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dan.io.wal

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Posts posted by dan.io.wal

  1. 4 minutes ago, MiiaRikane said:

    I have appearance items for my operator that showed up- and I havent bought them with plat, and my inbox says I never recieved any gifts.

    Is this a bug? 

    I sent a support ticket, but I can't help but be worried about it. Have I been hacked or something?

     

    Which one? You might've gotten them from a twitch drop.

  2. I feel like they should either increase spawn rate or decrease requirement across the board. Otherwise it's really a bit of a pain. I'd rather use my quills standing towards actually making new amps or arcanes personally

  3. On ‎2018‎-‎05‎-‎27 at 9:46 PM, (PS4)Yetchii said:

    Probably best to stay away from Zephyr and Nezha for a while. If you get too used to Zephyr's slow jumps and Nezha's slides then every other frame will make you feel like your air time/slide time was nerfed.

    Zephyr was one of my first and even now I'm still like: "I'll just bullet jump over there like I can do as Zephyr and... down the hole I go."

    As a Nezha main I can say this is partially true. most frames with movement abilities are just more fun for me haha

  4. This is actually true for me. Once I built myself the Amesha and the Itzal, as well as some new weapons, my experience was a lot more fun. It's like with most items in game, you need to be patient and discover what works for you to fully enjoy the game. 

  5. 46 minutes ago, AlanW001 said:

    Spores don.t work well for me at all. I cannot get them to spread much if any. I have the following issues.

    1. Targeting enemies to attach spores is tedious and hard to make happen. The target is had to target since there is no zoom  and without zoom it is hard to make it work unless you try several times.

    2. The spores ALL are destroyed once you hit "one" again, This should spread spores but it does not seem to happen. I hardly get any indication that anything is attaching to any other enemy. Might be the really short range of spread in an real mission. It did not seem to work very fast even in a closely packed demo shown by DE

    3,  I Do far better using corrosive projection then what I get using spores now, no matter what I do. 

    4.  Using spores only gets me killed since now you are standing still taking damage while you try to make spores attach to enemies and spread. It seems as if the spores do not spread and very poorly until you kill the enemy or press 1 again. They are simply ineffective in real missions. Even when I get a single enemy with a spore and shoot him in a group of close enemies there is little or no spread. I barely get anything more than five infected on my HUD

    Unless I figure this out. Saryn is useless and ineffective now and is only mastery rank fodder.  I can survive and kill better with weapons in any other frame. I can see no way that this frame can survive any 50+ enemy level mission now. 

    RIP Saryn Prime

    RIP 

  6. I'm having a couple frustrations with the new Saryn.

    Here are some positives:

    1. Damage is good. The corrosive on spores is a really good addition, gives her some additional armor stripping, gives her more power overall. Makes Corrosive projection not a must have so I can slide in Energy Siphon instead.

    2. Toxic Lash changes are fantastic. Absolutely devastating on some weapons I tested.

    3. The damage type switch from viral to corrosive, and corrosive to viral respectively, was smart.

    4. Armor increase. This is just fantastic overall. Allows for more potent melee gameplay.

    That being said... I'm having a couple negatives as well.

    1. Give the spores duration again. I went on Hydron, cast spores once, and the "Enemies Infected" meter got stuck at 7. It went from 80 something to 7.Like even after the message telling us the wave was over, it was still up, and I couldn't cast spores anymore. This was after wave six I believe. To put this much emphasis on not allowing us to use spores in a certain way and then to not be able to use it at all is rather discouraging.  Damage is good but having to press it again feels clunky. That's a good word for it. It feels extremely forced. Saryn before felt rather effortless, and not in a bad way. You built up a pattern with her, and as long as you used your weaponry correctly, your chance of dying was low. 

    00I8awF.jpg

    (Ignore them talking about how mag, don't touch her, she's perfect the way she is and doesn't need any more work)

    2. Let us place spores on our Molt again. It wasn't that big of a deal. I found myself going back to place spores by the defense spot like I usually do, so I can run around the map and take care of business. 

    But yeah that's after just 10 waves on hydron. That's all I played with her today. Needless to say I miss the now old saryn. I see the potential of the new saryn but it just feels clunky to me. I don't know about anyone else but it feels very forced, not to sound redundant but that's the best term for it honestly. 

  7. 1 minute ago, xXDeadsinxX said:

    Tomorrow is still apart of this week, it’s still planned for this week, don’t see the issue here. Sure, I’m bummed that’s it’s not here today either, but there was never a set date for the update, Friday is still apart of the week, it will likely be dropped out tomorrow. Hope this clears things up.

    I know, I know. I was just hoping for today because I don't have a day off for the next week so I won't really be able to play. 

  8. 1 minute ago, Ham_Grenabe said:

    Oh, I gotcha. 

    I'm no longer expecting a today update, unless they're planning on staying at work late to handle the inevitable 32-minutes-later Hotfix, and the 17-minutes-after-that Hotfix. Frankly, I'm not expecting a tomorrow update either anymore. 

    Yeah, I'm starting to think that too. I'm just sad because they've been hyping it all week "This week" and all that and I've been looking forward to it. I don't have another day off of work for the next week.

  9. 3 minutes ago, Ham_Grenabe said:

    Is the prime time info that it's not in releasable form not enough? Or do you mean, an exact date for the release? 

    I just mean do they think that they might be able to get it out today or no? That's all I want. I know about the host migration issues, just didn't think it would take long to fix that.

  10. 4 minutes ago, (PS4)Chris_Robet said:

    I'm gonna need some proof that they don't attack you or the NPCs. I'm putting my BS flag down on that one. 

    While you're providing that proof, what does Nezha provide outside of defection?

    He's an amazing speedrunning frame and a good zoner. I use him in the derelict and poe all the time. I do run as a bit of a selfish Nezha. Never touch his 4 unless reviving someone, otherwise I'm running him mainly as a melee frame, firewalker on constantly while using a condition overload build on a zaw I built specifically for this purpose. He's my go to for almost everything. He's also pretty great for radiation sorties.

  11. Hi! After the last update, I've noticed a massive problem within warframe. Whenever I go to decorate my ship now, I can't move my mouse, and I can't turn. I can only go up, down, left, and right, with the inability to turn as previously stated. Within missions, massive motion blur occurs. The most drastic is on the grineer tileset (EG: Hydron) Anyone else having these issues?

  12. I started warframe about a year and a half ago, and the main way I upgraded my weapons was leveling them in spy missions. That was before I got to higher level defense missions. I do miss doing spy missions though, because they were fun, challenging, and rather rewarding at the time. I would like to see harder spy missions in the game, as well as a combined mode that I thought of while watching Rob's video covering everything on last week's devstream. The mission? Disable and destroy an enemy fleet. You would start in one ship, with a rather easy spy mission. After extracting the data, you would move on to sabotaging the ship, setting it to destruct. You would then find the exit and archwing over to the next ship, avoiding detection, or go to extraction. With every ship you complete, the missions would be progressively harder, with different conditions, higher level enemies and more cameras, etc, until you're ready to extract, only then leaving to your ship. I know it's a rough idea, but I feel like this would be a lot of fun.

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