definitely not a dps pumping cannon of doom. But you know what she used to be? She used to be one of the most reliable frames to have as an ally, maybe not at the same scale as Trinity, but was still a very consistent sqaudmate. 

    I'm going to make a point here, and I'm going to do it with our good ol' sand buddy, Inaros. Look at how everyone describes Inaros. He's strong, he's not a super hard dps frame, but he holds his own. He has some CC potential, he can open enemies to finishers, he heals allies and himself, and he has the only self-revive. He also, even in the hands of less experienced players, mainly doesn't die. A very strong players is effectively immortal until incredibly high levels.

    So why is Inaros so dang immortal? He has a giant health pool, he has incredible armor, and his 4 adds even more armor, all piled on top of easy lifesteal. Surely he has poor energy economy, yes? Nope. He can use Rage easily, and he can regain energy faster than he can use it most of the time. Even if he happens to touch a null bubble or a mag proc, he's still tanky and probably will survive long enough to pull himself back to where he was pre-null within 10 seconds maximum.

    Now what does this have to do with Nyx? Let's check out her dps and team strategy potential on everything but her 4 first. Her 1 is decently useful if you can grab an eximus, as long as there are no nullifiers to negate the skill. The AI is pretty trash, but you don't exactly need to aim an aoe buff. Too bad everyone wastes time trying to kill it, but that's a story for another day. Her 2 is booty unless you have an enemy stuck in a wall, but that's been useful to me twice in the hundreds of hours I've spent as Nyx. Her 3 is the shining star that everyone mentions, other than the current point of contention of course. It stops a majority of enemies for a couple seconds, and then might keep those enemies focused on each other instead of your team.

    Comparison time. 

    CC potential - Inaros will stop enemies with Pocket Sand (dessicate, whatever), Nyx might. Inaros entirely stops movement, Nyx only briefly stops, and allies can still be attacked. Inaros is short range in a cone, Nyx is a massive sphere. Though Inaros opens enemies to finishers, Nyx just has a chance to stagger.
    Enemy control - Inaros's sand ally is his least used skill, and Nyx's is pretty ok. Nyx is the only enemy control frame that gets eximus powers, so that's cool.
    Healing - Inaros can heal everyone (not impressively, but it's something), Nyx can't heal even herself unless her melee has Life Strike.

    Tanking - Even ignoring abilities Inaros doesn't die unless he's under extreme circumstances, Nyx has a hard time staying alive in Neo fissures as soon as her 4 turns off. 
    Nyx has one immortality skill, and, should she choose to give up a mod slot, one that reduces her movement speed to a crawl. She can't jump, run, stop sliding (I've rocketed off the side of too many extractions by activating 4 during an air slide), and vision is reduced unless you don't care about fashionframe and change your energy color to the invisi-black from the smoke set. It's one perk is that it stops 100% of all incoming damage, and even then, it drains a little more energy while absorbing than it does at base. When energy runs out, it turns off, and the end animation is decently long, although it does have knockdown in a small range. Nyx cannot expect to regain energy with rage, and either has to get lucky and find orbs, or use a restore, all before she is ripped apart by enemies. 
    Inaros cannot entirely block damage, but he can regain heatlh, energy, and is capable of surviving should his maximum tank powers be stopped. All of this is done while moving at full speed.

    Nyx is innately riskier than Inaros. Her perks are chance based, while Inaros player's can predict exactly what will happen each time they press a button. Now even her 4 (plus augment) is risky, as it probably will end and leave Nyx high and dry before she even knows what happened. Inaros does not have any ramping energy costs, and the recent change removed the ability for teammates to end Devour prematurely.

    Ah, here it comes, my point. Took me a while to get here, not gonna lie.

    Basically, what's happening within this thread, is most of the suggested changes (other than reverting Nyx's 4 augment to what it was) include either ramping energy costs, retaining some ally damage, or something that prevents the ability from being recast quickly. Inaros doesn't have any of those downsides, and although there are some vast differences, at a distilled level, he fills a similar role. Not huge impact, but nice to have, and typically doesn't need to be picked up. What I don't understand is why people want Nyx to have so many downsides that really don't fit the balance that already existed.

    tl;dr (understandable, it got messy)

    Nyx and Inaros (without the assimilate nerf) fill a similar role and have similar tank potential using different methods. Inaros has no ramping costs or other crazy downsides that people are suggesting should be added to absorb, and he has vastly better health and defense on top of it all. 

