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(PSN)Unstar

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Posts posted by (PSN)Unstar

  1. 2 hours ago, CosoMalvadoNG said:

    It's funny and sad that what keeps players farming makes new players leave.

    It makes sense though; there's a threshold at which anything "fun" becomes "work".  Like, if you gave me a piece of cake, heck yeah, I would like to eat that, thank you.  But if you tell me I need to eat 20 whole cakes before I can do X, suddenly I'm not having a good time, especially if I'm not in the mood for cake but am in the mood for X.

    • Like 1
  2. 25 minutes ago, (XBOX)Hellsteeth30 said:

    No need for those to exist at all.

    Agreed, but only in that there's no need for anything in the game to exist, since it's a game full of artificial stuff imagined from the ground up.  It's all for the sake of entertainment.

    I can only speak for myself, but I've enjoyed the Mastery Tests; they're all like little puzzles to solve, and I have felt a certain sense of accomplishment from passing them.  But I'm the kind of player who likes puzzles; I get that it's not everyone's cup of tea.

  3. On 2023-10-30 at 2:54 AM, Zekkii said:

    I know some will find this an unfair comparison, but I think using an ability to make an exalted weapon should be just as powerful as using an ability to buff a gun.

    Personally I disagree with this.  The main benefit of an Exalted Weapon is that you get a 4th weapon in your kit.  It should be a good weapon, it should be able to solve problems.  If the devs decide to give an Exalted Weapon's default strength a Roar-sized boost, that would be some sweet icing, but in no way necessary.

  4. This isn't a universal problem; there are numerous Exalted Weapons that are great and well worth using.  Baruuk comes to mind, as does Excalibur, Titania, Mesa.  And Artemis Bow has never let me down when I've pulled it out.

    Are there some Exalted Weapons that have fallen behind?  Sure.  But let's not pretend this is a problem shared by all Exalted Weapons.

  5. Broadly speaking, I think it adds to overall build variety when we have tools that are more useful in some situations and less useful in others, because that provides players with a context in which to make personal choices.  Some players will choose a single weapon that does okay in all circumstances, some will build a few different weapons and take them each to the circumstances that best suits them, etc.

    Honestly my only criticism with status immune enemies is that I wish the game did a better job of communicating to players that enemies are status immune.  I'd love to see some manner of visual effect that occurs when a status would have been applied but got negated, or something along those lines.

    And I do think it would be interesting to see crit-immune enemies, since at present investing crit never has its payoff revoked the way status does.

    • Like 2
  6. 9 minutes ago, pinkxblack said:

    i did not say they should cancel them i said hide them from public view or profile maybe

    I think you misunderstood me, because I'm talking about hiding them, too, not canceling them.

     

    9 minutes ago, pinkxblack said:

    it might be useful for the system but meaningless for most players

    For the players it is meaningful for, it's very important.  I described just a few of the important problems for players — that this addresses in an earlier post, such as phishing and impersonation; I encourage you to re-read those, because they are very serious problems.

     

    9 minutes ago, pinkxblack said:

     if somebody wanna find another player then make a select list then show the plus numbers, is that too hard to achieve???

    What you just described isn't too hard to achieve, but that's not even a solution to the handful of situations I described earlier, let alone all of the situations that actually need to be covered to make the system as safe and reliable as possible.  The problem of deciding when to show and when not to show is a very complex one that would take a lot of work to solve, if it is in fact even capable of being solved.

    Conversely, just showing the numbers all the time avoids any need to engage with that complex intermediary problem while solving all of the core problems handily.  The only downside is that you see some numbers, which for most people is a non-issue.

    I understand that this is difficult for you right now, and I'm sorry for that.  But I would be genuinely surprised if in 6 months you hadn't learned to accept it; the human brain is amazing in its ability to adapt to new situations!

    • Like 4
  7. 9 minutes ago, pinkxblack said:

    it showed they are really messing something they cant solve properly!

    On the contrary; they have indeed adequately solved these problems.  That's what the numbers do.

     

    14 minutes ago, pinkxblack said:

    ULTIMATE COMPROMISE: how about it only shows that numbers when it needs to be? if they cant even do that right i dont know what to say...

    With respect, you seem to think that what you're asking for here is an easy task, but it's most certainly not.  I'm not even sure if it's possible with today's technology, and it's certainly not simple.

    If you disagree, I'd encourage you to try to do it yourself, as an exercise.  Write out all of the circumstances when you do need to see your numbers, then write out all the circumstances when you don't need to see your numbers.  Then for each of those situations, write out some pseudo-code about how the game would detect whether you are or aren't in that situation.  I think you'll quickly run into problems that you're unable to solve.

    Without a system to determine when the numbers are necessary, the safe bet is to simply always have the numbers, which ensures that they are always available when they are necessary.

