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--Q--uixotic

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Posts posted by --Q--uixotic

  1. I love the idea of Hildryn, but have run into a few things that make her less useful.

    • Haven doesn't work on Sortie defense operative
    • Using Seeker on Balefire makes it not damage enemies as it passes through them, so you need to hit the floor below them 
    • Aegis Storm is very limiting since you can only use Balefire. At least buff Balefire a bit while in that mode, and improve movement speed
    • Zenurik Energizing Dash has no effect, predictably
    • Toxin auras and bleed procs will end you quickly, so the frame doesn't scale well
    • Balefire slows you to a crawl for a few seconds, which isn't great
    • Archgun deployment should have a faster draw, and reduced cooldown when playing Hildryn 
  2. I'd like to have the Prefer Overlay Map option replaced by a few options:

    • map size (controls amount of screen space used)
    • map scale (controls zoom level)
    • map position (e.g. top-left for the default view)
    • map opacity (I'd prefer a fainter map sometimes)

    I know you can use the HUD Scale setting to increase the minimap size, but this also makes the font sizes unreasonably large, and some in-game content is blocked by the minimap if it scales up too much, e.g. the number of directors left to kill in Fortuna heist #2

    The overlay map is a bit of a mess. I prefer it for most content, but it's unusable in open world.
    I'd also like to have the full map from open worlds available in star chart missions.

     

    • Like 1
  3. The Relic enrichment interface is awkward when enriching multiple relics.

    Steps:

    1. click relic
    2. click radiant
    3. click ok

    The screen refreshes at this point, deselecting the relic, so you need to repeat all steps again.
    When doing 1-2 relics this is fine, but if you're doing 10 it's awkward.

    Easy ways to fix this:

    1. allow a quantity for enriching
    2. don't deselect, so you can just apply the same set of changes again by clicking the enrichment level
  4. The current trade interface requires too many clicks, and if trading a full set it requires browsing back to the same area several times.

    The easiest way to fix this would be to use a multi-select interface similar to selling for ducats or credits.
    I'd also like to see a hotkey for searching inventory - CTRL-F would be reasonable

    It's also a bit awkward having blueprints and parts in separate sections since prime weapon blueprint+parts would make more sense next to each other.
     

  5. For most missions it makes sense for the squad to be able to start the mission before all members accept the mission (though I'd prefer to have it require all but 1 to confirm, vs one person forcing).

    I've seen too many radshare runs started by accident when someone misclicks before everyone has selected a relic though, which then leads to everyone hitting abort and leaving the squad.
    Please disable forced mission start until all have accepted the mission and selected a relic.
     

    • Like 1
  6. The new UX is pretty, but awkward to use.

    • Shouldn't need to mouseover the squad names at the top of the screen to see what they've equipped, especially for viewing relics
    • Syndicate offerings should always show both the name and the icon, not a mix based on whether it's a component or a mod
    • Syndicate offerings that you haven't qualified for have their names mostly obscured, e.g. by "Requires Revered"

    Sound feedback:

    • Too many menu sounds now
    • Ambient ship + dojo sounds need a separate volume setting (currently controlled by sound effects)
    • Message beep volume should have a separate setting (currently controlled by sound effects)
       

    Other issues that have carried over from the older versions:

    * Unbounded overlay map is very intrusive and needs a review (or a 3rd option) 
      https://forums.warframe.com/topic/768434-overlay-map-is-unbounded-which-makes-aiming-difficult-sometimes

    * Kuva placement and visibility problems on infested tiles
      https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/

    * Ability use should not be blocked while fishing spear is equipped
      https://forums.warframe.com/topic/883074-fishing-spear-should-not-block-ability-use/

    * Abilities should be able to target Firbolgs and Bolkors
      https://forums.warframe.com/topic/886896-warframe-abilities-should-work-on-firbolgs-and-bolkors

    * Gara's Splinter Storm should not break corpus windows when you run past
    * Switching to/from operator with a high ping takes several seconds, e.g. 500ms ping takes 5s to switch to switch sometimes
    * Operator void dash frequently results in out of bounds and position reset
    * Operator damage kicking you back to your frame resets your position to the first time you used operator, frequently the start of the mission
    * Energizing Dash does not work if you land running - you need to pause after the dash and transfer back
    * If you get Session Full when joining a session then the next mission selection does not work - you need to select it, cancel, select again 