    Everything was fine and balanced (nyx still was at a disadvantage if we're being honest here, but all the nyx players were fine with it) before the fix-train chugged into town.

  6. 17 minutes ago, FireSegment said:

    yup, this might be what would happen after all this fuss is over

    I should hope not, it's not a broken skill by any means, especially considering it limits movement in a game where fast paced movement is key in most missions. Making the drain similar to soundquake would only work if something else improved in proportion to the drain rate, otherwise it's still an unnecessary nerf while ember plenty of other unbalanced simulor and broken mirage menaces roam boltace free

    Strange cough I have going on there.

  7. 44 minutes ago, (PS4)CoolD2108 said:

    Another question: Why does Absorb need Drain AT ALL?

    Now, listen to me, removing the drain alltogether may sound broken at first but fact is, it is allready in the game. Mag has it to be preciese, with bullet attractor.

    Bullet attractor valuates a boosted sum of friendly and hostile fire, makes it aoe for its duration and releases everything then in a massive blast when the duration expires. It is not as controllable but stronger in the first place and costs energy of a second ability.

     

    Can't we just addapt this concept onto Absorb?

    Absorb needs to be a channel simply because the split-second that you have out of the ability while casting is going to get you killed in a high level mission. Magnetize doesn't attach directly to the frame, and also is scaled off of duration. Holding power drain on Absorb means that it can be extended nearly indefinitely, but on a weaker scale, while Magnetize's trade-off is a duration based, stationary skill that instead does much higher damage. 

    It's funny that you even mentioned those two in conjunction, especially considering Nyx and Mag are my two top-used frames.

  8. 3 hours ago, Dualstar said:

    >1200% shield bonus

    I just want you to know, im laughing at you.

    The superior method to avoiding damage is to have enemies shooting at eachother instead. Its not just more economical in general but also benefits your allies.

    Get yourself Chaos Sphere the next time an Interception sortie pops up. People love me for doing it.

    Oops, meant 1200% armor bonus, not shield. Since you were so helpful, I'm now unsure if you're laughing because you think 1200% is impossible, or because you fell apart over a typo.

    The issue with your second point is that, yes, chaos is an incredibly reliable way of not getting hit, but that's not the full story. Did you know that null bubbles block chaos? Just because a majority of enemies are stopped, that null gallivanting around with his corrupted bombard buddy is still going to peel your face off from long range. Assimilate lets you add another layer of security to everything not stopped by chaos, as well as stopping all incoming damage focused on things you're trying to defend. Not only that, but a good build even semi-focused on efficiency, something typical to a chaos Nyx, can easily use assimilate just as efficiently.

    And on your third point, that's great that Nyx has been relegated to one mission type and is now allowed to only use one ability, but don't you see the problem there? I agree that chao sphere is an amazing augment, but that doesn't mean all the people who loved assimilate Nyx should be barred from any mission if they don't want to only spam their 3. The recent reworks show that DE is trying to make frames use their entire ability set and not be one trick ponies, and this Nyx change stepped right into the wrong direction.

  9. I'm back.
    I just finished running a small defense mission while trying to test some silly builds, and ran into an assimilate nyx. I said something about how assimilate nyx was dead, and he said it was fine. I then proceeded to blow up his bubble with my mid-forma aklex, only took a little over one clip. I watched his energy plummet from full to 0 within seconds, and that wasn't even from a real powerhouse. Needless to say, his opinion changed real fast, and mine was further cemented. I sure know all the clowns running around with syn-sim ember aren't going to pay attention, and even friends that know not to hit the bubble can still mess up. I run with my clan co-leader all the time, and he uses zarr, a much more damage-pumping aoe weapon than aklex, meaning one of us will have to give in if this 'fix' isn't reverted. 

    Also, sidenote, it's pretty funny how many of the people on this thread are using the same icon as me. We sure are a band of crazy people who know what we like and how we like it.

  10. On 3/9/2017 at 6:32 PM, Dualstar said:

    Well now you all you need to do is not stand in your allies line of fire and you should be fine.

    You might say 'they should reposition to not hit me' to which i say if youre going to place yourself between my Kohm and a crowd im about to reduce to mulch then you, frankly, deserve what you get.

    In the meantime if you want to facetank then get an Ice Chroma and biuld for 200+% power strength. Or if you want to keep playing Nyx then get Chaos Sphere and max out power range.