    • Like 6
  8. 9 minutes ago, pinkxblack said:

    could they at least give people a option to hide those numbers? i dont really care about how the cross system identify who from whom on its background.

    I understand your desire, but from a development standpoint it's a bad idea to let your users hide data that they will sometimes need, especially when that data affects your interactions with other users.

    At the top of the problem pile is that a player who can't see the numbers won't be able to tell that user DarkDestroyer is actually DarkDestroyer#333 and not their friend DarkDestroyer#777; this opens all players up to an avenue for impersonation and phishing, and that's something DE will definitely want to avoid.

    Beyond that, anyone who can't see the numbers is likely to have trouble contacting other players, or might even send messages to the wrong player.  Which would invariably result in messages that would be interpreted as friendly joking if received by the intended recipient instead being received by strangers who interpret them as harassment and abuse.

    These are all problems that can be meaningfully mitigated by putting some numbers at the end of everyone's names and making sure that everyone can see them.  It doesn't look clean, but it's there to make things work and prevent even bigger problems.

    • Like 4
  9. 6 minutes ago, LittleLeoniePrime said:

    What I don't understand is, we have a uniqe username restriction per platform, so why is the descriminator not just #PC #PSX (just to nopt name every playstation version) #XBX (same logic applies) and #NSW because realistically there's only one "Bob" per platform to use the same example @Malikili used above.

    Remember, this isn't just for cross-play, but also for cross-save.  Once cross-save is implemented, your Bob account that originated on PSN will no longer be tied to PSN.  You can play that Bob account on any platform.  Because of that, adding the platform to distinguish between different Bobs no longer works, because with cross-save you can have 4 accounts all playing on PC with the name Bob.

    • Like 1
  10. 3 hours ago, (PSN)Hoffles779 said:

    C'mon DE, a weapon that was a free Tennocon reward specifically brought to Baro, for one weekend, for the people that missed out initially locked at MR14?

    I will agree that this is a bummer and seems needless.  Sorry to hear that's happened.

    That said, considering it's now a weapon you need to pay resources for, you're not missing out; the Gotva Prime is a decent weapon, but it's not great.  At this point, for most people Gotva Prime is going to be Mastery Fodder, and it will most definitely continue to periodically appear in Baro's catalogue, so if you don't get it today you can get it down the road.

    So unless you just really love the Gotva Prime for some reason, there's no need to despair.  There are plenty of better weapons at whatever your MR is; you aren't missing out.

  11. 5 minutes ago, (PSN)FirmBizkit said:

    Not necessarily. There’s a load of information and guides on the forums that they aren’t liable for its accuracy m. It would just be passing off the hosting and formatting to the first party. It wouldn’t really be much different than the forum in that sense.

    I agree that they'd be in the clear in regards to information and it's accuracy.  The main issue that I can imagine coming up if DE hosted the wiki would be that of moderation.  Which is to say, in a hypothetical world where DE is hosting the current wiki, they would be platforming hate speech.  Not in the articles/pages themselves (at least not from what I've seen), but in the Comments sections below those pages, where anyone can pretty much say anything.

    In actual reality, DE isn't hosting the wiki and thus has no ability to moderate that content.  And as they say, "ought implies can": nobody can reasonably expect you to do something you don't have the power to do.  So DE is in the clear, their reputation unaffected by what a few bigots choose to do on a website DE doesn't control.

    But the instant they host the wiki, that's no longer true; DE would then have absolute power over the content hosted on the wiki, and with that power would come responsibility and expectations.  Just like with the forums, DE would likely need to pay a skilled team to moderate the content of the wiki and any comments.  To not do that would undermine the values that DE has worked to associate with their brand.

    Because of that, I would understand if DE doesn't jump to the rescue and offer to host the wiki, as it would almost certainly require not only paying the fees associated with hosting, but also the salaries of those tasked with keeping the wiki in-line with DE's inclusive values.  But if they did, that would be cool and appreciated! ^^

  12. 57 minutes ago, Tiltskillet said:

    Grants a passive aura to itself and allies within 10m. Affected units will have a purple glow. The aura grants three effects:

    Ah, I think I understand now.  So the "aura" itself isn't something that directly affects the player, it's enemies with the aura hitting the player with any attack?  That makes sense to me!

    58 minutes ago, Tiltskillet said:

    I'll add that a quick Sim test shows it's  based on damage before that damage is negated by Hysteria.  (And I probably shouldn't have made fun of you. :P ) 

    Haha, I appreciate the apology energy here!  We're all good ^^

  13. 10 minutes ago, Tiltskillet said:

    That's the aura ganking your energy.  Magnetic procs only drain 80 maximum and don't do it instantly. 

    Also you're immune to them in Hysteria. :P

    How exactly does the aura work?  Perhaps I'm misunderstanding it.  I would assume that it would drain at a constant rate while within a certain proximity of the Eximus?  But if that's the case, it doesn't seem like that's what's happening in the video (which is 1 year old, in case that context matters).