    QoL improvements:
    * Range for melee weapons should be listed in game. I'd be content with listing the base range so we can compare similar items, e.g. Orthos Prime vs other polearm. 
    * Trade interface needs multi-select, similar to selling for ducats or credits. Current interface is awkward
    * Relic enrichment interface is awkward when enriching 10+ - click relic, click radiant, click ok, refresh screen, repeat. This should allow multiple, or at least not reset selection
    * A "Hide Mastered" filter in arsenal+market would make it easier for new players to see what they need to work on still
    * Ability to issue commands to lures/spectres/etc from further away, especially when they are off the ground and you can't get close enough to hit X

     

  7. 5 minutes ago, -SDM-NerevarCM said:

    If you was ignored, then you give them reasons.

    Not necessarily true. I've seen people not get a response from support for an unreasonably long time before.

    Contacting support is the best option, but it doesn't always work well, and seldom works quickly.

  8. Jet Stream is the only reason I use Zephyr, but unless you're cuddling with your squad it drops off them very quickly.
    This should be treated like other buffs (granted to squad on cast if in range), or like Elemental Ward (granted to squad when they walk into range).

    Zephyr should be valuable on the plains since Jet Stream increases the damage falloff range, allowing people to use a wider variety of guns.
    That isn't the case right now since it's mostly a self-buff. 

  9. Agreed, the Jet Stream augment is the only reason I play Zephyr, but it doesn't work well in squads unless you're camping a very small area.
    Zephyr should be great in PoE because the falloff distance matters more, but it's effectively self-only and doesn't add much to the squad.

     

  10. 10 minutes ago, Arniox said:

    It's almost like there's a 500ms delay between pushing the button and the server realising you have done so...

    I said:

    Quote

    e.g. 500ms ping takes 5s to switch to switch sometimes

    Did you miss the units? 500ms ping should not result in a 5000ms delay.

     

     


  11. Any chance some of these could get attention soon? Have been asking about some of them for nearly a year.
    Zero replies from DE, which makes me wonder why I bother posting bugs or feedback sometimes.


    * Unbounded overlay map is very intrusive and needs a review (or a 3rd option) 
     

     

    * Kuva placement and visibility problems on infested tiles
      https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/

    * Ability use should not be blocked while fishing spear is equipped
      https://forums.warframe.com/topic/883074-fishing-spear-should-not-block-ability-use/

    * Abilities should be able to target Firbolgs and Bolkors
      https://forums.warframe.com/topic/886896-warframe-abilities-should-work-on-firbolgs-and-bolkors

    Other issues:
    * Gara's Splinter Storm should not break corpus windows when you run past
    * Switching to/from operator with a high ping takes several seconds, e.g. 500ms ping takes 5s to switch to switch sometimes
    * Leaving group at extraction in PoE does not trigger extract - you need to leave the extraction area and come back through the door
    * Operator void dash frequently results in out of bounds and position reset
    * Operator damage kicking you back to your frame resets your position to the first time you used operator, frequently the start of the mission
    * Energizing Dash does not work if you land running - you need to pause after the dash and transfer back
    * If you get Session Full when joining a session then the next mission selection does not work - you need to select it, cancel, select again 

    QoL improvements:
    * Range for melee weapons should be listed in game and on wikia.
    * Ambient ship + dojo sounds need a separate volume setting (currently controlled by sound effects)
    * Message beep volume should have a separate setting (currently controlled by sound effects)
    * Trade interface needs multi-select, similar to selling for ducats or credits. Current interface is awkward
    * Relic enrichment interface is awkward when enriching 10+ - click relic, click radiant, click ok, refresh screen, repeat. This should allow multiple, or at least not reset selection
    * Please add a Hide Mastered filter in Market and Dojo 
    * Ability to issue commands to lures/spectres/etc from further away, especially when they are off the ground and you can't get close enough to hit X

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