    I'm sorry, but what? 
    Have you even played Assimilate Nyx? The entire point of assimilate was to ensure that you wouldn't die, allowing a lower end defense frame to actually survive the insane damage output of level 100+ enemies. Not only that, assimilate makes (or used to anyway) Nyx the most reliable revive frame other than Limbo, a property even Chroma doesn't have (and yes, I've played a maxed out vex armor Chroma reaching nearly a 1200% shield bonus, I know how he feels).

    Now assimilate has been reduced to a solo-only mod, leaving nearly every Nyx player in a heap of sadness. Nyx players are now entirely barred from any match that includes zarr, tonkor, pental, angstrum, and every other aoe weapon. In other words, basically every mission, seeing as aoe weapons are the most useful mob-clearing pieces of armory, and nearly everyone has one in their toolkit.

  11. 18 minutes ago, FlinttheImmortal said:

    Perhaps that was the point...  Or put another way, to actually reward active and competitive clans.

    Seems to me it's the solo and inactive clans that are whinging and screaming to be special snowflakes at the moment.  And not the clans that put the work into staying active so that they can actually compete in a competitive clan event.  Jagger said it best..."You can always get what you want...."

    Jagger said you CAN'T always get what you want, but who am I to say.

    Anyway, most of the clans who had a problem with this are the weekend-warrior clans that DE seems so intent on allowing to have fun, and those exact groups were the ones getting screwed. If only 3 or 4 people are putting work into staying active, shouldn't they at least get the low-end reward? Yes. And that's what DE fixed. The competitive 10% part staying as it is is perfectly fine, it doesn't block members from getting the base reward.

  12. 34 minutes ago, osuman said:

    This is ridiculous, what about those clans that already grinded for many hours for this??

    Some clans just wanted to get the bp by grinding their way, and have no intentions of competing for high tier reward.

    Either have lower requirements from the beginning, or stick to them until the end like you did with Hema.

    HEY. Shush. You and people thinking like you are why Hema-gate never got fixed.
    If you grind too early, you take the fall, oopsies. It's the same warning all early-access games give, things are subject to change. 

  13. Throw another one on the pile:

    HOT CRAP this event is bad.

    Anyone not in a fully maxed clan of any tier is punished.
    Anyone who has an outside life from Warframe is punished.

    Easy fix: Rebalance the numbers. Stop going for grind. It's not even like the high numbers are pulling money. I can't even complain it's a pay-to-win tactic, it's just a bad idea. Having a high-level tier with the blueprint to reward those who worked especially hard is fine, but locking the lowest tier behind such a nasty-high amount in one mission is uncalled for.

    Lemme pull you aside for a second, DE and whisper some advice.
    Stop doing this. 
    And for the love of God, please understand.
    Nobody likes escort missions.

  14. As we all know, IKEAFrame is a highly important part of endgame, almost as important as FashionFrame. I've been noticing a few things with lighting while trying to set up my decorations, and that made me wonder if there could ever be lamp-type add-ons that we could buy in the decoration shop menu. As it stands, there are lots of strange shadows being cast from who-knows-where, and a manual lamp system could fix a lot of issues, and also allow for some really nice setups.

    First image is a Saryn Noggle with ok enough lighting:

    Spoiler

    yqZEciM.jpg

    Second is a Nyx Noggle with a strange shadow over it on the right, and random cast shadow over the Mag Noggle down on the table:
     

    Spoiler

    2k4Ptr8.jpg

     

  15. I don't have any medical issues, and the effects don't bother me, but I can understand if they'd bother other people. The small issue is though, just because someone else is having trouble with an effect, should I have to lose that same visual effect? I know screen shake toggles were brought up, so wouldn't a toned down VFX toggle be a smart choice as well? I know that's not some technically easy thing to implement, but for the sake of fairness, those who don't have issues with the effects really shouldn't be left in the dust.

  16. It's not really fun. I love grindy games, but this takes the grind out and replaces it with waiting. I'll run relics over and over and over and over until I get what I want, but I can't do that here. I get maybe 3 runs every 30 minutes, and then I just have to sit and wait or I'll miss out if I'm in a mission. If I want to sit and grind a boss, just let me do it, don't make me wait for it to pop up for 3 minutes only to have it leave again.

    This also sucks super hard for anyone who can't play 24/7.

