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Fluffysbeans

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Posts posted by Fluffysbeans

  1. Just now, Aedwynn said:

    "We'll definitely look into that in the next patch" which actually comes right after next patch after patch that we release next.:wink:

    Oh thank goodness, at least it will happen when I grow wings, meaning I'll get cool wings next century.
    Too bad that'll mean I have to ditch my unicorn and all those lottery winnings once I can fly.

  2. Nice job finally making Chroma's idle be what it was supposed to be, I've been waiting for this one for a while.
    but-
    COUGHS LOUDLY
    mostly because caps were accidentally on and I just rolled with it

    Any chance of having a chance at having a chance for someone from DE to maybe think about considering answering this further?

  3. 1 minute ago, (PS4)Phantoenix said:

    Yup can confirm, my friend using Octavia went down with mallet up. I went into absorb with assimilate on and tried to revive them but their mallet drained my entire energy pool and we ended up both dying. Maybe they could add something that wouldn't allow friendly fire for the first 4 seconds of casting it, at least make iy useful for reviving friends. 

    Or they could just put it back to what it was, it's not like it was rampant in the majority of missions anyway. A handful of people enjoyed, let that handful be happy.

  4. 40 minutes ago, CrimsonDalekanium said:

    Ear Cancer solution: Give players the option to replace other player songs with their own, for that player. Thus, each player has the option to hear their own song instead of Darude Sandstorm for the millionth time, while other players in the same squad can choose to hear their own songs or listen to the Octavia player's songs. This would just be a nice little switch in the game options or in Octavia's arsenal, from "Hear own songs" to "Hear other songs" or something of the sort.

    That'd also be a fix for the problem of not knowing other people's songs for practical buffing. 

  5. 6 hours ago, Omnimorph said:

    And of course also there would be the problem of musical cacophony too.

    Implying that it sounds great as-is when there are two Octavias.

    Two or more Octavias in a random game sound like trash together more often than not. Sure, removing the standardized BPM would cut down the chance of one song meshing with another's, but it would allow for more creative freedom. Honestly, the only way one song will sound good with another, besides the slim chance that something magical happens, is to coordinate with a friend. If varying BPM was added, you could still coordinate, and again, there'd be more variety.

  6. I love the idea of all of Octavia's skills, and I enjoy pretty much all of them, even Metronome's beat-hitting concept.

    Problem is, that beat hitting concept falls short: It goes off of the melody track. 

    Now I'm no music aficionado by any stretch of the imagination, but I've logged a few thousand hours in rhythm games. Any other rhythm game (which apparently WF is now, I'm pretty happy with that) uses the beat, the generally consistent, steady rhythm that runs through the whole song. Check out Crypt of the Necrodancer, every single track does it well. If Octavia's Metronome used the bass track while Resonator picked up melody, a whole lot of the issues with not being able to see the rings at your feet would be fixed. It'd be easier to hold a steady rhythm, and would make it so players don't look like utter morons trying to bob to a melody that has notes at inconsistent intervals.

    Here's an example in the spoiler for the 3rd level of Necrodancer, it shows how a rhythm game is normally handled. If it used the melody instead of the beat, the movement would be all over the place and really wouldn't be fun, but since it uses the beat, you can focus on everything else that's happening, plus it lets songs have more variety instead of easy to match but boring to hear melodies.

    Spoiler

     

     

     

  7. 27 minutes ago, Cat__Nap said:

    They fix certain things. Undoing nerfs to frames doesn't usually happen though, at least lately.

    The thing is, this wasn't actually sold as a nerf, it was instead called a fix. They did something similar to Redeemer when Silver Grove dropped, and that one got reverted (along with Saryn's flippy-skirt) a few weeks (or months for flippy-skirt) later. Both the Redeemer change and the Nyx fix had unintended results, so I don't see why Nyx can't be reverted.

  8. 55 minutes ago, nanicow said:

    i'm really scared they won't change assimilate, because of this behaviour that DE has with NOT CARING ABOUT THE FEEDBACK that players give. (like the Hema costs for example.. as @Chroia pointed out).

    You're right on some fronts, but if you think back to the Glast Gambit and the Vacuum Within, there are also times where they did fix things off of player input. And the Gambit even had the two week silence because of Christmas, but it still got fixed (mostly).

  9. 16 minutes ago, nanicow said:

    -> Assimilate was pretty OP in some cases

    It kept you from dying, yes, but not dying doesn't mean you'll complete any objectives. If it actually pumped out insane damage (or any at all, we can hardly count what it does now as damage), it would indeed be OP, but as it stands, it basically turns you into a really nice statue that can shoot whatever walks within your line of sight. It won't help much with excavations, it doesn't kill anything fast enough to keep life support up, it moves to slow to capture that stupid glaxion target, and don't get me started on how useless it is in exterminations. 

    But you know what it could do? It could keep a squishy frame alive, and it allowed Nyx to pick people up like no other frame can. Too bad it lost both of those now too.

    It does drain energy the fastest out of any ability to date though. Certainly OP.

  10. The only things that really need to get "tested" (quotes because the community is pretty clear that we have the whole testing thing done and sorted) are Syn/sim Mirage, Nova, TBoltace, and Tonkor. They're all some of the most used things ingame, meaning that pretty much all Assimilate Nyxes are royally screwed, and that's the scientific terminology.

    Also apparently Soundquake Banshee, had one of those rip me apart in mere seconds.

  11. I agree, rolling over and just accepting it really isn't an option. Getting angry is a poor choice, but persistence is key here.

    This isn't like the Secura Lecta nerf where it was done to tone down the huge credit influx (though steve said there would be an all around cred increase, I don't see it). This isn't Hema where DE again basically told us to suck it up. 

    This needs to be The Vacuum Within. The time when everyone said "NO" and stuck with it. The change was silly, it helped nothing, and generally made gameplay all around worse. This time it's a bit more secluded to one portion of the playerbase, but it still is getting a similar reaction to the vacuum changes, just on a slightly nicer scale than those responses were. 

  12. 3 hours ago, (PS4)SageHeed said:

    Nyx still is very much top tier. 

    And I agree that downed teammates shouldn't be able to hit Assimilate while reviving, that's a terrible oversight.

    Nyx is by no means anywhere near top tier, she's just enjoyable to a small set of people who really liked where she was. If she was top tier, we'd actually see other Nyxes more often, and that's not something that happens. She's skirting the edge of the bottom of the usage charts as it is, and this 'fix' sure isn't helping.

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