    I just watched the video at 25% speed and it looks like there's a single giant energy drain that coincides with the arm attack, and then the Valkyr is still within that same range of the Eximus while picking up an energy orb, but the energy from that orb doesn't seem to be draining at all.  This makes me question what's going on.

    If you're correct, though, maybe you can give it a watch and pinpoint what I'm misunderstanding, or at least what's actually happening?  I just want to understand it ^^;

  14. 27 minutes ago, Tiltskillet said:

    (Disruptors do have a potential magnetic proc on their arm attack, but this is only an additional and relatively minor source of their energy drain.)

    Just to add, in my experience this is a major source of energy drain if you get hit by it; here's a video of a Hysteria'd Valkyr getting entirely drained of 380 energy from a single hit:

     

  15. 50 minutes ago, quxier said:

    Man, I was expecting more. I've turned on my script in my firefox and there were 2 things: one big window with "advertisement" note (nothing inside) and youtube video that you can close. It's even muted.

    It sounds like even with "scripts on", your Firefox (or something else that's active) is still doing some blocking, hence the ad window with nothing in it.  I'm accustomed to a half-dozen simultaneous pop-ups (that dominate the screen real-estate on mobile).

  16. There's a reasonable argument to be made that that the Warframe wiki is a vital part of being able to play and enjoy Warframe; there is so much information that is either inaccessible or obfuscated in the game itself, and the wiki provides quick and easy access to answers.

    Or at least, it used to.  As a console player, I tend to use my phone to access the wiki, and the pop-ups and ads keep getting worse.  Yesterday I visited the wiki to get the answer to a question, and after several minutes of trying to read a chart that was almost entirely obfuscated by ads, I actually decided that I would be better off leaving without the information I was looking.

    Today, in a cosmic coincidence, my YouTube feed suggested this video:

    Feel free to watch it if you want, but the TL;DW seems to be that many communities and their admins have been migrating away from Fandom due to increasingly invasive pop-ups and a lack of control over content; the video also goes over several possible destinations for migrating wikis.

    So I ask my fellow players — and especially the wiki admins — what are your thoughts on a theoretical migration?  I don't want to in any way undersell the lift that such an endeavor would require, but the benefits might be worth it if the wiki becomes more accessible and usable.  Curious to hear what others think on the matter!

    • Like 17
  17. Corrosive Projection has two primary use cases:

    • You want to lower the Power Strength requirements for your abilities to fully strip armor.
    • You aren't going to be doing any precision armor stripping but would just generally like enemies to have lower armor values.

    Considering that Hydroid's whole kit is Corrosive now, and his passive allows for a 100% armor strip, I generally speaking I don't see much of a purpose to Corrosive Projection on him.

    It's niche, but Bosses are immune to his passive, meaning that full Corrosive stacks only gets them to 80% armor strip like normal.  So Corrosive Projection could get them to 2% armor, if that feels worth it to you.  But even for this niche use case, in my opinion it would be better to just use a weapon with Shattering Impact or something.

     

    Tentacle Swarm

    I cannot even imagine a world in which I am playing the only Warframe who can conjure proper tentacles and I get rid of the tentacle ability.  I will not go down this path with you.  I REFUSE.

  18. 6 minutes ago, sly_squash said:

    They addressed this in the last dev stream.  It's because only one person per squad (the host) needs to spend a key, but in public matchmaking that's basically random because who gets to host is basically random so there's unfairness going forth with a public squad.

    I'm aware of what they said, but that doesn't really approach the point I'm making.  To reiterate, if we're going to regress towards inefficient systems, I want there to be an incredibly fulfilling reason for it.  And there's nothing about sharing keys that feels cool or interesting or fun.  On the contrary, it's just a hassle I need to deal with before actually playing the game.

    It's a bit wild to me because from a design perspective, there was no genuine need to make keys part of this; it would have worked just fine without them.  Click the mission, do the mission.

    Beyond that, even with keys, there was never a need for this problem.  Make keys cost 25% of what they currently do, and require one from everyone in the mission.  Great, now we can use normal matchmaking.  And conveniently, in this same Devstream, this is exactly what they announced they were doing with Plague Star to prevent abuse/leeching.

    Everyone makes mistakes, and to err is human; this isn't the end of the world.  But I will admit to being a bit shocked that this came out of the oven as clunky as it did.

    • Like 1
  19. I don't understand not using automated matchmaking.  Making a pre-formed group takes time and effort that I don't want to waste; I just want to play the game.  Computers are amazing at automating that process, finishing it within seconds instead of minutes.  Automated matchmaking raises the quality of my life.

    If we're going to regress towards inefficient systems, I want there to be an incredibly fulfilling reason for it.

    • Like 2
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