  17. I'm in the fix Ember/Mirage/AOE whatever boat, and fully agree that they all need a massive rework. They can easily still be fun to play, they could just be toned down a bit to require more player action. Most of us calling for a rebalance are those who enjoy the gameplay at its core, we like the combat. We want our loot, yes, but we also want to have fun while we run a mission, even if it's a 5-8 Earth run.

    That brings up a point. Those who just want to zip through a mission aren't there for fun, they've turned the game into a chore. They simply want the loot, and they want it now. For what? Mainly the missions you want to run for said loot are fairly easy, and typically fodder for these AOE massacre tools.

    So let's say you get the thing you want. We'll use the Venka Prime as an example. You've run your Neos for the gauntlets, using Ember Prime each time. Sure, it went quick. You ran 10 exterminates in the time it took me to run 5 with my Akbronco P wielding Nyx. Assuming I get lucky and don't see the offending frames/weaps, I got to test how well I modded my gun, and also tried a new playstyle. You pushed 4 and ran to extraction.

    Now you're sitting there with your shiny new Venka. What exactly do you plan to do with it? Those are some strong claws, but they don't exactly clear rooms, do they? They do, but not at the speed you want, because, oh no, there's a SynSim Mirage in your mission. You use your Venka one more time, grow bored, and complain there's no new content.

    This is coming down to two things:

    One, people are forgetting why they're playing a game. If it's not fun to run missions (and don't lie, you're not having fun with ember/mirage) then maybe the game isn't for you anymore. Maybe it's time to move on and let those of us who want gameplay over speed have their fun.

    Two, as many have pointed out who are defending the AOE things, the game does need a combat rework. There are reason these frames outclass others when it comes to quick nukes, and most of it boils down to a lack of a reason to try unless a player tries to invent one, like making a junk weapon usable. Enemies mostly just die, other than the minor annoyances. The eximus enemies shown in the last devstream might help some, but unless enough other enemies have similar skill-based mechanics, the people who can take down those eximus will be left in the AOE's dust yet again, and there goes the affinity from the rest of the mission. Maybe damage 3.0 and the introduction of smarter enemies will fix things, but I highly doubt that will do enough. 

    What I'd really like to see is a clear reason why the offenders are fine as they are compared to other frames. Those who want reworks typically have very clear reasons, while those who like things as they are just kinda get angry. DE definitely needs to consult players this time more than they did with Ash, but unless people talk it out calmly, there's not much chance the rework will go well.

  18. That's some doody though. 
    Changing the time to that kinda says a big 'screw you' to anyone who works early shifts. Thinking on it now, maybe Baro is just here for too little time? We really don't have any less time than before, it just really drives it home that there's no reason he can't depart on Monday. Just give players the whole weekend, by that time either everyone has what they want, or they weren't going to try anyway. It's not like it really has a huge impact on the plat market, it just keeps the general player happier than what the current setup is.

     

  19. Boy this is somethin messy. 

    -Added two of the worst and least fun game modes to sorties.
    -Nerfed the most reliable credit farming tool for late-game. (remember that it is late-game only unless you spend plat to buy it or the expensive parts necessary for upgrading Perrin)
    -Ignored Hema-gate some more.
    -Added a mod for the mode nobody wants to play (or can't play because I can count how many decent archwing missions there are on one finger).
    -Changed the colors of some symbols for the people you are really bad at shapes and can't tell if that's a vazarin or a madurai.
    -Powercells now cover the entire minimap.

    The good fixes though:
    -Cool new ayatan.
    -New health bar color that is much more useful than the polarity fix.
    -Endless fissures don't kill you on the reward select screen.

    I feel like the good is kinda small this patch compared to the bad. That's not a good sign, DE.

  20. Just now, Kuulpb said:

    I know Primed Regen sucks, it's why I made this,  Primed Regen sucks,  but it is somethign that thy gave to sentinels, leaving Kubrows in the dirt.

    So you're complaining that kubrows/kavats didn't get a useless mod? That's like looking at someone holding a garbage bag full of feces and complaining that you didn't get one.

  21. The game is entirely about farming, when is vacuum not a valid choice? I like not having to go out of my way to pick stuff up and focus on dealing damage/completing goals. Kavats/kubrows are just as good, they excel at other things, but can't inhale items, pretty balanced trade for red crits and better damage if you ask me. 

    But like. 
    Primed Regen sucks butt.

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